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Made in gb
Whiteshield Conscript Trooper





hull

Right i was just thinking about making an army based on imperial guard but with a kinda orky background,
along the lines of its a regiment thats been lost and been fighting for a long time picking up recruts and equipment as they go along.
so the army would consist of a mixture of imperial guards men from all diffrent backgrounds from cadian to dkok with equipment theyve picked up from battles with every one they have battled with so they would be equiped with ork wepons sm wepond tau and so on is that viable? plus i think it has great fluff qualities


Automatically Appended Next Post:
plus they will have converted tanks and other equipment and modified stuff aswell

This message was edited 1 time. Last update was at 2011/07/22 10:29:07


 
   
Made in gb
Anti-Armour Yaogat





Stoke-on-trent uk

Theres nothing stopping you , wou might have a challenge showing whats what but theres no real reason why you can't

Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts


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Made in gb
Whiteshield Conscript Trooper





hull

how would the rules work say if i had a gurads men with an tau wepon or a ork wepon ?
   
Made in nl
Regular Dakkanaut






For tau weaponry you could say they are like lasguns because the guards dont have the resourses to properly power them up so they are a lot weaker then when tau use them. or use them as modified plasmaguns etc. ork guns especialy the bigger ones could be used for heavy bolter substitute or heavy stubber maybe?
   
Made in de
Shroomin Brain Boy





Berlin Germany

i think you have to seperate fluff from rules...they might wear tau rifles but are count as lasguns and you are good to play...other than that i would suggest using them then as special weapons like meltas or plasma guns...this might work...or if you play by houserules...anything goes...^^

   
Made in gb
Whiteshield Conscript Trooper





hull

so i would have to use ig rules then insted of using the rules for the actuall wepon ?
   
Made in nl
Regular Dakkanaut






Yes
   
Made in gb
Whiteshield Conscript Trooper





hull

Ok thats fair.

ill be looking to getting this project up and runing shortly then
keep an eye out for the p&m blog.

also if anyone has any ideas of fluff and how i should modle any of my guys shout out and let me know, also if you have pictures of converted guardsmen with diffrent weponry would love to see them.
   
Made in nl
Regular Dakkanaut






awesome. Il be watching then!
   
Made in gb
Emboldened Warlock




Gameplay wise shouldnt be a problem if you use the IG rules.

As for fluff wise, tau isnt a problem since there's been some humans fighting for the greater good in tau armys before as auxilaries... mentioned in one of the codex i think.

Orc weapons i duno since from what I remember orcs are all a little bit psycic and since they believe their weapon will work it will. Not sure if thats old fluff though
   
Made in gb
Happy We Found Our Primarch




Belfast, Northern Ireland

gilljoy wrote:Gameplay wise shouldnt be a problem if you use the IG rules.

As for fluff wise, tau isnt a problem since there's been some humans fighting for the greater good in tau armys before as auxilaries... mentioned in one of the codex i think.

Orc weapons i duno since from what I remember orcs are all a little bit psycic and since they believe their weapon will work it will. Not sure if thats old fluff though


Yeah, a lot of Ork stuff only works because they truely believe they will work. Same way red stuff always goes faster and nobody knows how...

 
   
Made in gb
Whiteshield Conscript Trooper





hull

So ork wepons a no go then? is there any other race whos wepons i cant use fluff wise
   
Made in gb
Emboldened Warlock




Eldar weapons should be usable, same with dark eldar and kroot.
   
Made in gb
Whiteshield Conscript Trooper





hull

sounding good.

what about space marines and chaos any reason i cant use them ?

also im thinking the army could be a band of mercs insted of just a lost regiment but im still not sure on what sort of thing i want to do with it.
   
Made in de
Shroomin Brain Boy





Berlin Germany

with mercs you are free to do anything... a rouge trader army even...they are not afraid to use xeno tech and do so quite succesfull...

   
Made in ca
Longtime Dakkanaut





Calgary, AB

Mishmash guard are a hard thing to pull off. It looks like you suffer from ADD or got your army in pieces on the cheap. You'd need to make them all have matching regimental insignia, but then their original identification nearby somewhere. The only reason I say this is because I had a mishmash army too, Catachans as blue/orange mechanics, regular green guard and then black/white urban fighters. It did not look happy together.

And there is nothing to stop you from saying that the orc weapon is a replica to make the orcs nervous/angry about their own weapons being used. There is also nothing to stop you from saying they are improvised weapons because your force is so battered//old weapons liberated from a backwater world.

I think I agree with the others in this thread that you will do much better with going for a rogue trader army. If you do platoons, what you can easily do is have each squad from a different world, and then have one representative from each world in the command squad. (so you could have a steel legion platoon commander, a DKOK, a cadian, a mordian and a catchan, and then a full squad of each of the above mentioned.) I think it's a great way of tieing the army together.

15 successful trades as a buyer;
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Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

As a themed army junkie, my recommendation would be to strive to be as consistent as possible. Always assume you're going to come up against TFG and don't give him any unnecessary excuses to whine. Don't be defensive mind you but make certain your 100% clear before the game starts, and oblige them when they inevitably ask 100 times what something is.

It also should be asked what your intentions are. If you plan to take this to compete you may want to reign it in a bit or prepare your units in such a way that its easy to explain what is what. Pick ups and friend matches tend to be more relaxed.

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You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Ork weapons still have to work - their psychic power simply makes them work better.

I would agree that mishmash armies can be hard to tie together - you need a really good colour scheme to bring everything together, while still retaining different accent and uniform colours to give the idea that you have fighters from all different regiments/civs, and using salvaged kit and so on.

You might want to look at pictures of partisans and resistance fighters to get an idea of what kind of thing to aim for, as well as looking at peasant soldiers (both the more modern sorts and those from the ages of knights and so on).

   
Made in nz
Longtime Dakkanaut





New Zealand

I think this idea has the same upsides and downsides as an orky looted army. Yes, they can loot absolutely any weapon, but ruleswise it needs to _obviously_ count-as something in the main codex, IG in your case. Fluffwise, the weapons have been damaged/repaired/rebuilt many times and are using handmade/customised ammo, so no longer have the same stats as the original weapons. Modellingwise, the looted weapons look better if they've been modified in some way - new ammo drum, extra bits riveted on, whatever - to look a little less like the standard original weapon.

In most cases this isn't a problem - anything vaguely rifle-ish (from a marine bolter to an ork shoota) simply counts-as a lasgun. Anything missile-ish counts as a missile launcher, etc.

The problem comes with the more bizarre and unique models and weapons. E.g. what would you use as a lascannon? - it needs to be about lascannon size and look believably like it could fire an ultra-powerful pulse of lasery death. And it better NOT look much like your counts-as autocannon.

You may have spare weapons in your bits box which you'd like to use. Look thorough your proposed army list and the IG codex for a sensible IG equivalent, then work out how to assemble/modify the model bits (removing/adding bits as necessary) to look more like a counts-as whatever-it-is.

Vehicles have similar issues. E.g. any counts-as chimera needs to be close to chimera size and look like it has similar transport capability, armour and weapons etc. A modified rhino or ork trukk might work well, an Necorn Monolith would not...

In general, the result should be an army where you can easily explain to potential opponents in under 30 seconds what each weapon/infantry/vehicle counts-as, and their response should be "Cool, let's play", not "Hah, what a confusing mess".
   
Made in gb
Whiteshield Conscript Trooper





hull

thanks for the tips guys i dont know much about rogue trader though so ill have a look up on it.
   
Made in gb
Leader of the Sept







Enter DRommels Savlar project

http://www.dakkadakka.com/dakkaforum/posts/list/288926.page

If you're playing with friends then you can use any weapon stats you want. For a pick up game or tournaments then it would be better to have a relatively logical system for what counts as what with regard to lasguns, special weapons and heavies.

I would say let your imagination run wild. No need to have anything too trimmed or constant.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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