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Made in jp
Impassive Inquisitorial Interrogator





Same as the topic. Ive looked at the codex and units people post in Ork lists and I don't get how its done.

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Freaky Flayed One





Deffrollas
   
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Stealthy Grot Snipa




Deffrollas PKs. SAG.
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Power klaws combined with furious charge.

Former moderator 40kOnline

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Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

Shokk Attack Gun. Power-Klaws. Dreadnaught Close Combat Weapons. Tank-Busta's. Vehicle Ramming. Zzap Gun. Wierdboyz Zzap Psycher power(unlikely).

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Ork Admiral Kroozin Da Kosmos on Da Hulk






Funny how you put an "(unlikely)" behind the Zzap power, which is way more probable(to roll the power and then destroy) than the Zzapgun or SAG killing AV14
At least the SAG is ordinance, but still not great against vehicles.

Agree to everything else though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Mostly they don't, and hope to win even though they leave a monolith or LR behind. Trying to hit moving targets with their fists and rollas is pretty much their options, and its not as easy as it sounds.

 
   
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Decrepit Dakkanaut






Eternal Plague

Orks can take Ghaz or a Warboss topped off with a PK. 5-7 attacks on the charge at strength 10 are pretty good.

Now if this is a transport like a Land Raider, make sure to have units situated to captitalize on popping the ride (especially if CC Termies are present) to clear the contents. Ghaz on the Waaagh! could survive the charge, though a regular warboss will most likely be dropped in the next turn.

   
Made in za
Mutilatin' Mad Dok





For weapons that can Penetrate...

Deffrollas would indeed be my first bet. Zzap Gun has a chance, but need a good roll.

After that, it's all melee. Get tankbustas into melee with their Tankhammers and Tankbusta Bombs. On-the-charge Powerklaws. Getting Deff Dreads or Killa Kanz into close combat. Powerklaw Warbosses work as well.

The Shokk Attack Gun can do it, but like the Zzap Gun, you need a good roll on strength, hope for a good scatter result, AND hope for no doubles outside of a 6,6 when rolling for strength.

You also have a 16.5% chance to get the Zzap ability from the weirdboy (33% if you have the warphead upgrade), but you can't control WHEN you get it.

Rokkit launchas, Kustom Mega Blastas, non-charge powerklaws, Kannons (with Frag shots), and Boomguns can only glance 14 armour.

A trukk with a reinforced ram, ramming over 18", can also glance 14.

This message was edited 2 times. Last update was at 2011/05/16 12:04:19


 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

Anything that can glance AV14 is good for orks.

Orks are about numbers, we don't kill LRs with 1 decisive shot, we just throw enough crap at them until they are immobilised + have no weapons left...

Shoot with as many S8 weapons you have, eventually they will be a large metal box that does nothing...

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Also Monoliths are skimmers, so they get to dodge rollas. If any of those two come near your Warboss, Walkers or Tankbustas, charge them if you hit on a 4+(that's always for monoliths), otherwise ignore them. I was shocked about how few orks three monoliths were able to kill when I ignored them(and spread out) for a whole game.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Deffrollas, Kans, Dreds, Warboss with PK, and Ghazzy.


Orks really can't rely on any ranged attack to kill AV14. Zapp guns and Shock attack guns are unreliable and Wierd Boyz are just random all around and take up a slot for more competitive HQ choices.


and most of the time, AV14 things can be ignored untill you are close. Landraiders arn't a threat, its the Terminators inside that are. the Monolith is annoying, but its got a short range and you could just ignore it and go for phase out.



Roll up and punch it with Ghazzy, a Kan, or dred.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Mekboy on Kustom Deth Kopta






tank bustas with bomb squigs .. it is an automatic hit at STR 8

also tank busta bombs get 2-D6 penetration so it is helpful .. though situational . tank hammers for str 10 hit in melee

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Ork Admiral Kroozin Da Kosmos on Da Hulk






G00fySmiley wrote:tank bustas with bomb squigs .. it is an automatic hit at STR 8

also tank busta bombs get 2-D6 penetration so it is helpful .. though situational . tank hammers for str 10 hit in melee


It's a hit on a 2+, not automatic. Also S8 will only glance on 6s.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy on Kustom Deth Kopta






you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit

and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6

but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance

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Mekboy Hammerin' Somethin'





Power Klaws. We generally use power klaws.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






G00fySmiley wrote:you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit

and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6

but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance


Well, I guess if you believe in it hard enough, a 5/6 is a guaranteed hit. Because blowing up your trukk/bw is guaranteed hitting the landraider/monolith. It also costs 5 points and will never break open a landraider(which, ironically, is what the topic is about).

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nasty Nob






Gardner, MA

Warboss on a bike with a PK and attack squig.

A man's character is his fate.
 
   
Made in us
Mekboy on Kustom Deth Kopta






Jidmah wrote:
G00fySmiley wrote:you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit

and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6

but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance


Well, I guess if you believe in it hard enough, a 5/6 is a guaranteed hit. Because blowing up your trukk/bw is guaranteed hitting the landraider/monolith. It also costs 5 points and will never break open a landraider(which, ironically, is what the topic is about).


no, it is still a guarunteed hit just not at the intended target

just 5/6 to hit the intended target and 1/6 to HIT the wrong one

and a bomb squig will break open AV14, with orks and rokkits short of a lucky SAG or a zzap gun or zzap from a wierd boy you're looking at best case scenario aiming for a doubel immobalized turning it into a wreck .

other than that you're looking at trying to do somethign with melee, either pk's, deff rollas, tank hammers.

av14 is a pain for orks btu not impossible and when you pump enough str 8 into one it will eventually fall, just make sure to traget other tings in the mean time and not just tunnel vision the AV14 target

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You don't wreck on two immobilizes, you destroy a weapon. A landraider needs at least five and up to seven immobilized and/or weapon destroyed results to wreck a land raider and eight for a monolith.

Glancing either to death is not really an option, making S8 useless against them.

This message was edited 1 time. Last update was at 2011/05/16 16:32:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Ignore it. If it's a real problem, then you should shut it down. Just glancing it every turn makes it pretty useless. Remeber, Zzap guns cause an auto-shaken, which hurts monoliths. You don't need to kill it, just make it so it's no longer a threat.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
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Mekboy on Kustom Deth Kopta






unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.

if you can soarce it i'll believe it, and i'll look it up in my brb when i get home, but as far as i've seen at the game shop i play at a 2nd immobalise is a wreck (granted i have only played there and at my own home with friends)

still 'd say str 8's can kill it in numbers

my green tide list with 4x30 boys with rokkits, 2 groups of 3 kannons, 2 x 3 rokkit buggies and looted wagon with boom gun might throw enough str8 8 to bring one down jsut by mass str8 (usually it is used to pop and transoort out there and is pretty effective when i want a change up from my normal battlewagon bash)

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Noise Marine Terminator with Sonic Blaster





Moon Township, PA

G00fySmiley wrote:unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.


That is incorrect good sir.

Once immobilised, another immobilised results becomes weapon destroyed. The opposite is also true when you run out of weapons. It is only after you run out of weapons and are immobilised that the next weapon destroyed or immbobilised wrecks the vehicle.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






G00fySmiley wrote:unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.

if you can soarce it i'll believe it, and i'll look it up in my brb when i get home, but as far as i've seen at the game shop i play at a 2nd immobalise is a wreck (granted i have only played there and at my own home with friends)

still 'd say str 8's can kill it in numbers

my green tide list with 4x30 boys with rokkits, 2 groups of 3 kannons, 2 x 3 rokkit buggies and looted wagon with boom gun might throw enough str8 8 to bring one down jsut by mass str8 (usually it is used to pop and transoort out there and is pretty effective when i want a change up from my normal battlewagon bash)


"Further 'immobilized' results count as weapon destroyed instead.

Note: A vehicle that suffers either damaged result when has no weapons left and is already immobilized treats the result as 'Destroyed - wrecked' instead"
(BRB pg. 61)

Your army has a total of 18 rokkits, 6TL-rokkits and one boomgun. If ALL 25 of them hit, a landraider without any additional weapons would still not be wrecked and even has a good chance of staying mobile.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yeah, here are the numbers to glance a Landraider Crusader(with a Multi-melta) to death.


it has 4 weapons and is mobile. that means you need 6 Weapon destroyed/Immobilized results to glance it to death.

6 results.

the Glancing hit chart requires you to roll a 5 or 6 to get one of the desired results.


this means you need 18 rolls on the Glancing damage table to get 6 immobilized/Weapon destroyed results.

assuming Str8 shots

only 1 out of every 6 hits will glance so that requires 108 HITS to give you 18 glances.

orks have BS2.

that means that only 1 out of every 3 shots hits.

324 rokkit shots are needed to glance a Landraider to death.


if using Killa Kans then the number is only 162 rokkits

in short, Str8 isn't killing a Landraider anytime soon.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So in apoc, if I field a green tide with 6480 orks and every tenth has a rokkit, I can kill a landraider achilles in one turn!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy on Kustom Deth Kopta






well that sucks i've been playing wrong then... though this now makes it look better to throw a few more big shootas on my battlewagons to make them last a bit longer as i always end up with double imobalised and still have shootas left to ditch. was it this way in a previous edition? or are the players where i play just all ill informed about 5th edition?

and yes not being able to destory on a 2nd immobalized makes str8 much less appealign against most av14... still probably good against otehr orks of leman russ... just not land raiders

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Battlewagon Driver with Charged Engine




Ye Olde North State

I think you would have to stack that many orks on top of each other to fit them all. And the rokkits would have to be in the first row, because in the back row they would be so far away they couldn't draw line of sight.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
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Jidmah wrote:You don't wreck on two immobilizes, you destroy a weapon. A landraider needs at least five and up to seven immobilized and/or weapon destroyed results to wreck a land raider and eight for a monolith.

Glancing either to death is not really an option, making S8 useless against them.


Unless it is AP1 no amount of Glances will Wreck a Monolith. The Weapon Destroyed results just become more d6-X. Nothing says that after -6 the weapon is "Destroyed"

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Jidmah wrote:So in apoc, if I field a green tide with 6480 orks and every tenth has a rokkit, I can kill a landraider achilles in one turn!


If you field 6,480 orks in an Appoc game you will roll over pretty much anything.


that one PK nob has looooooooootttttttsssss of ablative wounds

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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