Switch Theme:

Why are people so scared of Basilisk gun lines?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran




I don't see why people are so scared of Basilisk gun lines?

I understand if its like 9 basilisks but if its like 2 or 3, I can easily just outflank/scout with a vendetta, drop a 3x melta vet squad and just pop all of them(basilisk are the very fragile things)

I know that they're cheap but 3 basilisk cost 375 points
A vendetta and a 3x melta sqaud would cost about 230 points and its likely that both will survive in the process of taking the basilisk
   
Made in ph
Long-Range Land Speeder Pilot





Because not every list has, I don't know, Vendettas or melta vet squads? Funny, right? Every GK, SW, BA, C:SM, Tau, Necron, SoB, Ork, DE, Eldar, DA, BT and Tyranid list should have them! They should be auto-include!

Just want to point out that, while they're not really that scary, the reason you posted why they're not scary for you doesn't apply to everyone else. So think of other reasons.

This message was edited 1 time. Last update was at 2011/06/16 07:13:26


Violence is not the answer, but it's always a good guess. 
   
Made in us
Grovelin' Grot Rigger




I play orks. They kill anything not loaded into battlewagons, and even then, a chance of wrecking them as well. Not a fan of the gun lines.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

PresidentOfAsia wrote:I understand if its like 9 basilisks but if its like 2 or 3, I can easily just outflank/scout with a vendetta, drop a 3x melta vet squad and just pop all of them(basilisk are the very fragile things)

Because not everyone plays IG
or
IG with Vendetta melta vets

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Mekboy Hammerin' Somethin'





I hate gunlines when I play my orks. I dislike playing gunlines with more than a 24" range when I play my Grey Knights.

I don't see many basilisk gun lines, but running mechanized orks, I really only need one turn of movement to get in range of their guns and destroy them. If I don't get first turn? Well, I just hope that any applicable KFF saves are made, or that he just scatters badly.
   
Made in us
Kid_Kyoto






Probably work

"I don't know why every guard players think bolters are powerful guns. God, I mean, I still get my 3+ armor save from them."

Most armies don't have any quick easy way to wipe out properly hid basilisks. You're arguing from the point of view of your own army, not that of your opponents. Stop thinking like you and start thinking like them.

This message was edited 1 time. Last update was at 2011/06/16 15:46:06


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ph
Stealthy Space Wolves Scout





Basilisks are almost auto-win buttons designed to punish armies with no transports or solutions to artillery.

The same way deepstrike and outflanking armies punish artillery gunlines with no proper countercharge support or bubble wrapping.

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in gb
Tail Gunner





I haven't seen anyone who is really scared of them my friend who has marines/deamon hunters has one and it's not very impressive against my guard army but i do think that if you have 3+ well painted and in a line it does look quite impressive i think it's the assumed effectiveness not the actual effectiveness people are scared of as in real wars artillery is very effective.

~3000pts~  
   
Made in us
Happy We Found Our Primarch




WV, USA

Basilisks are almost auto-win buttons designed to punish armies with no transports or solutions to artillery.

The same way deepstrike and outflanking armies punish artillery gunlines with no proper countercharge support or bubble wrapping.

This is true

S.o.B. - 2500+ - 5000+ 5,000
GK: W-L-D 17-3-2 SoB: W-L-D 0-0-1 SM: TBD

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I drop my basilisks in the corner and shell the entire board while they are wrapped in the bubble wrap that is a 20 man blob. Sure, my blob doesn't do anything to cap objectives, but it is worth it when each turn I can drop 2 or 3 pie plates anywhere I want.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Happy We Found Our Primarch




WV, USA

Ele-Boom wrote:Basilisks are almost auto-win buttons designed to punish armies with no transports or solutions to artillery.

The same way deepstrike and outflanking armies punish artillery gunlines with no proper countercharge support or bubble wrapping.



S.o.B. - 2500+ - 5000+ 5,000
GK: W-L-D 17-3-2 SoB: W-L-D 0-0-1 SM: TBD

 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I personally dislike fielding anything with a minimum range longer than 12," because If you face a fast assaulty army, your basalisks get to fire maybe once before eveything is in their minimum range. Of course, if you have like nine basalisks, then that one turn of firing may be enough. Imho, russes and manticores are a better choice.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Fixture of Dakka






San Jose, CA

loota boy wrote:I personally dislike fielding anything with a minimum range longer than 12," because If you face a fast assaulty army, your basalisks get to fire maybe once before eveything is in their minimum range.
And then they switch over to direct-fire mode?

The minimum range of 36" only applies to barrage-fire.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





dead account

Aren't Basilisks guns barage weapons? doesn't that induce pinning tests? Add that to their range, strength, and large blast template... I'd say you have a pretty formidable gun line.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

2 Fire modes.
Also they are 1 per heavy slot, less scary than squadrons of LR :'<

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I don't know of to many people who are afraid of them, I just think that they're annoying really. They're pretty fragile, so once you're able to shoot at them you'll probably destroy them. The only promlem is getting over to that corner to shoot them, that just sucks.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Janthkin wrote:
loota boy wrote:I personally dislike fielding anything with a minimum range longer than 12," because If you face a fast assaulty army, your basalisks get to fire maybe once before eveything is in their minimum range.
And then they switch over to direct-fire mode?

The minimum range of 36" only applies to barrage-fire.


...



Just ignore me. Ill just sit over here and be stupid.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Fixture of Dakka





dead account

1 per heavy slot? I think you can take them in squadrons too.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

djphranq wrote:1 per heavy slot? I think you can take them in squadrons too.

Wow you are right. k 9 Basilisk is scary @_@!!

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Drop Trooper with Demo Charge





Tampa FL

bassies suffer from being weakly armored. i took mine out of my army and used the chassis for chimeras. they're more useful really. especially in a regular size game.

artillery really doesn't come into its own until it's in apocalypse, on a huge board.

otherwise, settle for russes, vets, and valks.


SlaveToDorkness wrote:"CHEESE!" Is the battlecry of the ill-prepared.
IMPERIAL TIGERS, 3RD COMPANY, 10k  
   
Made in us
Monstrous Master Moulder




Sacramento, CA

The main thing that bothers me about bringing Basilisks is constantly having to explain how they work. Yes I can move and fire ordnance now, it's been possible since 4th edition. Plus the aforementioned direct fire ignoring minimum range thing.

As for effectiveness, they're cool and all but don't overdo it and certainly don't expect them to carry the game for you. Nine Basilisks does sound scary but it had better be for over a thousand points and all of your heavy support. In a normal game that's more than half your points in nine models that aren't terribly sturdy.

Agitator noster fulminis percussus est 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Raxmei wrote:The main thing that bothers me about bringing Basilisks is constantly having to explain how they work. Yes I can move and fire ordnance now, it's been possible since 4th edition. Plus the aforementioned direct fire ignoring minimum range thing.

As for effectiveness, they're cool and all but don't overdo it and certainly don't expect them to carry the game for you. Nine Basilisks does sound scary but it had better be for over a thousand points and all of your heavy support. In a normal game that's more than half your points in nine models that aren't terribly sturdy.

What if you other half of your army is with vets in chimeras?
then thats one whole chimera line protecting the basilisk,
and one line of infantry protecting the chimeras
all while the 9 basilisk indirect fire

I never played vs 9 basilisk before , i played vs 3 ,
and the 3 are enough to tear my Eldar vehicle heavy army apart.
and i imagine most of the transport heavy armies as well ones that cannot come on board in reserve.

This message was edited 1 time. Last update was at 2011/06/16 22:55:21


Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Hurr! Ogryn Bone 'Ead!





They're frightening because they eat mech for breakfast, when they hit. Of course they're much less scary when they don't hit.

I've run some games where I field three of them and they don't managed to even hit before they get taken off the board.

9 of them probably isn't practical. They'd be 1125pts total, leaving just 375 left for everything else in a 1500pt game.
   
Made in us
Daemonic Dreadnought






Thatguyoverthere wrote:They're frightening because they eat mech for breakfast, when they hit. Of course they're much less scary when they don't hit.

I've run some games where I field three of them and they don't managed to even hit before they get taken off the board.

9 of them probably isn't practical. They'd be 1125pts total, leaving just 375 left for everything else in a 1500pt game.


2 bassies +1 manticore=410=lots of points left over for the rest of the army.

One bassie in each corner=100% of the board can be hit with an indirect fire round.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Raxmei wrote:The main thing that bothers me about bringing Basilisks is constantly having to explain how they work. Yes I can move and fire ordnance now, it's been possible since 4th edition. Plus the aforementioned direct fire ignoring minimum range thing.

As for effectiveness, they're cool and all but don't overdo it and certainly don't expect them to carry the game for you. Nine Basilisks does sound scary but it had better be for over a thousand points and all of your heavy support. In a normal game that's more than half your points in nine models that aren't terribly sturdy.


That is one thing bad about the manticore it cant move and fire :(

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Ive never seen a 9 basilisk list , and if I played it I dont think I would be very scared.

have you actually seen this list run?

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Devestating Grey Knight Dreadknight






I'm more afraid of three manticores.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Longtime Dakkanaut






You mean it can not move and fire indirect... direct fire mode is still available though when you move
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

I hate pie, in a Apoc game I attracted the attention of a 9 gun line of basilisks and took pie for 6 turns, not fun.

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Dakka Veteran





The Basilisk gunline really isn't that scary unless there is a lot of line of sight blocking terrain they can hide behind which is usually not the case. Basilisks are often open topped so you have +1 on the damage table and if they are in squadrons an immobilized result kills so they die pretty easy if you can actually shoot them. If they are out of line of sight you can rush them so they can't shoot barrage.

Basilisks is not as effective as one might think on paper. The blasts are not that effective at hitting small vehicles like Rhinos and AP3 large templates are less effective if you are spread out have a cover save.

Manticores are much more effective because of the ability to get multiple shots and strength 10 is better versus vehicles with the basilisk ap3 being not relevant most of the time because of cover saves.
   
 
Forum Index » 40K General Discussion
Go to: