Krork wrote:I'm new to 40k, so I will need lots of constructive critisism. I really like the dark eldar backstory, and the models look amazing, so even though they arn't the best of starting armies I have chosen to at least try using them as my army.
Welcome to both
40k and to the Dark Eldar - you have chosen a dark and treacherous path laced with the heights of ecstasy, the depths of despair, frought with poison, betrayal, spikes, and thongs...and spiky thongs. Let's see if we can help.
For friendly play i think you're already looking fine, but there are a couple ways to tighten you up a bit more.
Archon w/ huskblade, soultrap, Clone Field... 135
Hekatrix Bloodbrides (x9) w/ shardnet and impaler (x3), raider... 207
This is a fun combo. I'll note that I personally feel you're sort of bringing a howitzer to a knife fight though insomuch as this squad is probably more beef than you'll need at 1500. I would also strongly advise you to add Flickerfields to your raiders - they dramatically increase their survivability, especially if you don't get first turn.
Kabalite Trueborn (x4) w/ blaster (x4), venom w/ splintercannon... 173
Trueblasters are always a solid choice.
Wyches (x10) w/ shardnet and imaler, razorflails, Hexatrix w/ agonizer, raider... 200
The shardnet is a defensive tool for Wych squads that are trying to tarpit tough units. The razorflails are an offensive tool built to help you kill things faster. I don't see your list as a tarpit list so I would tend to suggest taking double flails over the mix of net/flail. Quite frankly, I think you'd be better served getting some Haywire grenades in the squad as well, though that is almost certainly a concern for tourney level play.
Kabalite Warriors (x10) w/ blaster, splintercannon, raider... 115
You forgot to include the Raider cost there - I'm not going to go back and double check your math but you may wish to verify that this is still a 1500 list. I'm happy with the Gunboat build, it is very solid and durable (well, durable for
DE)
Reaver Jetbikes (x3) w/ blaster... 81
Consider the cost of one unit of RJBs. Then consider the cost of a Ravager. Ask what each is supposed to do and then ask which can do it better. I think you'll find the Ravager a superior option hands down.
The Fast Attack slot is a very dangerous one in our codex. For optimal army building, until you're more confident with what you're doing, I'd advise you to avoid this slot totally.
Ravager... 105
Again, FFs are very good - also, three of these is "needed" (I use that term very loosely) for optimal 1500 point competitive play.
total... 1517
*EDIT* I made a mistake on the cost of the Wyches, so now I need to find somewhere to cut at least 17 points. Thanks!
See above comment about the Warriors - I'm not gonna total it for you, but the whole list might be off.
Let's look at that second list;
Archon w/ huskblade, soultrap, Clone Field... 135
Hekatrix Bloodbrides (x9) w/ shardnet and impaler (x3), raider... 207
Same as above.
Kabalite Warriors (x10) w/ splinter cannon, blaster, raider... 175
Well, you got the totals right here - otherwise same as above.
Wyches (x5) w/ haywire grenades, shardnet and impaler, hekatrix w/ agonizer, raider... 160
This is very close to how I run my Wyches at 1500, though I drop the shardnet and just bring an additional Wych. I find that the extra attacks and potential wound usually are better than a few -1 attacks.
Ravager w/ flickerfield... 105
Razorwing Jetfighter w/ flickerfield... 155
Razorwing Jetfighter w/ flickerfield... 155
Your heavy selection looks suboptimal to me, Razorwings are, at their core, anti-infantry. So are Gunboats, so are Wyches, so are Bloodbrides. You've got a lot of anti-infantry and I don't think you have the anti-tank to properly support it. I actually see this as a bit of a concern with your first list as well, you're very focused on killing troops and not so worried about dealing with mech swarms. That's tactically very unwise if you're going to a tournament.
Of the two I vaguely have a preference for the 1st list and think it would mostly perform better. But both could be tightened up substantially if you wanted to play competitive games with them.
For friendly play with your pals or just guys at the shop I think both lists are excellent ways to learn a lot about
DE - I would still recommend the first list just because most competitive lists won't include Razorwings, and so if you're still buying up things that list wouldn't take you much off the beaten path of building a competitive list later if that was your goal.
My thoughts,
Thor.