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Made in us
Mighty Gouge-Horn




How would you defeat this Imperial Guard list in a tournament situation? Basic tactic is just walk right up the board and tie stuff up. 2 Blob Squads of 52 men, and one of 42. Each with maximum Melta Bombs, Meltas, and PW's, also a Priest in each. And this is not me trolling, I am trying to see what people would do against this list. This is 1850 BTW.

Company Command Squad
-Straken
-Medic
-1xFlamer
-Camo Cloaks
-2x Body Guards
-Officer of the Fleet

Infantry Platoon 1

Platoon Command Squad
--4xMelta
--Officer w/ Melta Bomb
Infantry Squad 1
--Melta
--Sgt w/PW and Melta Bomb
--Commissar w/PW
--Ministrom Priest
--Evicerator
Infantry Squad 2
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 3
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 4
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 5
--Melta
--Sgt w/PW and Melta Bomb

Infantry Platoon 2

Platoon Command Squad
--4xMelta
--Officer w/ Melta Bomb
Infantry Squad 1
--Melta
--Sgt w/PW and Melta Bomb
--Commissar w/PW
--Ministrom Priest
--Evicerator
Infantry Squad 2
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 3
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 4
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 5
--Melta
--Sgt w/PW and Melta Bomb

Infantry Platoon 3

Platoon Command Squad
--4xMelta
--Officer w/ Melta Bomb
Infantry Squad 1
--Melta
--Sgt w/PW and Melta Bomb
--Commissar w/PW
--Ministrom Priest
--Evicerator
Infantry Squad 2
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 3
--Melta
--Sgt w/PW and Melta Bomb
Infantry Squad 4
--Melta
--Sgt w/PW and Melta Bomb

This message was edited 3 times. Last update was at 2011/06/19 05:32:41


 
   
Made in us
Calculating Commissar






I will assume your all blobbed up? Simple, I would blast template you into oblivion. Your army would be shreded by small arms fire as well. At 1850, you need some sort of armor or long range punch.

This message was edited 1 time. Last update was at 2011/06/19 06:36:24


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in no
Terrifying Doombull





Hefnaheim

Easy, Il lay down long range fire with havocs and predators. Then I move up my Vindicators, and drop three large templates on you before my Khorne bezerkers move up and assult you. Or if Im feeling lucky Il deep strike terminators and a chaos lord in Terminator armour with 2x ligthing claws, and mark of Khorne.

This message was edited 1 time. Last update was at 2011/06/19 07:53:31


 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

With extreme ease. This is not a tournament worthy army, it's terrible.

How do you pressure your opponents objectives?
How do you stop your opponent from kiting you all day?
What makes you think your blobs are scary in close combat?

Trondheim wrote:Easy, Il lay down long range fire with havocs and predators. Then I move up my Vindicators, and drop three large templates on you before my Khorne bezerkers move up and assult you. Or if Im feeling lucky Il deep strike terminators and a chaos lord in Terminator armour with 2x ligthing claws, and mark of Khorne.

The good old 5 x Heavy Support list.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Grey Knight Psionic Stormraven Pilot







Trondheim wrote:Easy, Il lay down long range fire with havocs and predators. Then I move up my Vindicators, and drop three large templates on you before my Khorne bezerkers move up and assult you. Or if Im feeling lucky Il deep strike terminators and a chaos lord in Terminator armour with 2x ligthing claws, and mark of Khorne.


Impossible since this army doesnt even follow FOC!!!!!

 
   
Made in us
Fighter Pilot





Appleton

Well I do run two Vinidis in my 1850 list. So I would focus on one blob at a time. Whittle it down and assault it with a load of Chaos Marines. Then move to the next.


"Whatever happens, you will not be missed."


Guard Tank Company: 3k
PHR for DZC: 4k 
   
Made in us
Hellacious Havoc






Hey guys, good thing to note was that he said WITHOUT TAILORING A LIST
This list is interesting in that as long as straken is close by, they even have furious charge AND countercharge, so when they get assaulted they still have fun with it.

I'm not sure exactly how I would handle this - as I don't normally gear my squads for dealing with hordes. I would probably let noise marines sit back and trouble you while my heavy support potshotted your command squad, and assault with plagues, who can be difficult for you to take out no matter how many attacks you have. after that, just potshots everywhere trying to stay out of melta range if I wasn't going to assault you.

With my blood angels list I would be all over you as soon as I could. You have no ranged power so my 40 some assault marines with furious charge and FNP would be into you like a hammer on an anvil.

Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.

 
   
Made in us
Calculating Commissar






My infantry guard would open up the russes, MoO and frag missiles turn one. Then FRFSRF when your in range. I would let you come to me.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I would destroy it with boomwagon shots and nomnomnom it with stupidly large amounts of angry boyz.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I'll tone down my 2000 point list and give it a whirl:

H.Q.

Njal
Runic Armor -245

Rune Priest
Chooser of the Slain, Living Lightning, Murderous Hurricane -110

Elites

Wolf Scouts 5x
Melta -85

Wolf Guard 3x
Combi Melta/ Power Fist 3x -129

Troops

Grey Hunters 6x
Melta, Mark of the Wulfen, Wolf Standard, Rhino: Dozer Blade -170

Grey Hunters 6x
Melta, Mark of the Wulfen, Wolf Standard, Rhino: Dozer Blade -170

Grey Hunters 5x
Flamer, Las/Plas Razorback -150

Grey Hunters 5x
Flamer, Las/Plas Razorback -150

Fast Attack

Thunderwolves 3x
Thunderhammer/Storm Shield, Storm Shield, Naked -240

Heavy Support

Long Fangs 6x
5x Missile Launchers -140

Long Fangs 5x
2x Missile Launchers, 2x Plasma Cannons -135

Long Fangs 5x
2x Missile Launchers, 2x Lascannons -145

Total:1849

Sit back, relax and enjoy the show would be my way of dealing. Using Murderous Hurricane from Njal and the other priest I would just slow down the blobs while causing 3d6 hits a turn and making him think about whether or not he wants to chance a possible 90 Dangerous Terrain tests. All the while dropping Frag missiles like it is going out of style. Additionally, I wouldn't worry much about the Commissars as I could just snipe them out with repeated casts of Jaws and singling them out. Seems scary to a point...but it could be scarier.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

ZephyrRey wrote:Hey guys, good thing to note was that he said WITHOUT TAILORING A LIST

As I said, any decent tournament list will be able to beat this without issues.

Here's my 2000 point Space Marines list, minus 5 Sternguard and a rhino.

Librarian, Nullzone, Avenger
Tactical Marines (10), Combi-Flamer, Meltagun, Missile Launcher, Rhino - 220
Tactical Marines (10), Combi-Flamer, Meltagun, Missile Launcher, Rhino - 220
Tactical Marines (10), Combi-Flamer, Meltagun, Missile Launcher, Rhino - 220
Dreadnought, 2 x TL-Autocannon - 125
Dreadnought, 2 x TL-Autocannon - 125
Sternguard (5), 4 x Combi-Melta, 1 x Combi-Flamer, Rhino - 185
Land Speeder, Typhoon Missile Launcher - 90
Land Speeder, Typhoon Missile Launcher - 90
Land Speeder, Typhoon Missile Launcher - 90
Predator, Lascannon Sponsons - 120
Predator, Lascannon Sponsons - 120
Devastator Squad, 4 x Missile Launchers - 150

That's 13 frag missiles per turn, 6 of which you cannot catch, the others which are hiding in cover in the corners. Have fun running for 4 turns while my faster army whittles down your blobs. Even when you do get close, guess what? I have 4 rhinos with combi-flamers inside that can tank shock and flame whatever is left of your squads. Let's assume I'm not an idiot and don't tank shock into your meltabombs.

Do you get it now?

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Hellacious Havoc






I'd just like to say that if you had another 5 sternguard AND a rhino (so I assume that's a whole new squad) it would be an illegal list ;D Or -and this just occurred to me- were you saying that this list here IS your 2000 point list and that you are removing the only sternguard squad? I got confused for a moment.

But what unbeliever is saying is true. Any good competative list would wipe this out easily.

This list isn't all that great. I'm sorry to say it, but it's true. Sure, it's intimidating to look at, but doesn't have any threat or punch once it gets on the table. In fact, just the number of bodies on the table during deployment could lose games. Dawn of War is the only one I think you would have a chance of winning, as with Spearhead you probly wouldnt even be able to deploy everything.
Maybe dropping the third platoon for some ranged fire to slow down your opponents? I know you probably had an idea for how you wanted your list, and that's great for friendly games, I would love playing this list, but as is you probably won't win too many competative ones.

Every army kinda has a counter to this one.
Orks can field almost as many guys that are way better in CC, even off the charge
Marines of all types have resilience, better basic weapons to shred troops, etc etc.
Necrons have high volume of shots, and nifty special rules to get the guys in combat OUT of combat.
Tyranids can field either A. lots of gribblies (see above Orks) or B. Monstrous creatures, which you can't really handle.
Daemons have lots and lots of strong STRONG melee troops. You have volume of fire (melee attacks) but his attacks will hurt a lot more
Eldar and Dark Eldar can match you for volume of fire, and speed to make it so you never catch them.
Sisters generally play template heaven, so that's out.
Other Guard will be using the large volume of fire from range which you don't have.

I like the idea of this list, and how it would look, but sadly I don't think it would be very competitive. I would probably need to actually play against this list (which would be fun ) but as of now, just looking at it, those are my thoughts.

-Apologies for being so long winded

Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.

 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I think it would be fun as hell to take on this list.
He's obviously forcing a TON of saves, and that many models make deployment shenanigans very tricky. He can weather an alpha strike with ablation, and join in any assault to overwhelm small units with sheer numbers... That being said:

Obviously, taking a competetive list against this would be a massacre; but any of those fun lists we all make just to try out weird combos and use the less competitive aspects of our respective codices would all get a fair shot against this list. Watching the kills pile up from dumb stuff like Khorne-centric CSM; or anti-horde tau configurations would be amazing... not to mention going up against this list would really show off the killing potential of a GK Purifier spam list.

I for one would love to see a couple of bat-reps against this list.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

ZephyrRey wrote:I'd just like to say that if you had another 5 sternguard AND a rhino (so I assume that's a whole new squad) it would be an illegal list ;D

That one I posted is ~1830 points. Come on now, think about it; figure out how to get an extra 5 Sternguard plus a Rhino while still retaining the FOC.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Hellacious Havoc






Well my first assumption had been that you gave the devs the rhino (i sometimes give mine a razorback, so i wasn't surprised) but then i noticed the already 5 sternguard and rhino. Didnt do any math, as I wasn't thinking too hard on your list and more on his.

This message was edited 1 time. Last update was at 2011/06/20 06:30:36


Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.

 
   
Made in ca
Stealthy Space Wolves Scout






Do you have one weapon over a range of 36 inches?

My purpose in life is to ruin yours. 
   
Made in us
Regular Dakkanaut




unbeliever, your name suits you well, I would take his list against yours. It is a tight list.If you have seen it in action.

@ 1850 I run 3 defilers, 4 squads of bezerkers, 2 lash dp's and 2 squads of melta chosen.

Tactics would be to lash a unit blow the unit up, lash a unit, assault with 2 berzerker squads, repeat.

@ 1850 GK's a corteaz list with dca's acroflagelants , purifiers, this list is all about Charge and hope I take your blob out before you get to strike back.
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Grey elder wrote:Do you have one weapon over a range of 12 inches?
Fixed it for you.

Snickerdoodle wrote:unbeliever, your name suits you well, I would take his list against yours. It is a tight list.If you have seen it in action.
Lol. Tell me, how does this list differ from a typical Ork Horde? Other than being slower, having less models, less fire support, being worse in close combat, and having worse saves all around?

Sure it's a lot of models. No doubt if it ever gets a chance to multi-assault my tactical marines it will take down whatever it hits. Unfortunately the whole thing is on foot, with zero fire support, meaning more mobile squads (such as those in transports) will always get to choose the time and place the combat occurs. What does that mean for Rhino squads? They team up in pairs, both moving forward 12" and deploying in an upside down "V" with the Tactical inside, leaving a .9" gap between the Rhinos. Rapid fire from 6-7" away and let the Rhino get shot to gak with a 4+ save and then assaulted. Even then you then need to hit on 6's, with a single eviscerator and 5 Meltabombs (of which only 2-3 might be within 2" after 6" assault move, assuming you're keeping 2" spacing between models to avoid templates).
Wait, the Meltabombs ARE all with 2" of each other? Easy. Maneuver and Tank shock the side that doesn't have the meltabombs and force the blob into a nice little flamer template. Gee, I have 13 small blast templates, wonder if they'll come in handy?
Wait, you're not keeping 2" spacing between models? Again, 13 small blast templates.

This army is stupidly easy to deploy against.
IG goes first? They HAVE to deploy spread out in the middle of the board, leaving me with the freedom to castle up on one side (whichever side gives you less cover) and take out the blobs as they slowly walk towards me.
I get to go first? Sweet. Deploy centrally with good firing lanes, Land Speeders move to the sides. Kill a whole bunch first turn then slowly outmaneuver the blobs with my faster units.

Jesus christ, it's like people don't even know these things.

Also, yes, Lash of Submissions pretty much auto-wins versus this kind of list. Not even fething close.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Sure Space Wolves Land Raider Pilot




One unit...

FURIOSO!

6k+
3k+  
   
Made in gb
Longtime Dakkanaut





Norwich

It would be a fun list to play with and against i think.
There hard to kill in combat, but a lot of armies will have a few blast weapons, and if they don't, in most cases a few power weapons etc.
My Chaos army, could probably deal with it, but not easily.
Two Vindicators could do a bit of damage for a while. But then all my Infantry (3 squads of Plagues, 1 squad of zerkers and 1 squad of Chosen) would have to focus fire/assault. But with my one Lash Prince, will probably be able to bring you closer/move you away/bunch a squad up making the other things mentioned more effective.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Tower of Power






Cannock

I think the list is pretty interesting, but lacks long range fire power. A lot of people are underestimating the fact that there's a lot of Guardsmen in those blobs with hidden power weapons and those Guardsmen will bring them down in time due to strength in numbers. Charging Platoons is no good unless you have hordes i.e Orks or Tyranids.

Speaking of hordes I think my Kan Wall list would put a good fight, it could be the case of who could get furious charge in first and more case of if you could charge me to make use of re-roll to hit thanks to the Priests. Though target Strakken with Lootas and no more furious charge radius, then whittle down one Platoon at a time with Lootas then finally charge. Kanz will be stuck in combat for ages unless those melta bombs get lucky with a 6+ to hit.

I think also maybe my Mech Guard too. Manticores would do the heavy lifting firing all three Manticores at a single Platoon while multi lasers and plasma even with lascannons carry on focusing, then when you're close enough move closer and unleash hull flamers and rapid fire - just need to hope enough damage done so when your meltas go to work you haven't got enough dudes left.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Longtime Dakkanaut





Thunder Bay, Ontario, Canada

My regular chaos list would cook this army.

Lash + templates = extreme infantry death.

I've done it to Non-meched Blood Angels /w jump packs and I would do it to that army

Mech is essential in 5th, no matter how lame it is

DEATH TO THE FALSE EMPEROR!
23,000pts Black Legion including all cults
3500pts Bugs
4000pts Aurora Chapter
1850pts Traitor Guard
Check out My Store Thunder Games and Gifts!


 
   
Made in gb
Judgemental Grey Knight Justicar






GK vs your list.

Normal purifier squad.

the 3 dreadnought will focus on one blob and force you to take morale checks and hope you fail and run of the board.

Purifers in rihnos will charge close 24 inch range and shoot and let you come to me and pop my rhinos then I can charge you and cast cleansing fire. The its the basic CC depending on how many you have left. If I lose combat I still have the 3 dreads wihich will be slowly but effectively cutting down your men.
   
Made in gb
Tower of Power






Cannock

The Commissars will make sure those morale checks don't fail .

TBH I can't see the Dreadnought killing a lot either. Firing 12 shots between them lets say 3 miss after twin-linked getting 9 saves, lets include cover so lets say 5 die and there's blobs of 52 dudes and 42. It would take the Dreadnoughts 5 turns to kill just over half of the smallest unit.

Cleansing flame is the best option.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Yeah this list has a pile of Power Weapons and a couple of Meltabombs, but absolutely no Power Fists (not that they would help all THAT much anyway). But depending on which army I'm running, I'd walk into melee with something you couldn't hurt like a Wraithlord or a Dreadnought. At 1,850 I run 2-3 Dreadnoughts with Grey Knights, so I would just walk one into contact with each blob and then spread out onto objectives. Templates would also help quite a bit, as would flame weapons. You have a ton of short ranged anti-tank but nothing for close range. One unit of Thunderwolves with Storm Shields could rip you apart without much trouble since you have to wound on 6's and they get saves against your power weapons.

The army has one trick, and doesn't even do it that well since it lacks anything long range to support its one trick. It could catch some people off guard, but any well-designed 1,850 tournament list should have no problem with this.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Painting Within the Lines






At 1850, this is my Chaos list (it's not the top tier competitive Chaos list, but it's something that's done moderately well at tournies)

HQ:
Sorcerer (Wings, MoS, Lash)

Troops:
CSM Squad:
Champion (P. Fist)
x2 Meltas
x7 Marines
->Rhino (Combi-Melta)

CSM Squad:
Plasma Gun
x8 Marines
Autocannon

CSM Squad
Champion (Power Sword)
Mark of Slannesh
x2 Flamers
x6 Marines
->Rhino (Combi-Flamer)

Khorne Berzerker Squad:
Champion (Power Sword)
x9 Zerkers
->Rhino

Plague Marine Squad
x2 Meltas
x3 Marines
->Rhino (Combi-Melta)

Fast Attack:
Raptor Squad
x2 Meltaguns
x3 Raptors

Heavy Support
Vindicator (Possession)
Vindicator (Possession)
Vindicator (Possession)

As others have mentioned, Lash simply dominates this list. I lash a single blob into a nice, template sized formation, and then drop 3 Vindicator templates on it. Rinse, wash, and repeat. Any stragglers can be picked off by either the melta CSM squad or the Plague Marines, while the Berzerkers or Slanneshi CSM can tackle half strength blobs with ease.

   
Made in au
Automated Space Wolves Thrall




Best way to kill IG I think is to run a list that is all deep striking and/or out flanking. Without writing a list properly, I'm thinking Space Marines with Kor'Sarro Khan so you can outflank everything in your list. Then just make sure you have enough fast units to move into contact quickly, a few drop pods perhaps.

This message was edited 1 time. Last update was at 2011/06/21 06:44:12


 
   
Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

Well I think a standard IG leafblower list would table this army shamefully quick.
Necrons I would just deepstrike a monolith in the middle of one of the blobs and have fun.
Standard tourney space wolves would just template spam you to death.
only thing this list may work against(I say may since I have not seen them in action)is Chaos Daemons
All this said I think it would be fun to play


DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in au
Stalwart Space Marine




Australia

a) That IG list is god awful
b) soulgrinders; well you can't kill them
c) Bloodthirsters please anyone?

Seriously Daemons would RAPPPE this list

SCOUTS FTW you dont dis them  
   
Made in us
Mekboy on Kustom Deth Kopta






if that got plopped down against my green tid list I'd smile, but if it was against one of my other list it'd be a good game .. just dont' think it could deal with 180 boys

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