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![[Post New]](/s/i/i.gif) 2011/07/28 07:36:10
Subject: Making Halberds Better
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Slippery Ultramarine Scout Biker
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In the historical sense, Halberds are one of the most versatile weapons around, and in the sense of Fantasy I believe its not realistic enough. The only thing it gives is +1 Strength, I think there should be other bonuses as well, this could make it more expensive but I reckon it would be worth it.
Here are some ideas I came up with
1. Choose whether to fight in an extra rank (Whether you charge or not) or fight with +1 Strength with a -1 Penalty to your Initiative. Would make a better choice
2. Gives the armour piercing ability against cavalry, since Halberds commonly had barbed hooks on the top to pull riders off there horses.
3. Gives a 6+ Parry Save, since they had metal along the haft to block weapons. 6+ Parry saves should also be given to troops with Additional Hand Weapons
Any discussion or other ideas would be most welcome
Cheerz Guys
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This message was edited 3 times. Last update was at 2011/07/28 08:06:56
Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/07/28 08:31:22
Subject: Making Halberds Better
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Grim Dark Angels Interrogator-Chaplain
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+1 str is very good, however with your proposals, how would it affect chaos warriors? these guys with your ideas and MoT would be sick. however, just +1 rank is a good idea, choose at charge reaction
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![[Post New]](/s/i/i.gif) 2011/07/28 08:32:44
Subject: Making Halberds Better
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Mighty Gouge-Horn
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Honestly halberds are one of the best basic infantry weapons in the game and dont need to be improved more.
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D.O.O.M.F.A.R.T's 30th man!
Red_Zeke wrote:Now if your theme, is Hans, the arch-lector, who likes taking out the war altar to go watch his steam tank race around, while shooting off 3 cannons and 3 mortars for a fireworks display, it gets a little iffy.
http://www.dakkadakka.com/dakkaforum/posts/list/390844.page
CowPows ying to his WoC Yang |
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![[Post New]](/s/i/i.gif) 2011/07/28 08:46:07
Subject: Making Halberds Better
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Rampaging Khorne Dreadnought
Wollongong, Australia
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I agree with Ralin.
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![[Post New]](/s/i/i.gif) 2011/07/28 08:50:41
Subject: Making Halberds Better
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Slippery Ultramarine Scout Biker
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Thx for the ideas guys, I just thought that maybe they could be a bit more realistic. Im leaning more towards idea 1 since that would give you a balanced choice
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Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/07/28 10:14:09
Subject: Making Halberds Better
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Killer Klaivex
Oceanside, CA
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What's the historical effectiveness of a block of halberdiers vs an elf riding a giant lizard?
Seriously, don't get too caught up in trying to match things to reality.
If you want to make it more realistic, allow mixed units in formations.
-Matt
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![[Post New]](/s/i/i.gif) 2011/07/28 12:03:04
Subject: Making Halberds Better
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Slippery Ultramarine Scout Biker
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I guess, just wondering what other people thought about it
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Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/07/28 12:46:32
Subject: Making Halberds Better
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Longtime Dakkanaut
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I'd absolutely LOVE the option of taking Halberds on Bestigors instead of GWs...
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![[Post New]](/s/i/i.gif) 2011/07/28 16:04:06
Subject: Making Halberds Better
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Lord of the Fleet
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Yes while pole arms in general could be more realistic, I think the base +1 S and two hands is a good rule. Especially since the change of 7th to 8th edition made spearmen less useful while halberds became more Automatically Appended Next Post: streamdragon wrote:I'd absolutely LOVE the option of taking Halberds on Bestigors instead of GWs...
I'd wish temple guard could take GW instead of already having halberds!
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This message was edited 2 times. Last update was at 2011/07/28 16:04:59
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![[Post New]](/s/i/i.gif) 2011/07/28 20:53:04
Subject: Making Halberds Better
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Longtime Dakkanaut
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Don't think of them as Halberds.
Think of them as "hand weapon upgrades in a strategy game that slightly raise your stats without lowering them."
I prefer to imagine people wielding giant acid-dipped pillows filled with trained attack badgers.
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![[Post New]](/s/i/i.gif) 2011/07/28 21:03:47
Subject: Making Halberds Better
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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Give me those upgrades I am sooo down with that Mot halberds here I come wooooow.
But seriously if they get those upgrades and dont seriously change the points cost all you will see is mot chaos warriors with halberds.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/07/29 01:55:33
Subject: Making Halberds Better
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The Dread Evil Lord Varlak
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Nix0n2802 wrote:Thx for the ideas guys, I just thought that maybe they could be a bit more realistic. Im leaning more towards idea 1 since that would give you a balanced choice
Unfortunately, in reality weapon combinations were not particularly balanced. Once you have large polearms on the scene you see these weapons dominate among melee troops, and having armies consist of masses of halberds going up against other masses of halberds is ultimately just kind of boring.
So maybe wielding two weapons is actually kind of impractical and historically not very common, but it's good for variety so we make a little better than it really was. And maybe halberds were actually very good weapons, but it's bad for variety to make them a superior choice to the others, so we limit their effect a little.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2011/07/29 02:16:04
Subject: Making Halberds Better
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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I agree with that.
Personally I like having a mix of weapons but ya if there is a weapon that has a clear advantage then my competitive side takes over.
Still halberds are good enough as is and dont need more of a buff.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/07/30 02:03:50
Subject: Making Halberds Better
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Big Fat Gospel of Menoth
The other side of the internet
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Halberds are already point for point one of the strongest weapon upgrades availiable. They let infantry wound on 3s and ignore 1 point of armor for a loss of potential armor vs great weapons who strike last and lose potential armor for wound on 2s ignore 2 points of armor. Halberds are fine.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/07/30 02:45:55
Subject: Making Halberds Better
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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Yes they are considering you can put that on a chaos warrior for 1 point making him str 5 thats nothing to laugh at.
Also tomb guard str 5 ws of prince or king in the unit thats nothing bad.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/08/01 09:02:25
Subject: Making Halberds Better
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Killer Klaivex
Oceanside, CA
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Surtur wrote:Halberds are already point for point one of the strongest weapon upgrades availiable. They let infantry wound on 3s and ignore 1 point of armor for a loss of potential armor vs great weapons who strike last and lose potential armor for wound on 2s ignore 2 points of armor. Halberds are fine.
The problem is the lack of variation of upgrades. Most armies have at best, 3 weapon sets, if that. It's easy to be the best when you have so little opposition.
I'd love to see more options, like flails, mourning stars, and whatnot across the board.
If anything, spears need love.
-Matt
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![[Post New]](/s/i/i.gif) 2011/08/01 09:12:03
Subject: Making Halberds Better
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Big Fat Gospel of Menoth
The other side of the internet
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Flails are there. +2S first turn of combat. I understand that you want variation, but the ENTIRE weapon system would have to be revamped with that in mind, not just attacking halberds.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/08/01 09:12:27
Subject: Making Halberds Better
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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But with spears people are so focused on fighting in an extra rank but they dont want to charge because they want to use the extra rank.
Also AHW will do the same thing as spears except you have to pull of an additional rank to stop the attacks from coming.
Thats why spears not exactly the first choice just my thoughts.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/08/01 22:58:13
Subject: Making Halberds Better
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Killer Klaivex
Oceanside, CA
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Surtur wrote:Flails are there. +2S first turn of combat. I understand that you want variation, but the ENTIRE weapon system would have to be revamped with that in mind, not just attacking halberds.
Marauders are the only unit with the choice to take them, chaos warriors are the only characters that get them, and empire flagellants are the only unit that come with them.
3 units out of a few hundred isn't exactly representing.
I think Bret Characters are the only ones that still get Morning Stars.
I just wish more units had more options.
Like pikes.
-Matt
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