Tau Army List 1500 Points
HQ
Shas'O
Plasma Rifle
Cyclic Ion Blaster
Shield Generator
H-W Multi-Tracker
Stimulant Injector
H-W Drone Controller
2 Shield Drones
Bonding Knife
180 Points
2 Shas’vre Body Guard
Missile Pods
Burst Cannon
Targeting Array
H-W Multi-Tracker
H-W Drone Controller
Marker Drone
Shield Drone
230 Points
Shas'O
Plasma Rifle
Burst Cannon
Shield Generator
H-W Multi-Tracker
H-W Drone Controller
2 Shield Drones
Bonding Knife
163 Points
Troops
10 Fire Warriors
Pulse Rifles
Shas’ui Team Leader
H-W Drone Controller
Marker Drone
Bonding Knife
145 Points
10 Fire Warriors
Pulse Rifles
Shas’ui Team Leader
H-W Drone Controller
Marker Drone
Bonding Knife
145 Points
10 Fire Warriors
Pulse Carbine
Shas’ui Team Leader
EMP Grenades
H-W Drone Controller
Shield Drone
Bonding Knife
133 Points
Elites
3 Crisis Suits
Twin-Linked Missile Pods
Targeting Array
Shas’vre
H-W Drone Controller
2 Shield drones
Bonding Knife
204 Points
Heavy Support
3 Broadsides
Twin-Linked Railguns
Smart Missile System
Targeting Array
Shas’vre
Twin-Linked Plasma Rifles << Shas’vre
H-W Drone Controller
2 Shield Drones
H-W Target Lock
H-W Multi-Tracker
300 Points
Total Points 1500
So now I guess I will fill you in on how I plan to play this army.
1.With the 3 squads of Fire Warriors, I will deploy the 2 squads with pulse rifles next to each other, and then the squad with the pulse carbines in the middle in front of them. And the strategy is basically leap frog. You move the pulse carbine squad forward 6” and then the left pulse rifle squad forward 6” as well. Then in the shooting phase you fire the squad of Fire Warriors on the right who didn’t move (full 30”) and if the front pulse carbine squad in range of any enemies fire them as well. Then you repeat the process but with the right squad. So you move the pulse carbine squad forward 6” and then the right pulse rifle squad forward 6” as well. Then in the shooting phase you fire the left squad who haven’t moved and the pulse carbines if there in range. So the Carbine squad will slowly progress further forward.
2.The second part the my game strategy is to use the Crisis Team (Elites) and use the
JSJ (Jump Shoot Jump) method, ducking in out of cover and clear line of sight. This squad is meant to target and aspect warriors with 4+ saves or worse (dire avengers, howling banshees, fire dragons, swooping hawks, rangers and guardians)
3.The Shas’O without the bodyguard will join the other Shas’O with the bodyguard. The will operate as a 4 man Crisis Command Team. The Missile Pods, Cyclic Ion Blaster are for aspect warriors (
AP 4), the burst cannons are strength 5, so they wound majority or Eldar units on 2+ and the kill guardians outright. The plasma rifles are for any exarches that lose their squad and aren’t dying from Missile Pods, as well for 2+ save units.
4.And lastly the Broadsides, they are deployed in cover, far back as possible, with best line of sight possible. And they are to take out any transports/tanks, the Avatar, wraithguard and wraithlords. After all priority targets have been destroyed, just kill infantry.
Ok so tell me what you think, to over powered/under powered, not mobile enough, if my strategies are flawed. I'm open to constuctive criticism
The Eldar player i versus generally uses aspect warriors (dire avengers, howling banshees, fire dragons, rangers and sometimes swooping hawks and guardians). He doesn't really use transports and tanks. but he likes using the Avatar with 10 wraithguard.