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Made in au
Crazed Cultist of Khorne




My friends and I just started collecting new Warhammer 40k, and we are currentky enjoying the painting process whilst dicsussing possible games to play and tactics and whatnot. The idea to make our own independant characters has come up to.
One of my friends wants to play a few games and eventually (when a certain unit has gained the right amount of Kill Points) give them special abilities that other main characters have. For example; if his wolf lord get enough kill points or turns the tide of battle enough times he should be able to give him the special rule Living Legend (Logan Grimnar) and just that rule. He agrees that he cant simply give it to him for free but we would decide how much it is worth and then add the cost to that unit, so the wolf lord would now cost something like 180 points before wargear. I know there is a rule for using special characters from another codex but giving them different names, this would just be a normal character but with a special costing with an agreed apon value.

Whilst this is a cool idea and would add an almost RPG element to the game, I can't help but feel we are going to have trouble deciding how many points the special ability in question should cost and whether or not it would make the unit broken. Im kind of split on the subject so i wanted to know what you guys think of this plan.

Keep in mind we obviously wont expect these rules to be followed in real tourniments.
   
Made in au
[MOD]
Making Stuff






Under the couch

You're looking for the Proposed Rules section. Moving now...

 
   
Made in au
Crazed Cultist of Khorne




Oh i see whats happening now. Sorry lol


Automatically Appended Next Post:
Martymunster wrote:Oh i see whats happening now. Sorry lol


I didnt know what you meant by sections and moving. Noob I am

This message was edited 2 times. Last update was at 2011/07/08 04:39:44


 
   
Made in us
Focused Fire Warrior




Boone, NC

Well, the way my friends do it is we just see how it turns out. For example, on a zombie scenario we were playing one time (I couldn't make it and wasn't playing,) but my friends told me about it- Endless hordes using every model they could spare against one tac. squad of doomed marines. Mid-way through the game, a drop pod was discovered; If the marines could reconfigure the thrusters, they could rocket to orbit and escape.

Forced to leave the only fortified position, the space marines knew that they faced nearly certain doom. Through sacrifice, will, and luck, one marine escaped. He now has green armor as well as a black Z on his armor, and whenever we play zombies, he always wounds on a 2+ against them.

Anyway, just develop the character with the games you play. It makes things more fair to your friends, especially if you add a small points-fee, and gives it a RPG feel.

This message was edited 1 time. Last update was at 2011/07/09 03:01:52


Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

It will be pretty hard to make the game completely balanced with an RPG element...I mean, think about it, once this guy does it, all of you are going to want your own special rules for veteran units (which is reasonable). But that means playtesting for god knows how many hours to determine a fair price for each new special rule, along with a degree of arguing/debating whats a fair price, whether or not it breaks the game, etc, depending on how well you get along...if you're shooting for a game that is as balanced as possible, don't use the RPG element. If you decide to play with the RPG element, I would forgo the playtesting, agree on a points value, and play with full knowledge that maybe the points value isn't as fair as you thought it would be. You can still have a fun time with your friends if you're not playing super competitive and are just trying to have a good time.

Sorry for the winded reply haha

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in au
Crazed Cultist of Khorne




imark789 wrote:It will be pretty hard to make the game completely balanced with an RPG element...I mean, think about it, once this guy does it, all of you are going to want your own special rules for veteran units (which is reasonable). But that means playtesting for god knows how many hours to determine a fair price for each new special rule, along with a degree of arguing/debating whats a fair price, whether or not it breaks the game, etc, depending on how well you get along...if you're shooting for a game that is as balanced as possible, don't use the RPG element. If you decide to play with the RPG element, I would forgo the playtesting, agree on a points value, and play with full knowledge that maybe the points value isn't as fair as you thought it would be. You can still have a fun time with your friends if you're not playing super competitive and are just trying to have a good time.

Sorry for the winded reply haha


That is kinda what i was thinking too. Also long winded is kinda what i was after with a question like this.
   
Made in gb
Worthiest of Warlock Engineers






preston

Nice idea
wasnt there something a bit like this in the old 3rdED BBB

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Land Raider Pilot on Cruise Control




California

Achievement System: This is on a unit by unit basis. Each time a squad completes one of these goals, it gains the said reward. However, if a unit is entirely wiped out, it loses all Achievements until it can gain it again. Keep track of this between games, else you're bound to lose track. Note that a vehicle that is Wrecked retains the achievement, but a vehicle that Explodes doesn't.

Note: Where the system asks for killing a certain number of Models, Vehicles, Independent Characters, and Monstrous Creatures count as 3 Kills. Flyers and Super-Heavies count as 5.

Trial By Experience: Kill 100 models from a single codex's unit type. (Example: Killing Space Marine Tactical Squads and Scout Squads count together, but not Assault Squads. You may only count one unit type at a time.)
Reward: Preferred Enemy(Unit Type Killed): Example: Guard Troops, Ork Fast Attack

Ka-Boom!: Kill 20 Tanks
Reward: Tank Hunters

Angels of Death: Kill 30 Enemy Models: You may only count on the turn this unit Deep Striked.
Reward: Heroic Intervention(Unit may choose to forgo shooting on a Deep Strike Turn in favor of Assaulting; declare this before the scatter dice are rolled)
Alternate Reward: Unit only scatters 1d6 for Deep Strike

Witch Hunter: Kill 10 Enemy Psykers
Reward: Preferred Enemy(All Psykers)

Sergeant Awesome: The Squad Leader(Sergeant, Shas'ui, whatever) Must accumulate 15 Personal Kills
Reward: If the squad fails a Leadership Test, roll a d6: On a 4+, The squad may Re-Roll the leadership test using the Sergeant's Leadership

I Am Heavy Weapons Guy: In a squad that doesn't consist entirely of Heavy Weapon users, a model with a Heavy Weapon must accumulate 15 kills.
Reward: For one turn per game, the Heavy Weapon may be counted as either an Assault Weapon, or as Twin Linked. Declare which you will use before the Model begins shooting.

Drive Me Closer, I Want To Hit Them With My Sword(Vehicle Only): Vehicle must Ram or Tank Shock(successfully or not) 5 times.
Reward: Any vehicle this unit Rams also takes a Strength 9 hit on whatever facing is being rammed. Any unit the vehicle Tank Shocks immediately takes d3 wounds with all saves except cover saves allowed.

Vigilant Mind(Psykers Only): The Psyker must use its Psychic Powers to kill the last model in a squad or destroy a vehicle three times.
Reward: Before using a Psychic Power, the Psyker rolls a d6. On a 5+, the Psyker may use an extra Psychic Power this turn, but only one they know.

Officer And A Gentleman: The Squad Leader must have a Mustache sculpted or painted on. If his helmet covers it, too bad.
Reward: As long as the squad leader is alive, the squad always passes tests to Rally.

This message was edited 1 time. Last update was at 2011/08/13 07:04:40


Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Blood-Drenched Death Company Marine






You'd be better refluffing existing special characters... so for example my 4th co BA captain is 'tycho' rules wise but has a wrist mounted combi-melta and a kickass sword (as opposed to the 'dead mans hand' He's got the gear but has his own fluff.
Commanding on the ground he's able to inspire and direct (thus tychos LD10 bonus for everyone)

When he leads the assault and strike team he dons his deathmask from when he served in the sanguinary guard, takes up a master crafted power axe but relinquishes the more weighty bolter for a wrist mounted infernus pistol. He's got so many years of experience that he doesn't scatter.
IE I use dante's rules.

The only problem is if there isn't any sort of progress steps points and rules wise. But if you're happy to re-fluff then it's awesome!
   
Made in au
Crazed Cultist of Khorne




Your Friend Doctor Robert wrote:Achievement System: This is on a unit by unit basis. Each time a squad completes one of these goals, it gains the said reward. However, if a unit is entirely wiped out, it loses all Achievements until it can gain it again. Keep track of this between games, else you're bound to lose track. Note that a vehicle that is Wrecked retains the achievement, but a vehicle that Explodes doesn't.

Note: Where the system asks for killing a certain number of Models, Vehicles, Independent Characters, and Monstrous Creatures count as 3 Kills. Flyers and Super-Heavies count as 5.

Trial By Experience: Kill 100 models from a single codex's unit type. (Example: Killing Space Marine Tactical Squads and Scout Squads count together, but not Assault Squads. You may only count one unit type at a time.)
Reward: Preferred Enemy(Unit Type Killed): Example: Guard Infantry, Ork Fast Attack

Ka-Boom!: Kill 20 Tanks
Reward: Tank Hunters

Angels of Death: Kill 30 Enemy Models: You may only count on the turn this unit Deep Striked.
Reward: Heroic Intervention(Unit may choose to forgo shooting on a Deep Strike Turn in favor of Assaulting; declare this before the scatter dice are rolled)
Alternate Reward: Unit only scatters 1d6 for Deep Strike

Witch Hunter: Kill 10 Enemy Psykers
Reward: Preferred Enemy(All Psykers)

Sergeant Awesome: The Squad Leader(Sergeant, Shas'ui, whatever) Must accumulate 15 Personal Kills
Reward: If the squad fails a Leadership Test, roll a d6: On a 4+, The squad may Re-Roll the leadership test using the Sergeant's Leadership

I Am Heavy Weapons Guy: In a squad that doesn't consist entirely of Heavy Weapon users, a model with a Heavy Weapon must accumulate 15 kills.
Reward: For one turn per game, the Heavy Weapon may be counted as either an Assault Weapon, or as Twin Linked. Declare which you will use before the Model begins shooting.

Drive Me Closer, I Want To Hit Them With My Sword(Vehicle Only): Vehicle must Ram or Tank Shock(successfully or not) 5 times.
Reward: Any vehicle this unit Rams also takes a Strength 9 hit on whatever facing is being rammed. Any unit the vehicle Tank Shocks immediately takes d3 wounds with all saves except cover saves allowed.

Vigilant Mind(Psykers Only): The Psyker must use its Psychic Powers to kill the last model in a squad or destroy a vehicle three times.
Reward: Before using a Psychic Power, the Psyker rolls a d6. On a 5+, the Psyker may use an extra Psychic Power this turn, but only one they know.

Officer And A Gentleman: The Squad Leader must have a Mustache sculpted or painted on. If his helmet covers it, too bad.
Reward: As long as the squad leader is alive, the squad always passes tests to Rally.


This is awesome lol. Did you just make it all up or are these rules you sometimes use?
   
Made in us
Land Raider Pilot on Cruise Control




California

Made it all up.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

If it were me and my friends were like minded, I would say just play with some RPG rules you agree on. It would make it fun, and I only play for fun anyways...

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

You could always have a proper campain, and earn 'xp' for doing these things that you can spend later. IE. Controling all objectives at the end of a game gives you +50xp. That xp can be used as upgrades over and above the point limit. So in a 1000pt game that person would have 1050pts to spend. But everyone gets xp, and not just for winning. You'd need some interesting rules and put some work into it, but I think Planetstrike might have something like this. Not sure though, as I don't own it.

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Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I've seen campaign rules where you nominate your most valuable unit at the end of each battle and give it a veteran skill in the next battle, that's the easiest way I can think of.

There's also a minigame campaign that GW published once back in 4th edition in which you played with 500-point armies with extra restrictions on vehicle cost and wargear, and you controlled territories that granted you extra points to one or more of those three limits.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in au
Member of a Lodge? I Can't Say



Australia

I say use the campaign rules as a template and rework/enhance them to provide adequacy to provide a greater RPG feel.

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Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in us
Land Raider Pilot on Cruise Control




California

Anyone got a link to the campaign rules?

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Your Friend Doctor Robert wrote:Anyone got a link to the campaign rules?
It's in the back of the BRB.

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Me and my friends just created a half Inquisitor half 40k RPG game... it's awesome!

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I've had some success with a modified version of the Shadowrun ruleset if you're looking for a 40k RPG.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in lv
Sneaky Kommando






Sweden

Either run a campaign, or sneak a peek at Mordheim/Necromunda.

Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
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Made in my
Sagitarius with a Big F'in Gun





sluggaslugga wrote:Me and my friends just created a half Inquisitor half 40k RPG game... it's awesome!


I'd like to see this alleged
game....




 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Problem being there's not enough variation within the 40k stat system, so you can't really give people stat increases as they 'level up'. Putting restrictions on what units you can take in your army and what options each unit can take seems the only way you would be able to manage a level progression system in 40k.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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