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![[Post New]](/s/i/i.gif) 2011/05/03 20:08:17
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Any one able to give me/ link me to some good Nid tactics to use against DE.
Havent played against the new DE and would like a bit of prior preparation.
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![[Post New]](/s/i/i.gif) 2011/05/03 20:10:04
Subject: Re:Nid Tactics Vs. DE?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Well-played DE are nigh-impossible for Tyranids to beat.
Your best bet: 9x Hive Guard, some Tyrannofexes, ample BLOS terrain, and hoping to God for first turn.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:16:01
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Hehe, well that fills me with confidence...
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![[Post New]](/s/i/i.gif) 2011/05/03 21:19:49
Subject: Nid Tactics Vs. DE?
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Stealthy Grot Snipa
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That or spodding Zoanthropes. Take out the vehicles they lose their speed. Then your tyrant and Hormagaunts wipe the floor with them. That and venomthropes or LW/BS warriors.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:23:15
Subject: Nid Tactics Vs. DE?
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Liche Priest Hierophant
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Lol! You cannot field tyranofexes against dark eldar that is a joke. It will maybe take down a 70 point raider before it eather gets shot with dark lances or gets boged down by wytches.
I should think a big thick carpet of 90 gargoyles with adrenal glands would be a good place to start. (Preferably the paraside of mrotrex as well since you need synapse.)
Make a long long wall and just charge as many raiders as you posibly can. Perhaps hive guardb can be good to make 48" dead zones for transports as well. I think that would have a chanche. Perhaps raveners as well but I doubt it.
One thing is for shure: 3 trygons are not gonne munch anything down.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:37:23
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Ok, what do you think of this for a 1500 list then? I am inhibited somewhat in model choice.
Tyrant (Wings, 2x TL Brainleech Devourers, Hive Commander, Leech Essence, Paroxysm)
Tyranid Prime (Deathspitter, Pair of boneswords,)
3 Hive Guard
3 Hive Guard
5 Warriors (Lashwhips and Boneswords, Deathspitters, 1 VC)
30 Termagants (Fleshborers)
TROOPS Tervigon (Toxin sacs, Catalyst, Cluster Spines)
30 Hormagaunts (Adrenal Glands)
Or i could swap the warriors + Prime for Stealers.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:40:55
Subject: Re:Nid Tactics Vs. DE?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Against 1500 points of DE, expect the following:
Warriors all get insta-gibbed by STR8 AP2 lances.
All venom fire gets concentrated on Hive Guard.
multi-wound T4 models simply aren't where its at in the new Tyranid codex.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:41:43
Subject: Nid Tactics Vs. DE?
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Liche Priest Hierophant
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Dash, nobody uses warriors.
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![[Post New]](/s/i/i.gif) 2011/05/03 21:45:40
Subject: Nid Tactics Vs. DE?
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Stone Bonkers Fabricator General
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Vitruvian XVII wrote:Ok, what do you think of this for a 1500 list then? I am inhibited somewhat in model choice.
Tyrant (Wings, 2x TL Brainleech Devourers, Hive Commander, Leech Essence, Paroxysm)
Tyranid Prime (Deathspitter, Pair of boneswords,)
3 Hive Guard
3 Hive Guard
5 Warriors (Lashwhips and Boneswords, Deathspitters, 1 VC)
30 Termagants (Fleshborers)
TROOPS Tervigon (Toxin sacs, Catalyst, Cluster Spines)
30 Hormagaunts (Adrenal Glands)
Or i could swap the warriors + Prime for Stealers.
I would swap the warriors for stealers. too much Str8 going around for those warriors unless you want to use your prime to catch ID shots. It depends on the DE player. An assaulty army might not give you too much trouble but a shooty army with lots of Venoms and Splinter weapons could be a real pain.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/03 21:46:31
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Alright, fair point. How about 27 stealers instead of the warriors and prime? I think hes going MSU with lots of shooting, trueborn and scourges. I think.
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This message was edited 1 time. Last update was at 2011/05/03 21:47:14
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![[Post New]](/s/i/i.gif) 2011/05/03 21:52:06
Subject: Re:Nid Tactics Vs. DE?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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If you're going to pack genestealers, why not pack in a Tervigon to give them FNP?
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![[Post New]](/s/i/i.gif) 2011/05/03 22:00:26
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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I did, up above, heres the list with the stealers: Tyrant (Wings, 2x TL Brainleech Devourers, Hive Commander, Leech Essence, Paroxysm) 2 Hive Guard 2 Hive Guard 2 Hive Guard 30 Termagants (Fleshborers) TROOPS Tervigon (Toxin sacs, Adrenal Glands, Catalyst, Cluster Spines) 30 Hormagaunts (Adrenal Glands) 14 Stealers 13 Stealers 1500 exactly. How would this fare?
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This message was edited 1 time. Last update was at 2011/05/03 22:29:12
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![[Post New]](/s/i/i.gif) 2011/05/03 22:00:30
Subject: Nid Tactics Vs. DE?
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Liche Priest Hierophant
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I think it is posible to beat DE as a tyranid player. The only problem is that it would not really be an all commers list. (Well, meched up DE anyway.)
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![[Post New]](/s/i/i.gif) 2011/05/03 22:01:39
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Tis a point, dont think the list above would do too badly as an all comers though? What about deployment and priority tactics? Whats the highest priority target?
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This message was edited 1 time. Last update was at 2011/05/03 22:02:20
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![[Post New]](/s/i/i.gif) 2011/05/03 22:16:53
Subject: Nid Tactics Vs. DE?
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Stone Bonkers Fabricator General
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Vitruvian XVII wrote:Tis a point, dont think the list above would do too badly as an all comers though?
What about deployment and priority tactics? Whats the highest priority target?
if the scourges have splinter cannons, they need to be endadged in combat ASAP. You could shoot them but with a 4+, 6++, cover and the FNP they will probably get very early in the game they will be hard to kill outright, better to just tie them up.
Venoms need to be shot down or at least shaken every turn. MSU shooty probably has too many DL and blasters for you to really completely surpress the str 8 shooting right away.
If he has any larger warrior units with a SC and a bunch of splinter rifles down their transport so they dont run up and rapid fire a target of opportunity.
Ravagers pack a lot of firepower but you can shake or stun them for a while. Downing transports is more important I think.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/03 22:22:19
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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He just sent me a txt saying splinter cannons ftw, so i guess hes taking a few!!
He wont have venoms, most of his stuff is the old DE.
He told me he'll be bringing, a Haemy with a webway portal, joined to wracks in a raider. Supported by wyches, scourges, wracks, trueborn and talos/chronos soming out of the portal. May have ravagers or a voidraven.
He said hes tailored his list to fight Nids, i need your help, Dakka competitive players!
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![[Post New]](/s/i/i.gif) 2011/05/03 22:23:47
Subject: Nid Tactics Vs. DE?
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Stone Bonkers Fabricator General
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Vitruvian XVII wrote:I did, up above, heres the list with the stealers:
TROOPS Tervigon (Toxin sacs, Adrenal Glands, Catalyst, Cluster Spines)
Toxin sacks are not going to help you much unless he takes a Talos or Cronos(why he wont)
you are going to be wounding everything on 2+ with your Tervigon anyway, rerolling that is not going to help you much. 10 points for something else.
whoops I just read the spawned guants can use the toxin sacks within 6" Ignore me. THE MORE YOU KNOW! Knowledge is power.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/03 22:26:08
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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 Thats the idea! (Not to mention the 30 starting gaunts) Woops, updated the Hive guard from 2 units of 3 to 3 units of 2.
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This message was edited 2 times. Last update was at 2011/05/03 22:29:43
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![[Post New]](/s/i/i.gif) 2011/05/03 22:31:28
Subject: Nid Tactics Vs. DE?
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Stone Bonkers Fabricator General
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Vitruvian XVII wrote:He just sent me a txt saying splinter cannons ftw, so i guess hes taking a few!!
He wont have venoms, most of his stuff is the old DE.
He told me he'll be bringing, a Haemy with a webway portal, joined to wracks in a raider. Supported by wyches, scourges, wracks, trueborn and talos/chronos soming out of the portal. May have ravagers or a voidraven.
He said hes tailored his list to fight Nids, i need your help, Dakka competitive players! 
well then get the scourges in CC. They suck in CC, but they can fly so it might be tough.
The talos/cronos should be much of a problem for anything with toxin sacks but these thigns have T7 and a 3+ and perhaps FNP so be careful. You should be able to handle them but remember they could be an annoyance to some of your units if you ignore them(hive guard hiding out)
Wracks pack posion and FNP but should be too much trouble. They also might have nasty APd6 flame templates. Shouldnt be too much to worry about though.
Wyches have a 4++ in CC but your stealers should be a good match for them.
The void raven sucks a ton, just hope he doesnt realize he can use the same model for a razorwing. If he fields a razorwing, he will probably keep it in reserve. Until it comes onto the board and fires its missiles you MUST keep your units spread out. The thing can shoot 4 Str6 large blast temples in one turn in additoin to its 2 disinitgrators and splinter cannon, vaporizing anything it has LOS to. If it starts on the table and you get the first turn. KILL IT
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/03 22:34:44
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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Thanks for the advice. He has a FW void dragon phoenix, so could be using either of the flyers. I dont think it will be that much of a walk over for the DE, will be hard for me though. What should i outflank? Should i outflank? Tyrant can make 1 of the troops choice outflank. I will try and post a batrep of the game, will be happening tomorrow. Will put a link.
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This message was edited 1 time. Last update was at 2011/05/03 22:36:46
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![[Post New]](/s/i/i.gif) 2011/05/03 22:51:52
Subject: Nid Tactics Vs. DE?
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Liche Priest Hierophant
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Here is the problem with raiders, ravagers and venoms:
They all are fast skimmers and have a range of 36. So while you will try to close they will just fall back and runn around the table. You will need to corner them (if that is his list) with the long range being furthest awasy so you can even reach him if he moves flatt out.
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![[Post New]](/s/i/i.gif) 2011/05/04 08:42:58
Subject: Re:Nid Tactics Vs. DE?
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Tunneling Trygon
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3 units of 2 hive guard is better than 2 units of 3. They don't need LOS either which also helps.
Tervigons and FNP are also good. If you need them as troops then 15-20 devourer armed gants in a spore can work. HG to drop the transport early then 45-60 S4 shots into the T3 troops.
Other choices to look at are:
Spored zoanthropes - but they would need to replace the HG
Stealers with outflank and rending, DS trygons - placement behind their lines, force their movement
Flyrant with devourers - quick and able to drop armour 10
Harpy with TL stranglethorn - vulnerable but good weapon
ripper swarms - just annoying
Biovores, spore mines - the STR 4 will be a problem to T3 troops, so again can restrict movement
Ultimately, you will need plenty of cover to close the noose around them without taking too heavy losses in the first 2 turns ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/05/04 09:35:42
Subject: Nid Tactics Vs. DE?
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Rampaging Reaver Titan Princeps
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I think i'll stick with the list above tbh. Will let you know how it goes.
Im sure i can put lots of cover down  We tend to play about 50% of the board with terrain anyway, certainly wont be a sparse board.
Any idea what to outflank using Hive Commander? Was thinking maybe Hormagaunts.
May only outflank the stealers though. Depends on the terrain i guess.
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![[Post New]](/s/i/i.gif) 2011/05/04 09:38:19
Subject: Re:Nid Tactics Vs. DE?
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Loyal Necron Lychguard
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You can go for a full drop list: Flyrant with Devs and Hive Commander, Zoeys in pods, Devilgaunts in pods, possibly an outflanking Tervigon. Hope you go second and get past the 5+ inv save.
EDIT: I'd leave the outflanking to the stealers. Hormies can get lead around by the nose too much by DE if they fail IB, and you need the Tervigon supporting the HG and Termis
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This message was edited 1 time. Last update was at 2011/05/04 09:44:58
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/05/04 12:41:13
Subject: Re:Nid Tactics Vs. DE?
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Stone Bonkers Fabricator General
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ruminator wrote:
Spored zoanthropes - but they would need to replace the HG
Stealers with outflank and rending, DS trygons - placement behind their lines, force their movement
Flyrant with devourers - quick and able to drop armour 10
Harpy with TL stranglethorn - vulnerable but good weapon
ripper swarms - just annoying
Biovores, spore mines - the STR 4 will be a problem to T3 troops, so again can restrict movement
Zoanthropes die way to fast
Trygons die way to fast to DE posion. You dont need a 250+ point model that is going to come out shoot once and then die to pistol fire and medium assault units.
Ripper swarms are easy to ID or provide a place for DE units to get out of your shooting lanes.
Biovores. If his troops are on the ground, they probably have FNP so T3 is not so weak.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/04 01:23:00
Subject: Nid Tactics Vs. DE?
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Liche Priest Hierophant
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If he uses lances on a 14 or 10 point ripper swarm with stealth I welcome that. Can you imadgine splinter weaponds vs swarm? Haha, it is priceless!
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![[Post New]](/s/i/i.gif) 2011/05/04 14:20:51
Subject: Re:Nid Tactics Vs. DE?
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Tunneling Trygon
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Exergy wrote:ruminator wrote:
Spored zoanthropes - but they would need to replace the HG
Stealers with outflank and rending, DS trygons - placement behind their lines, force their movement
Flyrant with devourers - quick and able to drop armour 10
Harpy with TL stranglethorn - vulnerable but good weapon
ripper swarms - just annoying
Biovores, spore mines - the STR 4 will be a problem to T3 troops, so again can restrict movement
Zoanthropes die way to fast
Trygons die way to fast to DE posion. You dont need a 250+ point model that is going to come out shoot once and then die to pistol fire and medium assault units.
Ripper swarms are easy to ID or provide a place for DE units to get out of your shooting lanes.
Biovores. If his troops are on the ground, they probably have FNP so T3 is not so weak.
Zoey's don't die that easy, they have a 3+ invul which is pretty good and only ID to S8+. Get them to spore in with the gants and a trygon and then there is target conflict. The spores themselves will also restrict movement for the DE as they are MCs and have S6 shooting.
If they have to use the high STR on the zoeys then they aren't killing the flyrant and trygon and vice versa.
I do think spore mines can work - you dismiss their S4 large blast as all the DE will have FNP, but if they are on foot from the immobilized transport this will not always be the case.
Yes, I do want them to try and ID my swarms with their high S weaponry!
I never said it was easy, but if you can try and take away part of the board, use cover and kill some skimmers early you do have at least some chance.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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