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Made in us
Longtime Dakkanaut






Dallas Texas

Heres a list that im planning to take to a GT.

HQ

Farseer-
Runes of Warding/Witnessing. Doom.

Elite

5x Fire Dragons
5x Fire Dragons
5x Fire Dragons

Wave Serpent - Scatter Lazer
Wave Serpent - Scatter Lazer
Wave Serpent - Scatter Lazer

Troops

6X Guardian Jetbikes- 2X Shruiken Cannon

10 Stormguardians 2 flamers
10 Stormguradians 2 flamers
10 Stormguardians 2 flamers

3 Warlocks - 3X Destructo

Wave Serpent - Scatter Lazer
Wave Serpent - Scatter Lazer
Wave Serpent - Scatter Lazer

Heavy Support

Wraithlord - EML and Scatter Lazer , 2x Flamers
Wraithlord - EML and Scatter Lazer , 2x Flamers
Wraithlord - EML and Scatter Lazer , 2x Flamers

Total - 2k points



Comments / Critisisms appreciated , especially from those who have gone to GT's. What kind of lists will I be fighting and what kind of lists will I need to counter?


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'll field mech Eldar at the German GT, 1500 pts.
You'll be fighting IG (lots of tanks, Hydras), fast moving BA (mostly mech), and SW (Long Fangs, GH, cavalry).
Its not a bad list, however, the synergy between WL and Serpents is quite low.
Morever, there is no Autarch able to bolster reserve rolls.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stoic Grail Knight






Yendor

Whelp!

If I recall correctly, your last thread completely degenerated into a debate as to whether those wraith lords function at full ability next to your serpents, and how they would perform next to prisms, or spinners.

I still don't think they are the most competitive choice, but whatever, you already know our position on that.

moving on

I like the Stormies, but I wonder if you need 3 squads of them. With 6 tl scatter lasers, and 3 bs4 scatter lasers, I really don't see you needing 3 squads of meat grinder storm guardians as well.
I'd knock one of them to a DAVU squad to save ~60 points to apply towards other stuff.

Then buy a Warlock for the Guardian Jetbikes. Embolden is a great power- since leadership 8 really isn't anything special, not falling 3d6 and off the board after 2 jetbikes die is great. You also get that cheap singing spear.

I also like Autarchs in larger games, reserves are a good strategy against a fair few armies these days.

and aside from that, its not bad.






Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in ca
Flower Picking Eldar Youth



Calgary, Alberta

I'd look at switching out some of the wave serpent scatters to missiles. Scatters vs marines or CSM don't punch enough. You also get 2 HQ so I'd look at thinning some unit and taking advantage of that.
   
Made in us
Longtime Dakkanaut






Dallas Texas

Autarch/ emls are interesting.

I like wraithlords. They are a solid unit imo and always play a part in my victories.

I thought about dropping bikes and making a squad davu. Mabye add vypers with emls or warp spiders.


Appreciate advice so far.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Besides the WLs, I'd reconsider the GJB unit.
How about a unit with some cc punch?
Vypers with shuricannon/scatterlaser are good at filling gaps in the shooty gun line
and they are usually the last to be targeted when you keep up the pressure.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut






Dallas Texas

yea id love a banshee unit , but when it replaces a FD unit I cant really justify it.

I might try some warp spiders/ vypers. Id probably put EML's on the vypers.

wuestenfux wrote:Besides the WLs, I'd reconsider the GJB unit.
How about a unit with some cc punch?
Vypers with shuricannon/scatterlaser are good at filling gaps in the shooty gun line
and they are usually the last to be targeted when you keep up the pressure.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

No one has given me an in-depth analysis of this list.

If I could make this list better , please say which units I should take out, for which unit and why. saying "you should get a 2nd hq" doesnt really help me. Which HQ? What should I give the HQ? What units should it replace?

This message was edited 2 times. Last update was at 2011/04/25 23:04:40


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

What GT are you attending?

The three most popular GT lists right now:

Mech BA, Mech IG, Mech Spacewolves

Against Mech BA, you should expect 5-6 AV13 front predators, and 4-5 AV11 Las/plas razorbacks.
Against Mech Spacewolves, you should expect 3-5 Las/plas razorbacks, a couple rhinos, and 15 missile launchers splitting 6 targets.
Against Mech IG you should expect 6-7 AV12 front chimeras, a manticore, a hydra or two, and a vendetta or two.

You have three serious threats against all three of those armies (fire dragons) and three medium threats (wraithlords), and 6 light threats against a few specific enemy targets.

Fire dragons are fire and forget. At best you'll get to hit three targets. More reasonably, you're going to get to use 1-2 of them, because mechanized lists are going to target those three wave serpents first. You can move them flat out up the board to get 4+ cover, fortune one to increase...nevermind, you don't have fortune in there.

Scatter lasers will do you well in cutting down long fangs, but I'm not sure they're going to get you much against mass AV12 and AV13 in two of those armies....and the third choice is AV11, but the scatter lasers are equally needed for long fangs.


   
Made in us
Longtime Dakkanaut






Dallas Texas

Dashofpepper wrote:What GT are you attending?

The three most popular GT lists right now:

Mech BA, Mech IG, Mech Spacewolves

Against Mech BA, you should expect 5-6 AV13 front predators, and 4-5 AV11 Las/plas razorbacks.
Against Mech Spacewolves, you should expect 3-5 Las/plas razorbacks, a couple rhinos, and 15 missile launchers splitting 6 targets.
Against Mech IG you should expect 6-7 AV12 front chimeras, a manticore, a hydra or two, and a vendetta or two.

You have three serious threats against all three of those armies (fire dragons) and three medium threats (wraithlords), and 6 light threats against a few specific enemy targets.

Fire dragons are fire and forget. At best you'll get to hit three targets. More reasonably, you're going to get to use 1-2 of them, because mechanized lists are going to target those three wave serpents first. You can move them flat out up the board to get 4+ cover, fortune one to increase...nevermind, you don't have fortune in there.

Scatter lasers will do you well in cutting down long fangs, but I'm not sure they're going to get you much against mass AV12 and AV13 in two of those armies....and the third choice is AV11, but the scatter lasers are equally needed for long fangs.



Alamo in San antonio / War games con in Austin / wasteland wars in lubbock.

Do you have any suggestions/ any eldar lists that you have seen do well?

This message was edited 1 time. Last update was at 2011/04/25 23:33:19


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Agile Revenant Titan




Florida

Your list is pretty lean of unnecessary expenditures and can hold its own fairly well. However, the reality is newer books simply get more guns than you as they were written specifically with 5th ed in mind. I'm sure you can tell Eldar transports are quite pricey for what you get; a 10-15% points reduction wouldn't be that all out of place in my opinion.

The Wraithlord potential Wraithsight issues is something you appear comfortable with from your previous thread, so I'll not rehash that.

However, at 2000 points, there can be some very serious long range shooting armies built for tourneys. As an example, playing against your army, your Wave Serpents are priority #1 to stop. Moreso, your FD Wave Serpents are an even bigger threat since mech is predominent in 5th.

If you don't get first turn, you've got a weather a full turn of shooting and pray. You'll get cover saves on a good portion of your tanks, but from what I've experienced, you're just hoping to get lucky.

I think an Autarch would really help. In all honesty, I'd drop one WL and take an Autarch, whatever flavor appeals to you as he would sych well with the Jetbikes or Storm Guardians.

Utilizing reserves like this also can throw less experienced players off their game. You have the ability to exploit any weaknesses in your opponent's set up.

Additionally, based on your Farseer build, you aren't relying on Fortune, so coming in from reserve doesn't hinder his ability to be a force multiplier.

Try a few games where your opponent has first turn and see which format you favor and fits your playstyle.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

The wraithlords are out of place. You may not like it, but they're just not suited in this list.

Their issues:

-Slow, you're going to be shoving FD forward to eliminate large threats early, these will sit back and fire 3 missiles. No army is going to blink at 3 missiles, which need to be firing at tanks (everyone for the most part is mech right now), and the scatter laser is of no use when you're using the EML.
-3 Wounds, no invul. Not only can these be ignored for as long as your opponent chooses (it's just 3 missiles after all), when they do decide to pay them some attention, they'll go down in a flash.
-Bad at combat. 3 wounds, no invul, and 3 attacks mean they aren't going to kill much. Hidden fists and other combat specialists are going to have a field day.

These are you biggest hinderance at the moment, they may seem good, but you aren't realizing what you're losing to get them. I'd suggest either fire prisms, or skip the heavy support section (blasphemy!).

Eldar was my first army, and I love them, but they're a tricky beast to play well in the current metagame.

-Unsung hero -> the Autarch. Farseers look sexier on paper, but when you remember that you're going to be outgunned and outmanned, it suddenly becomes more important to have a grasp on the reserve game.

If I were to rework your list:

HQ: 125
Autarch: Jetbike, Reaper Launcher (125) <- Jumps around at range, plinks at marines, and supports your guardian jetbikes

Troops: 923

10 Storm guardians (2 flamers) 257 x 3 = 771
1 Warlock with destructor
Wave Serpent Transport: Shuriken Cannon on Top, Shuriken Underslung <- you're going to be up close delivering flamers, maximize your str 6 shots the cheapest way possible

6x Guardian Jetbike, 2 Cannons 152

Elites: 570

5 Fire Dragons 190 x 3 = 570
Wave Serpent, Double Shuriken Cannon

Subtotal: 1618

3 x Fireprism

Total: 1963

I'd use the excess points for small combaty upgrades on the autarch in case you need to do a charge.

I know this seems a bit "cookie cutter" as eldar lists go, but theres a reason. One thing eldar do well is spam AV12 skimmers, many of which (I'm looking at you wave serpent!) are obnoxious as heck to kill.

This is a list that is, in my opinion, about as "competitive" as the current eldar book gets.
   
Made in us
Agile Revenant Titan




Florida

Concur. 9 armor 12 vehicles is no joke. With the above list, take a look at Spirit Stones on the FD Serpents and it would be complete.

However, I won't say other builds don't work as a completely unremarkable (on paper) Eldar army also went 5-0 at Conflict; just couldn't come up with as many battle points as I previously mentioned: you can't get as many guns as many of the 5th edition codexes.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Sarigar wrote:Concur. 9 armor 12 vehicles is no joke. With the above list, take a look at Spirit Stones on the FD Serpents and it would be complete.

However, I won't say other builds don't work as a completely unremarkable (on paper) Eldar army also went 5-0 at Conflict; just couldn't come up with as many battle points as I previously mentioned: you can't get as many guns as many of the 5th edition codexes.


What year was this? 5-0 would equal winning/top places typically, even with lighter bp wins.

Conflict year 1: SOB won
Conflict year 2: Imperial guard (straken horde)
Conflict year 3: Mech guard (me)

An important thing to note is, and you probably are aware: this won't play like a typical army. You'll need to focus on not playing the opponent as much as playing the missions. You may need to focus on just hitting his mobility then staying away, even if it's not a tabling. Eldar just can't play for the "table/lets go toe to toe" approach

This message was edited 1 time. Last update was at 2011/04/26 00:48:50


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Sarigar wrote:Your list is pretty lean of unnecessary expenditures and can hold its own fairly well. However, the reality is newer books simply get more guns than you as they were written specifically with 5th ed in mind. I'm sure you can tell Eldar transports are quite pricey for what you get; a 10-15% points reduction wouldn't be that all out of place in my opinion.

The Wraithlord potential Wraithsight issues is something you appear comfortable with from your previous thread, so I'll not rehash that.

However, at 2000 points, there can be some very serious long range shooting armies built for tourneys. As an example, playing against your army, your Wave Serpents are priority #1 to stop. Moreso, your FD Wave Serpents are an even bigger threat since mech is predominent in 5th.

If you don't get first turn, you've got a weather a full turn of shooting and pray. You'll get cover saves on a good portion of your tanks, but from what I've experienced, you're just hoping to get lucky.

I think an Autarch would really help. In all honesty, I'd drop one WL and take an Autarch, whatever flavor appeals to you as he would sych well with the Jetbikes or Storm Guardians.

Utilizing reserves like this also can throw less experienced players off their game. You have the ability to exploit any weaknesses in your opponent's set up.

Additionally, based on your Farseer build, you aren't relying on Fortune, so coming in from reserve doesn't hinder his ability to be a force multiplier.

Try a few games where your opponent has first turn and see which format you favor and fits your playstyle.


I usually keep my farseer or 1 of my 3 warlocks close to my wraithlords to minimize wraithsight, but yea its bitchy.

As far as the eldar codex being over costed , yea I agree I just like eldar and dont have the time/motive to start a new army.

I played an 1850 tourney with the same list , but 3 prisms and an autarch. I really liked what the autarch brought to the list and I played my games giving away first turn which was nice.

Im seriously thinking about taking away the bikes, and adding Avatar, Prince Uriel , Or a Warp Spider Squad with an autarch. Im leaning towards the avatar because it would be a nice counter charge unit for the wraithlords, and I want to say that I ran Avatar in a GT

but yea Im really thinking about bringing an autarch.


Automatically Appended Next Post:
targetawg wrote:The wraithlords are out of place. You may not like it, but they're just not suited in this list.

Their issues:

-Slow, you're going to be shoving FD forward to eliminate large threats early, these will sit back and fire 3 missiles. No army is going to blink at 3 missiles, which need to be firing at tanks (everyone for the most part is mech right now), and the scatter laser is of no use when you're using the EML.
-3 Wounds, no invul. Not only can these be ignored for as long as your opponent chooses (it's just 3 missiles after all), when they do decide to pay them some attention, they'll go down in a flash.
-Bad at combat. 3 wounds, no invul, and 3 attacks mean they aren't going to kill much. Hidden fists and other combat specialists are going to have a field day.

These are you biggest hinderance at the moment, they may seem good, but you aren't realizing what you're losing to get them. I'd suggest either fire prisms, or skip the heavy support section (blasphemy!).

Eldar was my first army, and I love them, but they're a tricky beast to play well in the current metagame.

-Unsung hero -> the Autarch. Farseers look sexier on paper, but when you remember that you're going to be outgunned and outmanned, it suddenly becomes more important to have a grasp on the reserve game.

If I were to rework your list:

HQ: 125
Autarch: Jetbike, Reaper Launcher (125) <- Jumps around at range, plinks at marines, and supports your guardian jetbikes

Troops: 923

10 Storm guardians (2 flamers) 257 x 3 = 771
1 Warlock with destructor
Wave Serpent Transport: Shuriken Cannon on Top, Shuriken Underslung <- you're going to be up close delivering flamers, maximize your str 6 shots the cheapest way possible

6x Guardian Jetbike, 2 Cannons 152

Elites: 570

5 Fire Dragons 190 x 3 = 570
Wave Serpent, Double Shuriken Cannon

Subtotal: 1618

3 x Fireprism

Total: 1963

I'd use the excess points for small combaty upgrades on the autarch in case you need to do a charge.

I know this seems a bit "cookie cutter" as eldar lists go, but theres a reason. One thing eldar do well is spam AV12 skimmers, many of which (I'm looking at you wave serpent!) are obnoxious as heck to kill.

This is a list that is, in my opinion, about as "competitive" as the current eldar book gets.


I really appreciate the advice. I brought an Autarch / 9 Skimmer list to an 1850 tourney and I did all right.

I felt like my fire dragons carried the list, while my Fire Prisms really didnt do alot.

One problem I have with Fire Prisms is that I dont really know what to shoot at because they are good at Anti tank as Infantry. I also dont know when to twin link and when not to twin link. Whats the best target priority for Fire Prisms?

I basically bring Wraithlords because they seem to be good. Mabe I need to dance around the bord more im not sure. I might be too aggresive as an eldar player, which means I either need to start a new army or dance around the board with skimmers. Wraithlords I aggree arnt an AMAZING unit, but Ill argue that they are in fact decent. They get 5 shots, and with double flamers with possible doom support and the ability to do decent in close combat I like them. Are they the best unit? I dont think so. Are they a unit that I can use to some effectiveness? yes.

When you say to ignore the Heavy support spots compleatly, thats interesting. If you made a list with no heavy support what would you bring?

Also as far as the double shuriken cannons, I find that interesting as well. Im not opposed to it, but I really like scatter lazerz because of the range. I also find that I would be wasting ALOT of shuriken shots from moving, and I feel like atleast turn one I would be at a ranged disadvantage.

Do you know what Eldar List went 5-0?



I wonder if a list with 3 Fire Dragon Transports , 6 troop transports , and warp spiders/vypers/Jetbike deathstar could work? Taking out the heavies is interesting




This message was edited 2 times. Last update was at 2011/04/26 04:39:59


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Against Mech BA, you should expect 5-6 AV13 front predators, and 4-5 AV11 Las/plas razorbacks.
Against Mech Spacewolves, you should expect 3-5 Las/plas razorbacks, a couple rhinos, and 15 missile launchers splitting 6 targets.
Against Mech IG you should expect 6-7 AV12 front chimeras, a manticore, a hydra or two, and a vendetta or two.

You'll have a hard time against those armies since you have only S6 long range weapons.
What you need is to target the side armor of Predators and to hit Long Fangs hard at first sight.
Fire Dragons will need some luck to get there where you need them.
As said, you need to go flat out with FD Serpents and pray that they survive.

Eldar plays still well at the 1500 pt level but it doesn't scale well if you aim for higher pt values.

This message was edited 1 time. Last update was at 2011/04/26 09:14:52


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

Gabe went 5-0 in this last Conflict. He did not get full battle points in every game and his painting score was exceptionally low (in my opinion).

His list is mostly foot slogging, but its an army he's played for years and knows its ins and outs. But, he did run an Avatar in a GT.

Scoring was a bit weird. Gabe got a call after hbe got home in Florida to say he won one of the two Vegas tickets.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Sarigar wrote:Gabe went 5-0 in this last Conflict. He did not get full battle points in every game and his painting score was exceptionally low (in my opinion).

His list is mostly foot slogging, but its an army he's played for years and knows its ins and outs. But, he did run an Avatar in a GT.

Scoring was a bit weird. Gabe got a call after hbe got home in Florida to say he won one of the two Vegas tickets.


That's pretty normal, those invites got passed down the rungs of the tournament ladder, going 5-0 he had to at least be top 10 ish. I know I won 2 invites (conflict and svdm) and passed on both, so then it goes to the next guy (who may or may not have an invite, and may or may not be able to attend, etc).

I'll ponder more about eldar builds and toss something up a bit later today.
   
Made in us
Agile Revenant Titan




Florida

Yeah, I think the final standings showed hin 3rd or 4th.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Prince uriel instead of jetbikes?

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

I'd avoid yriel personally, he gets instakilled in combat, doesn't have the best invul, and wounds himself at the end of the game.

Maybe I'm just biased, I always stuck to more of a shoot and scoot eldar build rather than assault.


As to your previous post:

Fire dragons have always felt like they carried my army, and tbh, they probably do. If I were to ignore my heavies it would be like you said, 3 FD wave serpents and 6 troop serpents (probably a mix of 10 storm guardians with fusion guns to take some pressure off the fire dragons to perform, and dire avengers who are cheap, solid, and decent against hordes).

Warp spiders I'd avoid, they were my favorite unit, bar none, but now that ap - means you can only glance, they're just nerfed for their cost and range. The only real deathstar eldar have is the jetbike farseer/warlock squads, which used to be quite good, but nowadays they just aren't efficient enough.

Smitty0305 wrote:One problem I have with Fire Prisms is that I dont really know what to shoot at because they are good at Anti tank as Infantry. I also dont know when to twin link and when not to twin link. Whats the best target priority for Fire Prisms?


This is just something you get better at over time, but the basic idea is: evaluate your goals for the mission (not for killing the most points or removing the largest number of models).

In most cases, you're going to prioritize a couple things:
-Removing their long range firepower (I'd include really mobile short range as well since it ends up acting like long range)
-Removing their mobility

Don't bother firing into targets just to wrack up kills: your goal is to quickly slice out the elements that are going to damage you in order to skew the rest of the game in your favor. Anything that can shoot you out of the sky or chase you down has to go.
   
Made in us
Longtime Dakkanaut






Dallas Texas

targetawg wrote:I'd avoid yriel personally, he gets instakilled in combat, doesn't have the best invul, and wounds himself at the end of the game.

Maybe I'm just biased, I always stuck to more of a shoot and scoot eldar build rather than assault.


As to your previous post:

Fire dragons have always felt like they carried my army, and tbh, they probably do. If I were to ignore my heavies it would be like you said, 3 FD wave serpents and 6 troop serpents (probably a mix of 10 storm guardians with fusion guns to take some pressure off the fire dragons to perform, and dire avengers who are cheap, solid, and decent against hordes).

Warp spiders I'd avoid, they were my favorite unit, bar none, but now that ap - means you can only glance, they're just nerfed for their cost and range. The only real deathstar eldar have is the jetbike farseer/warlock squads, which used to be quite good, but nowadays they just aren't efficient enough.

Smitty0305 wrote:One problem I have with Fire Prisms is that I dont really know what to shoot at because they are good at Anti tank as Infantry. I also dont know when to twin link and when not to twin link. Whats the best target priority for Fire Prisms?


This is just something you get better at over time, but the basic idea is: evaluate your goals for the mission (not for killing the most points or removing the largest number of models).

In most cases, you're going to prioritize a couple things:
-Removing their long range firepower (I'd include really mobile short range as well since it ends up acting like long range)
-Removing their mobility

Don't bother firing into targets just to wrack up kills: your goal is to quickly slice out the elements that are going to damage you in order to skew the rest of the game in your favor. Anything that can shoot you out of the sky or chase you down has to go.


Mabe ill try prisms out again. Mabe 2 prisms and a nightspinner.

The way I play eldar usually, is shooting a couple turns while staying in the middle, and then when an enemy unit is caught off by itself I hit it with 4 squads and whipe it out. I really like playing aggresively late game, I might need to re-do my playstyle.

OT Questions: If you give striking scorpians a wave serpent, can the scorpians and the tank outflank?

This message was edited 2 times. Last update was at 2011/04/27 00:59:07


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Providing it's a dedicated transport and the unit has the ability to outflank, the ability is conferred to the transport.

I think your playstyle is fine, as long as you're intelligently aggressive and not exposing too much.

Early game: take out long range AT and mobility
Mid game: chip away, play denial and frustrate opponent
Late game: hit lone units and strategic points, contest objectives
   
Made in us
Longtime Dakkanaut






Dallas Texas

targetawg wrote:Providing it's a dedicated transport and the unit has the ability to outflank, the ability is conferred to the transport.

I think your playstyle is fine, as long as you're intelligently aggressive and not exposing too much.

Early game: take out long range AT and mobility
Mid game: chip away, play denial and frustrate opponent
Late game: hit lone units and strategic points, contest objectives


then ofc it comes down to what grouping of units can do that most effectively

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Rough Rider with Boomstick




USA

I ran a 9 skimmer list in my last 1850 tourny. Went to 2-0-1

Farseer w RoWarding, guide, doom, spirit stone
Farseer w guide, doom, stone
5 FD in Serpents TL Shuri Can, underslung Shuri Can, stone
5 FD in Serpents TL Shuri Can, underslung Shuri Can, stone
5 FD in Serpents TL EML, underslung Shuri Can, stone
5 DA in serpents TL BL, underslung Shuri Can
5 DA in serpents TL BL, underslung Shuri Can
5 DA in serpents TL BL, underslung Shuri Can
Fire Prism
Fire Prism
Falcon w EML

I had no problem taking out most of opponent's vehicles, but had a hard time taking out power armours and termies.

First game was against a 2 lash princes and obliterator spam CSM army, 3 objectives, spent most of my firing to take out 2 squads of obliterators. He scored more kill points than me but I was able to keep enough skimmers alive to turbo boost and contest objectives in the end to get the win.

Game 2 was against a BA army with mephiston, 2 vandicators, Asslt marines in razorbacks/rhinos. 2 objectives, I was able to take out all his vehicles except one rhino, while his mephiston was wrecking havoc taking out like 2 or 3 serpents and 1 prism by himself. But then again I was able to keep enough skimmers alive to contest the objective on his side and I won in the end by tank shocking his squad of Assault marines off the 2nd obj with a DA serpent. Remember Serpents are big, and their troops need to be 1inch away from the serpent after the tank shock, making them over 3 inches away from the obj.

3rd game was the worst scenario... annilation and the worst of all the table had alot of LOS blocking terrains. I played against a mediocre vanilla marine list with a Land raider w 5x termies w TH/SS, 2 vandis, tact marines squad in rhinos, drop pod w dread. Despite the large amount terrains that limited the movement of my skimmers and their LOS, I still took out all of his vehicles/dread except 1 rhino and a immob/wep destroyed vandicator. But my inability to take out his marines on foot and the badass TH/SS termies we end up with a draw with 6 KP for each player.

So the first 2 games I lost ALOT of KP to my opponent but won only by taking objs. And end up getting a draw on the 3rd game that has no objectives to a rather mediocre vanilla marine list. I think that in this current competitive tournament meta, a Eldar army tabling someone is very unlikely. Yes my list is geared towards the 5th ed heavy mech metagame... but serioulsy the Eldar codex in general has very poor selection of infantry units and very costly weaponry (fething EMLs/BLs are 30/45 pts each). And considering Eldar vehicles are only BS3!! The 4th ed Eldar codex is CRAP compared to the 5th ed Dark Eldar codex!!


Automatically Appended Next Post:
The best current Eldar tactic can be called pussdar tactic... take out the priority dangerous targets by sacrificing FDs, stay MOBILE, and stay ALIVE... then contest and score objectives at the end... lol

Well whatever.... I'm moving onto IG mechvets, the army is almost complete. I just hope GW make the 5th ed eldar codex better

This message was edited 2 times. Last update was at 2011/04/27 02:34:39


 
   
Made in us
Shrieking Guardian Jetbiker






I thought you preformed quite well in both play style wise and tactics in this report http://www.dakkadakka.com/dakkaforum/posts/list/362699.page

Was enjoyable read as well.

I've been beating my head off a wall for what feels like a while now working on a viable half mech half foot list. Gone everything from 80%/20% both ways and have had moderate success, but nothing close to what I can do with an all mech list.

Can't seem get a hybrid list that doesn't have at least 1 terrible match up. I've tried the standard mech list just add Wraithlords and I too have had some success but it too has some rough match ups.

I've recently been messing with mastering the reserve game. I've found getting as much as an alpha strike as i can muster from reserve as well as cutting down the number of turns I'm under fire has done surprisingly well.

Sad part is you really need to have the mobility to capitalize on winning the reserve game. My Autarch is doing me proud though. Shame since I hate seeing my 3 Wraithlords sad and alone on their shelf.

2k
2k 
   
Made in us
Longtime Dakkanaut






Dallas Texas

SonsofVulkan wrote:I ran a 9 skimmer list in my last 1850 tourny. Went to 2-0-1

Farseer w RoWarding, guide, doom, spirit stone
Farseer w guide, doom, stone
5 FD in Serpents TL Shuri Can, underslung Shuri Can, stone
5 FD in Serpents TL Shuri Can, underslung Shuri Can, stone
5 FD in Serpents TL EML, underslung Shuri Can, stone
5 DA in serpents TL BL, underslung Shuri Can
5 DA in serpents TL BL, underslung Shuri Can
5 DA in serpents TL BL, underslung Shuri Can
Fire Prism
Fire Prism
Falcon w EML

I had no problem taking out most of opponent's vehicles, but had a hard time taking out power armours and termies.

First game was against a 2 lash princes and obliterator spam CSM army, 3 objectives, spent most of my firing to take out 2 squads of obliterators. He scored more kill points than me but I was able to keep enough skimmers alive to turbo boost and contest objectives in the end to get the win.

Game 2 was against a BA army with mephiston, 2 vandicators, Asslt marines in razorbacks/rhinos. 2 objectives, I was able to take out all his vehicles except one rhino, while his mephiston was wrecking havoc taking out like 2 or 3 serpents and 1 prism by himself. But then again I was able to keep enough skimmers alive to contest the objective on his side and I won in the end by tank shocking his squad of Assault marines off the 2nd obj with a DA serpent. Remember Serpents are big, and their troops need to be 1inch away from the serpent after the tank shock, making them over 3 inches away from the obj.

3rd game was the worst scenario... annilation and the worst of all the table had alot of LOS blocking terrains. I played against a mediocre vanilla marine list with a Land raider w 5x termies w TH/SS, 2 vandis, tact marines squad in rhinos, drop pod w dread. Despite the large amount terrains that limited the movement of my skimmers and their LOS, I still took out all of his vehicles/dread except 1 rhino and a immob/wep destroyed vandicator. But my inability to take out his marines on foot and the badass TH/SS termies we end up with a draw with 6 KP for each player.

So the first 2 games I lost ALOT of KP to my opponent but won only by taking objs. And end up getting a draw on the 3rd game that has no objectives to a rather mediocre vanilla marine list. I think that in this current competitive tournament meta, a Eldar army tabling someone is very unlikely. Yes my list is geared towards the 5th ed heavy mech metagame... but serioulsy the Eldar codex in general has very poor selection of infantry units and very costly weaponry (fething EMLs/BLs are 30/45 pts each). And considering Eldar vehicles are only BS3!! The 4th ed Eldar codex is CRAP compared to the 5th ed Dark Eldar codex!!


Automatically Appended Next Post:
The best current Eldar tactic can be called pussdar tactic... take out the priority dangerous targets by sacrificing FDs, stay MOBILE, and stay ALIVE... then contest and score objectives at the end... lol

Well whatever.... I'm moving onto IG mechvets, the army is almost complete. I just hope GW make the 5th ed eldar codex better


yea I went to a tourney with 1850 points with almost the same list. Scatter Lazerz , a fusion gun autarch , and 3 fire prisms. I did decent. I like your list although like you said I had problems clearing objectives as well. Your list with 5 DAVU's in a Falcon with a farseer will make another scoring unit, and then adding an autarch on a jetbike with Dark Reaper gun could be interesting. Thanks for the post!


Automatically Appended Next Post:
alspal8me wrote:I thought you preformed quite well in both play style wise and tactics in this report http://www.dakkadakka.com/dakkaforum/posts/list/362699.page

Was enjoyable read as well.

I've been beating my head off a wall for what feels like a while now working on a viable half mech half foot list. Gone everything from 80%/20% both ways and have had moderate success, but nothing close to what I can do with an all mech list.

Can't seem get a hybrid list that doesn't have at least 1 terrible match up. I've tried the standard mech list just add Wraithlords and I too have had some success but it too has some rough match ups.

I've recently been messing with mastering the reserve game. I've found getting as much as an alpha strike as i can muster from reserve as well as cutting down the number of turns I'm under fire has done surprisingly well.

Sad part is you really need to have the mobility to capitalize on winning the reserve game. My Autarch is doing me proud though. Shame since I hate seeing my 3 Wraithlords sad and alone on their shelf.


Yea I basically ran 3 wraithlords for fun, and realized that its actually some what viable. I like what they bring. Although they lack mobility they take alot of shots and dish out a fair amount of damage.

But yea im comming to the conclusion that I will need a list based around alot of skimmers, although I really want to run a 3 wraithlord Avatar list.

This message was edited 1 time. Last update was at 2011/04/27 03:37:05


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Rough Rider with Boomstick




USA

Well until I have a army that is kicking arse at my FLGS, going 3-0 and winning most of the tournys, then maybe I'll think about a GT or Con. The terrain setup at major events usually do cover 25% if not more of the table and alot of them are BIG andblocks LOS, therefore limiting alpha strikes and movement. The Eldar skimmers are damn too big.

This message was edited 1 time. Last update was at 2011/04/27 03:39:31


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

SonsofVulkan wrote:Well until I have a army that is kicking arse at my FLGS, going 3-0 and winning most of the tournys, then maybe I'll think about a GT or Con. The terrain setup at major events usually do cover 25% if not more of the table and alot of them are BIG andblocks LOS, therefore limiting alpha strikes and movement. The Eldar skimmers are damn too big.


im excited about gts because of quality games/players that I dobt get at my local flgs.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Smitty0305 wrote:
SonsofVulkan wrote:Well until I have a army that is kicking arse at my FLGS, going 3-0 and winning most of the tournys, then maybe I'll think about a GT or Con. The terrain setup at major events usually do cover 25% if not more of the table and alot of them are BIG andblocks LOS, therefore limiting alpha strikes and movement. The Eldar skimmers are damn too big.


im excited about gts because of quality games/players that I dobt get at my local flgs.


It's also a friggin blast. You get to spend a weekend with a bunch of like minded individuals who enjoy wargaming (and all aspects of the hobby) and meet new people, see a bunch of fantastic armies, etc.

I'd recommend anyone who has the time/money/motivation to go out and try one, it's not all about winning, and a lot of the guys go for the hobby/social aspect, not just "omfg i just beat yer faace!"
   
 
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