Switch Theme:

Deathwatch props help.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

Ok boys and girls I am looking at running a deathwatch campaign, however where I live there is very little in the way of 40k, so what do you guys recommend using for props and units?

EDIT:To clarify in this area there are a grand total of 3 known players, 2 SM and one nid, so Deathwatch and Tyranids are taken care of, I also have D&D minis and I already have plenty of grid.

This message was edited 2 times. Last update was at 2011/06/04 21:29:06



DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well start small and just do Marines v Tyranids to start. Then you can get little small 'NPC' forces to act as adversaries in games (I was just given a small force of Tau to act as Tau adversaries).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

H.B.M.C. wrote:Well start small and just do Marines v Tyranids to start. Then you can get little small 'NPC' forces to act as adversaries in games (I was just given a small force of Tau to act as Tau adversaries).


I won't lie, since this is my first time as a GM for Deathwatch I will be running with one of the precon adventures that are out there so as to lighten my load.


DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well that's good, as both the intro adventures (available at the FFG website) involve Genestealers and Tyranids.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

H.B.M.C. wrote:Well that's good, as both the intro adventures (available at the FFG website) involve Genestealers and Tyranids.

unfourtunately they also call for a poo load of IG as well


DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You don't have to do everything with miniatures. I mean, we do - because we're crazy that way and own just about every army other than Dark Eldar - but you can abstract some things and do them cerebrally.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I've used my dnd minis for dark heresy before, they can work in deathwatch just as well. There really isn't ANY minis specifically for any of the 40k rpg games however, so just get a hold of what you can.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Longtime Dakkanaut






Hum? I am working on a game for DWatch and I didn't really feel that you needed minis for it. Am I wrong?

I know it is nice for some major combats and what not but Should I plan on bringing miniatures into the game?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Miniatures are not required in the slightest. They do make things easier for combats (though the truth is you could use coins on a grid to show where things are), and we use them just because we were 40K players first and therefore have vast armies of models to use.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Wardragoon wrote:
H.B.M.C. wrote:Well start small and just do Marines v Tyranids to start. Then you can get little small 'NPC' forces to act as adversaries in games (I was just given a small force of Tau to act as Tau adversaries).


I won't lie, since this is my first time as a GM for Deathwatch I will be running with one of the precon adventures that are out there so as to lighten my load.


I have always wanted to be a GM (even I have never had experience in the RPG business) for deathwatch, is it good?

This message was edited 1 time. Last update was at 2011/08/27 20:25:50


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: