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![[Post New]](/s/i/i.gif) 2011/07/25 19:57:47
Subject: How to destroy Monoliths tips
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Implacable Black Templar Initiate
Holy Terra
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Ever since my first game with the monolith I find them incredible. The sheer punishment that they can put out is amazing, which is why I always decide that I need to destroy them. I like to use Dreadnoughts and assault them the strength ten hits really can devastate it but first I need to immobilize them with my single las-cannon predator. I was just wondering what you, the great minds of Dakka Dakka, have to say about Monolith hunting.
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"Stand with me Brothers together we cannot fail!" Chapter master Orizan Battle for New Custer
1000pts
Sons of Orizan around 8000
3000
92% of teens have moved on to rap. If you are one of the 8% who still listen to real music, copy and paste this into your sig. |
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![[Post New]](/s/i/i.gif) 2011/07/25 20:07:25
Subject: Re:How to destroy Monoliths tips
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Regular Dakkanaut
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The best you can do is str 10 weps like railgunss and dccws or get more lascannons. Or better yet ignore them and go for phase out. But if you have to kill them str 10 or mass str 9 is really the best you've got
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i play bro plays
1100points
2500points
bros :1200 points |
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![[Post New]](/s/i/i.gif) 2011/07/25 20:11:33
Subject: How to destroy Monoliths tips
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Dark Angels Librarian with Book of Secrets
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For the thousandth time, monoliths are best killed by being ignored, going after the warriors, and shooting for phase out.
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![[Post New]](/s/i/i.gif) 2011/07/25 20:27:06
Subject: Re:How to destroy Monoliths tips
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Boosting Black Templar Biker
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I once had an apoc game, where i wanted to kill a mono with my eldar. That was the first and only game ever that i really appreciated my swooping hawks
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![[Post New]](/s/i/i.gif) 2011/07/25 20:33:41
Subject: How to destroy Monoliths tips
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Swift Swooping Hawk
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"Ignoring" them might be the wrong word. If you shoot at the destroyers and warriors with all you got you do two things: You get the Necron closer to phasing out and you force him to use the power matrix of his crystal to use it to teleport squads for the WBB reroll. If he ports to save units he may not fire the ordnance weapon. If you additionally can stay out of close range with most units it will not do much. Even if it fires d6 shots at each unit in range this will not do much. There will be 3-4 shots in average, at BS4 this means 1-2 hits. And then it gotta wound and you might have saves.
There are good reasons to ignore it.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/07/25 20:44:02
Subject: How to destroy Monoliths tips
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Ladies Love the Vibro-Cannon Operator
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Either ignore them and go for the phase out or target them with high strength. Once I rammed such a damned thing with a serpent, strength 10 if you play it smart.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/07/25 20:48:46
Subject: How to destroy Monoliths tips
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Mekboy on Kustom Deth Kopta
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as an ork player my answer to a monolith is deff rolla and ram the damn thing. given that i usually have at least 3 battlewagons... is 3 D6 str 10 attacks haven't knocked it out... then i have angered the dics gods
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2011/07/25 23:39:09
Subject: Re:How to destroy Monoliths tips
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Regular Dakkanaut
Leeds, England
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Nevermind those who say ignore the damn thing. we want to kill it!!! And yes i've had a few to drink. Sometimes there is simply no choice. I've have the bloody things deepstrike infront of my gun-lines in the past. It blocks LOS, puts out serious hurt on hordes and is generally just a smug looking S.O.B. Strength 10 ordnance works very well (if your a guard player, if not it's been a pleasure meeting you) Forget melta weapons. They don't do jack. The 'lith ignores extra dice you add to the strength. It doen't prevent you from rolling extra dice and picking one like the ordnance shots though. Lascannons and such will work but they're far too unreliable. Someone did some math hammer and it came out something daft like 36 shots at 4 bs to penetrate on average. Whatever you use, it HAS to have a high strength to begin with, it can't be augmented (10 is a good start =p) Some monsterous creatures may have a high enough strength but generally you'll be look at the heavy FOC for the strongest weapons possible. I've heard that you can block the portal to prevent the 'crons from teleporting through but i'm sure theres a loophole in that. Someone will correct me.
The problem is, unless you already have such heavy weapons in your list, you have to dish out a serious ammount of points for some seriously heavy weapons on the off chance that you might face necrons (and even more on the off chance that you might need to kill a 'lith) This will handicap you. You rarely see the 'Crons in tornies so I wouldn't make drastic changes to a competitive list. If it's your regular opponant it might not be the worst decision you've made but if its for friendly games at your FLGS then i'd leave the list as it is. Most players are marines and the ones that arn't rarely play 'crons. Of those few that do, it's rare you'll actually have a 'lith which you HAVE to kill with no two ways about it.
There is nearly always an option that allows you to not kill the 'lith (however annoying that option maybe) If it's simply too much and in your face then shoot until i'ts stunned. Just keep it from laying out the hurt and you'll do fine. The last game against my regular opponant, I pretty much glanced it to death. Unfortuantly thats not possbile, but I did enough damage to lower its ammount of shots to 1 and immobilised it. It can be as intimidating as it wants when i'm on the other side of the board and it can't move.
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Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
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![[Post New]](/s/i/i.gif) 2011/07/26 01:37:23
Subject: Re:How to destroy Monoliths tips
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Perfect Shot Ultramarine Predator Pilot
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Hammerhand DHs, Arjac, Warp rift, Railguns, Haywire weapons, Deffrollas....
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![[Post New]](/s/i/i.gif) 2011/07/26 12:50:09
Subject: How to destroy Monoliths tips
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Regular Dakkanaut
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Deffrollas can be dodged on a 3+ as the monolith is a skimmer. If it is doddged the model has to finish 1" away from the monolith and the Deffrollas won't work. Automatically Appended Next Post: Mine died last week to a broadside. It was lite up by pathfinders. So hitting on 2+ 4 or glance 5 or 6 to pen.
It did pen and blow up my lovely lith :(
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This message was edited 1 time. Last update was at 2011/07/26 12:51:27
Rob
You can't keep a good robot down
Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK |
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![[Post New]](/s/i/i.gif) 2011/07/26 13:01:15
Subject: Re:How to destroy Monoliths tips
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Longtime Dakkanaut
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You don't need to immobilize the monolith to attack it in H2H. It can only go Combat Speed, so you're hitting it on a 4+ usually. DCCW it to death.
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![[Post New]](/s/i/i.gif) 2011/07/26 13:44:09
Subject: How to destroy Monoliths tips
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tallerguy wrote:Deffrollas can be dodged on a 3+ as the monolith is a skimmer. If it is doddged the model has to finish 1" away from the monolith and the Deffrollas won't work.
Automatically Appended Next Post:
Mine died last week to a broadside. It was lite up by pathfinders. So hitting on 2+ 4 or glance 5 or 6 to pen.
It did pen and blow up my lovely lith :(
The ramming model does not have to finish 1" away, it will stop in contact. By exploiting this you can easily box in a monolith with two battlewagons and prevent it from moving next turn, for powerklaw auto-hits. If you did it well, you even blocked the portal in the process. You also always hit Monoliths at worst on a 4+, making high-strength melee units in general quite effective.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/07/26 13:54:07
Subject: How to destroy Monoliths tips
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Insect-Infested Nurgle Chaos Lord
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Why does everyone always attack the Lith
Outfly/drive it. It's slow as hell, it's guns are woefully short legged, and once immobile it's a big ugly bunker.
Melta weapons do work, just at 1d6 not 2d6, but AP1. I've had liths destroyed by meltaguns before.
If you insist on attacking it every army has some way of poppig the thing, but it does take a little effort. The whole point of the Monolith is indestructability, after all...
haywire grenades, emp grenades, haywire blasters, wraithcannon, meltaspam rolling good, lascannon, deffrollas (if it fails to dodge), powerfist/klaws, dccw..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/26 14:15:16
Subject: Re:How to destroy Monoliths tips
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Dark Angels Librarian with Book of Secrets
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If you have STR 10, AP1 weapons it's doable.
Otherwise just focus on the phaseout
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![[Post New]](/s/i/i.gif) 2011/07/26 16:07:32
Subject: How to destroy Monoliths tips
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Nasty Nob on Warbike with Klaw
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Vindi's work well against them Str 10 Ord for that higher chance of pen
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![[Post New]](/s/i/i.gif) 2011/07/26 16:11:35
Subject: How to destroy Monoliths tips
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Regular Dakkanaut
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jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen
S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.
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![[Post New]](/s/i/i.gif) 2011/07/26 17:42:55
Subject: How to destroy Monoliths tips
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Fixture of Dakka
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TehCheator wrote:jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen
S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.
Ordinance is the only thing that gets an extra d6. But, that's because it's 2d6 and take the highest.
I believe it's actually spelled out in the Living Metal rule.
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![[Post New]](/s/i/i.gif) 2011/07/26 18:16:02
Subject: How to destroy Monoliths tips
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Beast Lord
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Grakmar wrote:TehCheator wrote:jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen
S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.
Ordinance is the only thing that gets an extra d6. But, that's because it's 2d6 and take the highest.
I believe it's actually spelled out in the Living Metal rule.
It sure is. I know anything str 10 makes me scared, but either multiple str 10 or str 10 ord makes me
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![[Post New]](/s/i/i.gif) 2011/07/26 19:26:30
Subject: How to destroy Monoliths tips
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Bane Thrall
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They are hard nuts to crack, still my friends vindicare has no problem with it, 4d6 +3 puts alot of hurt on my precious living metal box of pie-plate awesomeness. But i would say everyone else has it right, just ignore it and start killing the most threatening part of his army, chances are hes running a destroyer wing, or a wraith wing or something like that. Still, if you have a strength 10 weapon lying around, give it a shot.
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2011/07/26 19:28:02
Subject: How to destroy Monoliths tips
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Deranged Necron Destroyer
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Defiler37 wrote:They are hard nuts to crack, still my friends vindicare has no problem with it, 4d6 +3 puts alot of hurt on my precious living metal box of pie-plate awesomeness. But i would say everyone else has it right, just ignore it and start killing the most threatening part of his army, chances are hes running a destroyer wing, or a wraith wing or something like that. Still, if you have a strength 10 weapon lying around, give it a shot.
The 4D6+3 is going to end up as 1D6 +3 unless they FaQ'd it due to the way that they wrote the rule, so another bullet dodged
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/07/26 19:40:30
Subject: How to destroy Monoliths tips
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Foolproof Falcon Pilot
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With my IG, I use Demolishers...but I usually just go for phase out.
With my Orks, I either use Kans/Dreads in CC, or Rollas...but I usually just go for phase out.
With my Eldar, I use Witchblades (the Council pretty much auto kills it)...but I usually just go for phase out.
With my Deathwing/Dualwing, well...I usually just go for phase out.
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![[Post New]](/s/i/i.gif) 2011/07/26 19:44:47
Subject: Re:How to destroy Monoliths tips
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Chaplain with Hate to Spare
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Do what I do, get lucky with your Predator in your first shot of the game and explode the bugger.
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![[Post New]](/s/i/i.gif) 2011/07/26 20:04:24
Subject: How to destroy Monoliths tips
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Member of the Malleus
Boston, MA
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You kill all the Necrons, and then they phase out. Or, you can be a Tau player and use a railgun.
Yay.
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![[Post New]](/s/i/i.gif) 2011/07/27 00:13:04
Subject: How to destroy Monoliths tips
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Insect-Infested Nurgle Chaos Lord
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Now necrons without that POS Phase out rule.. that might actually result in a game where people would have to kill your Liths, Nightbringer etc to achieve boardwipe, not just nuke your troop units
Imagine if Marines had Phase out. Yeah.. I'm imagining Automatically Appended Next Post: 75% of the necrons, not all of them.
75% is pretty easy to achieve, especially if you assault-sweep them off the board, unless your opponent is very good at keeping them out of harms way (ie useless)
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This message was edited 1 time. Last update was at 2011/07/27 00:14:21
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/27 11:03:23
Subject: How to destroy Monoliths tips
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Slippery Scout Biker
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Or, I have found, a lucky shot with pedro kantors orbital bombardment will do the trick
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Comment on my current list here and see my photobucket albulm of ORANGE marines here here
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![[Post New]](/s/i/i.gif) 2011/08/12 01:01:09
Subject: How to destroy Monoliths tips
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Emboldened Warlock
Duncan, B.C
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My favorite tactic (as an eldar player at least) is use an empty wave serpent with star engines and go for the 36" ram attack. If you can get the full movement it ends up being a str 14 hit. That's penetrating no matter what, and you're killing it on a 5+.
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40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points
WHFB Armies:
Lizardmen 1000 points
Check out my blog at http://wayofthedice.blogspot.ca/ |
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![[Post New]](/s/i/i.gif) 2011/08/12 01:25:15
Subject: How to destroy Monoliths tips
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Regular Dakkanaut
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GimbleMuggernaught wrote:My favorite tactic (as an eldar player at least) is use an empty wave serpent with star engines and go for the 36" ram attack. If you can get the full movement it ends up being a str 14 hit. That's penetrating no matter what, and you're killing it on a 5+.
What happens to the serpent when you do that?
Also, the monolith while slow and heavy is still technically a skimmer tank, so it can dodge the ram (on 3+ IIRC).
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This message was edited 1 time. Last update was at 2011/08/12 01:27:08
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![[Post New]](/s/i/i.gif) 2011/08/12 01:56:12
Subject: How to destroy Monoliths tips
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Insect-Infested Nurgle Chaos Lord
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skimmers don't get to dodge skimmer rams, just those from landbound rammers.
Strength can never go above 10, so your Str 14 hit becomes Str 10
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/12 02:43:53
Subject: How to destroy Monoliths tips
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Dour Wolf Priest with Iron Wolf Amulet
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The easiest way to take a Monolith out is with a Str 10, AP1 ordinance weapon. Also, I imagine Monolith hunting is also one of the few duties that Old One Eye would actually succeed in (although, to be fair, he's still more expensive than a Monolith, which is criminally stupid).
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![[Post New]](/s/i/i.gif) 2011/08/12 02:53:59
Subject: How to destroy Monoliths tips
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Insect-Infested Nurgle Chaos Lord
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The new Nid codex is almost entirely criminally stupid, especially the points values
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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