Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/07/12 07:03:25
Subject: Defensive grenades
|
 |
Krazed Killa Kan
|
May I have a group of Troops in which only one member of my unit is carrying a defensive grenade. Does the whole unit which Assaults it suffer the loss of one attack. Let's say my unit wins. Then my unit is assaulted again on a following turn. Do I get to "reuse" the model with the grenade or am I out?
Subquestion: offensive grenades. If my unit only has one model with an offensive anti-tank grenade. Does that mean only one shot ever?
Thanks
G
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 07:20:44
Subject: Re:Defensive grenades
|
 |
Stormin' Stompa
|
|
This message was edited 1 time. Last update was at 2011/07/12 07:21:50
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 07:46:43
Subject: Defensive grenades
|
 |
[ADMIN]
Decrepit Dakkanaut
|
The only GW FAQ ruling that even comes close to answering this question is the Grey Knights FAQ answering basically the same question but with rad/psychotroke grenades.
However, that answer could just be because its the only way those grenades can possibly be used given that only ICs can take them.
Now, defensive grenades do use the same basic verbiage as rad/pyschotroke grenades when it comes to telling you when/how you get to use them, but typically when a rule refers to 'a unit' getting to do something then the whole unit needs to have the rule or none of them get to do it.
For example I think a vast majority of people would agree that if a unit has the ability to Deep Strike but is joined by an IC that cannot, then the unit is no longer allowed to Deep Strike.
So this really is a tough question. The precedent set by the GK FAQ seems to suggest you only need a single model in the unit with defensive grenades to benefit from it, but again this runs counter-intuitive to the general way special rules have been played/ruled on in the past.
In short, I don't think there is a clear-cut answer to this question that everyone would agree on.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 07:56:39
Subject: Re:Defensive grenades
|
 |
Tunneling Trygon
|
Main issue I see on the board for greandes is for assualt grenades and IG. If you have a infantry blob and 1 unit has krak and one doesn't, then the ones with can use them in assault. The models need to clearly delineated though as if the ones with grenades are all hiding at the back and don't get into combat then no grenade bonus. I generally would look at majority rule here - but I agree the GK precedent is that only 1 grenade user needs to be in combat to benefit.
Defensive grenades, then the GK codex is the only real precedent we have ...
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 08:09:32
Subject: Defensive grenades
|
 |
Decrepit Dakkanaut
|
Yak - they dont have the same basic wording: Rad and Psychostroke work on the entire unit assaulting, defensive grenades only work on the *models* assaulting
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 08:09:43
Subject: Re:Defensive grenades
|
 |
[ADMIN]
Decrepit Dakkanaut
|
ruminator wrote:Main issue I see on the board for greandes is for assualt grenades and IG. If you have a infantry blob and 1 unit has krak and one doesn't, then the ones with can use them in assault. The models need to clearly delineated though as if the ones with grenades are all hiding at the back and don't get into combat then no grenade bonus. I generally would look at majority rule here - but I agree the GK precedent is that only 1 grenade user needs to be in combat to benefit.
Defensive grenades, then the GK codex is the only real precedent we have ...
The rules for assault grenades are much more clear...'models equipped with' them get their benefit.
This is quite different from defensive grenades which only reference the 'unit' that has them.
Automatically Appended Next Post: nosferatu1001 wrote:Yak - they dont have the same basic wording: Rad and Psychostroke work on the entire unit assaulting, defensive grenades only work on the *models* assaulting
That is a good point. It certainly is far from a clear situation, but at least there is a slight difference to hang a different ruling on.
|
This message was edited 1 time. Last update was at 2011/07/12 08:11:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 11:46:27
Subject: Defensive grenades
|
 |
Dakka Veteran
|
If one member of the unit has defensive grenades, I would go with the fact that models are attacking a unit equipped with defensive grenades.
Which is a totally different situation to an IC with defensive grenades attached to a unit without grenades.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 14:06:02
Subject: Re:Defensive grenades
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
There is a conversation here and a poll here in regard to this very topic.
And my conclusion thereof:
puma713 wrote:If you are assaulting a Tactical Squad with 2 meltaguns in it, aren't you assaulting a squad "equipped with meltaguns"? To say no is blatantly false. Just because the entire squad isn't equipped with meltaguns doesn't mean you didn't assault a squad equipped with meltaguns. Now, replace 'meltaguns' with 'defensive grenades'.
For the thousandth time, especially in my thread, this isn't about everyone being equipped with defensive grenades, it's about, is one person being equipped with defensive grenades enough to affect the entire assaulting unit.
Conversations in the other thread and this poll make it clear that most people were thinking like I was, in that you've assaulted a 'unit equipped with defensive grenades' and so, you follow the rules for defensive grenades.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 20:34:08
Subject: Defensive grenades
|
 |
Krazed Killa Kan
|
OK. So my assessment is the following:
Defensive Grenades: If one model in a unit is equipped with defensive grenades (be it a single troop model OR an independent character that has joined the unit), then the defending unit as a whole receives the benefit of subtracting the Assault Bonus Attack of the offensive player.
Offensive Grenades: Any model in a unit that is equipped with these grenades may use them in an assault versus a vehicle. However, the model(s) so equipped must be eligible to assault the vehicle. That is, the qualifiyng model must end its assault movement either in base to base contact or within 2" of a model in the unit that is in base to base contact with the vehicle. You get the number of attacks as the number of properly equipped models that are eligible for assault.
Sorry to beat a dead horse, but it seems like this could significantly affect lists especially with regards to anti-tank capabilities and point cost to benefit ratios.
Thanks again,
DrG
|
This message was edited 1 time. Last update was at 2011/07/12 20:40:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 20:50:23
Subject: Defensive grenades
|
 |
Focused Fire Warrior
|
what codex allows a single model to buy defensive grenades? pretty sure we had this discution before and there weren't any codexs that allow it. As for independant characters i would say the whole unit has to have them as it says units with defensive grenades.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 21:08:08
Subject: Defensive grenades
|
 |
Krazed Killa Kan
|
All codecies that I own (IG, Chaos, Space Marines, Tau and Orks) seem to indicate that it is not compulsory for all models to purchase them. Can you indicate a page number in one of those that I own? I think that my interpretation may be a widely held belief.
Thanks
DrG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 21:11:11
Subject: Defensive grenades
|
 |
Regular Dakkanaut
|
Well, if the "every model in the unit must have them" interpretation is correct, you don't *have* to buy one for every model...the unit simply won't get the effect unless you do.
Buying them on a model-by-model basis is simply the easiest way for the designers to work out the cost of that type of upgrade for variable-size squads.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/12 21:39:09
Subject: Defensive grenades
|
 |
Focused Fire Warrior
|
tau cant. says +1 for each model in the unit. You'll notice the wording for emp is different and you can take them individually
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/13 01:08:22
Subject: Defensive grenades
|
 |
Krazed Killa Kan
|
That makes good sense. I guess I overlooked the syntax because that was the codex I was looking at last night. I suspect it's similar throughout W40k codicies. Horray for the Orks!!!!
Thankyou VoxDei.
DrG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/13 01:18:54
Subject: Defensive grenades
|
 |
Longtime Dakkanaut
|
yakface wrote:
The only GW FAQ ruling that even comes close to answering this question is the Grey Knights FAQ answering basically the same question but with rad/psychotroke grenades.
However, that answer could just be because its the only way those grenades can possibly be used given that only ICs can take them.
Now, defensive grenades do use the same basic verbiage as rad/pyschotroke grenades when it comes to telling you when/how you get to use them, but typically when a rule refers to 'a unit' getting to do something then the whole unit needs to have the rule or none of them get to do it.
For example I think a vast majority of people would agree that if a unit has the ability to Deep Strike but is joined by an IC that cannot, then the unit is no longer allowed to Deep Strike.
So this really is a tough question. The precedent set by the GK FAQ seems to suggest you only need a single model in the unit with defensive grenades to benefit from it, but again this runs counter-intuitive to the general way special rules have been played/ruled on in the past.
In short, I don't think there is a clear-cut answer to this question that everyone would agree on.
Grenades are Wargear. USRs are USRs. Two different things. Units do not confer USRs to adjoined ICs but Wargear has been ruled differently.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/13 01:37:40
Subject: Defensive grenades
|
 |
Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
|
Based on the fluff (and I realize this isn't necessarily RAI) it would seem that:
In the case of defensive grenades, only one model need have it. Generally speaking, grenades have an area wide explosion, and do not only benefit the thrower. If one flashbang goes off, it will blind the assaulters almost as equally as if 10 go off.
In terms of offensive/assault grenades, there is a fine line difference in use. To attack a tank, each model must have a grenade to attempt to use; they cannot share grenades!(See BRB pg.63) However, if one model throws a grenade at a unit in cover, the entire assaulting unit should benefit; the defenders must stay down, regardless of how many grenades were thrown.
|
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/13 04:17:57
Subject: Defensive grenades
|
 |
Krazed Killa Kan
|
Why did I start this stupid thread. I'm more confused than ever. OK Let's take Tau as a prototype:
RAW from the Tau Codex on page 36:
"The team may carry photon grenades at an additional cost of +1 per model and EMP grenades at an additional cost of +3 per model."
As I read it, this means the team (unit) may be equipped with photon grenades and/or EMP grenades. To do so you must equip the WHOLE unit at a varying point cost depending on the number of models. EXAMPLE: For a 6 model unit, it would cost 6 points to equip with photon grenades, and 18 to equip with EMP grenades. To do both, it would cost 24 points.
You may not spend less points to equip a single model with photon (or EMP) grenades to gain the effects of them respectively. The whole unit must be so equipped.
I suspect the RAW for other races are similar.
OK as Stan Lee would say "'Nuff said."
DrG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/14 22:01:41
Subject: Re:Defensive grenades
|
 |
Sybarite Swinging an Agonizer
|
Defensive Grenades: If one model in a unit is equipped with defensive grenades (be it a single troop model OR an independent character that has joined the unit), then the defending unit as a whole receives the benefit of subtracting the Assault Bonus Attack of the offensive player.
I sort of have a problem with this interpretation mainly due to the wording of the Phantasm Grenade Launcher wargear that some Dark Eldar ICs can take. It specifically states that the model equipped with a Phantasm Grenade Launcher is equipped with both offensive and defensive grenades and confers this benefit to any unit he has joined. If defensive grenades worked the way you say they do, then why bother stating the Phantasm Grenade Launcher like that?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/14 22:56:55
Subject: Defensive grenades
|
 |
Dakka Veteran
|
Because the IC is a separate unit in CC, and so an IC's defensive grenades will only affect models attacking the IC's unit, ie. the IC alone.
Which is a totally different situation from having only one model out of a 10 model unit equipped with defensive grenades.
|
This message was edited 2 times. Last update was at 2011/07/14 22:59:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/14 23:14:45
Subject: Defensive grenades
|
 |
Captain of the Forlorn Hope
|
kmdl1066 wrote:Because the IC is a separate unit in CC, and so an IC's defensive grenades will only affect models attacking the IC's unit, ie. the IC alone.
Which is a totally different situation from having only one model out of a 10 model unit equipped with defensive grenades.
The IC is not a separate unit until the attacks are actually made.
When assaults are launched the IC is a part of the unit.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/14 23:40:19
Subject: Defensive grenades
|
 |
Dakka Veteran
|
I can accept that.
The Phantasm Grenade Launcher wording would still be required for offensive grenades though, as that is "models equipped with."
|
|
 |
 |
|