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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Gather 'round fair roleplayers, and feast your eyes upon the latest and greatest RP thread to grace the Survivor Games and Chain Fiction board. I give you: Inter Astrum, a unique gaming experience that puts you control of a member of a elite strike team sent to combat an invasive extragalactic threat. FITTZ and I will be co-running this game, switching after a major story arc has been completed, running the other's character as an NPC until they return and the other begins their bit. I hope that made sense. I was originally planning on using my patented PAN system for this game, but now I'm not sure if that's the best idea, and I'm currently leaning towards an event based system. Ignore the skill modifiers for now, I put them in place when I was planning on using the PAN system, and I'm not sure how well they would apply to the event system. This thread is here to (of course) collect players for the RP, and more importantly, allow players to offer their own unique insights and ideas. I'd appreciate suggestions for a use for the skill system in an event based game, new races and careers, and so on. I would also be intrigued to know what you would like to be doing in the galaxy of Inter Astrum, to help us make this as enjoyable for you as possible.

The Walrus 'N' FITTZ

Many hundreds of years from now, Humanity proudly strides the stars with countless other species, expanding knowledge and pushing ever back the cloak of the cosmic unknown. Although hundreds of disparate nations exist among the stars, many belong to the colossal entity known as the Coalition. A star-spanning organization that unites these far-flung empires into a representative government that does it's best to serve the needs of it's many people. A great council of thousands of representatives oversees the governing of the galaxy, however, the Council is often paralyzed by it's own penchant for infighting, making the bureaucracy of the Coalition a tangled mess of conflicting agendas. Despite this, the Coalition has managed to create a semblance of peace of stability, allowing it's citizens to rest easy at night. When war came to the Milky Way by the blades of the hyper-violent warrior clans of the Nygax, the Coalition reacted, mobilizing it's monumental legions of soldiers and it's gargantuan navy to combat the threat. The Nygax Wars raged for two centuries, and saw hundreds of worlds rendered lifeless by endless warfare, but in the end the Coalition was triumphant, and the Nygax driven back into their own galaxy many light-years away. The Great Rebirth began as the devastated worlds were restored to their former glory over decades of hard work. Thinking the threat ended, the Coalition returned to the day to day affair of running a galaxy-spanning alliance. What the Council did not know, however, was that the Nygax were fleeing from a terrible foe that drove them from their own worlds centuries ago in terrible wars of attrition. After decades of peace, bizarre reports of living starships and worlds terraformed within months began to circulate about the Fringe Regions of the Milky Way. These reports were widely dismissed by Coalition officials as void-madness at best, and downright lies as worst. All this changed after Antiga. A prominent vacation resort and retreat, Antiga was a booming world of wealth and luxury. Then, Antiga no longer responded to any communications of any kind, becoming eerily silent. An investigation fleet sent to investigate never returned, seeming to have vanished into the void. A freighter passing by the Antiga System found himself being hailed by Antiga itself, a message that simply stated, "We bring Perfection to all, rejoice at our coming." The freighter sent the message out to a Coalition channel before vanishing without a trace. Fearing the worst, the Coalition assembled a strike force to bring Antiga back into the fold, making First Contact with the alien race who identified themselves as the Shapers. These strange beings claimed that they had come to 'Perfect' the Milky Way, their tone was full of pity for the creatures they addressed. The Shaper fleet, composed of thousands of massive space-faring organisms, attacked, disabling the Coalition fleet and boarding the vessels. These same Coalition vessels were later seen among the Shaper fleet with freakish growth covering their hulls, their weapons replaced with organisms that spat streams of acid towards their rivals. War was declared shortly afterwards. This is where your story begins, a member of a Coalition strike force sent to take the fight to the Shapers, their capabilities are unknown, their purpose uncertain, and their deadliness unquestioned.

CHARACTER CREATION

STEP 1) Select a race.

HUMAN
The human race first stepped out into the void for the first time hundreds of years ago in crude oil-powered rockets that established their first colonies in their native Sol System. Humans posses all of the standard humanoid traits, with four limbs, a torso, a head, and a neck. Humans are relatively new to the galaxy, and are sometimes considered a curiosity of sorts by other more advanced races.
MODIFIERS- Humans have no special bonuses or penalties due to their race.

RAYLID
Raylids are human sized arthropods with segmented body parts like most insects. They have a proper head and neck that houses their sensory organs, they have no arms, and operate their equipment by thousands of hair-like cilia placed all over their bodies. They range from 5-8 feet tall, and can grow larger in rare circumstances. They “see” the world by tasting it with a long proboscis, they can determine colors by this organ, they also are eyeless. They have spider like fangs, and kill their prey by injecting them with a lethal dose of a powerful toxin that turns their preys’ insides into a soup, which the Raylids drink through their fangs. They thrive in hot, dry environments, just like the deserts of their homeworld of Deneb. Raylids are pacifists who try to live in peace with the galaxy and other races, but if stirred to anger, a Raylid colony will fight to the death, choking entire planets with their dead. A Raylid colony will never back down from a fight, continuing battle until either they or their foes are utterly destroyed.
MODIFIERS- Raylids receive the following modifications to their statistics:
+2 Natural Science Skill, +1 Survival Skill, +3 Intimidate Skill (this bonus only applies against humanoids and those not accustomed to a Raylid's horrid appearance) -3 Speech (against non-Raylids)

E'NATHI
The E'nathi are large humanoid saurians, standing roughly eight feet tall on average. E'nathi are built like tanks, massive trunks and torsos are able to withstand nearly any kind of physical punishment. All E'nathi have three massive hearts that pump huge quantities of blood thought their bodies. Possessing ten separate adrenal glands (humans only have two) allows them to ignore the effects of fatigue, pain, and fear for weeks on end. E'nathi have wedge shaped heads filled with interlocking teeth. When an E'nathi bites a target, their jaws lock into place, placing over eight-thousand pounds of pressure upon the unfortunate. Then, with their powerful neck muscles, easily rip away whatever is in their mouths. Like humans, E'nathi possess four fingers and a thumb on each hand. Scale coloration varies from deepest black to bright oranges and reds. The savage joy of battle is the only true love of an E'nathi, who are each part of one of the five Warrior Castes that each train extensively in one of the Five Sacred Weapons of J'hani, the E'nathi god of war. The Warrior Castes are listed in the Careers section. All E'nathi shun using weapons or tools they did not make themselves, and disdain the use of equipment assigned to them. Many commanders find it easier to allow the massive saurians to bring along their own gear rather than risk losing them if their pride is offended. The worst insult an E'nathi can receive is to be called a coward. Those that dare utter the word in their direction risk being torn into gory chunks by the berserk warrior.
MODIFIERS- +2 all Combat Skills, -4 Speech, E'nathi take a -3 penalty to their applicable skill when using gear not made by their own hands

ARCTURAN
The near-human Arcturans hail from the frozen world of Arcturus, where they have built vast underground cities built to resist the cold. Arcturans stand on average around six feet, with males being slightly taller than females. Their skin is pale as the snow that covers the surface of their homeworld, and burns easily with exposure to excess UV light. Arcturans have pure white eyes, a disturbing trait that ensures one can never truly know where an Arcturan is looking. The Arcturan Hierarchy is not a part of the Coalition, but rather a autonomous state allied with them for the duration of the war. The Arcturans are ruled by a Patriarch or Matriarch elected by popular vote. The leader remains on the throne until death, ruling as long as they are able. When the Arcturans go to war, they do so in style. Dressed in masterfully crafted suits of silver body armor and wearing Corinthian helms topped with great white plumes, the Arcturan army is more akin to a parade group than an actual army in appearance, yet they are just as deadly.
MODIFIERS- +1 Energy Weapons Skill, +1 Survival Skill, +3 Speech Skill, -3 Bludgeons Skill

NYGAX
The Nygax are a race of hyper-violent warriors from another galaxy intent on galactic conquest. It was not always this way, however. Once, the Nygax lived in relative peace with their neighbors, making living as space faring travelers. Then came the Shapers, whose incursion forced them to flee or face 'Perfection' at the hands of the freakish race. Piling aboard massive Worldships, the Nygax took to the stars, hoping to avoid their aggressors. Obsessed with their own survival, the once peaceful nomads became savage killers, tapping into latent veins of rage and violence within their psyches. The Nygax were determined to establish a new home for themselves, and thus came into conflict with the Coalition as they forcibly attempted to colonize the Milky Way. A Nygax stands shorter than a human at around four feet in height and covered in bony plates. Their spindly limbs bely the tremendous strength that a Nygax is capable of, each of their arms ending in a three fingered hand. A Nygax's face is insect-like, with mandibles akin to those of a crab resting at the front of the face, with a pair of blue orbs glaring out from above. When threatened, a bony sheath covers their faces like a helmet, leaving only their eyes visible.
MODIFIERS- +2 Blades Skill, +2 Bludgeons Skill, +3 Intimidate Skill, -2 Speech Skill, -3 Tech Skill

MACABREIAN
The Macabreians are a race of eerie black humanoids with elongated, almost conical skulls with a thin slash of a mouth filled with needle-like teeth. Standing at a towering seven feet, the Macabreians have long spindly limbs that seem nearly boneless in their flexibility. Macabreians have a gallows sense of humor, and often make dark jokes at the most inappropriate times. Suffering from a rather well-earned stereotype as bounty hunters and pirates, Macabreians are greeted with mistrust and suspicion. Their homeworld of Nox is in orbit to a nearly dark blue star, shrouding the world in almost utter darkness. The frozen surface is riddled with sinkholes, where the Macabreians dwell in vast underground cities. The Macabreians are well known for their use of the dreaded Fear Engine, a great machine that overloads the fear centers of the brain, causing death or complete mental breakdown in seconds.
MODIFIERS- +3 Stealth Skill, +4 Intimidate Skill, -7 Speech Skill (only against non-Macabreians)

HULHUXI
The Hulhuxi are a race of tall humanoids hailing from the storm-wracked world of Vesper, where dark purple clouds obscure the surface, and raging lightning storms make landing on the planet almost impossible. The Hulhuxi wander the violet surface of their home in great caravans, living as nomads among the wilds. When the Kommar Corporation discovered the great reserves of ore beneath the surface, they immediately set up shop, building massive floating factories above the lethal surface which teemed with hostile predators. Heavily armed mining teams crawled across the surface in great treaded vehicles, harvesting the material beneath. The Hulhuxi approached with open arms, welcoming the visitors with open arms, presenting the new comers with gifts of beads and religious icons. Since that fateful day, the Hulhuxi have entered the Coalition, spreading their beliefs across the stars in vast missionary ships. A Hulhuxi stands six feet tall on average, their maroon skin completely covered in great ritual robes and reflective masks that cover their faces. If one were to look upon an unrobed Hulhuxi, they would see what is essentially a purple-hued human with bright blue eyes and spindly limbs. Hulhuxi possess two fingers and a thumb on each hand, as well as the same amount of toes on their feet. All Hulhuxi are deeply religious, and worship a deity known as Valla, and seek to spread it's divine truth throughout the galaxy. Hulhuxi never refer to themselves in the first person, always speaking in the third person, calling themselves 'this one' in conversation. Ex: "This one is pleased". Hulhuxi are always welcome in whatever port they find themselves in for their good humors and tolerance of others.
MODIFIERS- +5 Speech, +2 Survival, -3 Intimidate

CHELICERA
The spider-like Chelicera come from the world of the same name, living in great silk cities they spin themselves. Chelicera appear for the most part like humanoid spiders, with multiple eyes and mouthparts to complete the image. Like spiders, they kill their prey by injecting a liquifying toxin into the bloodstream of their food, sucking out the slurry through their fangs, a method that only increases the suspicion and prejudice the Chelicera suffer. Their bodies are covered in fine black fur, which acts as one large sensory organ, detecting changes in air pressure and heat. Chelicera have four spindly limbs spreading from their trunk, each tipped with two fingers and a thumb. In addition, four legs splay from their abdomen, completing the image of a giant upright spider. Chelicera don't mix well with other races, who find them "just too damn creepy".
MODIFIERS- +3 Stealth, -6 Speech (vs humanoids), +2 Intimidate

CEPHRAN
Hailing from the water world of Cassiopeia, the octopus-like Cephran are drifters and scavengers, not content to stay in one place for any long period of time. Outside of their watery environment, the Cephran inflate three internal bladders full of a buoyant gas, allowing them to float a meter off the ground, propelling themselves by 'swimming' through the air with their eight tentacles. Because of their unique shape, the Coalition finds equipping Cephran agents and soldiers a nightmare, having to produce special weapons and armor useable for their malleable shape and grasping tentacles. Most Cephran keep a reserve of moisturizing gel on them at all times, to prevent their skin from drying out, an ailment that can result in a horrific death for the Cephran as they suffocate as their pores seal. Most Cephran are nomads, traveling the stars among other species, seeking their fortunes as traders or pirates.
MODIFIERS- +7 Stealth (due to malleable body), -3 Long Arms

HROVAN
The business-minded serpentine Hrovan are renowned traders and merchants, welcome in every port, able to supply just about anyone with just about anything. The Hrovan possess humanoid torsos with two arms ending in four fingered hands. Below their waists, their bodies taper into a long tail that the Hrovans use to communicate with one another in a complex sign language. Native to the toxic world of Ursa, the Hrovan must wear body concealing environment suits in atmospheres containing oxygen, which is a deadly nerve toxin to the Hrovan. There is little the Hrovan love more than bargaining, and the pleasure centers of their brains light up when they spy a potential customer. The Hrovan are well-received just about everywhere, and their trade fleets ply every known trade route in the galaxy.
MODIFIERS- +9 Speech, -4 Bludgeons
BANDORES
The Bandores of Murkuss five are a shrimp-like race that stands at three feet tall and their homeworlds contains 80 present knee deep marshes, the rest is a single inland sea.
The bandores have a speaking problem. Namely. They cant. They have no voice boxes. Most Bandores remedy this by constructing an artificial voice box and speaking by talking in their own language into it ( a language of whistles and keening hoots) it reads the language and translates it in a tinny, almost comical voice (battle droids from RotS)
The Bandores are a society that used clubs and blackpowder to wage war on each other, owing to the fact that the planet contains none of the cordite necessary to produce smokeless ammunition that had been in use on earth since 1880. Therefore a bandore is mistrustful of smokeless weapons, and believes them inferior to black powder, and are distrustful of all tech aside from their voiceovers. They live in groups of only 5 individuals or less and tend to shy away from family members giving then nothing to lose when the clans unite in war against another clan. They live off the land and as the entire surface in covered in water and mangrove trees they have an unsurpassed wilderness survival ability and incredible stealth

BANDORE MODIFIERS.

+6 survival skill -1 intimidate skill (as they are very short, at three feet tall) -2 close quarters combat skill, -1 speech +2 black powder weapons skill. -4 tech skill +2 bludgeons skill +2 stealth. Hardened carapace (the carapace can deflect solid slug bullets for a short time) sensitive organs (the long pointy antennae underneath the eyes take the noses and ears places, microdiet (they can only eat microorganisms such as krill in addition to any water plants) tailfin (the carapace tapers, than widens in a bony fin at the back. And allows for easy movement through the water. Air storage (the Bandores can trap enough air under their carapaces to last them a week underwater as they need little air in the fist place)
QUARRA

The frog-like quarra are hardy race native to the marsh-world of Nosur and have adapted to its misty plains and deep lakes. They are on average some five and a half feet tall, with round eyes bulging out of their triangular heads they look exactly what the terran frog would look like if it was bipedal, the Quarra are renowned for their love of both nature and technology. While the Quarra are a deadly race in combat they believe that their gods, Gorlar, Vulkaric and Tymanther, give forgiveness to any living being. They are the creators of wondrous technology and were the second race to make contact with humans, after the Veranids. They were the first documented galactic power, but have a tragic past that they share with no one but their closest friends.
The Quarra warriors have a saying, "Today is a good day for someone else to die!" but as humorous as these sounds, Quarra culture dictates that they cannot stop fighting until someone DOES die.
In the Quarra’s military aspect they forge their weapons, such as electrospears, swamp-swords and the vaunted laser-rifle in secrecy, giving no one the inner design plans. The Quarra are organized into castes, the warriors the smiths and the farmers,
The Quarra have one god for each religion, the caring and forgiving Gorlar watches over the farmers with a benevolent air.
The hulking and powerful Tymanther stands over the warriors, his mind the sharpest, and his strength the best.
Vulkaric-in-chains, the ever working. is the patron of smiths.
Quarra tech is the second most advanced in the galaxy, utilizing laser technology, and charged slugs.
The electrospear is a tall five-foot spear with a generator located down the haft of swap-wood. It fires a charge of electricity into the target. when the microfibers on the serrations detect biological tissue they send a powerful electric jolt into the body.
The Laser-rifle is a fabulous piece of tech. roughly the size of a carbine, it fires bolts of intensely heated particles of a substance found only in the gaseous emissions from nebulae
Unlike the human made THEL (Tactical High Energy Laser) which fires a sustained beam of light, the laser-rifle fires a short blast of light and uses the momentum to dissipate the particles located within. And make them incredibly unstable. Getting hit with a laser round is the equivalent of pressing a lit blowtorch into your skin for half an hour.
Their charged weapons form the bulk of their armory, simply being slug-throwers that fire the round through an energy field located in the weapon and using it to create a small explosion upon hitting due to the immediate cold fusion reaction.
(NOTE: Laser-rifles cannot be used by any race other than the Quarra because they never want the designs reverse-engineered)
The swamp blade is a glorified machete, armed with the deadly whirling monofilament wire that runs down the cutting edge of the blade. It uses a chainsaw-like engine to power the monofilament wire, sending it constantly whirling down the bladed edge.

EXOLIAN
The liquid Exolians are a bizarre race of nanite colonies that form into a silverly fluid akin to mercury in appearance and form. To provide locomotion for their forms, the Exolians were granted by their Yahan creators with humanoid robotic shells which provide them with movement and a way to protect themselves from foreign pathogens. Each individual nanite is intelligent to a degree, and converse among themselves over the span of milliseconds to make decisions. Strangely, the nanites are extremely vulnerable to diseases that most other races would not even notice. A breach in their containment tank almost always results in death as the pathogens present in the air ravage their liquid forms. Conversely, the nanites themselves are utterly lethal to living tissue, disassembling molecules with terrible efficiency before dying from the tainted air. Exolians are beings of logic, nothing else, and in fact treat emotions as mental disorders.
MODIFIERS: +4 All science skills, -8 Speech

STEP 2) Select a career

SOLDIER
Soldiers are the run of the mill combatants, fighting in wars across a million fronts with a variety of weapons. Soldiers can, and often are, of any race, fighting against that particular race or government's foes with blade or rifle.
VITAL SKILLS: Blades, Bludgeons, Energy Weapons, Intimidate, Brawling, Survival, Tech Use, Medical, Solid Projectile Weapons, Powered Armor, Drive, Pilot, Speech
STARTING GEAR: Plasma Rifle OR Assault Rifle, Flack Vest, Plasma Pistol OR Autopistol, Helmet, Medikit, Combat Knife OR Trench Club

DEMOMAN
When something or someone needs to be removed in an especially bombastic and destructive way, a demoman is called in. Masters of demolitions and explosives, demomen are often unsubtle and blunt, preferring to violently rearrange the molecules of their problems.
VITAL SKILLS: Blades, Bludgeons, Energy Weapons, Intimidate, Brawling, Survival, Tech Use, Medical, Solid Projectile Weapons, Powered Armor, Drive, Pilot, Speech
STARTING GEAR: Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol OR Autopistol, Combat Knife OR Trench Club

SCIENTIST
Scientists are the thinkers and designers of the galaxy, discovering something new about the universe each and every day. Scientists are experts in their chosen field, able to deal with most any problem that crops up within their area of expertise. Scientists often serve as medics, creating antidotes and salves from the materials at hand.
VITAL SKILLS: Natural Sciences, Tech, Investigate, Scavenge, Engineering, Biochemistry, Medical, Pilot, Drive
STARTING GEAR: Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol

INFILTRATOR
Infiltrators can easily gain access to enemy strongholds, shutting off force fields or defenses to allow their comrades to gain entrance within. Infiltrators are called in when a wall needs to be breached, when a tower needs to be destroyed, or when an enemy officer needs killing.
VITAL SKILLS: Long Arms, Blades, Speech, Intimidate, Pilot, Drive, Brawling, Energy Weapons, Solid Projectile Weapons, Stealth
STARTING GEAR: Sniper Rifle OR Target Beam, Combat Knife, Cloaking Suit, Pistol

DIPLOMAT
Diplomats are sent where relations between governments or organizations threaten to break down, seeking to smooth over tensions to prevent further bloodshed. Diplomats must be fast talkers, able to reason with the most unruly of species.
VITAL SKILLS: Survival, Speech, Pilot, Drive, Natural Sciences
STARTING GEAR: Diplomatic Writ, Robes, Recorder Drone, Translator Collar, Combat Knife, Plasma Pistol

MAIMER
Maimers prefer an up-close fight to any other form of combat. Maimers are bruisers, greatly enjoying the feeling of bones deforming under their weapons or fists. Not much can hope to face a Maimer in melee combat, and many surrender at the prospect of fighting Maimers in close-quarters.
VITAL SKILLS: Brawling, Blades, Bludgeons, Intimidate, Survival, Powered Armor
STARTING GEAR: Machete OR Large Steel Club, Pistol, Flak Vest

MEDIC
Medics patch up the wounded with the latest in battlefield medical tech. Medics are prized by any strike team, and keep the group hale and hardy despite their wounds. However, the medic is always the first to be targeted by opportunistic snipers, and in some places, medics suffer an even higher mortality rate than front line fighters.
VITAL SKILLS: Natural Sciences, Tech, Investigate, Scavenge, Engineering, Biochemistry, Medical, Pilot, Drive
STARTING GEAR: Medikit, Datapad, laser scalpel, injector-rig, TFF (temporary force field), pistol


E'NATHI WARRIOR CASTES (Note: Only E'nathi characters can become a member of the below careers)

N'KAG-SHAT'N'HA
Masters of the G'y-ht'sh'ha, the dreaded "snap-sabers". Typically wielded in pairs, the G'y-ht'sh'ha is a long blade that curves away from the wielder, connecting to a pommel. The blades rapidly whip back and forth from their resting position, causing a distinctive 'whoosh' when drawn. A single touch from a G'y-ht'sh'ha can easily saw through a limb, and a pair of them wielded by a trained N'kag-shat'n'ha spells almost certain death. The N'kag-shat'n'ha are primarily used as terror weapons, appearing when the enemy least expects it, and bursting into action with G'y-ht'sh'ha whipping back and forth at lethal speeds, mutilating opposing officers with unholy speed before melting back into cover. Many foes have learned to fear the characteristic 'whoosh' of drawn G'y-ht'sh'ha.
VITAL SKILLS: Blades, Stealth, Survival, Intimidate, Brawling
STARTING GEAR: Pair of G'y-ht'sh'ha, Flak Vest

K'HAT-G'E-N'HA
Masters of the N'rit'gul-han, the exotic double-scythe. The
N'rit'gul-han is a long pole, around 6 feet in length. Each end of the pole is adorned with a lethal curved blade, each pointed opposite to the other. K'hat-g'e-n'ha spin these about, using their entire bodies in fluid motions that bring the N'rit'gul-han flashing about, sending dismembered limbs flailing off in all directions.
VITAL SKILLS: Blades, Survival, Intimidate, Brawling
STARTING GEAR: N'rit'gul-han, Flack Vest

H'SHE'T-N'HA
Masters of the F'cha'et-ga, the E'nathi long-rifle. The F'cha'et-ga is a long barreled rifle, often adorned with small trophies such as teeth. The rifle fires powerful Ch't-al rounds that explode inside the target with tiny needles. The needles tear apart blood vessels and nerves, causing near instant death as the target is often paralyzed, and soon dies from internal bleeding. The Ch't-al rounds are tiny, and as such leave only miniscule wounds. The F'cha'et-ga also uses magnetic acceleration to fire, making no sound besides a faint whistling, and creating no muzzle-flash, making them the ultimate stealth weapon. Entire squads of hostels can be eliminated silently and efficiently by a single H'she't-n'ha.
VITAL SKILLS: Solid Projectile Weapons, Brawling, Long Arms, Survival, Intimidate, Stealth
STARTING GEAR: F'cha'et-ga, Flack Vest

G'J'HANI-N'TH'L'N'HA
Unique among the Warrior Castes are the G'j'hani-n'th'l'n'ha, the berserkers. Their name literally translates int "the gift of J'hani", and the
G'j'hani-n'th'l'n'ha are the living embodiments of rage. Wielding twin H'k'k-ga'rul, the G'j'hani-n'th'l'n'ha charge into battle, wading into the front lines with murder in their eyes. The H'k'k-ga'rul are massive cleaver-like blades with wicked spikes that curve towards the wielder. Ritually working themselves into a frenzy by chanting and scarring their hides, the G'j'hani-n'th'l'n'ha rouse their blood-greed, and are now impossible to control by even the most competent E'nathi warlord. The
G'j'hani-n'th'l'n'ha must be deployed at once, lest their 'gift' drive them to turn on their kin. To awaken the berserk state in a G'j'hani-n'th'l'n'ha, a group of J'hani'm'ta-n'ha chant words that have been deeply engrained into the rager's psyche since their induction to the Caste. The words cause an intense emotional reaction; the E'nathi's body pumps itself full of adrenaline and anger hormones, blocking out all pain and fear. Many armies simply break and flee at the sight of a horde of G'j'hani-n'th'l'n'ha charging there positions.
VITAL SKILLS: Brawling, Blades, Intimidate, Survival
STARTING GEAR: Pair of H'k'k-ga'rul, Flak Armor

T'S'K-A'-LAT'N'HA
Masters of the R'ham-jad'g'th, a kind of high-powered crossbow. Firing quarrels enveloped in energy, the R'ham-jad'g'th is the main ranged weapon of the E'nathi. The R'ham-jad'g'th is around the length of a human arm, a cylindrical barrel is adorned with the arms of an archaic crossbow, with a length of thick metal cord that automatically cocks and loads itself.
VITAL SKILLS: Energy Weapons, Brawling, Long Arms, Survival, Intimidate, Stealth
STARTING GEAR: R'ham-jad'g'th, Flak Vest


A word on technology:

Weaponry-
Most solid projectile weapons use magnetic acceleration to fire their ammunition, although gunpowder-explosion fired weapons are still popular.
Plasma weapons are low grade starfire weapons that fire bursts of insanely hot gas that cleanly punches through unarmored targets.
Stummers emit low-frequency blurts of "unsound" that kills living tissue as it is shaken apart by the thrum.
Mass Drivers are colossal weapons mounted on capitol or larger class ships fire a football-field length metal spike at impossible speeds, easily ripping through armor and shielding with contemptuous ease.
Vibroblades are swords and similar edged weapons that vibrate at great speeds, able to cut through solid matter much easier.

Space Travel-
Most ships employ a jump drive, a device that opens a temporary wrinkle in space, allowing for faster travel. Hyperspace gates allow a vessel near instantaneous transport between their intended locations, but they are few and far between, rare discoveries of an ancient race. Strange fluctuations in the fabric of time-space can be detected when a Hyperspace Gate is brought online, as if utilizing physically impossible science.
All vessels are equipped with ion drives that can travel shorter distances, such as between star systems.

Cybernetics-
Cybernetics are readily available to those that require them, and a thriving black market exists for these mechanical parts. Complete cybernetic transition is beyond modern science, but a cult of cyborgs called the Imperfects seek out a way to become fully one with the machine.

Cloning-
Cloning technology is expensive and difficult, each clone taking a great amount of time to grow.

Yahan Artifacts- The Precursor race known as the Yahan utilized technology so advanced, we would think of it as magic. Many of their ruins contain bits of their ancient legacy, and our scientists work hard to understand them. Below is a current list of Yahan technological marvels.
Pylons- These monolithic crystals affixed to circular bases with four 'feet' have been found on virtually all Yahan dig sites. Their purpose is unknown, but it is suspected that they once gathered energy from nearby stars, acting as colossal power plants that would transmit their collected energy to a satellite high above that would distribute it to other pylons, which would create a massive web of power that kept the Yahan machinery functioning. Strange fluctuations that have flared up in every dig site suggest that the pylons are powering up once more, what this ultimately means is unknown.
The Tully Device- On the otherwise worthless, uninteresting, and lifeless dust world of Sirius, there stands a strange megastructure. Directly on the center of all four hemispheres sits a perfectly symmetrical dodecahedron composed of a shifting silvery metal, so fluid in it's motion to almost be considered a liquid. The Device hums almost imperceptibly, and those beings that sleep in front of the great polyhedron experience strange dreams that they cannot remember. Brain scans reveal that the brain stem itself is affected in an unknown way, these individuals are often shipped off to the Maw Station for questioning.
The Capital Gate- This marvel of Yahan technology allows vessels to travel from one side of the galaxy to the other in an instant, their molecules streamed into a sub-atomic state, rematerializing at their end location.

Feel free to add anything.
CHARACTER FORMAT:
Name-
Species-
Career-
Equipment-
Backstory/Bio-
Motivation-
Best Quality-
Worst Quality-
Quote-

This message was edited 4 times. Last update was at 2011/07/14 18:34:53


Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Primus




within the cult of the Soul Decievers

....thats a lot of writing

Name-Forsake
Species-ARCTURAN
Career-Soldier
Equipment- Plasma Rifle, Flack vest, Autopistol, Helmit,Medikit,combat knife.
Backstory/Bio- A caravan caring for him when he was a child was devastated by a His world's most powerful storm in known history. isolated and alone the survivors began cannabalizing each other. Only 7 earth years old he survived due to a few close friends and the adaption for survival. I was the last and i was only saved because i shot down a patrolling ship.
Motivation-Survival for those who fallen around me.
Best Quality- Cool minded in the most extreme situations.
Worst Quality-Too Cold to be approachable by most people.

This message was edited 1 time. Last update was at 2011/07/09 02:41:53



 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






Extremely intriguing Mordo...very interesting sounding RP...

Read the whole thing, thinking about possible entry but don't hold your breath, I've already got stuff on my plate...

One question for now though... the Macabreians, do they by any chance look anything like xenomorphs? That's what I was put in mind of when I read about them...
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

I based the Macabreians off of the Bodaks from Dungeons and Dragons, ad just made them taller. But you're right, they're basically tailess xenomorphs.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Just to be clear, we'll be starting this AFTER Blood Moon wraps up.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Kasrkai wrote:Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.


Think if the 'Vong and the Dark Eldar had a lovechild, it would be close to the Shapers.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Should note that as far as I know this RP will be a Dakka first in that Both Mordo and Myself will be sharing GM duties...

Honestly looking forward to working with Mordo and hope to bring the Dakka RP community a very interesting and exciting gaming experience.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Mordoskul wrote:
Kasrkai wrote:Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.


Think if the 'Vong and the Dark Eldar had a lovechild, it would be close to the Shapers.


In that case, ALL HOPE IS LOST FOR EVERYTHING.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

FITZZ wrote: Should note that as far as I know this RP will be a Dakka first in that Both Mordo and Myself will be sharing GM duties...

Honestly looking forward to working with Mordo and hope to bring the Dakka RP community a very interesting and exciting gaming experience.


I look forward to working with you as well, I see grand things in this RPs future. I'm thinking of playing a Cephran Infiltrator, what are thinking of playing as?

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Been eying the Nygax as my race, but still haven't decided yet.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

I can't see this starting for a long time, but I'll put up a character sheet tomorrow.

Also, reference pics would be nice. The descriptions for some are a tad vague.

This message was edited 1 time. Last update was at 2011/07/09 03:04:22





http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Stubborn Eternal Guard





I would love to help you guys! I just need to read stuff first!!!
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Kasrkai wrote:I can't see this starting for a long time, but I'll put up a character sheet tomorrow.

Also, reference pics would be nice. The descriptions for some are a tad vague.


Indeed they would, I'll see what I can rustle up.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Name- Q'woodra
Species: Cephran
Career- Infiltrator
Equipment- Target Beam, Combat Knife, Cloaking Suit, Pistol
Backstory/Bio- Born from a clutch of over four thousand siblings, Q'woodra spent his early years swimming through the vast oceans of his homeworld, and mingling with the offworld races in the topworlder pubs. The Cephran found himself fascinated with the idea of space travel, of a life spent wandering and exploring the stars at a whim. The only roadblock in his path was a lack of finances, but Q'woodra was not dismayed by this dismal fact. Signing up with a Hrovan merchant by the name of Grooda Tahm, he helped smuggle goods into the topworld settlements, earning enough credits to take him offworld. Working as a freelance fence and smuggler, Q'woodra made quiet a decent living for himself, avoiding the notice of the Coalition. During a standard smuggling run on Andromeda, Q'woodra was pulled over by a Coalition patrol craft, who demanded to search his cargo. Q'woodra complied, but suspected there was more to these patrolmen than met the eye. He was correct, the patrolmen were really members of the Muzza Consortium who sought to steal his cargo, a fact which was revealed when they tried to kill him. Q'woodra killed his attackers and fled into Jump Space, forced to abandon his run after the conflict. The Muzza Consortium then placed a ten-thousand credit bounty on his head, and has forced Q'woodra to lay low to avoid their bounty hunters and hit men.
Motivation- Q'woodra is in it for the money, nothing more, nothing less. If he saves the galaxy and makes a profit, well, that's just icing.
Best Quality- Q'woodra is dependable and loyal, always coming through when he is most needed.
Worst Quality- Q'woodra openly mocks humanoids, who he refers to as 'poor ape-creatures'. This trait has made him more than a few enemies.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Screaming Shining Spear







Hmmmmm, I think i'll join.
Is this why you have been neglecting Laz. >.>

 
   
Made in us
Primus




within the cult of the Soul Decievers

TheWildHost wrote:Hmmmmm, I think i'll join.
Is this why you have been neglecting Laz. >.>

is this why you've been neglecting bio?


 
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

im in. only in one other RP thats going anywhere. this looks very promising. also great creativity. a few races are very creative. but then ones like the brutes and snake people ive seen before. but never imagined the snakes as traders,so you got me there.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Mordoskul wrote:Just to be clear, we'll be starting this AFTER Blood Moon wraps up.


Wait, but I could swear that I, Darko, FITZZ, and a fair few other players agreed that we'd be continuing RZ&LWC after Blood Moon?

Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Shas'ui T'au Kais wrote:
Mordoskul wrote:Just to be clear, we'll be starting this AFTER Blood Moon wraps up.


Wait, but I could swear that I, Darko, FITZZ, and a fair few other players agreed that we'd be continuing RZ&LWC after Blood Moon?


That's also on the agenda...


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Just thinking that that should have priority...

Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Name: Xytan Ye'Jar Xavyier

Species: Hulhuxi

Career: Soldier

Equipment: Battle Rifle (Heavier and stronger caliber, longer range, burst fire), Plasma Pistol, Flak Vest, Helmet, Med-Kit, Combat Knife



Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen.

Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds.

Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions.

Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many.

Other Skills: Mining and Rock sciences, plays the shamisen

Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."

This message was edited 5 times. Last update was at 2011/07/19 00:13:28





http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

(E'nathi...ssi'ruuk/kroot/klingon, anyone?)


Name- Car'nifex (just call him 'fex)

Species- E'nathi

Career- H'SHE'T-N'HA

Equipment- F'cha'et-ga, Flack Vest, 6 reloads, Drach'ney'en. (homemade one edged sword)

Backstory/Bio- born into an well-to-do family he learned english quickly and easily, but he was not content with simple tournaments of hunting deadly predators on his homeworld. so he joined the coalition military to slake his bloodlust. he is somthing of a bard and when not on duty tends to play his Dre'kat (a cross between a violin and a piano) singing of the battles and glorious last stands of his forefathers (which tend to sound like 'home is behind' from LOTR, Barra Barra from blackhawk down and 'leave no man behind, from blackhawk down)

Motivation- he just wants to fight, he enjoys seeing the bolts from his f'cha'et-ga tear through his targets, and he crafts each death he causes as a work of art. he also wants to be able to craft a 'pack' to fit into. He has a raging hardon for weapons that kill bloodily. like al of his kind he wishes to die in battle.

Best Quality-remarkably friendly for his race he seeks to create a 'pack' to fit into after leaving his on his homeworld and considers honor in battle to be the only true redemption from cowardice.

Worst Quality- he utterly abhors chelicera. calling them 'abominations' and feels that they lack true courage. if he runs into one he will attempt to kill it. if you mock him you will be right there. and there, and there, and over there too. If he insults someone he will more often than not use the age-old E'nathi insult 'your father died in bed'

This message was edited 12 times. Last update was at 2011/07/10 21:23:52


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

ineptus astartes wrote:If he insults someone he will more often than not use the age-old E'nathi insult 'your father died in bed'


+1 to that. Imma use that sometime.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

is there a narrative storyline?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

is this the general look of an E'nathi?









Or would this be better?



"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

ineptus astartes wrote:is this the general look of an E'nathi?





this is more origional and looks more epic IMO.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

good that is what I imagine them to look more like too.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

ineptus astartes wrote:good that is what I imagine them to look more like too.


so far im planning on being a raylid. like how different they are,although dont like the "pacifist" part so not sure.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

the caterpillar-men?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
 
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