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Made in gb
Frightening Flamer of Tzeentch




Manchester, England

The adventure cards for every 2nd edition Talisman expansion that came out were either a subtle shade off, or so wildly off-colour that you could be forgiven for thinking they were meant to be a completely separate deck.

Nice to know GW have kept some traditions alive!
   
Made in us
Manhunter





Sticksville, Texas

I mean... it is kind of hard to say that this is a case of discolored or new card backs until we know the contents of the new season starter.

As much as I love to dunk on GW, I feel like this is a time to wait and see. Are those new card backs the pre-made Rivals deck that comes with the warbands or a new style of Underworlds cards that invalidate previous seasons?... right now we don't know.

And since somebody brought up that Harrowdeep has a smaller universal card pool... are the generic cards going to be in packs like The Silent Menace, meaning that warbands will now come with a normal faction deck and a Rivals deck?

For sure GW's fault for opening this can of worms since they decided to show a new card style without any explanation though.
   
Made in us
Krazed Killa Kan






Columbus, Oh

Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?

2+2=5 for sufficiently large values of 2.

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Made in gb
Multispectral Hsien





Gosport, UK

 porkuslime wrote:
Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?


   
Made in gb
Mighty Vampire Count






UK

 porkuslime wrote:
Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
If you use sleeves does it matter?

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Made in ca
Regular Dakkanaut




 Mr Morden wrote:
 porkuslime wrote:
Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
If you use sleeves does it matter?


Many sleeves have a degree of transparency even when they're supposed to be opaque. The sleeves I have my objective decks in will definitely show the different pattern of these new cards.
   
Made in si
Ravenous Beast Form







 Mr Morden wrote:
 porkuslime wrote:
Where do we see new card BACKS? I saw the card fronts are a bit different, but .. where is a picture or text regarding the back change?
If you use sleeves does it matter?


I have every card ever made for Underworlds, I'm not spending a week's wages on sleeves.

This message was edited 2 times. Last update was at 2021/09/22 20:59:38


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Longtime Dakkanaut





Not that I agree with the change of backs.
But assuming you keep your cards in a binder etc, you’d just need two decks of cards sleeves.
And just sleeve them as you pull them?
   
Made in ca
Regular Dakkanaut




It doesn't matter how you paint it; there's precisely zero benefit to changing the backs.

Either you fall into the camp of people who don't want it, and hence it's a negative, or you're one of the people who never saw the backs because you used totally opaque sleeves and so the backs could be blank for all you care.

It's a perfect example of how GW changes things for the sake of changing them, without creating any discernible benefit. In this instance, even GW themselves don't benefit because in the end they paid someone for the time they took to create the new card backs.

This message was edited 2 times. Last update was at 2021/09/22 22:10:35


 
   
Made in pl
Longtime Dakkanaut




Germany

Or GW is planning to reprint all existing card sets with new backs in an attempt to get you to replace them

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Owns Whole Set of Skullz Techpriests






Gathering the Informations.

angryboy2k wrote:
It doesn't matter how you paint it; there's precisely zero benefit to changing the backs.

Either you fall into the camp of people who don't want it, and hence it's a negative, or you're one of the people who never saw the backs because you used totally opaque sleeves and so the backs could be blank for all you care.

It's a perfect example of how GW changes things for the sake of changing them, without creating any discernible benefit. In this instance, even GW themselves don't benefit because in the end they paid someone for the time they took to create the new card backs.

I can see one benefit, to be honest.

Accessibility--ie for colorblind folks. The difference between the current two designs is miniscule. As you play more, you'd definitely be able to tell easier(Objectives have a slight extra 'starburst' pattern behind the skull while Gambits/Upgrades/Whatever have the 'outer gate' around the skull)
See here:
Spoiler:



The new design?
Spoiler:

It ditches the extra circle behind the images altogether. Objectives are just the 'starburst' pattern while the Everything Else cards have the 'outer gate'.

Both designs have the chevrons behind them which is kinda weird but given the design being unique to each card variant and the purported reasoning behind the shapes on the range rulers for KT having raised an accessibility issue for colorblind individuals?
I could maybe see this being part of it.


And hell, maybe the whole reason for the redesign had something to do with the new printer being a necessity anyways so they went with something simpler.
   
Made in ca
Regular Dakkanaut




 Kanluwen wrote:

I can see one benefit, to be honest.

Accessibility--ie for colorblind folks.


I didn't think of that, and you're not wrong - it probably is a lot easier to distinguish for colorblind folks. But it seems to me that unless they are starting with this box, they will encounter the same problem as the rest of us when it comes to mixing cards.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Accessibility for colour-blindness is something I will always support. It took so long for the HBS folks to make targeting lines blue in their BattleTech game... seeing the red against many of the biomes was quite tough.

Anyway, with the end of the Direchasm boxed set, this theoretically means that it'll be easier to get hold of the Dread Pageant as they'll be separate, yes?

Industrial Insanity - My Terrain Blog
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Made in ie
Fixture of Dakka






 H.B.M.C. wrote:
Accessibility for colour-blindness is something I will always support. It took so long for the HBS folks to make targeting lines blue in their BattleTech game... seeing the red against many of the biomes was quite tough.

Anyway, with the end of the Direchasm boxed set, this theoretically means that it'll be easier to get hold of the Dread Pageant as they'll be separate, yes?


It’s the Beastgrave stuff that’s going out of rotation so those warbands will become available as sprues only. Direchasm remains in rotation and the warbands won’t get sprue only releases until next year, at least that’s how it’s worked up to now. We still don’t have Grashraks Despoilers and Skaeths Wild Hunt as sprues only yet.

Beastgrave warbands are currently either last chance to buy or already sold out.

This message was edited 2 times. Last update was at 2021/09/23 07:14:57


 
   
Made in gb
Regular Dakkanaut




 NH Gunsmith wrote:
I mean... it is kind of hard to say that this is a case of discolored or new card backs until we know the contents of the new season starter.

As much as I love to dunk on GW, I feel like this is a time to wait and see. Are those new card backs the pre-made Rivals deck that comes with the warbands or a new style of Underworlds cards that invalidate previous seasons?... right now we don't know.

And since somebody brought up that Harrowdeep has a smaller universal card pool... are the generic cards going to be in packs like The Silent Menace, meaning that warbands will now come with a normal faction deck and a Rivals deck?

For sure GW's fault for opening this can of worms since they decided to show a new card style without any explanation though.


That's a point actually. It's weird they changed the design of the front and back here but only the fronts in the starter set they put out. Perhaps the "Rivals" cards are just marked differently, possibly as they're not valid for play in constructed? Or just to help you sort them and see instantly if a Rivals deck is compliant and doesn't have cards swapped in/out.

For constructed play you can maybe give yourself a slight advantage in knowing what subset of cards the next card you draw is coming from. I don't think there are any mechanics in Underworlds where that would break anything hugely?
   
Made in ca
Regular Dakkanaut




deano2099 wrote:
For constructed play you can maybe give yourself a slight advantage in knowing what subset of cards the next card you draw is coming from. I don't think there are any mechanics in Underworlds where that would break anything hugely?


It is a huge advantage - most especially in competitive constructed. Most competitive players have a good idea of what's in the card pool and they will almost always have their own decks memorized. It's not hard - there's not a lot of cards in an Underworlds deck - and it's made even easier to manage mentally because they're in two sets of cards.

My opponent has one card in his hand - is it going to wreck my careful plans? Well not if it has a new back, because none of the new cards will be able to stop whatever it is I'm now about to accomplish.

I could really do with a +1 Dice for my next attack (or whatever - insert random buff here) - should I draw a power card instead of taking another action this turn? Ah! The next card is the only remaining new card in my deck - yes, I think I'll take it, since I know exactly what it does.

   
Made in ie
Fixture of Dakka






Not much to go on in the new preview

https://www.warhammer-community.com/2021/09/28/welcome-to-harrowdeep-the-shadowy-new-setting-for-warhammer-underworlds/

It was rediscovered almost by accident by a group of Daughters of Khaine. These rebellious aelves didn’t agree with Morathi’s ascent to godhood,** so they formed an alliance with the Idoneth Deepkin to resist the growing power of the Shadow-Queen. Morathi dispatched agents to deal with this breakaway faction, but by the time they found the turncoats’ location, the enclave had already been abandoned.

Ever since it was unearthed, whirlpools have been appearing across Ulgu, dragging souls into Harrowdeep’s depths. The origins of Harrowdeep are unknown, but there are hints of aelven habitation – skeletons encased in shadeglass, a silent, endless waterfall of shadow magic called the Penumbral Falls, and more delightful weirdness.


Harrowdeep is very near Hagg Nar so DoK in some form might feature this season or next. Aelves in some form seem a given.

Also on the edge of the map “suspected Eshin lair”

This message was edited 4 times. Last update was at 2021/09/28 15:10:42


 
   
Made in ca
Excited Doom Diver






Can't express how excited I am for this season.

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Made in si
Skillful Swordmaster





I think someone took 'there are as many elves as the plot demands' a bit too close to the heart.
   
Made in de
Prospector with Steamdrill




Hamburg

What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?

This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?
   
Made in si
Skillful Swordmaster





TheGoodGerman wrote:
So, what’s the additional content? Or is it just a bigger box?


https://www.warhammer-community.com/2021/09/30/the-new-rules-that-make-warhammer-underworlds-better-than-ever/

Stagger bonks my Lumineth deck, that has plenty 'on guard' cards. Illusion upgrades are nice, I often struggle to get the early glory to get the steam going, if the leader is a wizard it's not that big of a disadvantage as you're likely sticking him out of the combat.
   
Made in gb
Longtime Dakkanaut





TheGoodGerman wrote:
What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?

This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?


By the looks of it nothing save for new Grand Alliance cards.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Regular Dakkanaut





TheGoodGerman wrote:
What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?

This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?


My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.

Henry R. 
   
Made in gb
Sinister Chaos Marine




TheGoodGerman wrote:
What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?

This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?

I think it might be semantics and they are considering Harrowdeep to be a starter the same as the two smaller Stormcast/Ghosts boxes, but not considering the 4 other seasonal boxes to be starters. Harrowdeep is bigger than the two starters and is therefore the biggest starter box yet.
   
Made in us
Longtime Dakkanaut





callidusx3 wrote:
TheGoodGerman wrote:
What is this banging on about Harrowdeep being ‚Warhammer Underworld’s biggest box yet‘?

This looks just like the four preceding boxes to me. So, what’s the additional content? Or is it just a bigger box?


My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.


Although that would force people to buy the starter, it would also deprive GW of ways to motivate Underworld players of being warbands for groups they don't care to play, just for cards
   
Made in us
Manhunter





Sticksville, Texas

Hahahaha!

Did Godsworn Hunt just become S tier?! What a time to be a Godsworn Hunt player.
[Thumb - Screenshot_20210930-210128~2.png]

   
Made in us
Regular Dakkanaut





 GaroRobe wrote:
callidusx3 wrote:
My suspicion is that all 52 (of 308) non-faction cards will come in the starter, which I believe is more cards than in prior season starters. Of course this means that the individual warband releases will come with only their faction-specific cards.


Although that would force people to buy the starter, it would also deprive GW of ways to motivate Underworld players of being warbands for groups they don't care to play, just for cards


Well, I expect GW to compensate by releasing at least 4, but likely 6 card packs this season. First, we will get one pack for each grand alliance. Then, seeing as each prior season has had at least one themed card pack released, I wouldn't be surprised if that custom continues. A 6th pack might be a separate universal card pack akin to the essentials pack.

Lastly, forcing people to buy the starter is no different than in the past. Each season's starter was the only place to obtain the universals therein.

Henry R. 
   
Made in ie
Dakka Veteran




Ireland

 NH Gunsmith wrote:
Hahahaha!

Did Godsworn Hunt just become S tier?! What a time to be a Godsworn Hunt player.


Biggest game changer yet, I suspect there will be a limit on the number of illusions allowed in a deck.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Manhunter





Sticksville, Texas

 stonehorse wrote:
 NH Gunsmith wrote:
Hahahaha!

Did Godsworn Hunt just become S tier?! What a time to be a Godsworn Hunt player.


Biggest game changer yet, I suspect there will be a limit on the number of illusions allowed in a deck.


If the Illusion cards don't hit the FAR and Restricted card list day 1... I am about to be one of the happiest Godsworn Hunt players ever.

The mist or whatever tokens and Illusion upgrades are likely to be huge game changers for warbands with disposable fighters. Skaven were already arguably S tier, but free upgrades to tool up a fighter you expect to lose and revive? Still winning. Godsworn Hunt who can trivially hit for 3 damage or 3 dice for getting an upgrade?... yup, huge win. Even the Blade Coven will see a big buff (but still nowhere near enough) with the Illusion tokens counting double support die results as a success.

This season has me excited, but annoyed that GW still hasn't addressed the elephant in the room... which is the new card backs. And I even said we should wait until we know more... but at this point the GW publicity team is doing far more damage than good to a game brand they hope to grow.

This message was edited 1 time. Last update was at 2021/10/02 00:17:46


 
   
Made in si
Ravenous Beast Form







It still costs a card. If it works one time and disappears on the backswing, it's no better than a ploy, outside upgrade-dependant objective or inspire conditions.

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