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![[Post New]](/s/i/i.gif) 2011/08/01 17:34:15
Subject: Tyranids vs. Necrons
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Regular Dakkanaut
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Hey I've been having a lot of trouble playing nids against a destroyer heavy necron army. The list I'm playing is
1 necron lord with destroyer body and warscythe
5 destroyers
24 necron warriors
It's a small amount of points but every army at a greater point value is based off of that. Please help.
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![[Post New]](/s/i/i.gif) 2011/08/01 17:37:11
Subject: Tyranids vs. Necrons
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Scuttling Genestealer
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lots of poison gaunts and genestealers should do the trick easily. Just rush with hormagaunts and outflank or infiltrate with stealers.
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2012 Record to date
5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0 |
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![[Post New]](/s/i/i.gif) 2011/08/02 22:57:24
Subject: Re:Tyranids vs. Necrons
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Decrepit Dakkanaut
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I think you misunderstood what he is saying
OP, what does the nids list look like that you play against? Even a rough idea is better then just assuming what you go up against. Post that, and youll get more help. Hell I could give some pointers if I knew what you were going up against, as Ive played Necrons on and off
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![[Post New]](/s/i/i.gif) 2011/08/02 23:04:17
Subject: Tyranids vs. Necrons
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Huge Hierodule
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I'm lost, as well. Who is the tyranid player, and what models do they have at that point level? We need more details to give proper advice.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/08/02 23:09:17
Subject: Tyranids vs. Necrons
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Decrepit Dakkanaut
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Zro1312 wrote:Hey I've been having a lot of trouble playing nids against a destroyer heavy necron army. The list I'm playing is
1 necron lord with destroyer body and warscythe
5 destroyers
24 necron warriors
It's a small amount of points but every army at a greater point value is based off of that. Please help.
And then followed by a necron build. At least thats what I went on
More info good OP we need more info!!!
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![[Post New]](/s/i/i.gif) 2011/08/03 02:14:22
Subject: Tyranids vs. Necrons
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Scuttling Genestealer
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ah yes apparently i was mistaken. (i think) if you have destroyers it should be fairly easy to stay away and blast them. just try to stay out of cc as thats what bugs are good at.
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This message was edited 1 time. Last update was at 2011/08/03 02:25:50
2012 Record to date
5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0 |
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![[Post New]](/s/i/i.gif) 2011/08/03 02:21:58
Subject: Re:Tyranids vs. Necrons
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Courageous Space Marine Captain
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i resent that but i suggest go for the chain of synapse,turn them into slobbering nuts. go for warriors,zoanthropes,shrikes,Mortrex, just not monstrous creatures.there too tough and have too many wounds tokill effectivly. just kill warrior type synapse and youll win.I play nids so i know what im saying.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/03 04:03:51
Subject: Tyranids vs. Necrons
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Shrieking Guardian Jetbiker
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I have a hell of a time playing nids myself.
Target priority and tar pitting are really the only suggestions I can give.
When blasting away at the larger bugs don't wound one then move to another focus fire one down then move to the next. Sadly I have found destroyer really don't take down the 3+ save MCs like they do everything else.
I have also used scarab swarms to good affect, try throwing them at Str5 stuff but if you cant make sure you have a large enough squad that it will take a turn or two to cut through the scarab swarm other wise you are just giving them extra movement.
I have also used a monolith in conjunction with a large piece of impassable terrain to screen parts of the board. This buys me an extra round or two of shooting and most of the time that's all it take to push the game in my favor.
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2k
2k |
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![[Post New]](/s/i/i.gif) 2011/08/03 04:32:13
Subject: Tyranids vs. Necrons
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Boosting Space Marine Biker
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I've got it all you need to do is team up with the BA and that should do the trick easy
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![[Post New]](/s/i/i.gif) 2011/08/03 06:33:54
Subject: Tyranids vs. Necrons
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Regular Dakkanaut
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Zro1312 wrote:Hey I've been having a lot of trouble playing nids against a destroyer heavy necron army. The list I'm playing is
1 necron lord with destroyer body and warscythe
5 destroyers
24 necron warriors
It's a small amount of points but every army at a greater point value is based off of that. Please help.
The above is very confusing. You will benefit if you write more clearly.
If you are the necron player, only take minimal warrior and maximize the destroyers, if you have the models. Generally, necrons are at a disadvantage at low point values because they have to take expensive compulsory troop choices (360 minimum for 2 squads of 10) and a relatively expensive HQ (100 plus gear). So, try to up the points and load up on efficient units like the destroyers. The best point level is IMO anywhere between 1300 and 1850 pts, because you can max out the destroyer choices and then add a monolith or two. Beyond that, you end up having to add less efficient units, so the army overall gets weaker.
If adding new models is not an option, I would drop the destroyer body and add an orb and a veil as equipment. The veil will give you incredible mobility by teleportation, which is great for capturing objectives and running away and out of assaults. Destroyers should always be moving away as much as possible, to be just within range of their targets. I would also drop the warscythe because the staff is already a force weapon and IIRC tyranids do not have invulnerable saves that the scythe needs to cut through. Also, the staff has 3 nice shots, which the upgrade loses. At such small point levels, small things can make a difference.
Overall though, nids will have the advantage at low pt levels, because the warriors are not fast enough to stay out of assault (unless you use the veil), and then they lose and get killed in sweeping advance due to low initiative.
I hope the above makes sense to you.
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This message was edited 1 time. Last update was at 2011/08/03 06:35:53
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![[Post New]](/s/i/i.gif) 2011/08/03 21:30:38
Subject: Re:Tyranids vs. Necrons
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Courageous Space Marine Captain
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monolithes are a very tough nut for nids to crack.Without MMs and LCs,majorty of nid AT comes from MCs.but the only MCs capable of harming a monolithe are are carnifexes and Old 1 I.heavy venom cannons are strong but suffer -1 to damage which is likly to be a glance as well.rupture cannons are better.so are zoanies but there more fragile and far shorter ranged.theyy also need a 4 to glance and a 5+ to penetrate because of living metal
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/03 22:06:14
Subject: Tyranids vs. Necrons
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Dakka Veteran
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Your points are too low to make Necrons work well without resorting to Monolith or C'tan cheese. And at 1k, yes they are probably best described as cheese.
You have 360 points of deadweight, arguably 460 or 560. Destroyer armies don't function that well until 1500, maybe 1250 on the low end.
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This message was edited 1 time. Last update was at 2011/08/03 22:06:48
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![[Post New]](/s/i/i.gif) 2011/08/03 22:23:03
Subject: Re:Tyranids vs. Necrons
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Courageous Space Marine Captain
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cheese is fine if it works IMO
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/04 15:51:56
Subject: Tyranids vs. Necrons
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Regular Dakkanaut
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sorry my bad it was worded really badly on my part I was kind of in a rush, I am the one who is playing nids and I'm stuck against fighting necrons who keep kicking my butt if it wasn't clear.
The list im fighting against is a necron lord w/ destroyer body and warscythe
2x 15 Necrons Warriors 2x 5x Destroyers
Scarabs w/ disruption fields and a monolith
Sorry for the delay
My original idea was to take 3 Squads of Hive Guard and 3 Tervigons to allow them to run and fire but after the first time the destroyers waited just out of range and I have no idea what else to do. Help is much appreciated. Thanks
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![[Post New]](/s/i/i.gif) 2011/08/04 16:15:37
Subject: Re:Tyranids vs. Necrons
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Decrepit Dakkanaut
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well since they are so fast, you could use a boat load of SPODS for your army. They pretty much go right where you want them. I can tell ya, my wife uses devourer gaunts x20 in spods and just drops them where they are needed most the time. Around 60 str4 shots in 1 setting? Not to mention the spods can shoot as well.
Genestealers would be nasty against the Crons as well. Take a blob or 2 of stealers and send them off to the warriors.
Bu really, what do you have as far as Nid units? We can ramble on about use this, and take that, but if you dont have those units, we are just wasting our time typing. So just an FYI, next time you need help on things, write what you have, or what your playing with, and at least a general of what your opponent has. And for goodness sake make it clearer please, I thought you were the Necron player
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![[Post New]](/s/i/i.gif) 2011/08/22 19:46:03
Subject: Tyranids vs. Necrons
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Regular Dakkanaut
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very sorry we basically just play have the basic units and use them with any weaponry so i use hormogaunts and gaunts as both types tyrant has all variations and warriors can be used as warriors and shrikes and prime with any biomorphs. Thank you very much king cracker i will know that for next time
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![[Post New]](/s/i/i.gif) 2011/08/22 21:36:36
Subject: Re:Tyranids vs. Necrons
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Decrepit Dakkanaut
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Well as far as the gaunts go, Termagaunts Id say devourers like before, because they shoot so damn much, volume of fire will drop a couple of those crons for sure.Hormagaunts, I dunno really, Id want to say the implant that gives them furious charge, that way your wounding the crons on a 4+ instead of a 5+...... or a poison attack if you can get those on the hormagaunts. But same idea there, charge them in, and overwhelm them with attacks. So in a perfect world, move a unit of hormagaunts to Warriors unitA to get ready to charge. Then with dervourer gaunts, shoot the hell out of Cron unitA, then let the hormagaunts charge. That should be enough to take down a unit Warriors. For your Nid Warriors, my wife personally hates them shooting, YMMV but thats her take on them, so if asking me Id say make your warriors with either bone swords, to negate the standard WBB, or Rending claws. Shrieks, never used them. Prime, kindda the same idea, your goal here is to make all your attacks count, because they dont get a crap ton of attacks out there, so again boneswords come to mind. Tyrants, well it should matter to much how this guy is dolled up, in CC he will be ripping Crons to shreds. The only real question you should ask yourself is, do I make him fly? Or do I make him a tank (armored shell) Also you dont have to apologize so much, its no big deal. Sides I have to remind people a good 2 times a week to post what they have, and if possible what their opponent has
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This message was edited 1 time. Last update was at 2011/08/22 21:37:10
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