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Made in us
Fresh-Faced New User





hey, so at my LGS we play 1000 point games and i need help kinda finishing my ork army. Im not really sure what else to buy(im pretty new to 40k and still learning some of the rules). But this is what i have so far.

-HQ-
Big mek: 85
KFF

AOBR warboss: 105
TL shoota
PK and BP
Cybork? (can it take it?)

-Elite-
5 lootas: 75
5 lootas: 75

-Troops-

20 boyz with nob, pk and bp: 170
20 boyz with nob, pk and bp: 170
20 shoota boyz with nob pk and bp: 170
10 gretchin with runthred: 40

-Fast attack-

2 defkoptas with TL rockits: 90

Total: 980

Ok so thats what i have so far, ive never made a list so I feel like there might be some mistakes. But, please tell me what i should take out or add. I do have 3 warbikes, 5 nobz with sluggas and choppas from AOBR. And I do have a trukk. Please help if you see anything wrong or if I need to change/add something. Thanks!






   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Ok, you can definately take Cybork on the Warboss. give him heavy armour as well.

I'd give the big mek heavy armour too

Also, i'd drop one mob of 20 boyz for a 5 ard nobz unit in a trukk (assuming you have a trukk) and give the other squad of 20 eavy armour (to make them ard boyz). AS well as more boyz. As many as you can with your left over points. (remember, Ardboyz are 10 points a model.)

Finally, I'd (if you have enough points and money) invest in a painboy for your nobs. FNP is usefull.

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

This is my own personal preference for an army but get rid of the Big Mek and take a Warboss in Mega-Armour. He's better in combat and you get the Waaagh! move. Take 100 Ork boys for 600 points (2 units of 20, 2 units of 30) and take big choppas instead of power klaws on the nobs.

Big Choppas are S7 on the charge and much cheaper. Leave off on boss poles and give your warboss an attack squig. That should come to about 800 points.

I always prefer the CC fitting on my ork boyz but take one squad of shootas, because why not.

I'd rather personally take bikers than deffkoptas unless you're gonna kit them out with bombs.
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Well he already has a warboss, who is basically a mega armoured boss, only with a 4+ save not a 2+. And who move like a normal ork, not SAP.

And if the poor guy comes up against guard armiys, he's gonna have alot of trouble dealing with all those tanks.

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in us
Fresh-Faced New User





k so, updated list:

HQ

warboss:110
cybork + eavy armor
pk, bp and tl shoota

Big mek- 90
KFF+ eavy

Elite
2x5 lootas: 150
5 nobz with shootas and sluggas:100
(nobz with warboss and truck)
truk reinforced ram and red paint:45

troops
20 ard boyz, nob with bp and pk: 230
20 boyz with nob with BP and pk: 170
10 gretchin with runthred: 40

FA
2 deffkoptas TL rockit launchers: 90

Total: 1025

awsome, how do you get ard nobz? by adding eavy armor?


limit is 1,000 points.

Force Organization Chart 1-2 HQ, 2-6 Troops, 0-2 Elites, 0-2 Fast Attacks, 0-2 Heavy Support

thats exaclty from the website^^
Should i drop the deffkoptas? gretchin?

This message was edited 2 times. Last update was at 2011/04/23 23:29:07


 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Roight! Lets start by dropping a Pk on your non-ard boys unit. They probably wont need it.

Ard Nobz are eavy armoured Nobz, yes. I would recommed you combine the two lootas squad and drop a few to get the points for it. like, one squad of 8 should do it.

Also, the Noz can count as troops because you have a warboss.

I notice you didnt feild a painboy, as per my previous suggestion. I recomend you drop the gretchin to get the points for him. Theres only 10 of them and they have notoriously short range. Thay arennt much use unless swarmed.

You can also get 0-3 Elites, fast and heavy choices BTW.

This message was edited 1 time. Last update was at 2011/04/23 23:41:09


Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Wellllll, I did leave him with 200 points Trust me, weigh of attacks win you the day with Ork armies. I'd add in some Killa Kans with some strong weapons. Leave out nobs units and all that until you're heading up towards 1,500 points. Dedication to one play style is your best bet in smaller games. Otherwise you don't have enough of a base to build on and everything comes across as mishmash.

This message was edited 1 time. Last update was at 2011/04/23 23:52:58


 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

True. But 200 pts aginst, on average, 600pts of tanks?

I play guard, favouring Leman russ executioners, punishers and demolishers. Those cut through hordes, in the case of all 3, and Tanks (with the exception of Punishers) with ease. And i can feild up to 9 of them (not in 1000 pts, but i can feild 7 of them in that number) so i think he'd die easily with your list.


Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

What good are 'ard boys going to do against leman russ? Waste of points. Also, you main issue there is that in taking 7 tanks in 1,000 points, you're proving how broken the IG list is in smaller games. There aren't many forces that can stand up to that, especially considering you're asking him to take more elites, no tankbusters and drop power klaws.

Really for fighting tank armies, he should be taking Killer Kans, Burnas, Kommandos, Tankbustas and a lovely shokk attack gun.

This message was edited 1 time. Last update was at 2011/04/23 23:59:28


 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Well, thats certainly true. Guard are very very broken.

The good news is, that not many people actually play guard that way in small lists. They use vets in chimeras and sentinels usually. So bring in some Rokkits, dead.

Also, the point of putting ad boys in there is to stop all those flamers from decimatinghis boys whenever he gets too close. They arent a waste of points. Plus, they will save his hide if he goes up against Eldar or D.E. all those AP5 shooting weapons got nuthin.

I dont see this forums problem with ard boys, they have been my MOTM 50%+ of the time.

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in us
Fresh-Faced New User





Updated list
HQ

warboss:110
cybork + eavy armor
pk, bp and tl shoota

Big mek- 90
KFF+ eavy

Elite
8 lootas: 120
5 nobz with shootas and sluggas, ard armour:160
^^has painboy all nobz have cybork


troops
20 ard boyz, nob with bp and Big choppa: 220
20 boyz with nob with BP and Big choppa: 140
10 gretchin with runthred: 40
1 truk reinforced ram and red paint:45
(nobz and warboss in truck)

Total: 925

I dropped the deffkoptas and added a painboy, i feel like i should use the extra points for boyz or get killa kans for heavy support and cover for boyz. 1000 points is the max nothing over at my LGS

This message was edited 1 time. Last update was at 2011/04/24 00:47:37


 
   
Made in ca
Hauptmann





Calgary AB, Canada

No PK on the Nobz??? Thats not good. The optimal loadout for Nobz (both IMO and the opinion of a good portion of Ork players on the site) is PK, bosspole. The whole point behind normal boyz is to be casualty cushions to get the nobz into combat. To that end, drop the ard boyz upgrade as there is far to many ap4 weapons around to make it a worthwhile upgrade.

The lone trukk is useless IMO as its really fragile and at 1000pts, it being your only vehicle will be shredded instantaneously, leaving the nobz and boss to be shredded by enemy fire

Biggest issue here is the extreme lack of anti-tank. Personally I don't think this would fare very well against any AV14, and with the high proportion of leman russes around, that is a big issue

Just my 2 cents

 
   
Made in us
Yellin' Yoof





Carrollton, Georgia

zerodemon wrote:This is my own personal preference for an army but get rid of the Big Mek and take a Warboss in Mega-Armour. He's better in combat and you get the Waaagh! move. Take 100 Ork boys for 600 points (2 units of 20, 2 units of 30) and take big choppas instead of power klaws on the nobs.

Big Choppas are S7 on the charge and much cheaper. Leave off on boss poles and give your warboss an attack squig. That should come to about 800 points.

I always prefer the CC fitting on my ork boyz but take one squad of shootas, because why not.

I'd rather personally take bikers than deffkoptas unless you're gonna kit them out with bombs.



I disagree with nearly everything you have said...
The PK's are what make the boyz units able to krump virtually ANYTHING in the game (as long as you can catch it), big choppas don't ignore armor saves. The bosspoles are a must, because ork leadership is crap and you want your unit to stick around for as long as you can. Outflank with your koptas with TL rokkits to have the ability to take out through AV 13. The Mega Armored Warboss makes an entire squad of boyz SnP, and that is less than good.

~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
Made in us
Fresh-Faced New User





ok so im gonna get rid of the truk b/c ure right, whats the point of only 1 truck. So that will give me pints for PK on both nobz


Automatically Appended Next Post:
Updated list
HQ

warboss:110
cybork + eavy armor
pk, bp and tl shoota

Big mek- 90
KFF+ eavy

Elite
8 lootas: 120
5 nobz with shootas and sluggas, ard armour:160
^^has painboy all nobz have cybork


troops
20 ard boyz, nob with bp and pk: 250
20 boyz with nob with BP and pk: 170

Heavy support:
2 killa kans : 90
grotzookas

Total: 990

I think this is alot better i really want the gretchin in for holding onto odjectives.
Thanks guys for all the tips and advide

This message was edited 1 time. Last update was at 2011/04/24 01:24:39


 
   
Made in us
Yellin' Yoof





Carrollton, Georgia

I'd drop the 'ard boyz upgrade in favor of more boyz... maybe some grots.

~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
Made in us
Fresh-Faced New User





Yeah i could do that and also the 5 nobz are troops.
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Here's the 1k list that I use to scale down my Kan Wall to.


HQ

KFF Big Mek - 85

Troops

29 Slugga Boyz; Nob w/PK and BP - 220 points
29 Slugga Boyz; Nob w/PK and BP - 220 points
10 Gretchin with Runtherd - 40 points

Elites

5x Lootas - 75 points
5x Lootas - 75 points

Heavy Support:

Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100
Killa Kans x2 - Rokkits - 100

995 points

 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Again with the Anti-ard boysthing. Thay are great for dealing with infantry. What is the problem?

Anyway, if you insist on having grots- who i note, die easier than regular boys, yet you are telling him drop Ardboys -you could always drop 5 or so regular boys, or 3 'Ardboys, and get your unit of Grots in.

But i tell you, they wont live to shoot the enemies

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

I Rekomend a mob of 20 Ard boys all with shootas! you get 2 shots at the enemy before you charge them, all up thats a possible 5 strenth 4 attacks. Eavy armour is soooo worth is your boys wont be killed as easy. A nob with a powerklaw is a must i have, best wepon in the Orks arsinal!

Id probli drop the mek and go for another killa kan but its up2 you
   
Made in us
Fresh-Faced New User





K im gonna make a new update list and see what people think


new list:

HQ
warboss:110
pk, eavy, cybork and bp

Elite
8 lootas: 120

Troops
5 nobz, shootas and sluggas:160
painboy, all cybork

20 ard boy shootas with nob, pk, bp: 250
20 boyz with nob, pk, bp: 170

10 gretchin with runthred: 40

Heavy support

3 killas kans: 135
grotzookas

Total: 985



This message was edited 2 times. Last update was at 2011/04/24 12:35:42


 
   
Made in us
Yellin' Yoof





Carrollton, Georgia

My beef with the 'ard armor in this case is that I see a horde army with only 40 orks in it... without the 'ard upgrade, you could fill out one of the squads of boyz. They may last longer, but they may not with all of the AP 4 out there. Why not give your opponent 10 more wounds he HAS to contend with, instead of a 4+ save that can be taken away?... I suppose this, like everything else with this game, is personal preference.

This message was edited 2 times. Last update was at 2011/04/24 13:02:42


~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
Made in us
Fresh-Faced New User





Yeah thats my problem i think i need more boyz, but my max points is 1000.

So your saying to take out the ard boys and replace it with justr regular boyz?

Ill have 20 shoota
2x 20 boyz all 3 mobs with nob with pk and bp
   
Made in us
Yellin' Yoof





Carrollton, Georgia

That's exactly what I'm saying. I normally run 60-80 boyz in 1000 points. Its hard for most armies to mass that many wounds at that point level before you get into CC. Use the kans and terrain wisely to give your boys more staying power as they slog up the field.

This message was edited 1 time. Last update was at 2011/04/24 15:45:36


~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
Made in us
Liche Priest Hierophant






If you're not going Wound Shenanigans on the Nobz, be sure not to attack or be attacked by too many Str 8 weapons on them, since that'll wipe the squad incredibly quickly, even with a 5+ invuln. If you're looking for cheap shenanigans, look at giving a couple of them 'eavy Armour, and Bosspoles, maybe a twin linked or combi-weapon or Big Choppa. It'll cost a little, but it does increase their survivability a whole lot, even if it's just 'these three have 'eavy armour, these three have Ammo runts, and this one with 'eavy armour has a bosspole'.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Fresh-Faced New User





should i just get rid of the nobz? for more boyz? i dont think the nobz are very good or worth the points
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Kaptin Grigger wrote:Again with the Anti-ard boysthing. Thay are great for dealing with infantry. What is the problem?

Anyway, if you insist on having grots- who i note, die easier than regular boys, yet you are telling him drop Ardboys -you could always drop 5 or so regular boys, or 3 'Ardboys, and get your unit of Grots in.

But i tell you, they wont live to shoot the enemies



Grots are kept in reserve for objective capturing purposes only. They never ever go out to fight.



MikeT10 wrote:should i just get rid of the nobz? for more boyz? i dont think the nobz are very good or worth the points


Correct. Footslogging Nobs aren't so hot, they really need to be in a BW for maximum effectiveness.

 
   
Made in us
Fresh-Faced New User





HQ
warboss: 100
pk, bp, cybork

Big mek: 90
eavy, kff

Elite
8 lootas: 120

Troops:

10 gretchin and runthred: 40

20 boyz with nob, pk and bp: 160
20 boyz with nob, pk and bp: 160

20 ard boyz shoota with nob, pk ,bp: 240

Heavy support

2 killa kans:90
grotzooka

Total:1000


Automatically Appended Next Post:
hows that?

This message was edited 1 time. Last update was at 2011/04/24 17:03:50


 
   
Made in us
Liche Priest Hierophant






Sounds pretty decent. You going to run it as a Kan Wall, with the Kans in front of the boyz? Might actually be able to 'wrap' the 'ard boyz around the other two mobz, to give everyone a 4+ on all sides, along with the KFF mek.

Gretch and Lootas in the backfield, of course, to keep your home objective and lay down covering fire.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Fresh-Faced New User





Anvildude wrote:Sounds pretty decent. You going to run it as a Kan Wall, with the Kans in front of the boyz? Might actually be able to 'wrap' the 'ard boyz around the other two mobz, to give everyone a 4+ on all sides, along with the KFF mek.

Gretch and Lootas in the backfield, of course, to keep your home objective and lay down covering fire.


exactly, but if i want a kan wall I would pry need a few more killa kans, but i think i could maby take out the warboss and replace for more boyz and 1 kan
   
Made in us
Yellin' Yoof





Carrollton, Georgia

for a 1000 point kan wall I have run 3 squads of 2 kans, one grotzooka, two rokkit. Its sometimes hard to get all of them the KFF save, however. It might be better to do 2 squads of 3..

~~ ALL HAIL THE BATTLE POPE! ~~
Madboss Weerdtoof's Confed-a-ration o' Ruff'yan Freebootas 3000 2000 
   
 
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