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![[Post New]](/s/i/i.gif) 2011/08/03 13:01:31
Subject: Buying and Selling in Dark Heresy
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Deranged Necron Destroyer
Somewhere Ironic
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So, its a fairly straight forward question; buying items in DH is very nicely described, but how do you sell items? I've invented a way, but if there's a system already built, Id rather use that.
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2011/08/03 14:52:28
Subject: Buying and Selling in Dark Heresy
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Selling would be done in the same manner, just in reverse. Your GM would have to present you with an opportunity to sell, and then the vendors would give you a selling price.
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![[Post New]](/s/i/i.gif) 2011/08/03 15:19:41
Subject: Re:Buying and Selling in Dark Heresy
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Beast Lord
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Ha, selling, that's for poor people. You must play a guardsman  All kidding aside I let my players get full price from things assuming that thing isn't some corrupted weapon or something.
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![[Post New]](/s/i/i.gif) 2011/08/03 16:01:37
Subject: Buying and Selling in Dark Heresy
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Deranged Necron Destroyer
Somewhere Ironic
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Ah alright. I gotta say, I love the system the game provides, there's much less thinking of what a shop owner has in his inventory, and its far more realistic.
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2011/08/03 21:49:41
Subject: Buying and Selling in Dark Heresy
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Shas'o Commanding the Hunter Kadre
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I tend to stick to half price, dictating a used product, while allowing barter tests to increase what my players gain.
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