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Made in gb
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From Beasts of War- http://www.beastsofwar.com/warhammer-40k/thq-secures-warhammer-40k-license/

It’s good news for 40K fans. That giant of the digital realm, THQ, has secured a multi-year license to product more games featuring their stunning version of the 40K universe.

Brian Farrell, the President and SEO of THQ has said…

The complex, futuristic war-torn universe created by Games Workshop equipped THQ’s award-winning development teams with the material to create one of the most loved PC franchises – Warhammer 40,000: Dawn of War.


While word from Games Workshop’s CEO, Mark Wells is…

The impressive translation of the Warhammer 40,000 universe from the tabletop to the video game space by THQ certainly highlights the potential of our most successful intellectual property in the right hands.

This all bodes well for the current 40K franchises and indeed for the potential that an expansion to the current range may be in the works.


Hopefully, this means that the Space Marine game could be pretty good and we could be in for some more decent 40k themed games

This message was edited 1 time. Last update was at 2011/04/26 21:10:40


 
   
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Hopefully a BFG space combat sim kinda game...

 
   
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Great.
Now, they just need to get up off their control-freak tendencies and get a good live-action movie & Saturday morning cartoon (which I'd watch) in the works.

Eric

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Necros wrote:Hopefully a BFG space combat sim kinda game...
A 4x game using Homeworld as a basis for combat?

This message was edited 1 time. Last update was at 2011/04/26 21:18:49


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I never expected this to change hands with the reviews, sales and pure quality that the DOW series has had.

It seems that 40k has found the right developer to be successful, hopefully some day WFB will too.

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Not surprising, especially after how well the Dawn of War games have done. Space Marine looks like it's shaping up well, and if Relic is setting the standard then this can only be a good thing.

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I'd certainly like to see a WFB rpg similar to Dragon Age, Drakensang, Neverwinter Nights, etc. Or even an open ended one like TES, but I think the more linear ones would work better.

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Necros wrote:Hopefully a BFG space combat sim kinda game...


I'd buy that. Maybe along the lines of Nexus: The Jupiter Incident.

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Melissia wrote:
Necros wrote:Hopefully a BFG space combat sim kinda game...
A 4x game using Homeworld as a basis for combat?


That would be cool, but I'd almost rather see a sim something along the lines of Freespace/Freespace 2. Much more immersive, and it translates the scale of the ships much better.

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Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.

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Necros wrote:Hopefully a BFG space combat sim kinda game...


Someone was working on a mod for Sins of a Solar Empire that had the Imperial Navy as a race. I don't know if it is done but if THQ made a space RTS from 40k like Sins I would get it.

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Interesting. I really hope for a warhammer rpg but relic doesnt do rpgs do they?

 
   
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How 'bout a Battlefield: 40k? Using a number of the squad features from Battlefield 2142 along with design elements and ideas from the newer Bad Company and Call of Duty games, then throw in some Aliens vs Predator for the Tyranids...you'd have the basis for an insanely good FPS

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Nice to hear the franchise will stay in their very capable hands.

   
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Manistee, Michigan

Hurray for THQ, they make a fine product.



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Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.


My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.

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Son 0f Dorn wrote:
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.


My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.


AMEN! I always just filled on on troops and hit "auto resolve", those battles were so utterly boring. Luckily I did like the space combat


 
   
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kenshin620 wrote:
Son 0f Dorn wrote:
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.


My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.


AMEN! I always just filled on on troops and hit "auto resolve", those battles were so utterly boring. Luckily I did like the space combat



Ya. The space combat was beautiful. But, could you imagine if the ground combat was like DoW I or II? Load up your drop pods and actually do a 'planet strike'? That would be a blast.

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I'd like to see an Inquisitor RPG, something akin or at least on par with the stuff Bioware has; Mass Effect, Dead Space, Dragon Age etc.

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More like DoW2 I would think. Possibly with more base building (mostly just walls, garrisonable buildings, turrets, reinforcement buildings, etc).


Automatically Appended Next Post:
undivided wrote:I'd like to see an Inquisitor RPG, something akin or at least on par with the stuff Bioware has; Mass Effect, Dead Space, Dragon Age etc.
I think Dark Heresy would probably work better. You start from a lower position, so you have to grow into your power.

This message was edited 1 time. Last update was at 2011/04/27 00:00:21


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I think this is great news for 40k Fans. THQ has demonstrated their ability to translate the 40k universe into fun video games.

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Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.


Homeworld was cool, and I have no problems with an BFG RTS along those lines...but I loved flying my strike fighters along captial ships kilometers long, targeting subsystems and weapons batteries, and having to stay out of the way of the giant beams that the capital ships were firing at each other (which would insta-vaporize your fighter), knocking down incoming enemy strike craft and torpedos, and getting the hell out of the way of capital ships when they did a sub-space jump


This message was edited 1 time. Last update was at 2011/04/27 00:27:21


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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they need to make a stealth based tactical shooter with the tanith, I mean, who wouldn't like do play as Oan "Raped a Chaos Dreadnought with some grenades and a lasgun" Mkoll.

p.s. put 'em on Gereon. that story needs to be filled in.

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Good common sense deal. I like the suggestion of a 40k movie. Man, that could be truly awesome!!!!!!! So many storylines to follow/make. Might need a thread of it's own, if no one has done it already!!!
   
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This is very cool news... Im gonna ask my mate who works for THQ if he has any further info

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MagickalMemories wrote:Great.
Now, they just need to get up off their control-freak tendencies and get a good live-action movie & Saturday morning cartoon (which I'd watch) in the works.

Eric


Sadly, the tradition of Saturday morning cartoons is mostly dead from my experience babysitting my little cousins. That four hour block of cartoony goodness is mostly gone and replaced with live action educational stuff. I guess you could TIVO it and just get up early to watch it saturdays...
   
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I know its wishful thinking, but I'd really like to see a Necromunda based FPS like Modern Warfare.

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I'd like to see a Mass Effect style Rogue Trader game

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Brazil

I always think how nice a "Diablo clone" with eldar could look...

Think about it: each one of the aspects beying a playable class with specific skill trees. A historyline involving the protection of a craftworld. Multi-player game, focused in team work.

Even town portal is there, in the form of webgates...

Imagine you as a exarch, on lvl 90, killing hordes of Nids, Orkz or Mon'keys...

Sounds nice for me...

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Melissia wrote:I'd like to see a Mass Effect style Rogue Trader game


Where you could have a rogue Spess Mehreen join your party. I imagine him being somewhat like Canderous Ordo. Relishing battle and relenting about the IoM's stagnation.

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