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Made in us
Terminator with Assault Cannon





Florida

Looking at Maxmini's new anti-tank gun model, made me realize that Devastors can carry nearly every other heavy weapon! Why is there no mobile autocannon? If a normal SM can haul around lascannons, and plasmacannons, why can't they carry around an autocannon?

There are some great third party models out there that could be adapted. What would the rules look like? Keep current stats? Shorten range to reflect shorter barrel? What would it cost?

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
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Kovnik




Bristol

CSM get autocannons in their devestators (Havocs)
I find this fair since Loyalists has razorbacks which can tot autocannons and decent predators, whilst us confined to the Eye of Terror have Havocs.

Also the shorter range Autocannon is the Reaper Autocannon, CSM only. 12" less range, twin linked. Lovely.

This message was edited 1 time. Last update was at 2011/06/02 20:23:00


Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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Slaanesh Veteran Marine with Tentacles





Alaska

Well, Chaos Havocs can carry autocannons, and the stats are exactly the same as a normal autocannon.

Not only that, our Chaos Terminators can carry Reaper Autocannons, which are a shorter-range twin-linked version of it.

If you have autocannon fever, perhaps you should consider converting?

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This message was edited 1 time. Last update was at 2011/06/02 20:23:59


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Kovnik




Bristol

*Bows*

Simply spreading the taint... I mean knowledge.

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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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Terminator with Assault Cannon





Florida

Well damn I didn't know that. That just frustrates me more! I want loyalist autos. I guess I will take a peak at the chaos codex next time I am at my FLGS. Maybe the locals will let me field devastors with autos in friendly games.

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
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Kovnik




Bristol

Its more than acceptable, I mean I wouldn't go psycho if you asked me politely to allow it.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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Land Raider Pilot on Cruise Control




California

Razorbacks can't take Autocannons, which makes sense to me(SM consider it a light tank gun) but it bugs me that Devastators can't either.

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Terminator with Assault Cannon





Florida

Correct Dr. Robert. Razors can take TL Assault cannons. Not autos.

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Bounding Black Templar Assault Marine





United Kingdom

If you ever do decide to make some models wielding autocannons, simply order a few Chaos Terminator reaper autocannons, cut off the barrels and glue them to a heavy bolter chassis. Looks great.
I have wondered this myself, and in fact have used them a couple times in friendly games. I was not disappointed.

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Decrepit Dakkanaut






UK

It was probably to make Chaos seem less like spiky-marines. They have weapons that loyalists don't and are therefore more detatched; giving the loyalists everything leaves you with a CSM codex which is basically Codex: Space Marines with a few options removed and a small handful of different units; you might as well just call it Codex: Anti-Space Marines.

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Longtime Dakkanaut




Maryland

Man, I'd be happy to pay 20 points to put a TL autocannon on a Razorback.

   
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Terminator with Assault Cannon





Florida

Avatar 720 wrote:It was probably to make Chaos seem less like spiky-marines. They have weapons that loyalists don't and are therefore more detatched; giving the loyalists everything leaves you with a CSM codex which is basically Codex: Space Marines with a few options removed and a small handful of different units; you might as well just call it Codex: Anti-Space Marines.


I get what your saying. But they can keep the TL reaper version. I just want the vanilla autocannon for devastators. And I don't think that would ruing the whole Chaos SM codex. I mean, they still have plenty to hold onto.


Automatically Appended Next Post:
infinite_array wrote:Man, I'd be happy to pay 20 points to put a TL autocannon on a Razorback.


Eh. I say give the predator TL autos for +25 pts.

This message was edited 1 time. Last update was at 2011/06/03 01:57:35


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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Renegade Inquisitor de Marche






Elephant Graveyard

Fluff reasons.
The autocannon was in heavy usage during the GC and the HH but was being phased out by the HH and only the loyalists completed their switch over whereas the traitors kept their weapons.

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Terminator with Assault Cannon





Florida

purplefood wrote:Fluff reasons.
The autocannon was in heavy usage during the GC and the HH but was being phased out by the HH and only the loyalists completed their switch over whereas the traitors kept their weapons.


Do you haven any sources for this?

SickSix's Silver Skull WIP thread
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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Wasn't it basically that the assault cannon replaced the autocannon... cant remember where I heard that though

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Gathering the Informations.

purplefood wrote:Fluff reasons.
The autocannon was in heavy usage during the GC and the HH but was being phased out by the HH and only the loyalists completed their switch over whereas the traitors kept their weapons.

The funny thing is I can't really think of too many instances in the HH books where the 'Reaper' cannon has been mentioned.

The thing you're also forgetting is that the traitors also got assault cannons during the HH. The issue is that they were not in full scale distribution by that time, just many of the more important Legions got them.
   
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Warp-Screaming Noise Marine





Manhattan, Ks

Well what I find odd is why can't devastators take heavy Flamers?

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Derby, UK.

I'm guessing because Devastators are supposed to be long range support so have long range weapons.

But saying thatthey can also take Multi-Meltas as well i think?

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Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

They are able to take multi-meltas

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Longtime Dakkanaut






Scyzantine Empire

5 Man squad of Sternguard w/ 2 Heavy Flamers and 3 combi-flamers. Call them Devestator veterans...

I was pondering the Autocannon for devies question just night before last as well as the TL Autocannon for a predator. I'd be happy to pay +25 points to get a TL AC turret or AC toting devies...

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Warp-Screaming Noise Marine






Ireland

Well Devastators have Plasma Cannons,they are way better at taking down heavy infantry then the Autocannon.

Chaos havocs don't have Plasma Cannons so they a left with the lousy Autocannon.

The Autocannon doesn't have much more punch then a Heavy bolter.

 
   
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Kovnik




Bristol

Melkhiordarkblade wrote:The Autocannon doesn't have much more punch then a Heavy bolter.


Last I checked the Autocannon was totting a +2 strength advantage over the heavy bolter.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
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Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

autocannon is better because it has utility against meq and their transports. Heavy bolter is only good against infantry.

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Freaky Flayed One





And 1 less shot. Wounding on 3s instead of 2s but with one more shot kinda evens out.

And please, don't math-hammer me, I'm sure one is .something% more effective, I don't really care, I just mean roughly.
   
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Willing Inquisitorial Excruciator






MD. Baltimore Area

They are probably very similar in their ability to damage infantry.


The difference is that the Auto-Cannon is one of the better weapons against light AV (10-12). Since massed light AV is the common competitive metagame right now, it makes the autocannon a much better weapon than the heavy bolter

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svendrex wrote:They are probably very similar in their ability to damage infantry.


The difference is that the Auto-Cannon is one of the better weapons against light AV (10-12). Since massed light AV is the common competitive metagame right now, it makes the autocannon a much better weapon than the heavy bolter


This.

The Autocannon is great at taking out LAV. Two words: Imperial Guard.

   
Made in za
Land Raider Pilot on Cruise Control





Utapau

IDK whether the autocannon should be allowed as a Devastator option, but either way, would you take one? I mean, the only advantage I can possibly think of is getting 48" range (but as mentioned this might not be accurate fluff-wise), and we've even got lascannons for that. Otherwise, the other weapons options can cover every other base.

That being said, it would sort of complete the "utter versatility" picture of the SMs. I would think the CSMs should be the ones with "less" weapons options.

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Phoenix, Arizona

It would be ok as a replacement for the missile luancher if it was the same points. could look at statistics but probably pretty similar against infantry (better against 4+ and 5+ saves) while being slightly worse against armor (though again maybe better against av10)

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Decrepit Dakkanaut






UK

Sam__theRelentless wrote:That being said, it would sort of complete the "utter versatility" picture of the SMs. I would think the CSMs should be the ones with "less" weapons options.


We already have "less" weapon options. Our Havocs can take HB, ML, AC, LC; Devs can take HB, ML, LC, PC, MM, with both our troops able to access the same weapons as their respective heavy counterparts.

This message was edited 1 time. Last update was at 2011/06/04 17:33:20


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Utapau

Okay, in that case I don't think it's necessary. Especially seeing as it wouldn't actually be used, as discussed.

Rule of threes: when there are more than three weapons options, only three will ever get used.

Edit: except no, you're right. The exception to that is Devs. Sorry, actually

This message was edited 1 time. Last update was at 2011/06/04 17:56:56


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