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![[Post New]](/s/i/i.gif) 2011/04/21 19:20:24
Subject: DE 1500 points
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Devestating Grey Knight Dreadknight
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I'm going to a tourney at my FLGS in two weeks. This weekend I'm going to try and get a couple practice games in with my new dark eldar. The last tourney I went to at the FLGS opened my eyes up a little as to what to expect. The competition level was much higher than at the regular weekly games. I'm not really used to playing at the 1500 points level. I basically took my 2000 point list and stripped it way down. I'd like to hear some critiques of my list before playing my practice games saturday.
Here is the list:
HQ
3x haemonculus w/agonizer and liquifier gun 240 points
Elites
3x3 Trueborn w/2 splinter cannons, in raider w/flickerfield 378 points
Troops
3x8 wyches w/shardnet and haywire grenades in raider w/flickerfield 528 points
Heavy Support
3x Ravager w/flickerfield 345 points
Haemonculi ride with the wych squads. This list totals up to 1491 points. The only thing I can think of off hand to spend nine points on is plasma grenades for the trueborn squads. Go ahead and rip it apart. As far as other models go, I have more warriors and wyches, incubi, lelith, urien, reavers, and hellions to choose from. No venoms converted yet, I'm still hoping for venom models in the near future.
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This message was edited 1 time. Last update was at 2011/04/21 19:21:02
DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/04/21 19:40:04
Subject: DE 1500 points
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Commoragh-bound Peer
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maybe cut the trueborn down 2 squads of 4 and bump the wyches up with a hekatrix/agonizer? the way they are right now they're not killing jack. they'll thrown a tactical squad at them while they rip apart the rest of your paper planes
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Dude, where's my rhino? |
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![[Post New]](/s/i/i.gif) 2011/04/21 20:52:19
Subject: Re:DE 1500 points
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Devestating Grey Knight Dreadknight
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Well the haeonculi are each riding in a wych raider, and they each have a liquifier gun and agonizer. That adds a little thump to the wych squad's killing power.
Also, the wych squads are meant to attack enemy units together, not as one. I'd also like to see them not win combat immediately and to rather win it on the opposing player's turn. This keeps them frombeing shot at in the opponent's shooting phase.
I'm not worried about my opponent just throwing a tac squad at my wyches and then ignoring them, because ideally I'll be doing the charging and thus deciding what my wyches engage. I would like a couple more bodies in the trueborn squads though. Maybe cutting down to 2 squads isn't a bad idea.
How do you think my anti-tank is looking? With 15 dark lances firing at 9 different targets, I think I can neutralize a lot of enemy armor, which is exactly what I think I'll be seeing a lot of at the tourney judging by my last experience playing there.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/04/21 21:01:43
Subject: DE 1500 points
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Smokin' Skorcha Driver
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the agonizers on the hammies are a little bit of a waste. IMO they shouldnt get out when the witches do. So, use those points to put agonizers on the witches instead. The witches take the pain token and the hammie flys around liquifiing while his raider takes pot shots.
Trueborn: Splinter cannons? You are paying a lot of points for a small number of guys that won't get the most out fo their shooting if they are on the move(and static = dead). You might be better served just taking warrior squads to up your number of scoring troops and still get a good volume of 4+ poison shots, plus some extra blasters for anti tank duty. Should net you almost the same nubmer of poisen shots within 12" and up the model count.
Its too bad you havnt converted the venoms yet ... they are great for the trueborn squads ... provides the same 12 poisened shots you're packing just on the transport, and save 5 pts vrs the basic 70 pt raider with FF.
Beast packs work really well in my experience, but at this point level they might be hard to fit in ... and your model list didnt include them.
Either way, good luck!
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![[Post New]](/s/i/i.gif) 2011/04/21 21:50:35
Subject: Re:DE 1500 points
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Devestating Grey Knight Dreadknight
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Ok, taking the last post in mind here is a revision:
Here is the list:
HQ
3x haemonculus w/liquifier gun and agonizer 240 points
Troops
3x8 wyches w/shardnet, and haywire grenades in raider w/flickerfield 528 points
3x5 warriors 2 with blaster, 1 w/shredder in raider w/flickerfield 370 points
Heavy Support
3x Ravager w/flickerfield 345 points
I decided to keep the agonizers on the haemonculi for two reasons: 1) it's cheaper than taking one on the wych squads because I'd then have to upgrade a wych to a hekatrix to get it, and 2) I want the haemonculi with the wyches because of the pain token he confers to them, starting them out with FNP.
I did drop the trueborn for warriors, but could only afford 2 blasters, so one squad has a shredder.
I still have 7 extra points, which will probably end up as some unimportant piece of wargear.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/04/21 22:27:55
Subject: Re:DE 1500 points
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Kabalite Conscript
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Venoms with extra cannons for your warriors instead of raiders could be useful. I prefer the 36 shots to 3. Yeah, they aren't lances but it's a lot of troop killing firepower.
Also, 4 trueborn in a venom, each with a blaster, is a pretty serious unit that can deal out some pain.
It's really worth figuring out a way to get the agonizers on the wytches rather than the haemonculus. Haemoncs don't have fleet and will hold your wytches back. Also, while wytches have amazing survivability in close combat, they are lacking in the damage dealing department. For me, the agonizer has always been the key to winning close combat with wytches.
Finally, if you can end up with 15 extra points, definitely take a shattershard. For 15 points, it can be a game changer. It's worth every point, every time.
Hope that helps! Good luck!
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This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win, and it can, then I'll still be here tomorrow to high-five you yesterday, my friend. |
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![[Post New]](/s/i/i.gif) 2011/04/22 01:53:51
Subject: Re:DE 1500 points
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Devestating Grey Knight Dreadknight
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I love the venom also, it's a shame I don't have any built. I've really been hoping for a model soon so I wouldn't have to kitbash some vypers and whatnot. I really like the idea of putting the haemonculi with the wyches to give them a pain token right off the bat. Their mobility won't be hurt much as I plan on moving them up in their raiders before getting into combat. This gives me cheaper access to an agonizer also.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/04/22 02:20:24
Subject: DE 1500 points
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Ultramarine Chaplain with Hate to Spare
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How do you think my anti-tank is looking? With 15 dark lances firing at 9 different targets, I think I can neutralize a lot of enemy armor
You might think that but you can't. I'd say you'd be better getting nearer 20 Dark light weapons if you want to compete at this points level (assuming you are going assaulty otherwise you'd obviously want more). I'd get blasters into the trueborn rather than the slpinter cannons, this will solve your problem.
As others have said dump the agonizers on the Haemonculi, keep them out of CC. Let them stay in the boats burning.
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![[Post New]](/s/i/i.gif) 2011/04/22 05:00:32
Subject: Re:DE 1500 points
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Devestating Grey Knight Dreadknight
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Well, I see enough people advising to keep the haemonculi in the boats. I'll try to get in two games saturday, one with the haemonculi in the boats and one where they stay with the wyches. Maybe I am overestimating how much good having the wyches start out with FNP will do. If I'm not putting leaving the haemonculi in with the wyches is it worth taking three of them? I could take an Archon instead and put him with one wych squad and then beef up the warrior or trueborn squads.
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This message was edited 1 time. Last update was at 2011/04/22 05:01:01
DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/04/22 06:00:34
Subject: Re:DE 1500 points
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Kabalite Conscript
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The wytches still get FNP. You transfer the token to the wytches when they leave the boat and break away from the haemonc. You definitely need fnp, there is no doubt about that. Don't worry about the archon. I feel that if you were to take anyone it should either be the Duke or the Baron.
The Duke's contraband ability would work well with 3 squads of wytches and he could boost the shooting on a warrior squad.
Baron's +1 to going first is awesome too. You don't really have a unit to stick him with to reap the benefits of all his abilities though.
But 3 haemoncs is the best route to go imo.
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This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win, and it can, then I'll still be here tomorrow to high-five you yesterday, my friend. |
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