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Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

I might have written that wrong... but what I mean is if you could make flull-wise stats/rules for 40k models, what would they be?
for example:

Kriegsman:
ws 4
bs 4
s 3
t 3
w 1
i 3
a 2
ld 10
sv 5+

Wargear: Flak armour, Frag grenades, Bayonet, Gas Mask, Lucius pattern lasgun.

Bayonet: +1 attack
Gas Mask: treats ballistic poison weapons as normal weapons
Lucius pattern lasgun: the AP of the lasgun is 6

Special rules:
Hardened fighters: +1 ws
No Fear: same as ATSKNF
Loyal to the end: every member in an Infantry Squad has the Look Out, Argh! special rule
Got it?

This message was edited 1 time. Last update was at 2011/08/02 18:52:35


Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
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If these in my opinion fitting and cool rules are to be introduced they'd better be appropiately priced but overally impressed.
However i think the WS bonus is redundant, and the order thing unnececary, the test is not because of loyalty, but of clearness in the orders, failing it meens the orrders were vague and unusable.

This message was edited 1 time. Last update was at 2011/08/02 18:48:04


 
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Juniperius wrote:If these in my opinion fitting and cool rules are to be introduced they'd better be appropiately priced but overally impressed.
However i think the WS bonus is redundant, and the order thing unnececary, the test is not because of loyalty, but of clearness in the orders, failing it meens the orrders were vague and unusable.


Well that's all that came to my mind in a short time... so let me tweak it a bit

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in us
Land Raider Pilot on Cruise Control




California

Space Marine

WS: 7 BS: 7 S: 6 T: 6 W: 3 I: 5 A: 3 Ld: 10

Wargear: Power Armor(2+ Save)

Boltgun: S: 6 Range: 24" AP: 4 Type: Assault 3, Rending

Bolt Pistol: S: 6 Range: 12" AP: 4 Type: Pistol, Rending

Chainsword: Allows the Space Marine to re-roll rolls to Wound. Rending.

Rules: And They Shall Conquer Fear, Emperor's Tactics, Independent Character

And They Shall Conquer Fear: A Space Marine, and any squad he is with, may re-roll all failed Leadership tests.

Emperor's Tactics: A squad that includes a Space Marine may re-roll Reserve Rolls, Deep Strike Scatter Dice, and Outflank Direction dice.

This message was edited 2 times. Last update was at 2011/08/02 21:42:54


Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

You forgot an ap value for the bolt gun.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




Khornate beserker 44pts
Ws 8
BS 4
S 6
T 6(8)
W 2(4)
I 5
A 2(5)
LD 10

Wargear- power armour, 2+
Chainaxe- failed to wound rolls may be re rolled, also no armour saves may be made.
Bolt Pistol: S: 6 AP 6 Range: 12" Type: Pistol, Rending

Rules Fearless
Berserker, Berserkers can take 4 wounds in close combat and 2 from ranged, remove the model depending on which wound total is reached first, also the unit must always move towards the nearest enemy unit, must sweeping advance and must assault when possible, finally whilst using the chainaxe beserkers can make 5 attacks and also always attack first
no mercy: if a model breaks after being involved in close combat with a unit of KB the unit rolls 3 D6 and moves the combined total in an effort to escape the carnage

Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts

8 wins 4 draws 10 losses

Considering or

rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC 
   
Made in us
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California

I really like that "Berserker" rule.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




thanks, i forgot to mention that they become T 8 in clos combat too

Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts

8 wins 4 draws 10 losses

Considering or

rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Probably worth more than 44 points though.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Consigned to the Grim Darkness





USA

Your Friend Doctor Robert wrote:Space Marine

WS: 7 BS: 7 S: 6 T: 6 W: 3 I: 5 A: 3 Ld: 10


In that case....

Ork Nob:

Ws8, BS4, S8, T8, W5, I5, A5, Ld10

Insert overpowered ability #1 here, involvign becoming T10 in close combat.

Insert overpowered ability #2 here, involving becoming S10 in close combat.

Insert overpowered ability #3 here, involving gaining three attacks from charging instead of one.

Insert overpowered ability #4 here, involving gaining two initiative from charging (they can't gain any more strength).

Insert overpowered ability #5 here, involving becoming WS10 on the charge.

Feel No Pain

Mob Rule

This message was edited 2 times. Last update was at 2011/08/03 15:16:11


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Kaballite Warrior:

WS: 4 BS: 4(5) S:3 T:3 I:5 A:1 Ld:9

Wargear: Splinter Rifle, Kaballite Armor

Rules: Power from Pain, Night Vision

Clinical Killer: All models with the Clinical Killer special rule count as BS5 when on foot or when their dedicated Transport did not move in a turn they fire at an enemy.

Kabal of the Void Dominator - now with more purple!

"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." 
   
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Hurr! Ogryn Bone 'Ead!




Mellisia dont be a spoil sport

and yeah 44 points was a guess, but then i guess make them an elite and slap 0-10 on them to pretend to balance it, all codexes need an overpowered deathstar

Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts

8 wins 4 draws 10 losses

Considering or

rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC 
   
Made in us
Consigned to the Grim Darkness





USA

Fairfeldia wrote:Mellisia dont be a spoil sport
I'm not. I'm pointing out that you're trying to give stupid buffs to already rather strong units in a non-precise D6 system, by showing waht that would mean for a unit that is canonically stronger in almost every way than your beloved Space Marine.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Columbus, Ohio

sluggaslugga wrote:
Gas Mask: treats ballistic poison weapons as normal weapons
Honest question? How does having a Gas Mask protect you from being riddled with toxins from a hail of Dark Eldar Splinter flechettes?

Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Land Raider Pilot on Cruise Control




California

I'd actually say Melissia has the Ork about right, so long as she renamed the powers to something good an' proppa.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Tau Fire Warrior: (Points unknown)
WS 3 BS 6 S3 T3 W2 I3 A2 Ld 9 4+ Sv

Squad Size: 8 models equiped with Pulse Rifles

Targetting Arrays: Enemies in cover recieve a -1 to their Cover Save

Mont'au: If the squad is reduced to one model, roll 1d6. If it is 1-5, remove the model. If it is a 6, the remaining model becomes WS5 BS4 I5 A4 with a 5+ invul save and Fearless. (To emulate the craziness of the Shas'la from Firewarrior).

Hot Drop: The Devilfish the Shas'la are in may deepstrike

Pulse Rifle: 30" S5 Ap 4 Assault 2 Rending

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

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Ye Olde North State

Mr. Self Destruct wrote:Kaballite Warrior:

WS: 4 BS: 4(5) S:3 T:3 I:5 A:1 Ld:9

Wargear: Splinter Rifle, Kaballite Armor

Rules: Power from Pain, Night Vision

Clinical Killer: All models with the Clinical Killer special rule count as BS5 when on foot or when their dedicated Transport did not move in a turn they fire at an enemy.


Not much different from regular kalabites.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

SkaerKrow wrote:
sluggaslugga wrote:
Gas Mask: treats ballistic poison weapons as normal weapons
Honest question? How does having a Gas Mask protect you from being riddled with toxins from a hail of Dark Eldar Splinter flechettes?


They're Krieg besides, it only takes the poison effect away...
So you would wound kriegsmen on a 4+ I guess (I don't know the str of a Splinter Rifle).

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in us
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California

A Splinter Rifle is strength X. It always wounds on a 4.

Make it so that poison ranged weapons have to re-roll rolls to wound.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
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United States

It makes sense for the different Regiments to have real-game abilities. I'd like to see the Death Korps get their own Codex, similar to how the Catachans used to and many of the Space Marines Chapters do.

The Imperial Guard dies, it does not surrender.
116th Striteraxian Armored Reconnaissance Regiment
 
   
Made in us
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California

Isn't there a Krieg Forge World codex?

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Fixture of Dakka





darkPrince010 wrote:Tau Fire Warrior: (Points unknown)
WS 3 BS 6 S3 T3 W2 I3 A2 Ld 9 4+ Sv

Canonically, Tau are bad shots. They work their assess off in training to become as good as a guardsman at shooting.


Automatically Appended Next Post:
Your Friend Doctor Robert wrote:Isn't there a Krieg Forge World codex?

Yes.

This message was edited 1 time. Last update was at 2011/08/03 19:59:26


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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United States

Your Friend Doctor Robert wrote:Isn't there a Krieg Forge World codex?


I was not aware, and sure enough here it is http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Too bad it can't be used in "normal" games though.

The Imperial Guard dies, it does not surrender.
116th Striteraxian Armored Reconnaissance Regiment
 
   
Made in fi
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Your Friend Doctor Robert wrote:A Splinter Rifle is strength X. It always wounds on a 4.

Make it so that poison ranged weapons have to re-roll rolls to wound.


If it's str X it doesn't matter if it's poisoned or not... it ALWAYS WOUNDS ON A 4+

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in us
Dakka Veteran





Your Friend Doctor Robert wrote:I'd actually say Melissia has the Ork about right, so long as she renamed the powers to something good an' proppa.


I'd call the nob more on par with a Marine. Like it is statwise now.
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

DarknessEternal wrote:
darkPrince010 wrote:Tau Fire Warrior: (Points unknown)
WS 3 BS 6 S3 T3 W2 I3 A2 Ld 9 4+ Sv

Canonically, Tau are bad shots. They work their assess off in training to become as good as a guardsman at shooting.


Ah. Didn't remember that. BS4 then (To account for all the electronics they have for targeting and the like on top of BS4.) and drops to BS2 when the Mont'au rule applies.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Dakka Veteran





darkPrince010 wrote:
DarknessEternal wrote:
darkPrince010 wrote:Tau Fire Warrior: (Points unknown)
WS 3 BS 6 S3 T3 W2 I3 A2 Ld 9 4+ Sv

Canonically, Tau are bad shots. They work their assess off in training to become as good as a guardsman at shooting.


Ah. Didn't remember that. BS4 then (To account for all the electronics they have for targeting and the like on top of BS4.) and drops to BS2 when the Mont'au rule applies.


Why would Tau have 2 wounds
   
Made in us
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Pullman, WA

Why would a combat-oriented sub-species be frail enough to die/surrender from a single broken limb? I'm not saying they're better then a Space Marine (I think 3W is a bit of a lowball estimate imo), but they're certainly tougher than a regular guardsmen (due to millenia of evolution and notably better armor). I felt it'd be more appropriate to take this into account with 2W instead of a 3+ Sv (Since that'd be almost marine power armor). For example, I'd also give the CC-focused Kroot a 5/6+ Sv and 2W or T4/5 (Due to tougher physiology), but not both.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

darkPrince010 wrote:Why would a combat-oriented sub-species be frail enough to die/surrender from a single broken limb? I'm not saying they're better then a Space Marine (I think 3W is a bit of a lowball estimate imo), but they're certainly tougher than a regular guardsmen (due to millenia of evolution and notably better armor). I felt it'd be more appropriate to take this into account with 2W instead of a 3+ Sv (Since that'd be almost marine power armor). For example, I'd also give the CC-focused Kroot a 5/6+ Sv and 2W or T4/5 (Due to tougher physiology), but not both.


Are you talking about Tau right now?

If I recall Tau are the ''young'' race in 40k, not the millenia old one.

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in fi
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In my cave, lying down and waiting for you...

I don't actually understand that why would an fire warrior have 2 wounds? If an normal man has his leg blown up then id guess that he would incapacitated by the pain and would be unable to fight further. Space marines are bionically enhanced warriors and ive seen in pictures and fluff that if an space marine would have his arm tored off, he wouldn't scream. Instead he would continue to fight, the pain would only fuel his rage even further. And according to the fluff that the tau firewarriors have an crappy BS because they're unable to concentrate properly to their targets since even an damn bird flying around would distract them. Try to keep watching an target when in battle, when theres an billion other things flying around you. For an tau, this is multiple times harder.

This message was edited 1 time. Last update was at 2011/08/03 21:50:18



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