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Made in ca
Regular Dakkanaut






A few weeks ago I posted two battle reports of GK vs Daemons, with my son taking GK and me playing my Daemon army. Now, my son is taking his Vulcan SM list, and I'll be testing out a GK list.
We are playing 2000 points.

Unfortunately, there are still a few proxies.

Here is my GK list.


HQ: Coteaz [ride with DCA #1]
HQ: Xenos Inq with 3 skulls, PsyTrope Grenades, Rad Grenades, Hammerhand [ride with DCA #2]
Elite: 5 Purifiers (1 Hammer, 2 Halberds, 2 PsyCan) in HB Razorback (with Bolt)
Elite: 5 Purifiers (1 Hammer, 2 Halberds, 2 PsyCan) in HB Razorback (with Bolt)
Elite: Ven Dread (2 TL/AC with Bolt)
Troop: 5 GKSS (1 PsyCan) in HB Razorback (with Bolt)
Troop: 5 Henchmen Acoltyes (2 meltas) in LasCan/TL-Plasma Razorback
Troop: 5 Henchmen Acoltyes (2 meltas) in LasCan/TL-Plasma Razorback
Troop: 5 DCA, 2 Acolyte, 3 MM Servitors in Chimera
Troop: 5 DCA, 2 Acolyte, 3 MM Servitors in Chimera
Heavy: Dread (2 TL/AC with Bolt)
Heavy: Dread (2 TL/AC with Bolt)
Heavy: Dreadknight (with teleporter)

Here is my son's SM list.


HQ: Vulcan [rides with Terminators]
Elite: TH/SS Assault Terminators in Land Raider
Troop: 10 Tactical Marines (1 MM + meltagun) in Rhino
Troop: 10 Tactical Marines (1 MM + meltagun) in Rhino
Troop: 10 Tactical Marines (1 MM + flamer) in Rhino
Fast Attack: Bike Squad (3 bikes [1 with melta] + MM Attack Bike)
Fast Attack: Land Speeder (2xMM)
Fast Attack: Land Speeder (2xMM)
Heavy: Predator (TL/LasCan)
Heavy: Predator (TL/LasCan)
Heavy: Vindicator

Mission + Deployment
---------------------------------------------------------------------------------------------
We rolled Pitched Battle and Seize Ground with four objectives. We are going to keep track of kill points as well, just for interest sake. My son's SM won first turn and I had no luck (because I forgot all about it until I started typing it up) with stealing the initiative.

Here is the deployment. The four objectives are circled.


Turn 1 - Space Marines - Move
---------------------------------------------------------------------------------------------
As you can see below, my son moved up his land speeders and several of his vehicles (he left a rhino in the ruins). He turbo-boosted his bikes.


Turn 1 - Space Marines - Shooting
On the left, his Predator shook a Dread, but with fortitude, it ignored it. The Speeder ended up destroying a LasCan/Plasma Razorback. The henchmen also became pinned.


The Vindicator destroyed the other heavy support dread, while the Land Raider immobilized the Chimera contain one of the DCA squads + Coteaz. Fortitude enabled the Razorback (with the GKSS) to once again ignore a shaken result.


The LasCan Predator destroyed one of the Purifier Razorbacks; two Purifiers were killed in the explosion. The speeder was unable, due to Fortitude, to do anything to the Venerable Dread. My son really hates Fortitude now. In his previous GK games against Daemons, Fortitude was "pretty meh". Now, with him trying to kill GK vehicles for the first time, "Fortitude is Broken"!



Turn 1 - Grey Knights - Moving + Shooting
---------------------------------------------------------------------------------------------
On the left side, my TL/AC Dread easily destroyed his Speeder. The three MM servitors in the Chimera were able to destroy his Vindicator.




The MM servitors in the other Chimera were able to get a weapon destroyed on the Land Raider. The squad of Purifiers in the Razorback disembarked and fired at the Land Raider. Two rending results and one more weapon destroyed and an immobilized result. The other speeder was destroyed by the Ven Dread, and combined shooting reduces his bike squad to a single wound. Somewhat traumatized, my son begins plotting his revenge via memoir due to be published in 2028.


Turn 2 - Space Marines - Move
---------------------------------------------------------------------------------------------
stay tuned - should add it this evening

This message was edited 3 times. Last update was at 2011/05/23 16:56:01


   
Made in us
Fixture of Dakka





San Jose, CA

Very colorful GK army. I like your psyfleman dread conversions.

That's a lot of damage you did on Turn 1. I predict a Salamander tap-out no later than turn 3.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Regular Dakkanaut






jy2 wrote:Very colorful GK army. ...

Right now, with vehicles (and models) borrowed from WitchHunters and Space Marines, this is definitely a circus Grey Knight army...

Turn 2 - Space Marines
---------------------------------------------------------------------------------------------
My son decides to keep most of his vehicles stationary to maximize his shooting. First, his Predator destroys a TL/AC from the heavy support Dread.


His bikes moves to get a side shot on the Las/Plas Razorback and destroys it. (We realize after the battle that it should have only destroyed one of them and not both).


His other Predator destroys the Chimera's turret, while the Land Raider's last remaining weapon (a multimelta), shakes the Chimera. The passenger MultiMeltas fire; one of them destroys a HB Razorback.


Note: in this picture, the terminators have disembarked. After the shooting was over, my son asked for a do-over and return them to the Land Raider. He's my son, of course I agreed!

Turn 2 - Grey Knights
---------------------------------------------------------------------------------------------

The Dreadknight moved towards his vehicles, almost everything else stayed still. The Henchman from the destroyed Razorback started moving towards the objective on the far left.

The Grey Knights PsyCannon shooting was pretty effective this turn, destroying his immobilized, almost weaponless Land Raider as well as one of the Rhinos. Off on the far right, it took the Purifiers, the disembarked Henchmen (with 2 meltaguns), and the Ven Dread to remove his assault bike with the one wound.


in the assault phase, the DreadKnight destroyed a Rhino.


Score so far: we each have one objective more or less captured. As for Kill Points: SM: 2 GK: 6. Good thing this is an objective game!


Automatically Appended Next Post:
Turn 3 - Space Marines
---------------------------------------------------------------------------------------------
My son is feeling pretty pessimistic at this point. The performance of his two squads of rapid-firing tacticals does nothing to change his mood. While both squads rolls extremely well in their to-hit rolls, T6 with 2+ save is just too strong and the DreadKnight takes no wounds. The Pred shooting at the heavy support Dread does nothing. However, the other Pred manages to explode the Ven Dread (I roll double sixes on the pen roll).


In the assault phase, the assault terminators and Vulcan destroys the GKSS squad.


Turn 3 - Grey Knights
---------------------------------------------------------------------------------------------

The Chimera with the DCAs moves up to the Terminators and disembarks, ready to assault.


The Dread and the Purifiers light up the tactical squad closest to the ruins but manage to only inflict two wounds. Other shooting at the TH/SS Terminators puts a wound on Vulcan and kills a single Terminator.


Coteaz uses Hammerhand, and so the DCAs charge with their four WS6 power weapon attacks ...


and kill ... nothing! The terminators kill five, allocated to the servitors and the two acolytes. Coteaz's stubborn pays off big here.


In the other combat, the DreadKnight kills two Tacticals and remains locked in combat. My son is starting to feel more optimistic ...


Automatically Appended Next Post:
Turn 4 - Space Marines
---------------------------------------------------------------------------------------------
The turn begins brightly for my son, as his Pred explodes the immobilized Chimera, killing four models hiding behind it. His other Predator shakes the AC Dread for the umpteenth time and once again fortitude comes to my rescue. The multimelta (on the passenger in the rhino in the ruins) fails to kill the Razorback. Also, the tactical squad moved and then ran towards the objective (but hidden behind the hill and the chimera).


In the assault phase, the game turns against the blue. Last turn the storm shield assault terminators were indifferent to the power weapons of the DCAs. This turn, with only four wounds to save it looked like the terminators were going to win another battle. But as you can see, all four saves were failed. My son contemplates revisiting his difficult teenaged years ...


Vulcan killed a DCA and then died in turn to Coteaz's force hammer. Their consolidation took them towards the space marines hiding behind the hill near the objective.


Finally, the DreadKnight and Tactical Squad failed to inflict any wounds.

Turn 4 - Grey Knights
---------------------------------------------------------------------------------------------

Off on the one side of the board, the melta henchman continued their good difficult terrain rolls and were close enough so that one melta could shoot at the Predator. Continuing my lucky rolls, the one BS3 melta killed the Predator.


The remaining second DCA squad ran towards the one objective, while the depleted Purifiers in the ruins moved forward.


On the other side of the board, the weaponless Razorback containing the other melta henchman moved close to the circled objective. My depleted Purifiers moved and shot at the Rhino. Once again the PsyCannons rolled double sixes (rending) followed by double sixes for damage (exploded). Of course my son failed his cover saves.


The Chimera moved aside, allowing the full Purifier squad (and the Dread) to shoot at the tactical squad behind the hill (killing five). The DCAs in the assault phase wipe out the remains of the tacticals behind the hill.


The DreadKnight and Tactical Squad continued their drawn battle, inflicting a wound each.

At this point my son calls the game. He has just the one Predator alive, the full Tactical squad from the exploded rhino, and the four marines fighting the DreadKnight. While his full squad could likely get rid of the Razorback and perhaps its occupants (and thus capture one objective), he has no way to prevent me from capturing the other three. And if we continued to turn six, I might just as likely wipe out the remaining parts of his army.

Grey Knight victory
Objectives: 3 to 0 (or maybe 1)
KillPoints: SM killed 6, GK killed 12

Analysis
---------------------------------------------------------------------------------------------

My son and I have played a lot of 40K games against each other over the past eight or nine years. I can only remember a very few massacres. Things might have gone differently had I not had such good luck with psycannon rending against his Land Raider and his Vindicator on turn one. Similarly, if his TH/SS terminators had not decided to fail all their saves in turn four, I would have had some real problems in the center of the board. Nonetheless, I think this Grey Knight list is pretty strong: it went second against a reasonably shooty army with a real hammer unit and managed to win comfortably. Next up? My son wants a rematch against his Thunderwolf list. Thanks for reading.

This message was edited 3 times. Last update was at 2011/05/23 16:59:38


   
Made in gb
Judgemental Grey Knight Justicar






Your purifiers should easily kill terminators, you strike first, they have power weapons, that's 2 termis dead, and maybe one fromthe flame psychic power.

He the only have a few attacks back, kills all ? But your death cult assassins should have obliterated the termis, 15 PW attacks that enough the kill the rest.
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

How did you charge out of a Chimera? Good report, love the family grudge matches.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in ca
Regular Dakkanaut






BladeWalker wrote:How did you charge out of a Chimera? Good report, love the family grudge matches.


Laughs. How in earth did we both miss that? Quite right sir! Wait till my son finds out how I cheated him ...


Automatically Appended Next Post:
Marthike wrote:Your purifiers should easily kill terminators, you strike first, they have power weapons, that's 2 termis dead, and maybe one fromthe flame psychic power.

He the only have a few attacks back, kills all ? But your death cult assassins should have obliterated the termis, 15 PW attacks that enough the kill the rest.

The terminators killed a Strike Squad: they have no flame power. A strike squad of five that is charged has only five attacks which will result in about one wound before rolling for the 3++ ... in other words, no wounds to the terminators, which is exactly what happened. As for the DCAs, the storm shield terminators saved all six or seven wounds in the first round of attacks.

This message was edited 2 times. Last update was at 2011/05/24 04:29:01


   
Made in ca
Stalwart Strike Squad Grey Knight




Canada

Go grey knights go!

2000 Grey Knights

Ultramarines 1500

 
   
 
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