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Made in us
Twisted Trueborn with Blaster




East Coast

Ive been playing IG for awhile and to be honest theyre getting boring. I like to be competitive but i still want my games to be fun.
There's an 1800pt tournament this Saturday and my list that i think will be more entertaining is:

HQ
1x Company Command squads 205pts
4x Meltas in Chimera
1x Astropath 1x Officer of the fleet

Troops
4x Veteran squads 620pts
3x meltas in Chimera

Fast
4x Vendettas 520pts

Heavy
2x Manticores 320pts
1x Medusa 135pts


This is 1800 exactly. Give me opinions on how competitive this list is and tell me if there is anything I could do to make it a funner list while still packing a punch. THANKS!

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Very stock, and very effective. The only reason I'm only running I'm not running that many Vendettas is because I only have 2... lol.

It's only boring if you find winning boring, in my opinion.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'd drop the 4th Vendetta, split up the remaining 3 to their own units, and use the points for another melta toting CCS. Vendettas become increasingly less effective the more you add after the 3rd, they aren't very great in squadrons, but horrifically powerful singly.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Twisted Trueborn with Blaster




East Coast

@Odorofdeath To be honest i do find winning boring when it comes as easy as it does. Im just wanting a Fun/competitive list that takes work to win with and doesnt walk all over everything.
@Vaktathi I thought of doing this but i couldnt find the extra 25pts anywhere. i could drop one of the regimental advisors but guard is one of those armies that can:
A. Play a very good reserves game with an astropath if its forced to go second
B. Make people reserve their army for fear of being shoot to hell if guard gets first turn

Any ideas on this?

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Try this on for size then:

CCS - Creed, Camo Cloaks, MoO

7 Ogryns

PCS - 4 Melta
21 man power blob
21 man power blob


PCS - 4 Melta
21 man power blob
21 man power blob
HWT - 3 Autocannons
HWT - 3 Autocannons

comes to 1430, and is extremely potent. Scout/outflank something with Creed, grind everything else down with blobs. HWTs for breaking bawkses.



"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in ca
Guardsman with Flashlight




While making the "best" or most competitive list possible will mean bringing the same stuff on every game, IG have a very large amount of options for shaking things up and adding some fun while maintaining a decent amount of competitiveness.

Personally, when I build a list, I throw in a bunch of stuff that would be fun to play with, and then look to see if I have any major insufficiencies. In fact, I usually make up my lists on the spot in the five minutes before deployment and I always have have a new way to approach a game every time.
   
Made in us
Twisted Trueborn with Blaster




East Coast

I guess im just stuck in a routine of what i bring. I really dont like russes but i think im gonna mess around with a few of them and a couple of sentinels. I do like to win but Id rather lose and have fun than win and it be boring. Im thinking about finding a goofy 1800 list on dakka and playing that, maybe thatll put the spark back into this army for me

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Member of a Lodge? I Can't Say




WI

I have a Outflank list that is grinding down to an agruement with Mercer (I think his suggestions suck and he thinks mine suck, so we are at an impass). I would love to have someone do a take on it and find out how well something like that would work. I think it would be pretty competitive and hopefully fun.

I have even been kicking around a idea where every unit is outflanking on turn 1, not giving the enemy anything to shoot at.... kinda like a demon army.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Twisted Trueborn with Blaster




East Coast

BlkTom wrote:I have a Outflank list that is grinding down to an agruement with Mercer (I think his suggestions suck and he thinks mine suck, so we are at an impass). I would love to have someone do a take on it and find out how well something like that would work. I think it would be pretty competitive and hopefully fun.

I have even been kicking around a idea where every unit is outflanking on turn 1, not giving the enemy anything to shoot at.... kinda like a demon army.

I would love to kick this idea around but im curious how you would get the whole army outflanking on turn one. How can this be done? am i missing something?

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in gb
Tower of Power






Cannock

I'm curious to why you're saying Guard are boring when you're taking a standard list which while competitive can be boring to play. I play pretty much the same list myself and the whole repeativeness of who can blow up each others tank first can get boring.

Btw - you can't outflank turn 1 as earliest reserves come on turn 2.


Automatically Appended Next Post:
BlkTom wrote:I have a Outflank list that is grinding down to an agruement with Mercer (I think his suggestions suck and he thinks mine suck, so we are at an impass). I would love to have someone do a take on it and find out how well something like that would work. I think it would be pretty competitive and hopefully fun.

I have even been kicking around a idea where every unit is outflanking on turn 1, not giving the enemy anything to shoot at.... kinda like a demon army.


What I am saying is your wargear synergy is rubbish (meltas and autocannons?) and so are some of your units but you are not listening. I have done you a redefined list which is very much a like yours and just uses different heavy support. Check the tactica forum if you think the Vanquisher is awesome or ask people in there.

This message was edited 1 time. Last update was at 2011/05/25 14:59:07


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Napoleonics Obsesser






They're boring from the opponent's position. Believe me. I don't even like playing against IG anymore. "Oh look, he's got six russes... Just do whatever you want. I'll be over here reading a book. Call me over when it's my turn"


If only ZUN!bar were here... 
   
Made in gb
Tower of Power






Cannock

Hmmm I wouldn't say boring from opponents position as my mate plays mech Guard and it's his only army so I get to play it all the time when I play him. I see it more of a challenge. It does get repeative as turns into a competition to see if you can pop his tanks or not.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Samus_aran115 wrote:They're boring from the opponent's position. Believe me. I don't even like playing against IG anymore. "Oh look, he's got six russes... Just do whatever you want. I'll be over here reading a book. Call me over when it's my turn"


Amen brother. Orc Hordes are pretty bad to play against because of how long turns take in the movement phase, but at least they blow themselves up, among other things, as entertainment.

This message was edited 1 time. Last update was at 2011/05/25 16:11:12


My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

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Made in us
Twisted Trueborn with Blaster




East Coast

mercer wrote:I'm curious to why you're saying Guard are boring when you're taking a standard list which while competitive can be boring to play. I play pretty much the same list myself and the whole repeativeness of who can blow up each others tank first can get boring.

The reason I think guard is boring is because of how easy it wins. There isnt alot of challenges for it out there, long fang spam is the toughest thing Ive fought so far and once you start to understand that list it's not that challenging anymore. I have 150 guardsmen so i may start playing that type of list, even though i dont think its that good. I almost never play a russ but i might start playing a few of those. I also may kick around the idea of sentinels outflanking with autocannons. I usually play 6 vendettas with melta vet in chimera spam but i think im gonna kick that list to the curb because its so plan with no flare what so ever

This message was edited 3 times. Last update was at 2011/05/25 16:22:34


'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in gb
Tower of Power






Cannock

Mech Guard can be a tough list to beat I agree with you there. You just need anti tank and enough of it along with good dice rolls. Unfortunately some people have neither :( .

I'm not a fan of Vendettas in squadrons..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Chosen Praetorian wrote:
The reason I think guard is boring is because of how easy it wins. There isnt alot of challenges for it out there, long fang spam is the toughest thing Ive fought so far and once you start to understand that list it's not that challenging anymore. I have 150 guardsmen so i may start playing that type of list, even though i dont think its that good. I almost never play a russ but i might start playing a few of those. I also may kick around the idea of sentinels outflanking with autocannons. I usually play 6 vendettas with melta vet in chimera spam but i think im gonna kick that list to the curb because its so plan with no flare what so ever


It's really nice to mix it up in an army anyway, you'll get bored of the army if you don't play it different every once and awhile.

And for that reason is why I own 20 Sisters Repentia, 3 Penitent Engines, and 130 Sisters of Battle (for Sister Blobs). They're not effective units, but they're fun to play.

My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

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Made in us
Twisted Trueborn with Blaster




East Coast

I know most people dont like vendettas in squadrons but thats the only way to get more than 3 on the table. If everything rolls statistical then you should deal 6 wounds per squadron per shooting phase. Thats 12 wounds total per shooting phase between the Vendettas alone. And this chews through LR spam and rhino rush, it absolutely kills big bugs and kills six long fangs per Shooting phase. Ive had luck with it but i can understand why people dont like it.

This message was edited 1 time. Last update was at 2011/05/25 16:36:16


'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Land Raider Pilot on Cruise Control





Mix it up, take a hybrid mechanized IG force with some power blobs thrown in, maybe some Rough Riders, and straken. You'll still have enough room for 3 Vendettas, 3 Melta-vet squads in chimeras, and whatever heavy support sprinkled on top @ 2000 points.

This way you're not just sitting on the back table edge and rolling dice.
   
Made in us
Trigger-Happy Baal Predator Pilot






I sold my IG after 'Ard Boys last year. It was THAT boring to play. Correction, the uber-competitive builds of all mech and St10 pie-plates for heavies with a splash of vendettas is boring to play and play against. If you start using things like Al'Rahem with power blobs, and griffons and collossi and other things that arent used very often, it gets more entertaining. But the standard mech guard builds are very boring to play.
   
Made in us
Drop Trooper with Demo Charge





Tampa FL

guard has so many options it's hard to think it would get boring... unless the player is boring in his list making. i havent played the exact same list since i started 5th edition.

now necrons, THAT'S boring.


SlaveToDorkness wrote:"CHEESE!" Is the battlecry of the ill-prepared.
IMPERIAL TIGERS, 3RD COMPANY, 10k  
   
Made in gb
Drop Trooper with Demo Charge





Maidstone, Kent

Dice_Junkie wrote:guard has so many options it's hard to think it would get boring... unless the player is boring in his list making. i havent played the exact same list since i started 5th edition.

now necrons, THAT'S boring.


Agreed

This message was edited 1 time. Last update was at 2011/05/25 20:54:51


Just my two pence.

1500pts- Cadia 126th/122nd [ashamed]150pts painted

DR:90+S++G++M++B+I--Pw40k04-D+A+/areWD-R++T(M)DM+
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Twisted Trueborn with Blaster




East Coast

Dice_Junkie wrote:guard has so many options it's hard to think it would get boring... unless the player is boring in his list making. i havent played the exact same list since i started 5th edition.

now necrons, THAT'S boring.

I am very prone to taking the same builds. I just bought 150 guardsmen so hopefully i can mix things up. I may start playing with some Storm Troopers in Valkyries, it seems fun but not broken. Sitting in the back rolling dice has been so mundane and I feel kinda bad for subjugating my friends to this BS for the past two months. Am I the only one that thinks guard is the best overall codex in the game at this point in time?

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Member of a Lodge? I Can't Say




WI

Indeed it is, for the options it gives you.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Imperial Recruit in Training





Melbourne, Australia

Boredom is why I now run 30 rough riders and creed or straken for FC, the entertaining thing is it works against armys that leave their bolters at home

Remnant_M  
   
Made in us
Twisted Trueborn with Blaster




East Coast

Im working up a list for this 1800pt tourny now then heading into work. Ill try to post it before the tourny saturday then post up some battle results after

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Frenzied Juggernaut





Colorado

You wanna have a fun list? Heres an idea to base your list around....

THE IMPERIUM OF MAN(Y)

Bring to the table a squad from EACH race of humans. You say you have 150 guard... are they all cadian? Catachan? Vostroyan? Why not field an army that has every man from every world fighting as one force?

The Vostroyans could be in tanks, the Cadians in Chimeras, the Catachan as reserves to flank, the Valhallans as communists (lol), and assign the other races to whatever you want? You could simply bring an army of 150 troops and say they're all from a Penal Colony.. PRISON BREAK!!!!


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Made in us
Twisted Trueborn with Blaster




East Coast

So i played some test games saturday morning and was so sick of the codex i sat down and made a Dark Eldar list (an army I have never played before) based off of Dashofpeppers guide to winning with Dark Eldar and went 3-0 tabling everyone I played. The best part about it all was that DE are a hard army to play and theyre really fun. I didnt feel like i was using a list from a codex that anyone could sit down and win with. Every move had to be thought out with no room for error, any miss play by me woudve cost me the game. Unlike guard, "Oh, you killed one of my vehicles and everyone inside? Haha oh well, I have three more just like it." Im seriously thinking of putting my guard army up on the trade thread

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Steadfast Grey Hunter





To be fair, I think that the designers of the IG codex didn't do too good of a job creating *good* units that were fun to play. I mean, they messed up all the abhumans, the rough riders still blow, and now the Stormtroopers suck too! Also, in terms of metagame, it's all about transports, so most games revolve around seeing who can pop tanks the fastest....

Haddi wrote:
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade. 
   
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WI

Well, there are more ways to win than with Chimeras and Vets with Meltas. I honestly think that is a strength of the IG codex in that it has multiple ways of playing and winning.

Are some ways better than others? Sitting back with 9 Russes and or 9 Vendettas or 10 heavy weapon squads pouring on fire do indeed work. Power blobs can do the job or the ever popular 10 Chimeras with melta vets can indeed be potent.

But IG can do more than that... it just takes folks to push those boundries.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Infantry Guard is a very powerful list, it just takes a lot of finesse to work. Especially coming from an all-mech list like me.

Ogryns are quite good; Ratlings are bad only because Sniper Rifles are bad. rough riders have never been good.

So no, the IG codex is not boring. At least, I continue to get a kick out of it.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
 
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