Bosskelot wrote:Honestly people over-focus on Plastic Aspects when a bigger barrier for entry is the ancient and finecast troops choices. I've heard more people say the 22 year old Guardians, 15 year old
DA and Finecast Rangers (and all of those issues with Storm Guardians!) are the reason they don't want to invest in Craftworlds. It's pointless doing fancy new models for specialist units you'll only have one of, if the Core choices of the army are outdated or in bad materials. You saw this issue with Tomb Kings where they released some gorgeous new monster models, but the core part of your army were these underwhelming plastic sculpts that looked outdated even when they came out originally, so of course the release flopped (of course the issues with
WHFB at that time didn't help either)
To be clear I'm not saying don't update Aspects, but any range refresh has to bring the basic core units of the army up to par as well.
Actually, I included the Rangers in with the Aspects. I know they aren't technically Aspects, but they are close enough for the purposes of this discussion.
Now, I agree to a point. The Guardians could use some work. Their current kit is about the same age as the old Necron Warriors' kit. However, unlike the Necrons, the Craftworlds hasn't seen a nearly total line replacement like their Dark Eldar cousins and Necrons did in 5th Edition. Dire Avengers date back to the Blue Period of 4th Edition (which was more about their rules than their models), and the Craftworld line has largely been playing catch up ever since with an Aspect here and a unit there.
The Craftworlds need to be brought up to speed, and those Aspect Warriors are a core representation of how much the line needs to be brought up even more than 3rd Edition Plastic Guardians. That is why they keep being brought up.
Of course, updating Guardians could see the longer-ranged las-rifles come back as an option for them, so that would be something.