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Made in us
Dakka Veteran






 CthuluIsSpy wrote:
Eh, I had a couple of games where RP was absolute hell for my opponents, as there was a lot of cover blocking lines of fire, and they didn't have that much experience fighting necrons, so they didn't focus them hard enough. And this was without buffs.

I can see why they didn't improve RP in that sense, as it would have been too punishing otherwise.
Having res orb being actually useful for a one use item would have been nice though.


Yeah it's either annoyingly strong or it just never triggers. First game with the updated rules I had my opponent delete a unit of 10 Tesla Immortals with Sezras buff and a Rez Orb overlord beside them and I couldn't do a thing. I felt bad for me.
But then I had a squad of Destroyers wrecking his left side and every time he managed to kill one it would come back with a lucky single 5+ roll every turn. I felt bad for him.

Not sure how I feel about the update yet...
   
Made in ca
Fixture of Dakka




Overread wrote:
 Breotan wrote:
Is it me or is the new Necron LE codex one of the most lackluster they've released to date?



They are all about the same aren't they? Basically just a slightly better made book with a fabric book mark and alternate cover art. I'd honestly be far more inclined to buy into the limited editions if they had more in them - eg several bits of high grade artwork; more lore or just - you know - more than a £25 front cover


I fully agree. I did that for the Nid codex back in 6th (or was it 5th?) edition and never again. Especially when I didn't even really read it. Only read it 3 times very shortly and the book puffed out and the black was flaking off the edge of the pages. At least GW sent me another copy of the collector's edition of the codex. I still haven't taken it out of the shrink wrap as it's my collection like a comic book. Killing me to find out what number it is though lol.

For the $50 Canadian price extra, I need more than a ribbon and a variant cover to justify the cost. I agree more artwork and what not is needed.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Decrepit Dakkanaut




UK

Of course it works for GW cause what I'd spend on the collectors I instead spend on models. That and they seem to have little trouble selling out of special editions so the system must work for them at present at the very least.

I'm sure if the collectors editions were stuffed full of great stuff theyd' run out in seconds and we'd be arguing about the lack of supply

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Nihilistic Necron Lord






If they’re buffing Destroyers I might have to bring my old Flying circus back out. I’ve got fifteen Destroyers, nine Heavy Destroyers, and a Destroyer Lord from back before their previous Codex when that (plus two required Warriors units) was a legal army.

 
   
Made in gb
Regular Dakkanaut




 AduroT wrote:
If they’re buffing Destroyers I might have to bring my old Flying circus back out. I’ve got fifteen Destroyers, nine Heavy Destroyers, and a Destroyer Lord from back before their previous Codex when that (plus two required Warriors units) was a legal army.


And now with the specialised detachments an all destroyer army becomes a possibility ... enjoy ...

... if only there was a failed one character available, I wouldn't mind trying a failed one horde just for fun...

Mark.

This message was edited 2 times. Last update was at 2018/03/27 10:58:49


 
   
Made in gb
Regular Dakkanaut





Well, with a deceiver you can:

Drop d3 units within 12'' of your enemy turn one, let's say average of 2.

Monolith and night scythe.

Now, if you get first turn, you can deploy two squads out of the night scythe using the stratagem, deploy one unit out of the monolith, teleport a unit to the monolith using a stratagem and use veil of darkness for a character and a unit.

That means, turn 1, you have: 4 units 9'' away from the enemy that can then move. 1 unit and 1 character 9'' away from the enemy that can't move and a night scythe and monolith 12'' from the enemy that can move.

I would probably go with 3 units of gauss Immortals, 1 unit of lychguard with warscythes and a full unit of destroyers with destroyer lord (veil of darknessed). All Mephrit.

So then you have 60 s5 ap-3 shots from immortals, 18 s6 ap -4 from destroyers, 6 s8 ap-3 and 12 s5 ap -3 from monolith, 8 s7 ap-1 from Night Scythe plus a full squad of Lychguard with warscythes at 3'' charge range.

Oh and you can use MWBD on the destroyers and Lychguard before teleporting them (using that stratagem).

Then using the Destroyer and the Mephrit stratagem on the destroyers you have 18 shots, hitting on 2s rerolling, 6s give extra shots, s6 rerolling to wound at ap-4. That's brutal.


Of course that eats up the double disembark stratagem, the teleport to monolith stratagem, the destroyer stratagem and the mephrit stratagem, plus the veil of darkness.

But this will cripple any army. Especially if supported by doomsday arks/heavy destroyers from the back.

Going second makes this a lot more awkward so it depends if you want to gamble. But even then, on their first turn they have to kill the monolith and the night scythe and a stratagem lets us deploy when the last one is killed too...so no so dire.
   
Made in jp
Proud Triarch Praetorian





Aren73 wrote:
Well, with a deceiver you can

Yes, the Deceiver-Bomb was a fun little gimmick when the index dropped, but as a competitive strategy, not so much.
Even with the changes the codex is brining it hasn't really changed a lot. Its main drawback (the fact that if you don't get first turn it falls apart) is still too much of a liability to be reliable for anything more than fun games.

 
   
Made in fi
Freaky Flayed One





The good thing with the Deceiver is that it gives you a good way to react when going first or second. This is valuable since Necrons lack scouting units. However I just feel that the Deceiver lacks something, perhaps it's the -1 to Ld that feels meh!

I used the Deceiver in my index list quite alot, but I'm not sure it will fit in my codex list since there's so much else I want to try out. Perhaps when the dust settles.
   
 
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