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Made in us
Bane Thrall






I dreaded the day i would have to make this thread, but my friend is considering starting a GK army (purifier list i believe) I run a destroyer wing, from what i heard, the recent grey knights are just unstoppable killing machines no matter who they play, is there any way i can stop this onslaught of Armor-save denying maniacs?

All comments are read and appreciated
-E



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Dakka Veteran




Um, they are not unbeatable. Far from it.

1. They won't like the Deceiver
2. They don't like getting hit with tons of shots from destroyers
3. They really really hate monoliths (you have a short list of stuff to watch out for)

A purifier list should be the least of your worries with gk. Check out some of the battle reports and you'll see why
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Destroyer wing is better off then most Necron Lists.


stay out of Close combat is the main deal.

Purifiers are just reguler marines against shooting so your Destroyers will have the same basic deal. shoot and keep scooting.


Monoliths are ok, but beware. GKs can have Str10 Thunderhammers in all their squads so the Monolith can actually be killed fairly easily.


Don't get into CC. they ALL have Power Weapons(force weapons specifically)

C'tan arn't a good idea either as they will just pop your God in a can and keep walking.



Slog it out and pray for a new codex soon.

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Liche Priest Hierophant





Bergen

The S10 thunderhammer is one of the few things that can damadge the monolith. Perhaps the od lascannon or orbital bombarment and the librarian template but the liths should be safe.

   
Made in us
Sword-Bearing Inquisitorial Crusader






You will outnumber them shot vs shot in a Necron army. Necrons have amazing shooting, just stay out of CC, use two monoliths and maybe a veil to accomplish this. Running a 2x monolith 2-3x tomb spider list with mirrored squads and 2 lords with rez orbs pretty much allows your entire army to keep getting back up, no matter how much shooting damage they receive. Most games, only a few models will be lost.

Agreed with an above post, they won't like the Deciever, he causes wounds with his shooting attack vs fearless (when looking at FAQ), gets out of CC, and has a small chance to attempt to protect a unit caught in CC.

This message was edited 2 times. Last update was at 2011/05/11 11:56:53


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A garden grove on Citadel Station

You are probably going to want The Deceiver, 2-3 Monoliths, and not a lot of Warriors.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Deciever is NOT a good idea because every model has a force weapon.


everyone has the chance to pop the ctan right then and there.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Automated Rubric Marine of Tzeentch






Pariahs are interesting to consider against GKs. They are still not a really good choice, but certainly an interesting choice.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

yeah, they make it harder to get those psychic buffs off, but GKs don't NEED those buffs against Crons(except to pop a Ctan)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Dakka Veteran




Grey Templar wrote:The Deciever is NOT a good idea because every model has a force weapon.


everyone has the chance to pop the ctan right then and there.


Seeing as how they can't get him into combat because he can just run away, that shouldn't ever happen.

He already said he is facing a purifier list, so all he has to do is just park the deceiver in a nice spot to block the oncoming units, and he will always be able to keep them in the open to shoot at while protecting the rest of his army. Plus, unless he is specifically tayloring his list to fight the necrons, purifiers squads don't have a massive amount of hammers with them. If there is no hammer in the group, they can't hurt the deceiver, even with their force weapons because they are only strength 4 and can only use 1 pys power per turn. You have to be strength 5 minimum to hurt toughness 8, so if they use hammerhand, now they cant activate their force weapons. The only squad that could kill him would be a combined one with an HQ unit, which can be easily avoided as stated earlier.

Most gk's are below leadership 10, so he can also be forcing them to take tests while all that is going on. Pinning those fearless purifiers to the ground is always fun, and reducing others to ws 1 if they make it to combat with any of your forces is always useful

This message was edited 1 time. Last update was at 2011/05/11 15:35:31


 
   
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Automated Rubric Marine of Tzeentch






They also make GKs within 6" take moral tests(on Ld7) or make them suck in CC, carry around good guns, and if they are focusing on the Pariahs, then they're not shooting your Destroyers and/or necessary Phase Out units.

This message was edited 1 time. Last update was at 2011/05/11 15:33:41


 
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

you can't pin fearless units.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Dakka Veteran




Grey Templar wrote:you can't pin fearless units.


The Deceiver can. His ability specifically says it can pin fearless units.
   
Made in us
Bane Thrall






Kreedos, can you send me a link that says the deceiver causes wounds against fearless units with his shooting attack?


Automatically Appended Next Post:
My apologies, i just found it.

This message was edited 1 time. Last update was at 2011/05/11 19:06:01




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Mekboy Hammerin' Somethin'





A deceiver is immune to most of the force weapons in the Grey Knight arsenal. Since strength four cannot harm toughness eight, the strike squads and purifiers without hammers or an IC to cast hammerhand will be unable to activate force weapons, as they have to wound the model first.

GK will not like the deceiver, he is an excellent choice.
   
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Fixture of Dakka





Feasting on the souls of unworthy opponents

Grey Templar wrote:The Deciever is NOT a good idea because every model has a force weapon.


everyone has the chance to pop the ctan right then and there.


And....gotta weigh in to disagree here. Looks like gpfunk just pointed this out, but GK models don't all carry around IDing force weapons. They all carry around the POTENTIAL to activate IDing force weapons. With few exceptions (that you can clarify at the start of the game...like "Where is your HQ" GK either have STR4 with force weapon, or hammerhead. When you run into a L2 psyker (ICs/HQs) that can stack in hammerhand while the squad attempts to activate force weapons, then there's the possibility of you getting killed - although they'll still need 4+ to hit, 6+ to wound.

   
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Dakka Veteran




Dashofpepper wrote:
Grey Templar wrote:The Deciever is NOT a good idea because every model has a force weapon.


everyone has the chance to pop the ctan right then and there.


And....gotta weigh in to disagree here. Looks like gpfunk just pointed this out, but GK models don't all carry around IDing force weapons. They all carry around the POTENTIAL to activate IDing force weapons. With few exceptions (that you can clarify at the start of the game...like "Where is your HQ" GK either have STR4 with force weapon, or hammerhead. When you run into a L2 psyker (ICs/HQs) that can stack in hammerhand while the squad attempts to activate force weapons, then there's the possibility of you getting killed - although they'll still need 4+ to hit, 6+ to wound.


You guys totally stole my thunder lol
   
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Fixture of Dakka





San Jose, CA

Dashofpepper wrote:
Grey Templar wrote:The Deciever is NOT a good idea because every model has a force weapon.


everyone has the chance to pop the ctan right then and there.


And....gotta weigh in to disagree here. Looks like gpfunk just pointed this out, but GK models don't all carry around IDing force weapons. They all carry around the POTENTIAL to activate IDing force weapons. With few exceptions (that you can clarify at the start of the game...like "Where is your HQ" GK either have STR4 with force weapon, or hammerhead. When you run into a L2 psyker (ICs/HQs) that can stack in hammerhand while the squad attempts to activate force weapons, then there's the possibility of you getting killed - although they'll still need 4+ to hit, 6+ to wound.

Unless, of course, if there is a daemonhammer in the unit.

Or they have a character in the unit. Character casts hammerhand and thus squad can still use their force weapons.

Or worse of all, your GK buddy is running Crowe! That's how I took out my opponent's Nightbringer.

Honestly, GK shooting is almost as bad as their assault. A unit of 10 purifiers can take 4 psycannons. Now the range may be short, but once they get into range, they're going to do a lot of damage. Even the c'tan isn't going to survive 1 turn of shootin from multiple squads, especially if they take psybolt ammo as well.


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Huge Hierodule





Louisiana

I'm thinking that a monolith-screen with the deciever following right behind will help keep the c'tan safe while you pick and choose your targets, firing particle whips as you advance. I've only had 4 games under my belt with necrons so far (0-1-3, boo) but i'm learning quickly the mono-screen is very effective (usually). I need to pick up a deceiver model, I bought the nightbringer as my first c'tan and while he is very killy he doesn't have all the tricksy support the deceiver can bring to the table.

Been out of the game for awhile, trying to find time to get back into it. 
   
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Storm Trooper with Maglight






Dayton, OH

What about using pariahs as a screen for your C'Tan? I realize it's a lot situational, but it would probably make GKs miserable.

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Dakka Veteran




Thunders stealers. All of you lol

Pariahs sound good in theory, but you have to get them so dark close to those knights... If you don't kill everything in range that turn, those pariahs will get vaporized.

Plus, you have the problem of them being pricey and not adding to your phase out in a game where you will already have a lower model count in favor of more big guns
   
 
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