Switch Theme:

Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shadowy Grot Kommittee Memba






ritualnet wrote:
Grots, Thraka, war bike mob and boyz are all sold out online and no longer available on UK store. Possibly the base size change?

Not sure if people know or not, on phone looking for Ork models


I'm pretty sure grots were rumored to be going on 75mm dreadnought bases, and they're going to be re-releasing them with the 2nd edition metal snotling models.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Waaagh! Warbiker





Maryland, US

By the way, I've asked GW about the Kommandos. This is their answer:

"Also on the Kommandos, those are being repackaged and should be back on the webstore again soon!"

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in gb
Been Around the Block




the_scotsman wrote:

3) Big trakk with supa scorcha, any kultur. Turn 1 more dakka, turn 2 12 scorcha hits.

But yeah it mostly sucks donkey nuts.



I know you said it sucks, so am not aiming this at you - but taking your example of the Big Trakk with SupaScorcha because LOTs of people dont seem to understand that missing a turn of shooting, then having ONE turn (if it was until end of game it'd be a different story) maximum shooting isn't good.

No Mek Shop:

T1 = 4D3 shots (average 8)
T2 = 4D3 shots (Average 8)
Total shots = 16

Paying 80 points of Mek Shop gets you:

T1 = 0 shots
T2 = 12 shots
Total shots = 12

The SupaScorcha being 4D3 rather than D6 based actually makes it even worse to 0+max rather than average+average. But if you do similar with a 2D6 weapon you'd end up with average being 7+7 = 14, compared to 0+max being 12 so you'd still lose out on average. So either way you're paying for the benefit of a net loss in shots

Not to mention that if you've parked a vehicle at a Mek Shop T1 and chose more Dakka... This gives the opponent a turn to either take out your vehicle before it shots, or to position his forces accordingly to negate you potential juicy targets.

So yeah, it REALLY does suck. You should be PAID to take it.


Automatically Appended Next Post:
the_scotsman wrote:
ritualnet wrote:
Grots, Thraka, war bike mob and boyz are all sold out online and no longer available on UK store. Possibly the base size change?

Not sure if people know or not, on phone looking for Ork models


I'm pretty sure grots were rumored to be going on 75mm dreadnought bases, and they're going to be re-releasing them with the 2nd edition metal snotling models.



IF that meant they also became ammo for the SAG again and could appear inside enemy models for an instant death I'd probably be OK with it

This message was edited 1 time. Last update was at 2018/10/22 19:29:35


 
   
Made in gb
Regular Dakkanaut




Omg I want the old shock attack gun rules back!
Loved 2nd edition Orky insanity
   
Made in gb
Longtime Dakkanaut




Ok, just to clear up the whole 1 or 3 extra attacks for the Goff rule on things like Gorkanaughts.

There is a massive difference between Death to the False Emperor and No Mukkin' About.

DttFE allows you to make an additional ATTACK for each hit roll of a 6 vs Imperium units.

NMA allows you to make an additional HIT ROLL for each hit roll of a 6.

As a result, Mortarian using Silence will generate 3 additional hits, due to him gaining +1 attack.
Goffs Gorkanaughts will only generate 1 additional hit, as he is not gaining an additional attack.

I fully expect it to be in the FAQ just for clarity, but, you need to remember that generating an attack is different to generating a hit.

As for the Mek Shop. As crzylgs points out, it is completely pointless. You give up an entire turn for a small advantage in the next turn. It's exactly the same with the Knights terrain piece. Sounds cool to start with, but, you don't see Castellans, Valiants, Errants or Paladins giving up entire shooting phases and restricting their movement just to remove shot randomness the next turn. Also, you'll almost never get to use the mortal wound roll, as, who is going to stand next to it and fight Orks?

Anti horde and screens are going to be a must going forward, especially vs str 5 Goff mobs.
   
Made in gb
Battlefortress Driver with Krusha Wheel






Eyyy, the S5 goffs will probably dominate tournaments. Shame really for the rest of us Ork players who just use boyz to soften the enemy before we send in the explosive trukks!
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah im kinda surprised that one isnt the 2CP choice and 'Ard Boyz is 1cp.
Given that 5+ save is NOTHING in the grand scheme of things vs going to Str5 on 2-4 30man blobs.

That is assuming something doesnt interrupt doing this multiple times, since unless i missed somethign its not a "phase" so it doesnt have that restriction.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Calculating Commissar





England

I find the method of using CPs to gain access to Skar boyz and 'Ard boys interesting. It basically suggests that Warbosses have to call in favours and use some of their reputation to get access to the best ladz.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Mekboy on Kustom Deth Kopta






On the Tellyporta strat, just to keep things real interesting I'll throw this into the mix (it's from the comments on the Goff preview, can't be bothered to search right now);

A Facebook User wrote:Will the tellyporta be restricted to second turn as the other similar stratagems are?


Warhammer 40,000 Community team wrote:Not something we've revealed yet, Stephen!


RAW the tellyporta doesn't operate outside of turn 2, as per every other DS strat. Would be very interesting if this were different for some reason.

It certainly seems to lack the "once per game" of other similar strats...

As already discussed, Skarboyz look beast.

I'm not convinced on these new buggies though, they have decent potential output but 8W, T6, 4+? They'll melt.
   
Made in us
Battlewagon Driver with Charged Engine





 An Actual Englishman wrote:
On the Tellyporta strat, just to keep things real interesting I'll throw this into the mix (it's from the comments on the Goff preview, can't be bothered to search right now);

A Facebook User wrote:Will the tellyporta be restricted to second turn as the other similar stratagems are?


Warhammer 40,000 Community team wrote:Not something we've revealed yet, Stephen!
I cannot imagine they would allow this. Can you imagine the howls of protest from every quarter?

No doubt genestealers will get something turn 1, because that is their shtick. But orks?

Besides, if it was to be allowed on t1, wouldn't it say so, right there in the strategem? I don't see where else it would go. maybe an army-wide rule that allows orks to ignore all beta rules?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

better not be T1 capable.
Otherwise were going right back to the old reserves bs. They changed it to not be allowed turn1, NOBODY should be able to break that change.
GW has done this in the past though so i wouldnt be surprised to see them to it again.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob






 Vineheart01 wrote:
They changed it to not be allowed turn1, NOBODY should be able to break that change.
GW has done this in the past though so i wouldnt be surprised to see them to it again.


I disagree, I think that genestealers and Marine tacticals in drop pods should

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

They wouldn't include the restriction in the strat as the limitation is only on matched play and it is written to include open and narrative play. Game modes that I've been told take place somewhere amidst Unicorn onlookers

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut





 Eldarain wrote:
They wouldn't include the restriction in the strat as the limitation is only on matched play and it is written to include open and narrative play. Game modes that I've been told take place somewhere amidst Unicorn onlookers


This +1
   
Made in us
Krazed Killa Kan






I really, really wanted a goffs army but TBH I want boys to be faster, more flexible and more durable. The skarboys thing seems like too much of a good thing.

A full strength Choppa unit on the charge is already terrifying. My question is always how do I get them to the charge.

The Ard boy thing is questionable at best, I will agree. It just simply appeals to me more because of the concept of making a boys unit more durable.

That said, I just don't know how appealing they would be at 7 ppm. Skarboys obviously makes that viable again.

It's strange that teleport spam is going to be the glue to hold that machine together. Boys are kind of....slow and inflexible. Teleportation is such a gimme.

I think I'm going to resist the temptation to make a goffs army of teleporting skarboy Choppas. That probably would have excited me a few years ago.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Mutilatin' Mad Dok





Georgia

 TedNugent wrote:

I think I'm going to resist the temptation to make a goffs army of teleporting skarboy Choppas. That probably would have excited me a few years ago.


I feel that most people are going to avoid that tbh since it's not that far off from what we do now. Get a boatload of boyz, jump some of them, slog the rest. This stratagem, while mechanically different, is practically the same. I feel like most people are going to at least try out different options because we're all so damn sick of only taking boyz, boyz, and more boyz. We want trukks, battlewagons, lootas, walkers, MANz (which have received a "generous" point decrease), so we're probably going to be seeing a bunch of that until it's figured out that boyz spam is still the best thing we got.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Shadowy Grot Kommittee Memba






Some US prices. 45$ for buggies, 40$ for mekshop and codex.
[Thumb - fb_img_1540250692669.jpg]


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Wraith






Milton, WI

the_scotsman wrote:
Some US prices. 45$ for buggies, 40$ for mekshop and codex.


They just killed sales on the buggies and the workshop with that.

I would have got doubles at $35, whole squadrons if they'd have done 2/$60 boxes, and may have picked up a shop for $30.

But I can't justify that now.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Krazed Killa Kan






Standard price is standard.

I'll admit, the buggies are new sculpts, and cool ones at that. And I will buy at least one.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Longtime Dakkanaut





I don’t think it’s killed sales.
This was what was realistically to be expected.
I know a lot of people were shouting out lower numbers but it was never going to be that.
This is about right for kits of that size.
   
Made in us
Krazed Killa Kan






I mean, I won't buy a squig buggy simply because the stats are not commensurate to what the points cost probably will be.

But apart from kit size, the sheer variety of kits, complexity and flavor of the sculpts and their unique design makes them desirable.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Regular Dakkanaut




Yeah, I’ll likely get the bike and the scrap jet but not the entirely optional squig truck? Especially if I can’t optimize it with unit based clan choices.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

US$45 puts them at the same price as... Grimaldus.

Grimaldus in AUD$ is.. $72.

AUD$72 buggies? That's more expensive than the already ludicrous AUD$67 Mek Gunz? And that kit has options. These do not.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 skrulnik wrote:
the_scotsman wrote:
Some US prices. 45$ for buggies, 40$ for mekshop and codex.


They just killed sales on the buggies and the workshop with that.

I would have got doubles at $35, whole squadrons if they'd have done 2/$60 boxes, and may have picked up a shop for $30.

But I can't justify that now.

Welcome to anyone who is playing Idoneth and looking at Allopex?

They're the same price, come in units of 1 but can be fielded in multiples.
   
Made in us
Mutilatin' Mad Dok





Georgia

Honestly I can stomach that at $45, and it's a lot better than what I was worrying about.

Since I've been saving up for our new codex for a lot longer than I thought I would be, I'm way down for nabbing a few of them. On release day I'm literally going to tear open the codex, figure out the points on the things, and buy the ones I think are actually worth it. Sadly since the Dragsta and the Boosta Blasta are box set exclusive, that limits me to the Wartrike and the Snazzwagon (which I think looks the coolest even if its stats aren't great.)

The squigbuddy, don't get me wrong, is hilarious, but it stands to be the most points costly of the group so I don't think I'm gonna be going for it, and I just don't like the look of the Scrapjet. So it looks like I'm gonna be waiting for the two kit exclusive buggies even longer.

This message was edited 1 time. Last update was at 2018/10/23 02:13:14


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Krazed Killa Kan






Sigh Skarboys is big.

Way bigger than exploding 6s. *Grumble*

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut




$45 with the standard online 15% discount is $39... which is fine

Even better if you can find an online retailer with 20% discount .
Best I got is minature market with 15% plus free shipping plus 1% store points discount.

This message was edited 1 time. Last update was at 2018/10/23 03:18:41


 
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
US$45 puts them at the same price as... Grimaldus.

Grimaldus in AUD$ is.. $72.

AUD$72 buggies? That's more expensive than the already ludicrous AUD$67 Mek Gunz? And that kit has options. These do not.


More expensive than Mek guns, more expensive than Land Speeders which are the most directly comparable models, more expensive even than superheavy Armigers.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Regular Dakkanaut




gungo wrote:
$45 with the standard online 15% discount is $39... which is fine

Even better if you can find an online retailer with 20% discount .
Best I got is minature market with 15% plus free shipping plus 1% store points discount.

ne
seems like a lot of loops holes to go to just to get it for a little more then you pay for it retail in the UK. I really wanted to support this release because I think orks deserve it and they are my fav army but unless they do a decent start collecting box it might just be a codex for me.... so sad really as I planned on dropping about $400 or so on some new orks... I am not going to do that at these prices though. I am tired of GW's USA price rediculousness. I hate to have to make my stand where it can reflect poorly against my favorite army though.

If US sales don't go well for orks, GW will assume no one likes orks not that their prices are rediculous. Isn't fair, orks deserve a lot better then this. Maybe there will be a buggy in a start collecting set?
   
Made in us
Bonkers Buggy Driver with Rockets






im not excited for the buggy price. and even though ive saved up some cash i will most likely wait to have codex in hand and check the points to see if they are worth getting.
this has happened before. i was super excited about the gmorkanaut when it 1st came out, but its price compared to a stompa was crazy (almost twice the plastic but about the same price ). also the rules sucked, so i neglected buying it in 7th edition, i only bought it with high hopes in 8th edition. these buggies can very well be the most awesome units we will ever have but it doesn't seem like that will be the case from what weve seen.
its practices like this that realy supports the claim that GW is the same it always been. "doesn't realy care for orks and only wants to con us out of our money". when that backfires then GW and every non ork player will use use the low sales that ork players dont want new models or good rules or some other ignorant thing. i know im getting a little "whiney" as some would say. but orks are my main faction. being treated poorly is in the GW pedigree, its not illogical to expect the same treatment we have always been given.

also, as far as everyone talking about the mekshop, i think many dont understand how it works. the upgrade the shop gives is a permanent upgrade to the model it was given to. the rule for the mekshop said it could only use its upgrade ability only once a round (so you dont upgrade mutable vehicles at once).
while this might make the shop more appealing, the only thing i think it might be good for is buffing the shooting of a large model like the stompa (if it gets buffed to actually be usable).
the speed modifier doesn't make sense since you have to wait a turn to get it and the model could be benefited more by actually moving that turn.
and also d3 wounds healed is very meh. roll a 1 in hopes to repair that stompa...whoopie.
for 80-pts this thing is very much pointless, might as well bring other things.

i probably;y wont buy the mekshop and the new buggies all at once like i had initially planned, ill wait to later in the edition/year just to say i bought them, cause they look cool. and maybe by that time CA will have buffed them.


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
 
Forum Index » News & Rumors
Go to: