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Made in us
Pyromaniac Hellhound Pilot






I have a hard time beatiing orks, I either lose or tie. I play blood angels thinking about going to Wolves, but I dont know how to approach those large 20+ squads, killa kan wall, or nob bikers. So how do you beat them?

   
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One Canoptek Scarab in a Swarm






You could try funneling his army. Basically you deploy in one small area in the corner and, because he's a hoard army he has to deploy accross the whole side meaning you can destroy one of his units at a time as they approach. So he deploys here:
---------------------, you can deploy
----- here

This message was edited 3 times. Last update was at 2011/08/14 07:57:14


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Made in au
Skillful Swordmaster






Dev squads will 4 MLs always scare me even non SWs. Riflemen dreds are great for killing kopters/trucks and then tarpitting a large unit of orks.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
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Crazed Spirit of the Defiler




Eye of Terror

i cant give much advice since i mostly play chaos

My large scale warhammer/kings of war Blog of the Brass and Rot legions:
http://www.dakkadakka.com/dakkaforum/posts/list/666677.page#8211472 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Vindicators are your answer to all of the above.

FNP doesn't work on AP2 (Nob Bikers, though they will still get their cover save). Kanz will rip open like tissue paper (KFF will be some protection, but not much, and if he's walking his Big Mek you can catch him in the blast area), and 20 man squads hate pieplates.

If he's overfond of KFF and bikers take a whirlwind or three, and ignore his cover.

Flamers are good. Massive numbers of shots are good (LR Crusader/redeemers are good vs orks).

SW Longfangspam works very well. Blood Angels fast everything allows for quick deployment of pain on wheels..

VS Kan Wall-

Drop pod in behind it and open up on the rear armour or any exposed Big Meks. A friend uses this tactic on my Kan Walls when i run them, and it gets ugly fast..


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

You need a resistent force when the Orks hit your front ranks. For this, you need to weaken them and low down their advance, say by parking a Rhino in front of them so that they need either to move around with 1'' displacement or to destroy it generating difficult terrain to walk through.
If you face Nob Bikers, you'll need Assault Termies with th/ss to beat them.

This message was edited 1 time. Last update was at 2011/08/14 08:50:41


Former moderator 40kOnline

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Made in fi
Annoyed Blood Angel Devastator




Finland

Encountered same problem yesterday in a tournament. I lost badly to mechanised orks with 9 killacans, 9 buggies, 2 battlewagons and 5 trucks with 55 boyz. The advice given here is good but needs list tayloring which i don't like much. Any advice how to beat them with normal assault marines with fnp and fc. How to avoid deffrollas and attack boyz same time.
   
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Decrepit Dakkanaut






Burtucky, Michigan

Scorpionov wrote:i cant give much advice since i mostly play chaos



Nice +1 waste of a post there.



I like the drop pod idea, that would actually work REALLY well against a Kan wall player. Kan walls are designed to go forward, so all the strategies are aimed towards the front. If you came in the rear, that throws off pretty much all the planing, and goes around the main reason a KanWall is so effective.

Also, as always, if you can get the charge on Orks, then they lose alot of their umph just from that. Then the boyz are hitting on 4s and wounding on 5s, youll make those saves easy enough, so really its only the Nob you have to contend with. Not to mention the Kans will now have to back track through the mess of boyz mobs, OR your opponent will have to split his force in half because youve now pincer-ed them
   
Made in us
Storm Trooper with Maglight





Texas.....Yall

as i play Orks the best way to beat one is to do the last thing he would expect rush a horde army I know it sounds crazy but if attack multiple units at the same time he is overwhelmed Orks are good together but if you separate them they are useless also kill the Warboss first if possible use arty flame throwers and stay away from melee units assault the ranged units for obvious reasons hope this helps!
   
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Nasty Nob on Warbike with Klaw




Stephens City, VA

Pick and choose imo as a BA player you have alot of shooty at your disposal. Baal Preds, Regular Preds, Vindi's, Storm Ravens, Land Raiders so much dakka

once out of their transports just fire at each squad until you can get the assault, than go to town on them.
Orks are good when they charge, theyre quite lackluster when they don't

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Take an Assault termy squad with a LRR transport,with a MM.Deep Strike in assault,but make sure to purge the with fire before hand.If you can't run assault terminators,take a normal squad with Heavy flamer.

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Deadshot wrote:Take an Assault termy squad with a LRR transport,with a MM.Deep Strike in assault,but make sure to purge the with fire before hand.If you can't run assault terminators,take a normal squad with Heavy flamer.


This idea seems nutty, firstly people that DS LR's lol

Secondly you may not deepstrike and assault, so you'd need to sit there for a turn hiding in your large metal coffin waiting for PK's to rip it to shreds

however the flamer idea does wonders

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Forgot that you can't assault.


! measly little power claw out of 30 modals?!That hits on 6 and glances on 5?!Even Power Claw nobs are no problem.Following the Flamestorm,they can charge and see their defeat,then disembark,move ther termies,fire the guns,and wipe them out in a CC.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd just like to point out that orks handle landraiders by ignoring them. Even the Redeemer isn't scary enough to care about it(two flamers with limited firing arc), so any anti-ork strategy involving that huge metal box is probably the wrong way to do it.

Note that any warboss or nobz squad has a pretty decent chance to kill a landraider, we're not fielding all boyz. Not to mention MANz, Walkers, Deff Rollas and Tankbustas, which will tear it appart most of the time.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Been Around the Block




kingston surrey

I normally always bring 3 whirlwinds to the table against horde armys and never have much of a problem vindicators are very good too but i just like to keep my distance, also someone else said single them out and pick them off (this works for me)i find the LRR does this very well while they concentrate on popping it im picking off all the other boys with whirlwinds.

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Made in ca
Dakka Veteran




weiler wrote:I normally always bring 3 whirlwinds to the table against horde armys and never have much of a problem vindicators are very good too but i just like to keep my distance, also someone else said single them out and pick them off (this works for me)i find the LRR does this very well while they concentrate on popping it im picking off all the other boys with whirlwinds.


Generally when you tailor a list to beat something it does that very well, yes.

What we're trying to do here is compose strategies for all comers lists to take out orks.
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Blendernaughts work well on anyone.

Whirlwinds work well on anyone non-MEQ, and can still hassle MEQ.

Vindicators hassle anyone

Bolter volleys wreck ork mobs, and aren't too shabby against other stuff. I've seen daemon princes and greater daemons go down to bolters.

Flamers work well on most folk, though better on eldar. dark eldar, orks, nids..

LR Redeemers are very tough to crack for some armies and AP 3 flamers are ugly on anyone.

LR Crusaders can volley down most things too..


Its not so much what you take as how you use it in a non-spcificaly tailored list.

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Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Scorpionov wrote:i cant give much advice since i mostly play chaos


Thank You! That piece of information was utterly Vital to our discussion here on beating orks with BA. Well Done!



+1 to the vindi's, +2 because they are fast unlike other marines. Typhoons are another nice choice vs Da Boyz, as you can spit out 2 krak missiles or 3 HB shots and 2 frag's per turn (because frag missiles are str4, defensive weapons ). Good vs the kans, the boyz, they can zip up for side armor shots on those pesky battle wagons, they do everything

Also, what do you have access to, and what are you willing pick up to possibly expand your force?

This message was edited 1 time. Last update was at 2011/08/30 05:25:52


   
Made in us
Death-Dealing Ultramarine Devastator





Nebraska

If orks are used right they can be pretty overwhelming. Players that emphasize getting into assault ASAP with boyz sporting choppas is kind of scary for SM, chaos or really any army that doesn't have mass numbers. I've never been beaten by orks but I have had close calls for sure. I keep my numbers high making sure I have at least two full tact squads, flamethrowers are a must! Plasma cannons are great for some template chaos. Vindicators are always a good idea. Scouts can be excellent distractions or even just a good pinning unit. Nothing sucks more then having your boyz fail a morale test and get pinned. Taking objectives can sometimes be a hassle because your going to be outnumbered but don't let that get you down. Let the orks come to you. Plus it's tempting for people to take a lot of tanks and try to just barrage the orks and I don't think that's a good idea. The orks can blow your tanks up, they don't suffer from that as much as they did in 4th edition. Keep your numbers up and blast away. Protect your flanks, catch them in rapid fire range and pin them asap. Good luck.


Automatically Appended Next Post:
wuestenfux wrote:You need a resistent force when the Orks hit your front ranks. For this, you need to weaken them and low down their advance, say by parking a Rhino in front of them so that they need either to move around with 1'' displacement or to destroy it generating difficult terrain to walk through.
If you face Nob Bikers, you'll need Assault Termies with th/ss to beat them.



Very very good advice. Limiting their movement is a game breaker for orks. They have to close the gap fast or they get torn apart. I learned about the Rhino thing from a White Dwarf BR haha.

This message was edited 2 times. Last update was at 2011/08/30 05:47:37


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Sure Space Wolves Land Raider Pilot





Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Rex-Nine wrote:Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)

Well, this would provide a list dedicated to beating horde armies only.

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Sure Space Wolves Land Raider Pilot





So not true. Well it is but it puts the hurt on MEQs too!
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Vindicators. Good at exploding ANYTHING!

Drop podding could help against kan walls, but since we're trying to make an all-comers list, podding will just deliver you to the boyz quicker.

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Made in gb
Adolescent Youth on Ultramar





UK

I have real difficulty against an ork player myself - I use vanilla marines. He rushes me with his skorchas at the start to distract me, then uses shoota boyz to gun me while marching his army forward. I cannot express how useful large blasts/templates are for killing off the boyz. And of course make sure YOU are the one to assault first
   
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Death-Dealing Ultramarine Devastator





Nebraska

Rex-Nine wrote:Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)



Yeah, seriously that would be a lot of fun. Whether it's balanced or not I would enjoy bringing this to a mob fight.

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Mekboy on Kustom Deth Kopta






Lonewind wrote:I have real difficulty against an ork player myself - I use vanilla marines. He rushes me with his skorchas at the start to distract me, then uses shoota boyz to gun me while marching his army forward. I cannot express how useful large blasts/templates are for killing off the boyz. And of course make sure YOU are the one to assault first


this is probably the single best anti ork advice anybody can give... never le tthem charge you

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Courageous Space Marine Captain






Glasgow, Scotland

That is pretty much an unwritten rule,with anything.Thirty Guardsmen charging for,I am guessing about 2 attacks each,are a lot more deadly to assault termies than if the SMs charged and dealt out 15-30 Str 8 TH attacks.

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Mekboy Hammerin' Somethin'





Battle Creek, MI

I have been playing Kan Wall/Horde orks alot lately and I'll tell you right now Flamers or any kind don't scare me 'cept the the Flamestorm cannons on a Land raider. The problem with flamers is you have to get close which is what I want anyways. Now what I do fear is Dreadnoughts and I am really afraid of AR 13 dreadnoughts. If you equip them with those blood talons I get really scared.

   
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Courageous Space Marine Captain






Glasgow, Scotland

Blood Angel Blendernauts....can turn a green tide into a green lake in minutes.

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Fixture of Dakka






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Deadshot wrote:Blood Angel Blendernauts....can turn a green tide into a green lake in minutes.

I don't seem to get that. Sure, they get a bunch of attacks, but that's why you send in something with a high initiative at it.

Or just shoot the gak out of it.

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