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Made in us
Grovelin' Grot Rigger



Marfa, TX (Sul Ross Area/Ft.Davis/Alpine)

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440175a&prodId=prod1750020&rootCatGameStyle=

I bought a box of Ork Gretchin mostly because I like the way it looks. How would they fit into a battle and what do you normally use them for?

Da red ones go fastur!!!  
   
Made in us
Mekboy Hammerin' Somethin'





Holding objectives or as meat shields. Drop em in terrain and go to ground the second you get shot at.
   
Made in gb
Grovelin' Grot




Leeds, UK

as above, i use em to hold objectives in those games, or if its a kill scenario i use em to shield any boys on foot. grots are awesome

'' 7000pts 18-6-15

2k 2-0-0

urrr, boss, we'z needin even more dakka! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Gretchin serve three purposes in 40k.

1. Ringing important units as an assault screen - like Lootas. Units of 5 Lootas or Units of 15 Lootas...they're still vulnerable to things that can get in fast to assault, or deep strike/outflank/ambush (Wolf Scouts, Kommandos with Snikrot). Wrap your Lootas in Gretchin, and now the Lootas can't be assaulted out of the blue.

2. Objective control: 10 Gretchin and a runtheder cost 40 points for 11 models. Their bases are all 1", and they can maintain 2" coherency - meaning that you can get 33" of space with them...meaning that they can simultaneously hold 3 objectives at the same time. Presuming that there is some cover at/around/between objectives, they can go to ground for 3+ cover against shooting. Having a unit of Gretchin available to secure objectives in your rear...and even up to midfield means that your entire army minus 40 points is available to go stomp on your enemy.

3. Deep-strike denial zone. The other use of Gretchin is a physical barrier to deep-striking. Against daemons, drop pods, DoA, etc you can prevent deep-striking melta from getting within 6" of your rear or side armour by setting up a gretchin screen. If you check my battle reports, I have some pictures of doing that with my gretchin during 'Ard Boyz Semi-Finals...think it was game or or two this past year.

Nothing is a bigger waste in an Ork army than orks sitting on objectives. That's what the runts are for.

   
Made in fi
Longtime Dakkanaut




4. Ablative wounds for SAG Mek.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Backfire wrote:4. Ablative wounds for SAG Mek.


True, you can also stick a unit of 20 of them in a battlewagon to have a rolling BS3 pistol brigade.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Everything Dash said. But just because it bears repeating (over and over) cheap Grot units in cover are fantastic objective holders. Hell, if you've got an objective on your side of the table, you don't even have to deploy the little buggers. Put 'em in reserve and for a turn or two (or three or four if you're lucky) they can't even be attacked by the enemy. They just walk on the field later in the game to hold an objective (or more than one) and help you win.

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A better way to score Sportsmanship in tournaments
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Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User




Dashofpepper wrote:2. Objective control: 10 Gretchin and a runtheder cost 40 points for 11 models. Their bases are all 1", and they can maintain 2" coherency - meaning that you can get 33" of space with them...meaning that they can simultaneously hold 3 objectives at the same time. Presuming that there is some cover at/around/between objectives, they can go to ground for 3+ cover against shooting. Having a unit of Gretchin available to secure objectives in your rear...and even up to midfield means that your entire army minus 40 points is available to go stomp on your enemy.


That is awesome. I hope someone I play against does this just so I can see it in action.
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

What ta do wit' Gretchin? Dis is obviously not comin' fom an Ork!

Kick 'em around and make 'em fix ye ride and carry ye ammo! What else do ya fink der good fer? Fightin' or somefin'?
   
Made in nz
Longtime Dakkanaut





New Zealand

Or if you don't want to play them as a unit of grots, the models also make great crew for ork artillery, assistants for meks and painboys etc
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Or you can use them to clear a mine field

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

They are also great at shaming your regular opponent

whatever they kill, keep track, eventually you will be in position to knock off something good by chasing his broken squad off the table or delivering that final wound on his HQ.

Once that happens you convert up a special grot to celetrabe the victory, put Dragios head on a spike and have them carry it to battle like a flag.

Your opponent may go on about how many grots he killed over the course of your games, but your an ork. and do orks really care how many grots they lost?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
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