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2011/08/03 22:03:40
Subject: Post your opinions about fluff-wise stats for miniatures
@slugga: They've had around 3-6 thousand years of focused evolution to enhance their hunter characteristics. I do feel that they should have better BS and/or general toughness than a guardsman due to their better targeting technology and armor, but apparently I overestimated in my original statline
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
Well because this is only fluff vise, then i would guess that an fire warrior would maybe have better BS than an average guardsman, although i've never heard that they would have used genetic modification. And must be remembered that there is a lot of fire warriors so they would never get as excessive training as would an space marine (id say that they would be trained as long as would be normal real life soldiers). And one thing still, if i've read the fluff right then the tau race is only about 1000 years old but I might be really wrong.
darkPrince010 wrote:Hmmm. I guess you're right. 1 W it is then.
@slugga: They've had around 3-6 thousand years of focused evolution to enhance their hunter characteristics. I do feel that they should have better BS and/or general toughness than a guardsman due to their better targeting technology and armor, but apparently I overestimated in my original statline
Tau, with all that training and forced evolution, are still physically inferior to humans in basically every way. They have technology on their sides, not genetics.
They're specifically and intentionally an aversion to the "aliens are always better than humans" trope.
This message was edited 1 time. Last update was at 2011/08/03 22:14:12
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2011/08/03 22:32:13
Subject: Post your opinions about fluff-wise stats for miniatures
DarknessEternal wrote:They're specifically and intentionally an aversion to the "aliens are always better than humans" trope.
Really? I'd never heard or seen anything to suggest this. I'd thought they were more of an aversion to the "Everything in the 40K universe is Grimdark" trope.
I do admit, the higher BS isn't from better hunting characteristics (my bad). Rather, it's from better targeting equipment. Tau Fire Warriors have integrated targeting systems in their helmets (As opposed to guard helmets, which have for the most part only metal to protect from bad things trying to eat their brains, and the occasional vox radio to recieve orders to kill said bad things). I would assume that the targeting equipment would provide some boost to their BS, at least to above vanilla Guardsmen.
@Epicchaosdude: They don't use genetic modification, they just have a very fast evolutionary rate that ended up focusing the Tau castes into certian physiological roles/shapes, resulting in the stronger/bigger Fire Warriors. The Tau were discovered in M36 (iirc), so they've had 4-5K years to evolve from neanderthal-level to pulse rifles and spaceships.
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
well seeing prposed rules for base marines,id say chapter master
pts 250+upgrades
ws 10
bs 10
s 9
t9
w 7
i 7
a 10
ld 10
sv 2+,3=with rerolls
master of war.enemys can only hit a master on a 6.he hits on a 2+
fearless
other marine rules involving beating up all types of
Automatically Appended Next Post:
darkPrince010 wrote:
DarknessEternal wrote:They're specifically and intentionally an aversion to the "aliens are always better than humans" trope.
Really? I'd never heard or seen anything to suggest this.
i think he's referingto that fact that evry alien movie either has force fields,ultra stealth craft,nuclear blasters and is generally more technologicaslly and physically advancd in every way.
or like in AVP/nids,are biological adapted to kill of humans.
This message was edited 1 time. Last update was at 2011/08/03 22:57:25
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2011/08/03 23:04:36
Subject: Re:Post your opinions about fluff-wise stats for miniatures
Chapter master is overpowered being a chapter master wouldn't raise his strength and toughness that much and ten attacks and seven wounds on something astartes size is kind of ridiculous.
2011/08/03 23:16:58
Subject: Re:Post your opinions about fluff-wise stats for miniatures
DarknessEternal wrote:They're specifically and intentionally an aversion to the "aliens are always better than humans" trope.
Really? I'd never heard or seen anything to suggest this.
i think he's referingto that fact that evry alien movie either has force fields,ultra stealth craft,nuclear blasters and is generally more technologicaslly and physically advancd in every way.
or like in AVP/nids,are biological adapted to kill of humans.
Oooooh. I thought he meant a 40K-specific trope, not a general media one. In that case, I believe that the vast size of the IoM is designed to counter the "outnumbered" aspect of the trope, and the Adeptus Astartes are designed to (for the most part) counter the "better" part.
As for the Chapter Master, I agree with Nicholas that he should be nerfed a smidge for S/T (Probably 8/8 would be better, and leve 7/7 for midrange ICs or veterans or something)
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The tau firewarriors had an advanced evolutionary track, but that advanced evolutionary track just made their strongest caste, the fire caste, just as strong as humans. The other castes are super weak.
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
2011/08/04 00:01:35
Subject: Post your opinions about fluff-wise stats for miniatures
Agreed, which is why I think you guys are right in saying he should be 1W. I do think he should have BS4 though due to the better targeting technology.
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
well he is a chapter master.i hear stories of masters holding a whole tyranid invasion or qwaaagh off alone for days and then winning.but nerf his S/T to 8
Automatically Appended Next Post:
loota boy wrote:The tau firewarriors had an advanced evolutionary track, but that advanced evolutionary track just made their strongest caste, the fire caste, just as strong as humans. The other castes are super weak.
in that case
ethereal(water caste)
pts 50
ws 2
bs 2
s 2
t 2
w 1
i 2
a 1
ld 10
sv 2+because hes wealthy and gets tau termy armour
This message was edited 1 time. Last update was at 2011/08/04 00:36:54
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2011/08/04 04:50:24
Subject: Re:Post your opinions about fluff-wise stats for miniatures
Ethereals aren't in a caste. They aren't even the same race as Tau.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2011/08/04 05:31:37
Subject: Re:Post your opinions about fluff-wise stats for miniatures
Everyone has the same time of evolution, except the Orks and Eldar(being Artificial) and the Nidz.
Anyway, cut it to BS 4 and one wound.
Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
2011/08/04 13:21:14
Subject: Post your opinions about fluff-wise stats for miniatures
Your Friend Doctor Robert wrote:I'd actually say Melissia has the Ork about right, so long as she renamed the powers to something good an' proppa.
I'd call the nob more on par with a Marine. Like it is statwise now.
Statwise, a nob is generally superior to a marine right now. especially on the charge, where the nob gets five attacks at WS4/S5/I4, but even the marine charging gets half as many attacks as the nob gets and damned well better make sure both of those attacks hit, wound, and fail their save or the marine, who only has one wound, is dead.
Ork Boyz are as tough as Marines, physically-- Nobs are roughly twice as hard to take out.
This message was edited 3 times. Last update was at 2011/08/04 13:26:19
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
2011/08/04 14:31:05
Subject: Re:Post your opinions about fluff-wise stats for miniatures
Chainsword: Allows the Space Marine to re-roll rolls to Wound. Rending.
Rules: And They Shall Conquer Fear, Emperor's Tactics, Independent Character
And They Shall Conquer Fear: A Space Marine, and any squad he is with, may re-roll all failed Leadership tests.
Emperor's Tactics: A squad that includes a Space Marine may re-roll Reserve Rolls, Deep Strike Scatter Dice, and Outflank Direction dice.
The problem with these rules that struck me first is that a Space Marine would not be suitably vulnerable to the likes of Lascannons/Railguns/other high strength weaponry that would game-and-fluff-wise instant-death a Space Marine. Marines are incredibly tough, but a meltagun or lascannon blowing a large chunk out of their entire torso is going to end a Space Marine no matter what.
Also, I've never heard of a Boltgun being able to take out a Leman Russ or even Land Raider, which again, these rules make possible.
The same goes for a Chainsword, which is also known to be weak against armour as it cannot get a 'grip' like it can against flesh...
Furthermore, they would now be tougher than a Daemon Prince, more durable than a Carnifex and equal to a Phoenix Lord in combat ability.
The most serious problem as Melissia(?) suggested is how difficult it is to represent a Space Marine within a D6/max-stat-10 system. This is made even worse if you don't change every other unit and weapon in the game, as as a result the Space Marine is equal to some of the best other races can muster.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2011/08/04 14:54:33
Subject: Post your opinions about fluff-wise stats for miniatures
Your Friend Doctor Robert wrote:I'd actually say Melissia has the Ork about right, so long as she renamed the powers to something good an' proppa.
I'd call the nob more on par with a Marine. Like it is statwise now.
Statwise, a nob is generally superior to a marine right now. especially on the charge, where the nob gets five attacks at WS4/S5/I4, but even the marine charging gets half as many attacks as the nob gets and damned well better make sure both of those attacks hit, wound, and fail their save or the marine, who only has one wound, is dead.
Ork Boyz are as tough as Marines, physically-- Nobs are roughly twice as hard to take out.
I'd say they are even giving nobs the charge is situational so in a straight up fight Nobs are better in wounds and attacks while Marines have higher initiative BS and armor strength and toughness wise they are the same. Nob takes more punishment and marines are faster, but strength and toughness wise they are the same.
2011/08/08 20:46:28
Subject: Post your opinions about fluff-wise stats for miniatures
Wargear:
Armor of Antilochus - Termie Armor w/ 3++ rather than 5
Gauntlets of Ultramar - Make Assault 4, not 2
MC Power Sword - Self-Explanatory.
Special Rules:
God Of War - No Change
Titanic Might - No Change
Master Tactics - While Calgar is included in your army, you may choose to reroll all Reserve and Outflank rolls. You may also reroll any attempts to seize the inititive. Lastly, you may choose to reroll the 2D6 determining scatter distance. The scatter die itself, may not be re-rolled.
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
2011/08/10 07:35:06
Subject: Post your opinions about fluff-wise stats for miniatures
To be honest, most of you guys are going way overboard. Especially you Melissia...
This message was edited 1 time. Last update was at 2011/08/10 07:43:44
"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
2011/08/10 15:37:26
Subject: Post your opinions about fluff-wise stats for miniatures
I'm celebrating 8 years on Dakka Dakka!
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2011/08/10 19:45:27
Subject: Re:Post your opinions about fluff-wise stats for miniatures
WS/BS +4 (distributed as you prefer), they're really good warriors and tough in combat
S and T both +2, they're not nearly as weak as this other unit
W*2, they're really hard to kill, a single bullet wound won't kill them
I+2, they're not nearly slow as this other unit
A*2, they've trained extensively for their entire lives, they should get more attacks than they currently have
Ld 10, these are trained soldiers, they're not going to run away crying
Sv -1, their armor is super futuristic, it would do a much better job of protecting them
Gun gains 2S -1AP and rending, because their guns are described as really destructive
Special Rule #1 that isn't at all balanced
Fearless
Special Rule #3 that makes no sense and isn't balanced
I would make the Krwigsman fearless because they've been fighting a 500 year civil war and their planet is a irradiated husk, with the population living underground.
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
2011/08/10 20:50:45
Subject: Post your opinions about fluff-wise stats for miniatures
I meant rather than the implicit 5++ from Terminator Armor. But yea.
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
2011/08/11 07:20:24
Subject: Post your opinions about fluff-wise stats for miniatures
Consider also that every single piece of fluff exaggerates horribly when it comes to the awesomeness of the people described within that fluff. If you really want to extend your faction's propaganda you can probably dig up the Movie Marines army list (a 1,500-pt army composed of a Tactical squad and a Rhino) or construct variants for other factions (you have 2,500pts to make a Court of the Young King of overexaggerated awesomeness, for instance).
Bezerk nature- Orks can fight on long after they should be dead. A boy locked in combat will remain in play if he is killed, for two turns or till the end of the combat.
Tough physiology-Wounds against orks must be re-rolled unless they cause instant death.
WAAAGH!-All orks on the board gain +1 attack, +1 strength and postpone all dealt wounds for one turn.
Fleet of foot-As is
Mob rules-As is
4pts/model
10-50 in a squad.
2011/08/11 14:29:38
Subject: Post your opinions about fluff-wise stats for miniatures
Law and Order: Chuck's right and left legs. Count as Master Crafted Daemon Hammers that strike in initiative order. They are also Lance, Melta, Rending and, Twin Linked... yes he can shoot with them SEE BELOW:
Chuck has every grenade type from every codex in his beard.
Chuck Norris is a Scoring Unit.
Chuck Norris is a Monstrous Creature.
Special Rules:
Immovable Object: Chuck Norris does not move 6 inches in any direction... He moves the board 6 inches in any direction.
Unstopable Force: In ANY phase you can declare that Chuck is doing a roundhouse kick. Make a test on Chuck's Initiative (A roll of a 1 does NOT fail... Chuck does not fail). Every model on the board takes a Str 11 AP 0 hit. No saves of any kind allowed.
Everyone Settle Down... I got this!: Chuck Norris uses up every slot on the FOC. Even your opponent's and also the poor sod at table three who really wanted to try his new Draigowing with Psyfleman Spam that he totally did not get off the internet.
This message was edited 1 time. Last update was at 2011/08/12 05:16:49
Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.
Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion
2011/08/12 05:53:34
Subject: Post your opinions about fluff-wise stats for miniatures