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Made in us
Sneaky Sniper Drone




Bethlehem, Pa

I"ve played with the Storm Raven in my 2,000 pt BA list for 4 games now. I like my list, record is 4-1 with it. I also enjoy running the Stormraven which i scratch built. Problem is this vehicle acting as little more than a heavily armed drop pod for my death co and dreadnought, starting it on the table seems to always result in it getting blown up on the first turn. How is everyone else running it?


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This message was edited 1 time. Last update was at 2011/05/09 14:40:01


2011 Stats W-L-D
1-0-0
0-0-0
0-0-0
3-1-0
0-0-0

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Tunneling Trygon






What else is in your list? How do you play?

If the raven is the only thing on the board then it will get shot up T1 ...

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Made in us
Sneaky Sniper Drone




Bethlehem, Pa

Armour wise: Land Raider, Furioso Dread, Furioso Librarian, and a Death Co Dread.

Infantry: 2jump pack squads, Sanguinary Guard, and 9 Death Co.

Each games is a little different mind you, some times there is a third assualt squad. It's meant to be a fast CC force.

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1-0-0
0-0-0
0-0-0
3-1-0
0-0-0

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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

The stormraven is simply pretty fragile, especially in any environment with Missile spam wolves, or any army with lots of lascannons. Even the anti-melta rule simply drops meltas to only glancing on a 4, penning on a 5+.

I've only once played against it where it was mobile after my first turn of shooting and destroyed by the third.

I think, like many things, you need to buy in bulk.
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Yeah, AFAIK for the Storm Raven, if you don't have enough armour saturation, it's best kept in reserve. You'll have about 500+pts in that one AV12 unit, which can work devastatingly well at times and just badly at others. This eggs in one basket principle is what hampers the LR, but the LR has AV14 which is a big difference.

If you get first turn it can be worth deploying your Stormraven to turbo boost it for the cover save. Alternatively you can use SoS to help protect it, otherwise if you don't have enough armour or another Stormraven it's probably best in reserve...

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Rogue Daemonhunter fueled by Chaos






Toledo, OH

And it's going to be a tough game to keep 1/3 of your points in hard reserve.

I like the concept, and in a lot of areas they might really succeed. Too many armies have high volue S7+ firepower to really count on the Raven.
   
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Stone Bonkers Fabricator General





Beijing, China

Chamleoneyes wrote:I"ve played with the Storm Raven in my 2,000 pt BA list for 4 games now. I like my list, record is 4-1 with it. I also enjoy running the Stormraven which i scratch built. Problem is this vehicle acting as little more than a heavily armed drop pod for my death co and dreadnought, starting it on the table seems to always result in it getting blown up on the first turn. How is everyone else running it?


Automatically Appended Next Post:
If there is another topic thread on this please direct me to it.


yeah storm ravens are expensive. They are good against other assaulty marines who dont or cant take much long range firepower. I dont know about how good they would be against xenos. Seems an awful lot of points to be tied up in one unit. If it is in reserve then you are going to lose if you fail the 4+ then 3+. If you start it on the table you run the risk of it dieing first turn.

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[DCM]
Tilter at Windmills






Manchester, NH

There's been a few other thread, but Search is still semi-broken. :(

Here's from one of my old posts:

http://www.dakkadakka.com/dakkaforum/posts/list/345515.page

I agree with the above. SRs are not meant for Scoring units. SRs are meant to deliver whoopass ASAP, and will often die doing it. In doing their job, they should be forcing your opponent to divert fire AWAY from your scoring units. Give him hard choices, not easy ones. Terminators, Death Company, Honor Guard, anything killy which wants to be right in the enemy's face is a good candidate to go in a SR.

Also, if you're not going first, don't deploy them on the table, unless there's some ungodly huge piece of LOS-blocking terrain you can actually hide them behind. Reserve them instead. If your opponent moves toward your units which ARE on the table, he's got to worry about you flying onto the board, immediately disembarking and assaulting his stuff. If he hangs back, he lets you keep control of your half of the table, and your SRs can move 24" the turn they arrive, so they get at least halfway across the table and they have a cover save when your opponent finally gets a chance to shoot at them. And if he's got too many guns, you can zip up a flank or something to reduce the number which can get range and LOS on them.


There's some other good discussion in that thread too. There was another big multipage thread around the same time, but I'm not finding it at the moment.

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Blood Angel Terminator with Lightning Claws




Montgomery, AL

Could be my opponnets but I only had my SR not survice a game once, out of 7. BUt I do agree that target saturation is the key. Give them too may targets to shot at.

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Storm Ravens are really just blood talon dreadnought delivery systems. They are better then a drop pod since you can't assault after deepstriking and get meltaed before you can assault. This is the Storm Raven's unique use since squads can take land raiders if they want to assault or other cheaper vehicles if they don't.

As such Storm Ravens don't do this job very well unless you get first turn, since you have to reserve going second or your storm raven will get shot. If you reserve you really have too many eggs in one basket which hurts if you roll poorly for reserves.

As a Gunship the storm raven isn't all that good. It can shoot at multiple targets with power machine spirit but a predator costs less and puts out more shots over the course of the game. If you are moving slow to fire all your bloodstrikes you aren't delivering the blood talon dread and squad.

Storm Ravens would be a bit better if they had outflank and could move 12 and fire everything like the dark eldar fliers so that would allow you to use the blood strikes for side shots if you had to reserve and still get in there for possible assaults.

This message was edited 1 time. Last update was at 2011/05/10 18:23:58


 
   
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Blood Angel Terminator with Lightning Claws




Montgomery, AL

Actually if you take the Missle Launcher on Front, and the Hurrican Sponsons, you can move 12 and Fire everything. Of course you are firing at squads and not Vehicles. SO you can move 12" Drop off a Dread, Fire your top weapon system, the 2 Missle Blast, Sponsons, and for good Measure Use the POTMS to fire a Blood Strike Missle into something else.

Not saying you should buy it purely as a gun ship, but it can be a nice fire support for the squads inside that are about to assault.

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Made in ca
Longtime Dakkanaut





Canada

Correct me if I'm wrong but can't a Stormraven use PotMS to zip around the full 24" and still fire 1 weapon while gaining the 3+ cover save as a fast-flyer?

Certainly not proof against everything, but it gives you some early game survivability.

 
   
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Longtime Dakkanaut






More Dakka wrote:Correct me if I'm wrong but can't a Stormraven use PotMS to zip around the full 24" and still fire 1 weapon while gaining the 3+ cover save as a fast-flyer?

Certainly not proof against everything, but it gives you some early game survivability.


Yes and no.

You can move 24" and fire 1x weapon via PoTMS. But you can't get a 3+ cover save. Fast Skimmers only get 4+. Bikers and Jetbikes get 3+ when going flatout.

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Can ALL Stormravens move Flat-Out, and still use PotMS, or just Blood Angels? The BA FAQ says yes, but the Grey Knights FAQ makes no mention of this.

Thanks.

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Homicidal Veteran Blood Angel Assault Marine





Massachusetts

Ray Age wrote:Can ALL Stormravens move Flat-Out, and still use PotMS, or just Blood Angels? The BA FAQ says yes, but the Grey Knights FAQ makes no mention of this.

Thanks.


Yes they can. Unlike some FAQ answers, that was not a rules change, merely a clarification.
   
Made in us
Daemonic Dreadnought






contents=DC + chaplain/reclusiarch + DC dread. As long as it's loaded with 500+ points of whoopass assume that the SR is going to be at the top of the other side's target priority list. If it can live long enough to unload it's troops and missiles it's going to drop real low on the other side's target priority list and can then pick up a scoring unit later in the game.

If going first zip forward 24" for a 4+ cover save and POMS 1 weapon. Unload contents and assault next turn, and once it is empty as a transport it will probably drop to the bottom of the enemy's target priority list. Move 6" and dump all missiles on the turn after that. Move next to a scoring unit on the turn after that, go flat out if necessary. Pick up the scoring unit and attempt to score with the SR.


If going second reserve the SR, zip forward 24" for a 4+ cover save on the turn it enters the board, and POMS 1 weapon. Unload contents and assault next turn, and once it is empty as a transport it will probably drop to the bottom of the enemy's target priority list. Move 6" and dump all missiles on the turn after that. Move next to a scoring unit on the turn after that, go flat out if necessary. Pick up the scoring unit and attempt to score with the SR.

The primary job of the SR is to unload a deathstar with the assistance of it's assault ramp. The SR has a lot of secondary jobs it can fill if it survives long enough to finish it's primary job.

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Angry Blood Angel Assault marine




Just curiouse what do you put inside? I mean do you combine heavy hitters (TH/SSnators, DC groupies, Nipple Guards) with dreads? Or you use them for single HQ transport (meph, sanguinior) ???

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Daemonic Dreadnought






BloodTzar wrote:Just curiouse what do you put inside? I mean do you combine heavy hitters (TH/SSnators, DC groupies, Nipple Guards) with dreads? Or you use them for single HQ transport (meph, sanguinior) ???


Meph, sanguinar, and nipple guard are fast enough that they don't need a sr.

The 2 best deathstars are reclusiarch/chaplain+11 dc+dc dread, or 5 assault terminators + 2ic in power armor 1 of which is a priest the other being a libby/chaplain/ or reclusiarch + furioso dread. The dc is hits harder and is more survivable unless caught in the open and shot with massed ap2, but is more expensive and subject to rage.

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Homicidal Veteran Blood Angel Assault Marine





Sharjah

I will add that a Stormraven is the best place to put a Death Company. Without Jump Packs, Death Company are actually quite cheap, and unlock the rather nasty DC Dreadnought. The problem is that they have to be in a transport or you can't control them, plus they're slow without the JPs. The Stormraven solves all these problems, and the relative cheapness of the DC help with the Stormraven's biggest problem: Its cost.

You should certainly run at least two, though. So a unit of TH/SS Terminators is another great compliment.

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