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Made in us
Implacable Black Templar Initiate




Holy Terra

Ever since my first game with the monolith I find them incredible. The sheer punishment that they can put out is amazing, which is why I always decide that I need to destroy them. I like to use Dreadnoughts and assault them the strength ten hits really can devastate it but first I need to immobilize them with my single las-cannon predator. I was just wondering what you, the great minds of Dakka Dakka, have to say about Monolith hunting.

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Regular Dakkanaut






virginia

The best you can do is str 10 weps like railgunss and dccws or get more lascannons. Or better yet ignore them and go for phase out. But if you have to kill them str 10 or mass str 9 is really the best you've got


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For the thousandth time, monoliths are best killed by being ignored, going after the warriors, and shooting for phase out.
   
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I once had an apoc game, where i wanted to kill a mono with my eldar. That was the first and only game ever that i really appreciated my swooping hawks





 
   
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"Ignoring" them might be the wrong word. If you shoot at the destroyers and warriors with all you got you do two things: You get the Necron closer to phasing out and you force him to use the power matrix of his crystal to use it to teleport squads for the WBB reroll. If he ports to save units he may not fire the ordnance weapon. If you additionally can stay out of close range with most units it will not do much. Even if it fires d6 shots at each unit in range this will not do much. There will be 3-4 shots in average, at BS4 this means 1-2 hits. And then it gotta wound and you might have saves.

There are good reasons to ignore it.

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Hamburg

Either ignore them and go for the phase out or target them with high strength. Once I rammed such a damned thing with a serpent, strength 10 if you play it smart.

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Mekboy on Kustom Deth Kopta






as an ork player my answer to a monolith is deff rolla and ram the damn thing. given that i usually have at least 3 battlewagons... is 3 D6 str 10 attacks haven't knocked it out... then i have angered the dics gods

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Regular Dakkanaut




Leeds, England

Nevermind those who say ignore the damn thing. we want to kill it!!! And yes i've had a few to drink. Sometimes there is simply no choice. I've have the bloody things deepstrike infront of my gun-lines in the past. It blocks LOS, puts out serious hurt on hordes and is generally just a smug looking S.O.B. Strength 10 ordnance works very well (if your a guard player, if not it's been a pleasure meeting you) Forget melta weapons. They don't do jack. The 'lith ignores extra dice you add to the strength. It doen't prevent you from rolling extra dice and picking one like the ordnance shots though. Lascannons and such will work but they're far too unreliable. Someone did some math hammer and it came out something daft like 36 shots at 4 bs to penetrate on average. Whatever you use, it HAS to have a high strength to begin with, it can't be augmented (10 is a good start =p) Some monsterous creatures may have a high enough strength but generally you'll be look at the heavy FOC for the strongest weapons possible. I've heard that you can block the portal to prevent the 'crons from teleporting through but i'm sure theres a loophole in that. Someone will correct me.

The problem is, unless you already have such heavy weapons in your list, you have to dish out a serious ammount of points for some seriously heavy weapons on the off chance that you might face necrons (and even more on the off chance that you might need to kill a 'lith) This will handicap you. You rarely see the 'Crons in tornies so I wouldn't make drastic changes to a competitive list. If it's your regular opponant it might not be the worst decision you've made but if its for friendly games at your FLGS then i'd leave the list as it is. Most players are marines and the ones that arn't rarely play 'crons. Of those few that do, it's rare you'll actually have a 'lith which you HAVE to kill with no two ways about it.

There is nearly always an option that allows you to not kill the 'lith (however annoying that option maybe) If it's simply too much and in your face then shoot until i'ts stunned. Just keep it from laying out the hurt and you'll do fine. The last game against my regular opponant, I pretty much glanced it to death. Unfortuantly thats not possbile, but I did enough damage to lower its ammount of shots to 1 and immobilised it. It can be as intimidating as it wants when i'm on the other side of the board and it can't move.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

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UK

Deffrollas can be dodged on a 3+ as the monolith is a skimmer. If it is doddged the model has to finish 1" away from the monolith and the Deffrollas won't work.


Automatically Appended Next Post:
Mine died last week to a broadside. It was lite up by pathfinders. So hitting on 2+ 4 or glance 5 or 6 to pen.

It did pen and blow up my lovely lith :(

This message was edited 1 time. Last update was at 2011/07/26 12:51:27


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Longtime Dakkanaut






You don't need to immobilize the monolith to attack it in H2H. It can only go Combat Speed, so you're hitting it on a 4+ usually. DCCW it to death.

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tallerguy wrote:Deffrollas can be dodged on a 3+ as the monolith is a skimmer. If it is doddged the model has to finish 1" away from the monolith and the Deffrollas won't work.


Automatically Appended Next Post:
Mine died last week to a broadside. It was lite up by pathfinders. So hitting on 2+ 4 or glance 5 or 6 to pen.

It did pen and blow up my lovely lith :(


The ramming model does not have to finish 1" away, it will stop in contact. By exploiting this you can easily box in a monolith with two battlewagons and prevent it from moving next turn, for powerklaw auto-hits. If you did it well, you even blocked the portal in the process. You also always hit Monoliths at worst on a 4+, making high-strength melee units in general quite effective.

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Oregon, USA

Why does everyone always attack the Lith

Outfly/drive it. It's slow as hell, it's guns are woefully short legged, and once immobile it's a big ugly bunker.

Melta weapons do work, just at 1d6 not 2d6, but AP1. I've had liths destroyed by meltaguns before.

If you insist on attacking it every army has some way of poppig the thing, but it does take a little effort. The whole point of the Monolith is indestructability, after all...

haywire grenades, emp grenades, haywire blasters, wraithcannon, meltaspam rolling good, lascannon, deffrollas (if it fails to dodge), powerfist/klaws, dccw..

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If you have STR 10, AP1 weapons it's doable.
Otherwise just focus on the phaseout
   
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Vindi's work well against them Str 10 Ord for that higher chance of pen

   
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jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen


S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.
   
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Chicago

TehCheator wrote:
jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen


S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.


Ordinance is the only thing that gets an extra d6. But, that's because it's 2d6 and take the highest.

I believe it's actually spelled out in the Living Metal rule.

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Grakmar wrote:
TehCheator wrote:
jdjamesdean@mail.com wrote:Vindi's work well against them Str 10 Ord for that higher chance of pen


S10 works obviously, but you don't get the extra dice from Ordnance because of the Living Metal rule. Plus the Vindicator is probably better served wiping Necrons off the board for a phase out than shooting at the mostly irrelevant Monolith.


Ordinance is the only thing that gets an extra d6. But, that's because it's 2d6 and take the highest.

I believe it's actually spelled out in the Living Metal rule.


It sure is. I know anything str 10 makes me scared, but either multiple str 10 or str 10 ord makes me

 
   
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They are hard nuts to crack, still my friends vindicare has no problem with it, 4d6 +3 puts alot of hurt on my precious living metal box of pie-plate awesomeness. But i would say everyone else has it right, just ignore it and start killing the most threatening part of his army, chances are hes running a destroyer wing, or a wraith wing or something like that. Still, if you have a strength 10 weapon lying around, give it a shot.



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Defiler37 wrote:They are hard nuts to crack, still my friends vindicare has no problem with it, 4d6 +3 puts alot of hurt on my precious living metal box of pie-plate awesomeness. But i would say everyone else has it right, just ignore it and start killing the most threatening part of his army, chances are hes running a destroyer wing, or a wraith wing or something like that. Still, if you have a strength 10 weapon lying around, give it a shot.


The 4D6+3 is going to end up as 1D6 +3 unless they FaQ'd it due to the way that they wrote the rule, so another bullet dodged

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With my IG, I use Demolishers...but I usually just go for phase out.

With my Orks, I either use Kans/Dreads in CC, or Rollas...but I usually just go for phase out.

With my Eldar, I use Witchblades (the Council pretty much auto kills it)...but I usually just go for phase out.

With my Deathwing/Dualwing, well...I usually just go for phase out.

   
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You kill all the Necrons, and then they phase out. Or, you can be a Tau player and use a railgun.

Yay.

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Oregon, USA

Now necrons without that POS Phase out rule.. that might actually result in a game where people would have to kill your Liths, Nightbringer etc to achieve boardwipe, not just nuke your troop units

Imagine if Marines had Phase out. Yeah.. I'm imagining


Automatically Appended Next Post:
75% of the necrons, not all of them.

75% is pretty easy to achieve, especially if you assault-sweep them off the board, unless your opponent is very good at keeping them out of harms way (ie useless)

This message was edited 1 time. Last update was at 2011/07/27 00:14:21


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Whangarei, New Zealand

Or, I have found, a lucky shot with pedro kantors orbital bombardment will do the trick

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Emboldened Warlock




Duncan, B.C

My favorite tactic (as an eldar player at least) is use an empty wave serpent with star engines and go for the 36" ram attack. If you can get the full movement it ends up being a str 14 hit. That's penetrating no matter what, and you're killing it on a 5+.

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GimbleMuggernaught wrote:My favorite tactic (as an eldar player at least) is use an empty wave serpent with star engines and go for the 36" ram attack. If you can get the full movement it ends up being a str 14 hit. That's penetrating no matter what, and you're killing it on a 5+.


What happens to the serpent when you do that?

Also, the monolith while slow and heavy is still technically a skimmer tank, so it can dodge the ram (on 3+ IIRC).

This message was edited 1 time. Last update was at 2011/08/12 01:27:08


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Insect-Infested Nurgle Chaos Lord





Oregon, USA

skimmers don't get to dodge skimmer rams, just those from landbound rammers.

Strength can never go above 10, so your Str 14 hit becomes Str 10

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Menoth - 300+ pts
 
   
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The easiest way to take a Monolith out is with a Str 10, AP1 ordinance weapon. Also, I imagine Monolith hunting is also one of the few duties that Old One Eye would actually succeed in (although, to be fair, he's still more expensive than a Monolith, which is criminally stupid).

   
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Oregon, USA

The new Nid codex is almost entirely criminally stupid, especially the points values

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Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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