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![[Post New]](/s/i/i.gif) 2011/07/22 20:56:56
Subject: Deffkoptas, Bigbomms and wound allocation.
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Huge Hierodule
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Unit of two Deffkoptas. One has a Bigbomm, apart from that they're identically equipped. After the Bigbomm is used, are the two models still 'different' for the purposes of wound allocation?
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![[Post New]](/s/i/i.gif) 2011/07/22 20:58:54
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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I wouldn't think so. Once the bigbomm is gone, there is nothing setting them apart, so no reason to count them differently.
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![[Post New]](/s/i/i.gif) 2011/07/22 23:22:33
Subject: Deffkoptas, Bigbomms and wound allocation.
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Huge Hierodule
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Hmm... what if they'd had a wound allocated each prior to dropping the bomb? Would the wounds 'pool' amongst the identically armed models?
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![[Post New]](/s/i/i.gif) 2011/07/22 23:41:12
Subject: Deffkoptas, Bigbomms and wound allocation.
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Liche Priest Hierophant
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Actually, I think they would be different for shenanigans. If an Ammo Runt or Kombi-weapon is enough for a Nob, then a Bigbomm should be enough for a Kopta.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/07/22 23:52:07
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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Anvildude wrote:Actually, I think they would be different for shenanigans. If an Ammo Runt or Kombi-weapon is enough for a Nob, then a Bigbomm should be enough for a Kopta.
I would count ammo runts and kombi weapons exactly the same way... once they're expended, they no longer count.
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![[Post New]](/s/i/i.gif) 2011/07/23 02:16:25
Subject: Deffkoptas, Bigbomms and wound allocation.
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Captain of the Forlorn Hope
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insaniak wrote:Anvildude wrote:Actually, I think they would be different for shenanigans. If an Ammo Runt or Kombi-weapon is enough for a Nob, then a Bigbomm should be enough for a Kopta.
I would count ammo runts and kombi weapons exactly the same way... once they're expended, they no longer count.
I would not count combi weapons the same way.
A model with a combi melta, once he fires the mela part its still a combi melta, but the melta part has no ammo.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/07/23 02:29:53
Subject: Deffkoptas, Bigbomms and wound allocation.
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Liche Priest Hierophant
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And a kombi skorcha or kombi-rokkit is different from either a twin-linked Shoota, or a Slugga. It's basically the only plain shoota on a Nob.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/07/23 02:45:52
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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DeathReaper wrote:A model with a combi melta, once he fires the mela part its still a combi melta, but the melta part has no ammo.
Which makes it functionally a bolter.
Likewise, a kombi-skorcha, once it has been fired, is just a shoota.
Still counting it as a combi-weapon at that point, to me, smacks of the same sort of shenanigans as counting a used HK missile for a weapon destroyed result on a vehicle.
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This message was edited 1 time. Last update was at 2011/07/23 02:47:39
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![[Post New]](/s/i/i.gif) 2011/07/23 02:53:41
Subject: Deffkoptas, Bigbomms and wound allocation.
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Frenzied Berserker Terminator
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On a similar note, what about vehicles in squadrons that have lost any weapons (due to Weapon Destroyed results) that would have marked them as different? Or, on the other hand, vehicle squadrons that would have normally been identical models, but one of them loses a weapon?
I'd say for the sake of clarity, the models in question are still treated as separate model groups for wound/damage allocation.
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![[Post New]](/s/i/i.gif) 2011/07/23 10:11:29
Subject: Deffkoptas, Bigbomms and wound allocation.
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Decrepit Dakkanaut
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Cheexsta - youre told you can always allocate on vehicle squadrons, even if they are identical
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![[Post New]](/s/i/i.gif) 2011/07/23 18:36:38
Subject: Deffkoptas, Bigbomms and wound allocation.
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Sinewy Scourge
Long Island, New York, USA
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insaniak wrote:
Still counting it as a combi-weapon at that point, to me, smacks of the same sort of shenanigans as counting a used HK missile for a weapon destroyed result on a vehicle.
Well the HK issue was taken care of in the main rulebook FAQ:
Q: If a vehicle has a weapon with a limited amount of
shots, and it has none left, for example a hunter-killer
missile that has already been fired, does it count as a
weapon that can be destroyed by a Damaged - Weapon
Destroyed roll on the Vehicle Damage table? (p61)
A: No. Once a weapon cannot possibly fire again
during the battle it is effectively destroyed as far as
Damaged - Weapon Destroyed results on the Vehicle
Damage table are concerned.
But note that the FAQ says the weapon is destroyed as far at the 'Damaged - Weapon Destroyed' results are concerned.
As far as a combi weapon, these are not listed anywhere as a weapon 'type', but they are listed in the wargear section of the appropriate codex.
All it says is that the weapon has been converted to house another weapon with a limited charge, typically it can only be fired once per battle.
Nothing in the codex says they revert to a certain weapon 'type' once the secondary combi-weapon has been fired.
Just because you fired the flamer part of a combi-flamer doesn't mean the flamer weapon falls off or disappears, it is just out of ammo.
The model, however, is still equipped with a piece of wargear, the combi-flamer, that is different from wargear other models in the unit may be equipped with, making it unique for wound allocation. Automatically Appended Next Post: And to the OP, the Bigbomm is listed as wargear on the Deffkoptas page of the Ork codex. It is not a vehicle upgrade because Deffkoptas are not vehicles.
The rule says that "Once per game, a Deffkopta with a Bigbomm may make a special attack."
Doesn't say that the bigbomm is gone once used, it deosn't even say it's a weapon. The rule just says once per game the kopta can make a special attack with it.
Nothing says that once the special attack is made that the Bigbomm is gone and the deffkopta reverts to normal. Maybe it seems like it should, but the rules don't say so.
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This message was edited 1 time. Last update was at 2011/07/23 18:55:30
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/07/23 19:59:07
Subject: Deffkoptas, Bigbomms and wound allocation.
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Huge Hierodule
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Well put, time wizard.
Aside: like the Rommel quote re FTA!
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![[Post New]](/s/i/i.gif) 2011/07/23 20:30:09
Subject: Deffkoptas, Bigbomms and wound allocation.
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Sinewy Scourge
Long Island, New York, USA
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lindsay40k wrote:Well put, time wizard.
Aside: like the Rommel quote re FTA!
Thanks!
Off Topic-Rommel wrote the book on battle tactics, even if he never wrote the book "The Tank in Combat" that George C. Scott as "Patton" alledgedly read before the battle of El Gattar in the film.
He did write a book on infantry tactics from his WWI experiences and "The Rommel Papers" are an interesting read of his experiences in the Battle for France in 1940 and beyond.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/07/23 20:41:03
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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Pete Haines
Springfield, MA
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I would've like it the rule was as simple as "anything which makes the model different (other than damage taken) makes it a separate group for allocating wounds", and while playing like this won't disrupt anything, it seems thats not the way it goes. So my comment I was going to make about "you all have to think about what if the player was part of a series of games where who survives the battle matters, in that case 1 use items and sergeants identical to the squad would be different."
Again, by coincidence I ran into an answer to how some things work, and this also applies to the hated topic of models in the unit that are identical except for their name. The profiles section says the profile is a model's characteristic numbers, and makes no mention of name being part of the profile. The allocation section says "same profile, rules, and wargear" makes them identical for wound allocation groups. So SM sergeants armed the same as the veteran squad would not be different, as much as I don't like it.
So what the rule basically seems to exist for is so the opponent has a chance to hurt things that aren't normal, identical things with different names only get removed if the owning player chooses to. Wounds combining if the models become normal is a good question, but I don't think there is a situation where it comes up (outside of special games), they wouldn't anyways.
As for 1 use wargear and whatnot, I'd be with wizard with "just because they are spent doesn't mean they are gone".
Hm... so the rules thing I mentioned in wound allocation said "special rules", I take it to mean the special rules under a unit's description. So an identical model suddenly being the only squad member to gain a certain psychic power's benefit wouldn't make him different right?
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2011/07/23 23:07:51
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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time wizard wrote:Well the HK issue was taken care of in the main rulebook FAQ:
Yes, I know. Which is exactly why I would follow the same logic through for other single-use items. Once they're used, they no longer count as anything.
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![[Post New]](/s/i/i.gif) 2011/07/24 01:40:30
Subject: Deffkoptas, Bigbomms and wound allocation.
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Sinewy Scourge
Long Island, New York, USA
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insaniak wrote:time wizard wrote:Well the HK issue was taken care of in the main rulebook FAQ:
Yes, I know. Which is exactly why I would follow the same logic through for other single-use items. Once they're used, they no longer count as anything.
But the FAQ just said that the HK once fired does not count as a weapon for subsequent 'weapon - destroyed' results.
If I have a model equipped with a combi weapon listed in my roster, I don't (for example) erase or cross out the 'combi-flamer' wargear entry on the roster and replace it with 'bolter' once the flamer has been fired.
It is still a combi-flamer or combi-weapon, it is still a different piece of wargear and the particular model is still equipped with it.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/07/24 01:54:07
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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time wizard wrote:But the FAQ just said that the HK once fired does not count as a weapon for subsequent 'weapon - destroyed' results.
Which means that it is effectively no longer there. It's no longer considered for the purposes of rules that affect the vehicle's weapons.
Yes, I realise that there is no rule that specifically says 'one-shot weapons are considered gone once they have been used'... What I'm looking at is the fact that the wound allocation rules are designed to differentiate between models that are functionally different. Within that system, while on paper they are different, a space marine with a bolter and a space marine with a used combi-flamer are functionally identical.
So while, yes, you can make a RAW case for them still being arguably being different for wound allocation, I see no real reason to play it that way, and I don't think it's representative of how the wound allocation rules are supposed to work.
YMMV, obviously.
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![[Post New]](/s/i/i.gif) 2011/07/24 02:06:35
Subject: Deffkoptas, Bigbomms and wound allocation.
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Frenzied Berserker Terminator
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nosferatu1001 wrote:Cheexsta - youre told you can always allocate on vehicle squadrons, even if they are identical
Ah, right you are. Carry on.
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![[Post New]](/s/i/i.gif) 2011/07/24 09:36:03
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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Pete Haines
Springfield, MA
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So... maybe something just flew by me, but doesn't being able to allocate on any vehicle in a unit make the HK conversation pointless?
I swear I explained how the rules worked, despite probably no one expecting or liking how they are. I'm just too lazy to ... oh hell i'll scroll down... yes, i explained how allocation rules only count characteristic numbers, model special rules, and equipment. Does that leave anything still unexplained?
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2011/07/24 10:39:52
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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erikwfg wrote:So... maybe something just flew by me, but doesn't being able to allocate on any vehicle in a unit make the HK conversation pointless?
The HK discussion was nothing to do with wound allocation. It was pointing out that so far as GW are concerned, used single-use items are effectively counted as gone... which does matter for things like combi-weapons and ammo runts.
I swear I explained how the rules worked, despite probably no one expecting or liking how they are. I'm just too lazy to ... oh hell i'll scroll down... yes, i explained how allocation rules only count characteristic numbers, model special rules, and equipment. Does that leave anything still unexplained?
We had a rather long debate on this not so long ago. Your assumption that the name isn't part of the profile is a matter of some debate.
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![[Post New]](/s/i/i.gif) 2011/07/24 10:50:20
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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Pete Haines
Springfield, MA
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insaniak wrote:We had a rather long debate on this not so long ago. Your assumption that the name isn't part of the profile is a matter of some debate.
Even with it making no mention and specifically referring to only the numbers being a characteristic? Welcome to the internet then, I guess.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2011/07/24 11:12:59
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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erikwfg wrote:Even with it making no mention and specifically referring to only the numbers being a characteristic? Welcome to the internet then, I guess.
It's nothing to do with the name being a characteristic. The contention is that the name is the part of the profile that tells you who the profile applies to. If you don't count it as part of the profile, all you have is a string of numbers and no reference as to what they are for.
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![[Post New]](/s/i/i.gif) 2011/07/24 11:14:20
Subject: Deffkoptas, Bigbomms and wound allocation.
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Huge Hierodule
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Being identical in gaming terms is specified as relating to profile of characteristics, and a model's name is not defined as being amongst characteristics.
To go back onto my OP, I think we can consider this 'do RAW mean depleting all the uses of a limited use weapon/wargear make the model identical in gaming terms to an otherwise identical model that does not carry that weapon/wargear' issue as an unsettled matter that needs FAQ'ing?
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![[Post New]](/s/i/i.gif) 2011/07/24 11:23:15
Subject: Deffkoptas, Bigbomms and wound allocation.
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[MOD]
Making Stuff
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lindsay40k wrote:Being identical in gaming terms is specified as relating to profile of characteristics, and a model's name is not defined as being amongst characteristics.
That's the opposing argument, yes. As we proved last time around, people are a little divided as to which they go with.
To go back onto my OP, I think we can consider this 'do RAW mean depleting all the uses of a limited use weapon/wargear make the model identical in gaming terms to an otherwise identical model that does not carry that weapon/wargear' issue as an unsettled matter that needs FAQ'ing?
It certainly wouldn't hurt for them to FAQ it.
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![[Post New]](/s/i/i.gif) 2011/07/24 13:26:22
Subject: Deffkoptas, Bigbomms and wound allocation.
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Liche Priest Hierophant
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And you could look at the HK example as it being a weapon that, once used, basically destroys itself- which it is.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/07/24 13:33:06
Subject: Deffkoptas, Bigbomms and wound allocation.
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Dakka Veteran
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I too remember the endless putting forward of the same arguments with different words. You know a thread is going to go nowhere when we start making real world analogies to things like recipes supported by dictionary definitions.
If I remember correctly, essentially it depends on how you read page 6 when it says "..each model has a profile made up of nine numbers.." You can read this as meaning only the characteristics are part of the profile. Or you can read this and point out it does not say the profile is made up of only nine numbers. Because everywhere else the name is given on the same line and in the same format as the nine numbers.
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![[Post New]](/s/i/i.gif) 2011/07/24 17:03:48
Subject: Deffkoptas, Bigbomms and wound allocation.
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Regular Dakkanaut
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Without something in the BRB stating this, I would have to say since they you spent the points on this item it would stay with you the whole game. You would always be different from other models. It does not come down to common sense, because if you had M-16 with a grenade Launcher and you only had one grenade. The weapon looks completely different then just the M-16.
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![[Post New]](/s/i/i.gif) 2011/07/26 09:11:33
Subject: Deffkoptas, Bigbomms and wound allocation.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Even if the special ammunition is spent, both nobz are still wielding different weapons, just like a heavy flamer with psyflame ammunition is not the same as an Incinerator, even though their statlines are identical.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/07/26 14:21:56
Subject: Re:Deffkoptas, Bigbomms and wound allocation.
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Sinewy Scourge
Grand ol US of A
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I definently fall into the camp where he still has the kombi-skorcha even though it was already fired. As was earlier said he is just out of ammo for that gun, and doesn't rip off the skorcha part once its fired...so it is still a kombi skorcha. The whole HK thing I think was them trying to set a precedent for GWs ruling, however I would argue that vehicles and infantry have very different rules when it comes to wounding/damage. The HK is litterally gone it flew off into the wild blue yonder (as mine typically do), however the bigbomm never says that it is gone it is just a special attack that can be made once per game.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/26 17:31:18
Subject: Deffkoptas, Bigbomms and wound allocation.
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Krazed Killa Kan
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A bolter without ammo is still a bolter. A kombi melta without melta is still a combi melta.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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