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Made in us
Mutated Chosen Chaos Marine





Ohio

Is a Termie/Paladin Army better, or more competitive than a Purifier spam army? In low points games the purifiers win on sheer fire power, but what about in a 2000+pts game? Is a termie army just for fluff/fun? Discuss.

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2,000pts


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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would say the Terminator army is better on a competitive level untill you reach 2.5k.

then Paladins break even with the terminators as they can afford support.

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San Diego, California

So what would you recommend for a Termie army at 2000 points, Templar? Is a all-foot termie list viable? I assume a shrouding librarian is mandatory.

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A garden grove on Citadel Station

l0k1 wrote:Is a Termie/Paladin Army better, or more competitive than a Purifier spam army?
Nope.

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Shrouding libby would definitly be mandatory. perhaps 2 even.


off the top of my head,

Librarian (lvl3, 1 Servo Skull, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 225 pts
Librarian (lvl3, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 220 pts

Troops

10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts

Elites
Vindicare Assassin 145 pts

2000 points


the entire group would want to stick to cover extensivly and use their shooting to drop the enemy. only engaging in combats they can win.

the Vindicare is for popping big tanks at range and sniping troublesome special weapons(plasma and melta specifically)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Getting my broom incase there is shenanigans.

Do you have to choose one or the other?

Can't you have both?


 
   
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Blackmoor wrote:Do you have to choose one or the other?

Can't you have both?


This.

Generally, "more boots on the board" is a good mindset to have. Terminators are a tough lot, but when your numbers are limited to about half of what you'd put out with strike squads/purifiers... is it really worth it? No sweeping strikes in terminator armor is a bit of a hinderence as well.

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A garden grove on Citadel Station

Grey Templar wrote:Shrouding libby would definitly be mandatory. perhaps 2 even.


off the top of my head,

Librarian (lvl3, 1 Servo Skull, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 225 pts
Librarian (lvl3, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 220 pts

Troops

10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts

Elites
Vindicare Assassin 145 pts

2000 points


the entire group would want to stick to cover extensivly and use their shooting to drop the enemy. only engaging in combats they can win.

the Vindicare is for popping big tanks at range and sniping troublesome special weapons(plasma and melta specifically)
You'd be a lot better off with some psyfleman dreads. Those power level 3s aren't gonna do you much good.

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Stealthy Space Wolves Scout



Rynn's World

Termies are good,but the Libby's will need more than 1 sevo-skull on the table,surely ? Even with the skull mid table,there is a lot of foot slogging ahead.I am in the boots on the ground camp myself,with a PAGK mech list in the making,backed by Dreads and a Vindicare.

: 3000+
: 2000+
: 2000+
 
   
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Beijing, China

Terminators will do better againts deathwing but purifiers will do better against Orks.

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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Personally, I'm liking a Mordrak Ghostwing list with a Liby+Homer attached to Mordrak's squad. First turn, deep strike without scatter next right where you need them, then bring in the rest of the Termies on turn 2, again right were you need them.

To help out, I like to take a full squad in Interceptors with psycannons, for objective grabs, or to place a firebase were it'll do the most good.

SJ

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- Ephesians 6:12
 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Its a trade-off.
A Termie army has a smaller model count, more durable units, less shooty squads, vic versa for Purifiers.
Moreover, Purifiers can get Rhinos and so can be well-protected.

This message was edited 1 time. Last update was at 2011/05/14 20:37:49


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The Conquerer






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ph34r wrote:
Grey Templar wrote:Shrouding libby would definitly be mandatory. perhaps 2 even.


off the top of my head,

Librarian (lvl3, 1 Servo Skull, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 225 pts
Librarian (lvl3, Powers(Quicksilver, Might of Titan, Shrouding, Warp Rift) 220 pts

Troops

10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts
10 man Terminator squad(1 Deamonhammer, 2 psycannons, Psybolts) 470 pts

Elites
Vindicare Assassin 145 pts

2000 points


the entire group would want to stick to cover extensivly and use their shooting to drop the enemy. only engaging in combats they can win.

the Vindicare is for popping big tanks at range and sniping troublesome special weapons(plasma and melta specifically)
You'd be a lot better off with some psyfleman dreads. Those power level 3s aren't gonna do you much good.


at 2.5k that will be what i add, but at 2k i can't get psyflemen and enough bodies.

besides, they don't NEED psyflemen support. they can advance up in cover and hopefully close within psycannon range.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

jeffersonian000 wrote:Personally, I'm liking a Mordrak Ghostwing list with a Liby+Homer attached to Mordrak's squad. First turn, deep strike without scatter next right where you need them, then bring in the rest of the Termies on turn 2, again right were you need them.

To help out, I like to take a full squad in Interceptors with psycannons, for objective grabs, or to place a firebase were it'll do the most good.

SJ
I'm actually thinking of doing this sort of army, I don't want to use vehicles or dreads. How does it work out, what are its pros/cons? A small model count list without vehicles appeals to me (and my wallet ).

2000 pts 
   
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Phoenix, AZ, USA

This is my 1750pt list:

Mordrak + 4 Ghost Knights w/ 1 NDH, 1 NFH, 1 NFF (all models unigue)

Librarian w/ Teleport Homer, +4 powers (Quicksilver, Might, Shrouding, Warp Rift)

10-man GKT w/ 2 psycannons, 2 NDH, 3 NFH, 1 NFF (all models unique)

10-man GKT w/ 2 psycannons, 2 NDH, 3 NFH, 1 NFF (all models Unique)

10-man GKIS w/ 2 psycannons, 2 NDH, 1 NFF (most models are unique)

36-39 models (depending on Mordrak wounds), 5-8 kill points (depending on combat squading), lots of wound trickery

The tactic is to place Mordrak, his squad, and the Librarian on 1st turn where they would do you the most good (goes 2nd helps). Since you can't assault after deep striking, you'll want to put them down someplace they can either hit with shooting, find cover, or both. On turn 2, you start bringing in the other units using Psychic Communion to control the reserve rolls, and use the teleport homer to effect placement, etc.

The intercepters can easily be given the scoring grand strategy, and take objective at the last minute, or they can shunt into cover and set up a firebase right where you need them. Combat squading is helpful if you need to take multiple things. Warp Quake lets you deny huge sections of the table from enemy deep strikers.

The terminators are equiped to play the wounds allocation game due to each have different gear, and they too can be combat squaded as needed to hold ground depending on your need.

Psycannons, daemon Hammers, and Warp rift are great for openning up transports, every unit can move and shoot every turn, and every unit has power weapons that ID if needed. And having no vehicles will limit your opponents strategy if they are planning to fight a meta-game list (which this is not).

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
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Towering Hierophant Bio-Titan



UK

jeffersonian000 wrote:The terminators are equipped to play the wounds allocation game due to each have different gear, and they too can be combat squaded as needed to hold ground depending on your need.
GKT's aren't paladins & only have a single wound each thus making Wound Allocation rather pointless.

You'd need Dragio to turn Paladins into troops OR a GKGM to grand strategy "count-as-troops" for the Paladins, along with two mandatory troop choices.

A full 10man squad of terminators isn't the way to go, there are just so many better choices. The lack of heavy weaponry (Psycannons can easily be fielded elsewhere) makes them a bit useless en-mass. Just think of a mix of 12 DCA and Acro-flagellents, inside a Land Raider with points to spare. There is little they won't mince through.

The use of GKT's is their ability to field lots of NDH's on a high-attack model with good durability. Add in one incinerator and it is a very self-sufficient squad. 205pts. Can deep-strike. Psychic communion actually makes deepstriking worthwhile (and is easily accessible to field & play 1st turn). Use to support.

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Sweden

Razerous wrote:
jeffersonian000 wrote:The terminators are equipped to play the wounds allocation game due to each have different gear, and they too can be combat squaded as needed to hold ground depending on your need.
GKT's aren't paladins & only have a single wound each thus making Wound Allocation rather pointless.



Not at all! You can still pull off some pretty annoying stunts with AP2 or lower fire, as well as dumping power weapon wounds on one model.

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Ye Olde North State

I'm planning a paladin wing army that I think looks pretty hard. I have:

Draigo and a libby with might of titan and shrouding

One 10 man paladin squad with 4 psycannons, brotherhood banner, and assorted wargear to make them all diversified.

2 five man squads of paladins with 2 psycannons and assorted weapons to diversify them.

2 psyifleman dreads.

I haven't got all the models yet, but I hope to see good things from this list. It's 2000 pts, and only 7 kp and a 22 model count with 2 walkers.

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