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PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

This question was the debate of a game I just played. So the question is can a SM Drop pod fire on the turn that it arrives from deep striking?

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Tail-spinning Tomb Blade Pilot





All over

Why would they not? Anything can shot when they deep strike

   
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Regular Dakkanaut






Vehicles count as moving at cruising speed. The drop pod isn't a fast vehicle, so it can't fire.
   
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Fresh-Faced New User





No it can't fire the turn it comes in, Bushido is correct

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Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

That's another of those grand design oversights that would be easy to fix, yet slip through the cracks because GW never thinks about the simple stuff.
   
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Decrepit Dakkanaut




cgage00 wrote:Why would they not? Anything can shot when they deep strike


Not true, at all in fact.

It was true in 4th edition, mostly, but in 5th edition if you DS you count as moving at cruising speed. A non-fast vehicle, like a drop pod, cannot shoot anything when moving at cruising speed.
   
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Regular Dakkanaut




To Canadian 5th -

Why is that an oversight? Equipping several Drop Pods with Deathwinds and landing a bunch of them turn 1 and shooting seems a little OP versus foot sloggers.

Zoned

   
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PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

bushido wrote:Vehicles count as moving at cruising speed. The drop pod isn't a fast vehicle, so it can't fire.


This was the exact quote that my opponent used on me. Can you give me a page reference that says this in the BRB?

Maybe I am crazy, but isn't it a little dumb that your Pod comes in and then has to sit there before it can actually shoot?

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pg.95, 6th paragraph in the Deep Strike section.
   
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Decrepit Dakkanaut




Yep, oddly enough its in the DS rules....
   
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Confessor Of Sins




Havok210 wrote:
bushido wrote:Vehicles count as moving at cruising speed. The drop pod isn't a fast vehicle, so it can't fire.


This was the exact quote that my opponent used on me. Can you give me a page reference that says this in the BRB?


Deep Strike page 95 of the main rules - it's in the sixth text block down. And vehicle rules on page 58 tell you at what speed you can fire (moving and shooting).
   
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Vancouver, BC

Clarence wrote:To Canadian 5th -

Why is that an oversight? Equipping several Drop Pods with Deathwinds and landing a bunch of them turn 1 and shooting seems a little OP versus foot sloggers.

Zoned



Who plays that many pure foot models and how is it any worse than a squad of vanguard's with combi flamers wrecking face when they land? If the people in the machine can shoot, there is no reason the thing that was meant to support them after they landed should not also shoot.
   
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Decrepit Dakkanaut




Its not an oversight, given that 2 following dexes (SW and BA) also dont have Fast pods.
Additionally - a vehicle that moved at 12" cannot fire, but a squad the disembarked can still potentially do so.
   
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Heroic Senior Officer





Woodbridge, VA

Canadian 5th wrote:
Clarence wrote:To Canadian 5th -

Why is that an oversight? Equipping several Drop Pods with Deathwinds and landing a bunch of them turn 1 and shooting seems a little OP versus foot sloggers.

Zoned



Who plays that many pure foot models and how is it any worse than a squad of vanguard's with combi flamers wrecking face when they land? If the people in the machine can shoot, there is no reason the thing that was meant to support them after they landed should not also shoot.


They're not in the machine tho, are they? And there is a reason, in that the rules do not allow it to happen. Good enough?

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Hard-Wired Sentinel Pilot





Florida

BT drop pods can fire the turn they come in using power of the machine spirit.. but they come in randomly, not following standard drop pod assault rules.

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Vancouver, BC

nosferatu1001 wrote:Its not an oversight, given that 2 following dexes (SW and BA) also dont have Fast pods.
Additionally - a vehicle that moved at 12" cannot fire, but a squad the disembarked can still potentially do so.


I would say that while it appears to be a design goal, that it's one that is questionable at best given the meta.
   
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@Canadian 5th.

Are you talking about;

A. Your current local meta?
B. Your current local meta back when the rule was finalized?
C. The mindset (meta) of GW under which the rules were written?
D. The current mindset (meta) of GW?

My point is, trying to let RAI, the guesstimated goals of the Design Studio or personal desires guide you through the world of Warhammer 40K leads to a dark place.

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Steelmage99 wrote:@Canadian 5th.

Are you talking about;

A. Your current local meta?
B. Your current local meta back when the rule was finalized?
C. The mindset (meta) of GW under which the rules were written?
D. The current mindset (meta) of GW?

My point is, trying to let RAI, the guesstimated goals of the Design Studio or personal desires guide you through the world of Warhammer 40K leads to a dark place.


The meta was moving towards mech even before C:SM was released. Nothing on the drop pod can crack vehicles anyway so it really doesn't effect a huge amount.
   
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With "even before" I assume you mean "just prior to" as C:SM was released shortly after 5th Ed, right?

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Steelmage99 wrote:With "even before" I assume you mean "just prior to" as C:SM was released shortly after 5th Ed, right?


Not really, people were still meching up in 4e. Trukk spam was more common and people were using Rhinos.
   
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Apostle Pat wrote:BT drop pods can fire the turn they come in using power of the machine spirit.. but they come in randomly, not following standard drop pod assault rules.


Just want to echo this, in case the reason the OP asked was related to Templar shenanigans.

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Canadian 5th wrote:
Steelmage99 wrote:With "even before" I assume you mean "just prior to" as C:SM was released shortly after 5th Ed, right?


Not really, people were still meching up in 4e. Trukk spam was more common and people were using Rhinos.


Not really. People used some rhinos, but given the death traps vehicles were in 4th ed, and the relative costs of them, people werent using anywhere near as many.
   
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Sweden

Xca|iber wrote:
Apostle Pat wrote:BT drop pods can fire the turn they come in using power of the machine spirit.. but they come in randomly, not following standard drop pod assault rules.


Just want to echo this, in case the reason the OP asked was related to Templar shenanigans.


I'll echo your echo, I've been called out on shooting when my Pods arrive only to remind my enemy that I'm Templars.

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And were thus shooting at BS2, so it wasnt too bad!

(Saying that - have had the last two bezerkers from my squad get killed by a BT Droppod storm bolter. 2 hits, 2 wounds, 2 failed saves. Gah!)
   
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Manhattan, Ks

I can understand the storm Bolter being able to fire when it comes down, the Deathwind I can see not being able to fire but then also who cares if it could, ST5 AP- and only 12" for 20pts on an imobile, open topped vehicle? Why take it?

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Canadian 5th wrote:
Steelmage99 wrote:@Canadian 5th.

Are you talking about;

A. Your current local meta?
B. Your current local meta back when the rule was finalized?
C. The mindset (meta) of GW under which the rules were written?
D. The current mindset (meta) of GW?

My point is, trying to let RAI, the guesstimated goals of the Design Studio or personal desires guide you through the world of Warhammer 40K leads to a dark place.


The meta was moving towards mech even before C:SM was released. Nothing on the drop pod can crack vehicles anyway so it really doesn't effect a huge amount.


No, if the drop pod can fire on the turn they arrive, especially with its Deathwind, can affect a huge amount in a battle against Tau or Ork.

I don't know what others think, but I take the Deathwind every time, especially with my Wolf Guard Termi coming out of it. The opponent would rather shoot at my Termi than wasting a S8+ shoot at my less-threatening drop pod. And one more big blast is one more big blast in a MEQ list, I can tell you that.

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Leeds, UK

Rules aside, I'd have thought that would be the point of giving guns to a drop pod tbh, so that it can provide covering fire to the units that are disembarking.

Has there been an addendum / FAQ on this on the GW site?

Personally I'd have compromised with, if you're mounting a storm bolter then yes you can fire (possibly with a chance to pin to add more incentive for you to use it), anything larger should be classed as a defensive style turret weapon and it has to wait to set up or clamp in to the terrain to stabilise.

Just a thought, but it does seem stupid that something that obviously designed to provide covering fire, can't cover the units that it's supposed to when it's supposed to.

   
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Decrepit Dakkanaut




No ,there have been no changes to the very clear rules on drop pods across 3 books.
   
 
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