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![[Post New]](/s/i/i.gif) 2011/05/16 07:34:28
Subject: How do Orks break open AV14?
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Impassive Inquisitorial Interrogator
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Same as the topic. Ive looked at the codex and units people post in Ork lists and I don't get how its done.
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My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction |
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![[Post New]](/s/i/i.gif) 2011/05/16 07:39:09
Subject: Re:How do Orks break open AV14?
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Freaky Flayed One
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Deffrollas
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![[Post New]](/s/i/i.gif) 2011/05/16 07:50:30
Subject: How do Orks break open AV14?
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Stealthy Grot Snipa
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Deffrollas PKs. SAG.
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![[Post New]](/s/i/i.gif) 2011/05/16 08:01:44
Subject: How do Orks break open AV14?
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Ladies Love the Vibro-Cannon Operator
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Power klaws combined with furious charge.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/05/16 08:02:39
Subject: How do Orks break open AV14?
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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Shokk Attack Gun. Power-Klaws. Dreadnaught Close Combat Weapons. Tank-Busta's. Vehicle Ramming. Zzap Gun. Wierdboyz Zzap Psycher power(unlikely).
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40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2011/05/16 11:25:08
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Funny how you put an "(unlikely)" behind the Zzap power, which is way more probable(to roll the power and then destroy) than the Zzapgun or SAG killing AV14
At least the SAG is ordinance, but still not great against vehicles.
Agree to everything else though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 11:35:08
Subject: Re:How do Orks break open AV14?
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Charing Cold One Knight
Lafayette, IN
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Mostly they don't, and hope to win even though they leave a monolith or LR behind. Trying to hit moving targets with their fists and rollas is pretty much their options, and its not as easy as it sounds.
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![[Post New]](/s/i/i.gif) 2011/05/16 12:01:28
Subject: How do Orks break open AV14?
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Decrepit Dakkanaut
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Orks can take Ghaz or a Warboss topped off with a PK. 5-7 attacks on the charge at strength 10 are pretty good.
Now if this is a transport like a Land Raider, make sure to have units situated to captitalize on popping the ride (especially if CC Termies are present) to clear the contents. Ghaz on the Waaagh! could survive the charge, though a regular warboss will most likely be dropped in the next turn.
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![[Post New]](/s/i/i.gif) 2011/05/16 12:02:21
Subject: How do Orks break open AV14?
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Mutilatin' Mad Dok
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For weapons that can Penetrate...
Deffrollas would indeed be my first bet. Zzap Gun has a chance, but need a good roll.
After that, it's all melee. Get tankbustas into melee with their Tankhammers and Tankbusta Bombs. On-the-charge Powerklaws. Getting Deff Dreads or Killa Kanz into close combat. Powerklaw Warbosses work as well.
The Shokk Attack Gun can do it, but like the Zzap Gun, you need a good roll on strength, hope for a good scatter result, AND hope for no doubles outside of a 6,6 when rolling for strength.
You also have a 16.5% chance to get the Zzap ability from the weirdboy (33% if you have the warphead upgrade), but you can't control WHEN you get it.
Rokkit launchas, Kustom Mega Blastas, non-charge powerklaws, Kannons (with Frag shots), and Boomguns can only glance 14 armour.
A trukk with a reinforced ram, ramming over 18", can also glance 14.
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This message was edited 2 times. Last update was at 2011/05/16 12:04:19
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![[Post New]](/s/i/i.gif) 2011/05/16 12:13:08
Subject: How do Orks break open AV14?
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Krazed Killa Kan
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Anything that can glance AV14 is good for orks.
Orks are about numbers, we don't kill LRs with 1 decisive shot, we just throw enough crap at them until they are immobilised + have no weapons left...
Shoot with as many S8 weapons you have, eventually they will be a large metal box that does nothing...
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2011/05/16 12:13:33
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Also Monoliths are skimmers, so they get to dodge rollas. If any of those two come near your Warboss, Walkers or Tankbustas, charge them if you hit on a 4+(that's always for monoliths), otherwise ignore them. I was shocked about how few orks three monoliths were able to kill when I ignored them(and spread out) for a whole game.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 13:33:10
Subject: Re:How do Orks break open AV14?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Deffrollas, Kans, Dreds, Warboss with PK, and Ghazzy.
Orks really can't rely on any ranged attack to kill AV14. Zapp guns and Shock attack guns are unreliable and Wierd Boyz are just random all around and take up a slot for more competitive HQ choices.
and most of the time, AV14 things can be ignored untill you are close. Landraiders arn't a threat, its the Terminators inside that are. the Monolith is annoying, but its got a short range and you could just ignore it and go for phase out.
Roll up and punch it with Ghazzy, a Kan, or dred.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/16 13:54:47
Subject: How do Orks break open AV14?
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Mekboy on Kustom Deth Kopta
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tank bustas with bomb squigs .. it is an automatic hit at STR 8
also tank busta bombs get 2-D6 penetration so it is helpful .. though situational . tank hammers for str 10 hit in melee
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![[Post New]](/s/i/i.gif) 2011/05/16 13:59:31
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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G00fySmiley wrote:tank bustas with bomb squigs .. it is an automatic hit at STR 8
also tank busta bombs get 2-D6 penetration so it is helpful .. though situational . tank hammers for str 10 hit in melee
It's a hit on a 2+, not automatic. Also S8 will only glance on 6s.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 14:21:21
Subject: How do Orks break open AV14?
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Mekboy on Kustom Deth Kopta
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you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit
and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6
but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance
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![[Post New]](/s/i/i.gif) 2011/05/16 15:04:31
Subject: Re:How do Orks break open AV14?
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Mekboy Hammerin' Somethin'
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Power Klaws. We generally use power klaws.
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![[Post New]](/s/i/i.gif) 2011/05/16 15:17:16
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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G00fySmiley wrote:you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit
and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6
but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance
Well, I guess if you believe in it hard enough, a 5/6 is a guaranteed hit. Because blowing up your trukk/bw is guaranteed hitting the landraider/monolith. It also costs 5 points and will never break open a landraider(which, ironically, is what the topic is about).
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 15:28:58
Subject: How do Orks break open AV14?
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Nasty Nob
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Warboss on a bike with a PK and attack squig.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2011/05/16 16:19:56
Subject: How do Orks break open AV14?
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Mekboy on Kustom Deth Kopta
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Jidmah wrote:G00fySmiley wrote:you're wrong. they do always hit but on a 1 they run into the nearest friendly vehicle within 18" so it is still technically a hit
and i'm well aware as should anybody with an ork codex that as str 8 it only glances on a 6
but it is the guarunteed hit (5/6 chance to be on the intended target) that makes them pretty awsome. beats a normal rokkit where you have to roll a 5 or 6 to hit and 6 to glance
Well, I guess if you believe in it hard enough, a 5/6 is a guaranteed hit. Because blowing up your trukk/bw is guaranteed hitting the landraider/monolith. It also costs 5 points and will never break open a landraider(which, ironically, is what the topic is about).
no, it is still a guarunteed hit just not at the intended target
just 5/6 to hit the intended target and 1/6 to HIT the wrong one
and a bomb squig will break open AV14, with orks and rokkits short of a lucky SAG or a zzap gun or zzap from a wierd boy you're looking at best case scenario aiming for a doubel immobalized turning it into a wreck .
other than that you're looking at trying to do somethign with melee, either pk's, deff rollas, tank hammers.
av14 is a pain for orks btu not impossible and when you pump enough str 8 into one it will eventually fall, just make sure to traget other tings in the mean time and not just tunnel vision the AV14 target
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![[Post New]](/s/i/i.gif) 2011/05/16 16:30:49
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You don't wreck on two immobilizes, you destroy a weapon. A landraider needs at least five and up to seven immobilized and/or weapon destroyed results to wreck a land raider and eight for a monolith.
Glancing either to death is not really an option, making S8 useless against them.
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This message was edited 1 time. Last update was at 2011/05/16 16:32:50
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 16:40:59
Subject: How do Orks break open AV14?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Ignore it. If it's a real problem, then you should shut it down. Just glancing it every turn makes it pretty useless. Remeber, Zzap guns cause an auto-shaken, which hurts monoliths. You don't need to kill it, just make it so it's no longer a threat.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/05/16 16:46:31
Subject: How do Orks break open AV14?
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Mekboy on Kustom Deth Kopta
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unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.
if you can soarce it i'll believe it, and i'll look it up in my brb when i get home, but as far as i've seen at the game shop i play at a 2nd immobalise is a wreck (granted i have only played there and at my own home with friends)
still 'd say str 8's can kill it in numbers
my green tide list with 4x30 boys with rokkits, 2 groups of 3 kannons, 2 x 3 rokkit buggies and looted wagon with boom gun might throw enough str8 8 to bring one down jsut by mass str8 (usually it is used to pop and transoort out there and is pretty effective when i want a change up from my normal battlewagon bash)
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![[Post New]](/s/i/i.gif) 2011/05/16 17:04:00
Subject: How do Orks break open AV14?
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Noise Marine Terminator with Sonic Blaster
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G00fySmiley wrote:unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.
That is incorrect good sir.
Once immobilised, another immobilised results becomes weapon destroyed. The opposite is also true when you run out of weapons. It is only after you run out of weapons and are immobilised that the next weapon destroyed or immbobilised wrecks the vehicle.
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![[Post New]](/s/i/i.gif) 2011/05/16 17:14:13
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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G00fySmiley wrote:unless the game shop i play at and was taught at is doing things wrong (i'd look it up but my books are at home) I've always been taught and watchign other people's games there seen once a vehicle is immobalised and if it gets immobalised again it gets wrecked.
if you can soarce it i'll believe it, and i'll look it up in my brb when i get home, but as far as i've seen at the game shop i play at a 2nd immobalise is a wreck (granted i have only played there and at my own home with friends)
still 'd say str 8's can kill it in numbers
my green tide list with 4x30 boys with rokkits, 2 groups of 3 kannons, 2 x 3 rokkit buggies and looted wagon with boom gun might throw enough str8 8 to bring one down jsut by mass str8 (usually it is used to pop and transoort out there and is pretty effective when i want a change up from my normal battlewagon bash)
"Further 'immobilized' results count as weapon destroyed instead.
Note: A vehicle that suffers either damaged result when has no weapons left and is already immobilized treats the result as 'Destroyed - wrecked' instead"( BRB pg. 61)
Your army has a total of 18 rokkits, 6TL-rokkits and one boomgun. If ALL 25 of them hit, a landraider without any additional weapons would still not be wrecked and even has a good chance of staying mobile.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 18:08:18
Subject: Re:How do Orks break open AV14?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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yeah, here are the numbers to glance a Landraider Crusader(with a Multi-melta) to death.
it has 4 weapons and is mobile. that means you need 6 Weapon destroyed/Immobilized results to glance it to death.
6 results.
the Glancing hit chart requires you to roll a 5 or 6 to get one of the desired results.
this means you need 18 rolls on the Glancing damage table to get 6 immobilized/Weapon destroyed results.
assuming Str8 shots
only 1 out of every 6 hits will glance so that requires 108 HITS to give you 18 glances.
orks have BS2.
that means that only 1 out of every 3 shots hits.
324 rokkit shots are needed to glance a Landraider to death.
if using Killa Kans then the number is only 162 rokkits
in short, Str8 isn't killing a Landraider anytime soon.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/16 18:59:39
Subject: How do Orks break open AV14?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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So in apoc, if I field a green tide with 6480 orks and every tenth has a rokkit, I can kill a landraider achilles in one turn!
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/16 19:47:50
Subject: How do Orks break open AV14?
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Mekboy on Kustom Deth Kopta
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well that sucks i've been playing wrong then... though this now makes it look better to throw a few more big shootas on my battlewagons to make them last a bit longer as i always end up with double imobalised and still have shootas left to ditch. was it this way in a previous edition? or are the players where i play just all ill informed about 5th edition?
and yes not being able to destory on a 2nd immobalized makes str8 much less appealign against most av14... still probably good against otehr orks of leman russ... just not land raiders
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![[Post New]](/s/i/i.gif) 2011/05/16 19:48:48
Subject: How do Orks break open AV14?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I think you would have to stack that many orks on top of each other to fit them all  . And the rokkits would have to be in the first row, because in the back row they would be so far away they couldn't draw line of sight  .
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/05/16 22:04:04
Subject: How do Orks break open AV14?
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Blood Angel Terminator with Lightning Claws
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Jidmah wrote:You don't wreck on two immobilizes, you destroy a weapon. A landraider needs at least five and up to seven immobilized and/or weapon destroyed results to wreck a land raider and eight for a monolith.
Glancing either to death is not really an option, making S8 useless against them.
Unless it is AP1 no amount of Glances will Wreck a Monolith. The Weapon Destroyed results just become more d6-X. Nothing says that after -6 the weapon is "Destroyed"
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2011/05/16 22:04:29
Subject: How do Orks break open AV14?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Jidmah wrote:So in apoc, if I field a green tide with 6480 orks and every tenth has a rokkit, I can kill a landraider achilles in one turn!
If you field 6,480 orks in an Appoc game you will roll over pretty much anything.
that one PK nob has looooooooootttttttsssss of ablative wounds
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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