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![[Post New]](/s/i/i.gif) 2011/05/21 03:51:38
Subject: Ork AT strategies
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Regular Dakkanaut
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I'm thinking of anti-tank strategies with orks.
Wastes of anti-tank:
Rokkits in Boyz mobs
Flash Gitz
Looted Wagons (because of scatter)
Rokkit Buggies (mine never hit anything)
Big Choppas (generally too weak)
Big Gunz (same as above)
Deff Dreads (shooting-wise)
Tankbustas (due to Glory Hogs)
Meks in Burna/Loota squads (1 less Deffgun in Loota mobs, waste of a burna mobs shooting due to BS2)
Killkannons (BS2)
Trukk Rams (too weak)
Weirdboyz (too random)
Boss Zagstruk (deep strike)
Good AT:
Meganobs in Trukk/BW
Warboss
PK Nobs mobs
Lootas
Deffkoptas (with Saws)
Deffrollas
Killa Kans (DCCW's & shooting)
Unsure: Kommandos
Does anyone take 2-3 small Kommando mobs with Rokkits/Pk Nobs? I figure with 2 rokkits per mob popping up around table edges that they could get excellent side armor shots or even rear armor if their lucky. They could also tie up units before the boyz march in. Any input?
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![[Post New]](/s/i/i.gif) 2011/05/21 04:04:53
Subject: Ork AT strategies
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Smokin' Skorcha Driver
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I love my rokkit buggies. It's quite strange but I always either get 3 hits or 0 hits. And I'm always trying to get side armor. Though in reality, I think I can count with my fingers how many tanks they've actually blown up. The opponent will usually get scared to death though when they realize they have to point front armor to your lootas or buggies.
Kommandos I've used to great success for any vehicle that sits back and shoots like those pesky predators. I love snikrot. Yes he can't do jack if the opponent runs dreads for firesupport but on the other hand, 6 krak grenade equivalents with reroll to hit is awesome. I played against a marine once who took 3 auto/las preds and sat two of them in a corner. Kommandos come in.
BAM 6xS6 attacks, 54 S4 attacks. Just the 54 S4 attacks alone could glance almost anything to death.
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![[Post New]](/s/i/i.gif) 2011/05/21 09:08:05
Subject: Ork AT strategies
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Mutilatin' Mad Dok
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Boris420 wrote:Trukk Rams (too weak)
Hah, I love Trukk Rams - they've scored some really nice kills for me - the last being a battlewagon. It's a strength 8 hit if you move all 18-19", so for 5 points it's a nice shot at taking out medium to small vehicles.
In my experience, players tend to ignore trukks once they've disgorged their cargo - so I just move it so it's 18" away from my target (which often means it moves AWAY from the target, which helps with sneaky gubbins), which at the same time often allows me to manaeovure the trukk so that it can hit side (or even rear!) armour next turn.
But, of course, that's all very situational. Trukks don't exactly have the best life expectancy.
Outside of that, I use lootas to take out weaker vehicles, or at least stop them from shooting/moving. Killa Kanz with Rokkits do an admirable job, and Deffrollas always shine, unless I'm up against a Skimmer army.
I often try to see how I can get Tankbustas in, since they are fantastic AT in melee (tankbusta bombs, tank hammers, and the cheapest powerklaw in the army) - even if they tend to suffer from explosionitus.
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![[Post New]](/s/i/i.gif) 2011/05/21 13:48:21
Subject: Ork AT strategies
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Decrepit Dakkanaut
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Boris420 wrote:I'm thinking of anti-tank strategies with orks.
Wastes of anti-tank:
Rokkits in Boyz mobs
Flash Gitz
Looted Wagons (because of scatter)
Rokkit Buggies (mine never hit anything)
Big Choppas (generally too weak)
Big Gunz (same as above)
Deff Dreads (shooting-wise)
Tankbustas (due to Glory Hogs)
Meks in Burna/Loota squads (1 less Deffgun in Loota mobs, waste of a burna mobs shooting due to BS2)
Killkannons (BS2)
Trukk Rams (too weak)
Weirdboyz (too random)
Boss Zagstruk (deep strike)
Good AT:
Meganobs in Trukk/BW
Warboss
PK Nobs mobs
Lootas
Deffkoptas (with Saws)
Deffrollas
Killa Kans (DCCW's & shooting)
Unsure: Kommandos
Does anyone take 2-3 small Kommando mobs with Rokkits/Pk Nobs? I figure with 2 rokkits per mob popping up around table edges that they could get excellent side armor shots or even rear armor if their lucky. They could also tie up units before the boyz march in. Any input?
I still dont understand why they are in heavy support. Maybe so you literally could take an all nobs army using every slot?
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![[Post New]](/s/i/i.gif) 2011/05/21 13:57:15
Subject: Ork AT strategies
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Joined the Military for Authentic Experience
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Rokkits in boyz mobs are there for shaking and stunning vehicles, they'll rarely score a kill. Similarly, PKs in boyz units aren't too great because often the vehicle will explode and kill a bunch of your boys, who will then get shot and or countercharged by whatever's inside- and that's with transports you can actually blow up!
Deffrollas work, especially because they do the damage in the movement phase, allowing you to shoot and assault a dangerous and newly disembarked unit in the same turn.
Kommandos are my main source of backfield AT in my horde list, and they do well against stuff like predators, basilisks, hydras, enemy battlewagons, etc. Snikrot as stated is suprisingly good at AT on stuff with rear armour 10, as he gets to re-roll to hit. And a mob of Kommandos can often get at least a weapon destroyed on some of those that effectively takes them out of the game, anyhow. I've gotten some excellent results from multicharging stationary back field ordinance.
Lootas are obvious, but don't rely on them. I used to use a Warboss on Bike with PK and Cybork body for tank hunting too, he's okay but not brilliant. But he's one of our only ways to reliably take down a monolith.
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![[Post New]](/s/i/i.gif) 2011/05/21 14:05:14
Subject: Ork AT strategies
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Jovial Plaguebearer of Nurgle
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I like big guns but generally only in smaller point games where I am not using my HS slots for BW's and on smaller tables where most everything is in range.
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![[Post New]](/s/i/i.gif) 2011/05/22 02:37:55
Subject: Re:Ork AT strategies
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Decrepit Dakkanaut
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I find myself lately, not using the BEST our codex has to offer. I havnt used a BW or a unit of nobs in a very long time (not counting FlashGits) its alot harder to win sometimes, but it makes the games alot more interesting
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![[Post New]](/s/i/i.gif) 2011/05/22 03:01:25
Subject: Ork AT strategies
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Mutilatin' Mad Dok
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Any thoughts on Rokkit Koptaz? I personally like them because you can usually get side armor on turn 1. Just turbo-boost them in the scout move and go nuts. Even if you go second and the opponent fills em with dakka, they still soak it up pretty good due to the 3+ cover.
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![[Post New]](/s/i/i.gif) 2011/05/22 04:37:31
Subject: Ork AT strategies
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Regular Dakkanaut
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I love deffkoptas. I once heard them described as glass jaws, which is true in my experiences. I love them to death if I go Turn 1, not so much Turn 2, albeit still tremendously useful.
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![[Post New]](/s/i/i.gif) 2011/05/22 04:50:39
Subject: Ork AT strategies
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Hellacious Havoc
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I feel that kans are great at AT. They have a good BS (for orks anyhow) and then they have dreadnought CC weapons which rock at crunching tanks because the roll to hit is fixed with vehicles (stay away from dreadnoughts and most anything with a WS though).
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![[Post New]](/s/i/i.gif) 2011/05/22 11:33:12
Subject: Ork AT strategies
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Screamin' Stormboy
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I tend to stick with deffkoptas/PKs in a biker squad, and leave the PKs in my mobs for dicing whatever they come into contact with.
I like trukk rams though because they're so versatile. Your trukks can basically ignore terrain, tank shock to make guard or tau flee, or ram a side/rear armour if you end up 18 inches away from a tank. You can't rely on them, but theres always a chance you'll get a lucky kill.
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![[Post New]](/s/i/i.gif) 2011/05/22 11:55:13
Subject: Re:Ork AT strategies
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Mekboy Hammerin' Somethin'
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Warbikes! You can get a Nob with a PK and bosspole with two other bikers for 115. They can turbo-boost for 3+ cover save and got a 4+ when they don't. These have been more effective than my deffkoptas with buzzsaws lately.
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![[Post New]](/s/i/i.gif) 2011/05/22 22:33:31
Subject: Ork AT strategies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'm surprised to find those Big Choppas on the "waste" list. S7 is usually still strong enough do take down any rear armor (except the two obvious exceptions) and will even put lots of hurt on most walkers. If they don't destroy a vehicle on their own, an immobilized is very likely, which will make any klaw attacks in the same mob auto-hit, effectively dooming the vehicle. Big Choppas in Nob unit only though, boyz need their klaw.
Buggies are great, too, for 315 points you get nine fast, twin-linked rockets, which are also great for blocking and profit from 4+ KFF cover.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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