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![[Post New]](/s/i/i.gif) 2011/08/14 07:06:41
Subject: Beating Orks
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Pyromaniac Hellhound Pilot
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I have a hard time beatiing orks, I either lose or tie. I play blood angels thinking about going to Wolves, but I dont know how to approach those large 20+ squads, killa kan wall, or nob bikers. So how do you beat them?
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![[Post New]](/s/i/i.gif) 2011/08/14 07:55:43
Subject: Beating Orks
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One Canoptek Scarab in a Swarm
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You could try funneling his army. Basically you deploy in one small area in the corner and, because he's a hoard army he has to deploy accross the whole side meaning you can destroy one of his units at a time as they approach. So he deploys here: ---------------------, you can deploy ----- here
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This message was edited 3 times. Last update was at 2011/08/14 07:57:14
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![[Post New]](/s/i/i.gif) 2011/08/14 08:09:35
Subject: Beating Orks
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Skillful Swordmaster
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Dev squads will 4 MLs always scare me even non SWs. Riflemen dreds are great for killing kopters/trucks and then tarpitting a large unit of orks.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/08/14 08:25:38
Subject: Beating Orks
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Crazed Spirit of the Defiler
Eye of Terror
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i cant give much advice since i mostly play chaos
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![[Post New]](/s/i/i.gif) 2011/08/14 08:37:02
Subject: Beating Orks
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Insect-Infested Nurgle Chaos Lord
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Vindicators are your answer to all of the above.
FNP doesn't work on AP2 (Nob Bikers, though they will still get their cover save). Kanz will rip open like tissue paper (KFF will be some protection, but not much, and if he's walking his Big Mek you can catch him in the blast area), and 20 man squads hate pieplates.
If he's overfond of KFF and bikers take a whirlwind or three, and ignore his cover.
Flamers are good. Massive numbers of shots are good (LR Crusader/redeemers are good vs orks).
SW Longfangspam works very well. Blood Angels fast everything allows for quick deployment of pain on wheels..
VS Kan Wall-
Drop pod in behind it and open up on the rear armour or any exposed Big Meks. A friend uses this tactic on my Kan Walls when i run them, and it gets ugly fast..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/14 08:50:24
Subject: Beating Orks
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Ladies Love the Vibro-Cannon Operator
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You need a resistent force when the Orks hit your front ranks. For this, you need to weaken them and low down their advance, say by parking a Rhino in front of them so that they need either to move around with 1'' displacement or to destroy it generating difficult terrain to walk through.
If you face Nob Bikers, you'll need Assault Termies with th/ss to beat them.
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This message was edited 1 time. Last update was at 2011/08/14 08:50:41
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/08/14 10:14:33
Subject: Re:Beating Orks
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Annoyed Blood Angel Devastator
Finland
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Encountered same problem yesterday in a tournament. I lost badly to mechanised orks with 9 killacans, 9 buggies, 2 battlewagons and 5 trucks with 55 boyz. The advice given here is good but needs list tayloring which i don't like much. Any advice how to beat them with normal assault marines with fnp and fc. How to avoid deffrollas and attack boyz same time.
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![[Post New]](/s/i/i.gif) 2011/08/14 13:01:31
Subject: Beating Orks
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Decrepit Dakkanaut
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Scorpionov wrote:i cant give much advice since i mostly play chaos
Nice +1 waste of a post there.
I like the drop pod idea, that would actually work REALLY well against a Kan wall player. Kan walls are designed to go forward, so all the strategies are aimed towards the front. If you came in the rear, that throws off pretty much all the planing, and goes around the main reason a KanWall is so effective.
Also, as always, if you can get the charge on Orks, then they lose alot of their umph just from that. Then the boyz are hitting on 4s and wounding on 5s, youll make those saves easy enough, so really its only the Nob you have to contend with. Not to mention the Kans will now have to back track through the mess of boyz mobs, OR your opponent will have to split his force in half because youve now pincer-ed them
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![[Post New]](/s/i/i.gif) 2011/08/14 14:00:25
Subject: Re:Beating Orks
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Storm Trooper with Maglight
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as i play Orks the best way to beat one is to do the last thing he would expect rush a horde army I know it sounds crazy but if attack multiple units at the same time he is overwhelmed Orks are good together but if you separate them they are useless also kill the Warboss first if possible use arty flame throwers and stay away from melee units assault the ranged units for obvious reasons hope this helps!
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![[Post New]](/s/i/i.gif) 2011/08/14 16:39:48
Subject: Beating Orks
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Nasty Nob on Warbike with Klaw
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Pick and choose imo as a BA player you have alot of shooty at your disposal. Baal Preds, Regular Preds, Vindi's, Storm Ravens, Land Raiders so much dakka
once out of their transports just fire at each squad until you can get the assault, than go to town on them.
Orks are good when they charge, theyre quite lackluster when they don't
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![[Post New]](/s/i/i.gif) 2011/08/14 18:26:26
Subject: Re:Beating Orks
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Courageous Space Marine Captain
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Take an Assault termy squad with a LRR transport,with a MM.Deep Strike in assault,but make sure to purge the with fire before hand.If you can't run assault terminators,take a normal squad with Heavy flamer.
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![[Post New]](/s/i/i.gif) 2011/08/14 18:33:12
Subject: Re:Beating Orks
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Nasty Nob on Warbike with Klaw
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Deadshot wrote:Take an Assault termy squad with a LRR transport,with a MM.Deep Strike in assault,but make sure to purge the with fire before hand.If you can't run assault terminators,take a normal squad with Heavy flamer.
This idea seems nutty, firstly people that DS LR's lol
Secondly you may not deepstrike and assault, so you'd need to sit there for a turn hiding in your large metal coffin waiting for PK's to rip it to shreds
however the flamer idea does wonders
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![[Post New]](/s/i/i.gif) 2011/08/14 18:48:42
Subject: Re:Beating Orks
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Courageous Space Marine Captain
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Forgot that you can't assault.
! measly little power claw out of 30 modals?!That hits on 6 and glances on 5?!Even Power Claw nobs are no problem.Following the Flamestorm,they can charge and see their defeat,then disembark,move ther termies,fire the guns,and wipe them out in a CC.
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/14 19:00:45
Subject: Beating Orks
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd just like to point out that orks handle landraiders by ignoring them. Even the Redeemer isn't scary enough to care about it(two flamers with limited firing arc), so any anti-ork strategy involving that huge metal box is probably the wrong way to do it.
Note that any warboss or nobz squad has a pretty decent chance to kill a landraider, we're not fielding all boyz. Not to mention MANz, Walkers, Deff Rollas and Tankbustas, which will tear it appart most of the time.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/08/14 19:21:55
Subject: Beating Orks
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Been Around the Block
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I normally always bring 3 whirlwinds to the table against horde armys and never have much of a problem vindicators are very good too but i just like to keep my distance, also someone else said single them out and pick them off (this works for me)i find the LRR does this very well while they concentrate on popping it im picking off all the other boys with whirlwinds.
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space marines 100 wins no losses
tyranid 1win 1loss |
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![[Post New]](/s/i/i.gif) 2011/08/30 03:41:00
Subject: Beating Orks
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Dakka Veteran
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weiler wrote:I normally always bring 3 whirlwinds to the table against horde armys and never have much of a problem vindicators are very good too but i just like to keep my distance, also someone else said single them out and pick them off (this works for me)i find the LRR does this very well while they concentrate on popping it im picking off all the other boys with whirlwinds.
Generally when you tailor a list to beat something it does that very well, yes.
What we're trying to do here is compose strategies for all comers lists to take out orks.
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![[Post New]](/s/i/i.gif) 2011/08/30 04:14:27
Subject: Beating Orks
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Insect-Infested Nurgle Chaos Lord
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Blendernaughts work well on anyone.
Whirlwinds work well on anyone non- MEQ, and can still hassle MEQ.
Vindicators hassle anyone
Bolter volleys wreck ork mobs, and aren't too shabby against other stuff. I've seen daemon princes and greater daemons go down to bolters.
Flamers work well on most folk, though better on eldar. dark eldar, orks, nids..
LR Redeemers are very tough to crack for some armies and AP 3 flamers are ugly on anyone.
LR Crusaders can volley down most things too..
Its not so much what you take as how you use it in a non-spcificaly tailored list.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/30 05:25:39
Subject: Beating Orks
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Scorpionov wrote:i cant give much advice since i mostly play chaos
Thank You! That piece of information was utterly Vital to our discussion here on beating orks with BA. Well Done!
+1 to the vindi's, +2 because they are fast unlike other marines. Typhoons are another nice choice vs Da Boyz, as you can spit out 2 krak missiles or 3 HB shots and 2 frag's per turn (because frag missiles are str4, defensive weapons  ). Good vs the kans, the boyz, they can zip up for side armor shots on those pesky battle wagons, they do everything
Also, what do you have access to, and what are you willing pick up to possibly expand your force?
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This message was edited 1 time. Last update was at 2011/08/30 05:25:52
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![[Post New]](/s/i/i.gif) 2011/08/30 05:43:12
Subject: Re:Beating Orks
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Death-Dealing Ultramarine Devastator
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If orks are used right they can be pretty overwhelming. Players that emphasize getting into assault ASAP with boyz sporting choppas is kind of scary for SM, chaos or really any army that doesn't have mass numbers. I've never been beaten by orks but I have had close calls for sure. I keep my numbers high making sure I have at least two full tact squads, flamethrowers are a must! Plasma cannons are great for some template chaos. Vindicators are always a good idea. Scouts can be excellent distractions or even just a good pinning unit. Nothing sucks more then having your boyz fail a morale test and get pinned. Taking objectives can sometimes be a hassle because your going to be outnumbered but don't let that get you down. Let the orks come to you. Plus it's tempting for people to take a lot of tanks and try to just barrage the orks and I don't think that's a good idea. The orks can blow your tanks up, they don't suffer from that as much as they did in 4th edition. Keep your numbers up and blast away. Protect your flanks, catch them in rapid fire range and pin them asap. Good luck. Automatically Appended Next Post: wuestenfux wrote:You need a resistent force when the Orks hit your front ranks. For this, you need to weaken them and low down their advance, say by parking a Rhino in front of them so that they need either to move around with 1'' displacement or to destroy it generating difficult terrain to walk through.
If you face Nob Bikers, you'll need Assault Termies with th/ss to beat them.
Very very good advice. Limiting their movement is a game breaker for orks. They have to close the gap fast or they get torn apart. I learned about the Rhino thing from a White Dwarf BR haha.
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This message was edited 2 times. Last update was at 2011/08/30 05:47:37
S.O.U. (Straight Outta Ultramar)
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![[Post New]](/s/i/i.gif) 2011/08/30 07:36:32
Subject: Beating Orks
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Sure Space Wolves Land Raider Pilot
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Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)
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![[Post New]](/s/i/i.gif) 2011/08/30 07:45:47
Subject: Beating Orks
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Ladies Love the Vibro-Cannon Operator
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Rex-Nine wrote:Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)
Well, this would provide a list dedicated to beating horde armies only.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/08/30 08:09:27
Subject: Beating Orks
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Sure Space Wolves Land Raider Pilot
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So not true. Well it is but it puts the hurt on MEQs too!
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![[Post New]](/s/i/i.gif) 2011/08/30 08:27:19
Subject: Beating Orks
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Vindicators. Good at exploding ANYTHING!
Drop podding could help against kan walls, but since we're trying to make an all-comers list, podding will just deliver you to the boyz quicker.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/08/30 10:54:51
Subject: Re:Beating Orks
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Adolescent Youth on Ultramar
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I have real difficulty against an ork player myself - I use vanilla marines. He rushes me with his skorchas at the start to distract me, then uses shoota boyz to gun me while marching his army forward. I cannot express how useful large blasts/templates are for killing off the boyz. And of course make sure YOU are the one to assault first
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![[Post New]](/s/i/i.gif) 2011/08/30 16:04:27
Subject: Beating Orks
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Death-Dealing Ultramarine Devastator
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Rex-Nine wrote:Wait... you play BA... so... like... 3 Baal preds is not possible? 3 flame storm cannons, and 6 heavy flamers is not an option? No Im mean sorry (I just think its such a cool model I wish I could use it, me being a Vanilla SM player)
Yeah, seriously that would be a lot of fun. Whether it's balanced or not I would enjoy bringing this to a mob fight.
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S.O.U. (Straight Outta Ultramar)
4000 points + fully painted!
Eldar of Ulthwe
1,500 points
Rid-Ex Nids
1,600 points-in progress
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![[Post New]](/s/i/i.gif) 2011/08/30 17:20:03
Subject: Re:Beating Orks
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Mekboy on Kustom Deth Kopta
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Lonewind wrote:I have real difficulty against an ork player myself - I use vanilla marines. He rushes me with his skorchas at the start to distract me, then uses shoota boyz to gun me while marching his army forward. I cannot express how useful large blasts/templates are for killing off the boyz. And of course make sure YOU are the one to assault first
this is probably the single best anti ork advice anybody can give... never le tthem charge you
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2011/08/30 17:49:51
Subject: Beating Orks
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Courageous Space Marine Captain
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That is pretty much an unwritten rule,with anything.Thirty Guardsmen charging for,I am guessing about 2 attacks each,are a lot more deadly to assault termies than if the SMs charged and dealt out 15-30 Str 8 TH attacks.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/30 21:47:19
Subject: Re:Beating Orks
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Mekboy Hammerin' Somethin'
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I have been playing Kan Wall/Horde orks alot lately and I'll tell you right now Flamers or any kind don't scare me 'cept the the Flamestorm cannons on a Land raider. The problem with flamers is you have to get close which is what I want anyways. Now what I do fear is Dreadnoughts and I am really afraid of AR 13 dreadnoughts. If you equip them with those blood talons I get really scared.
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![[Post New]](/s/i/i.gif) 2011/08/31 06:42:13
Subject: Beating Orks
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Courageous Space Marine Captain
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Blood Angel Blendernauts....can turn a green tide into a green lake in minutes.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/31 16:47:19
Subject: Beating Orks
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Fixture of Dakka
On a boat, Trying not to die.
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Deadshot wrote:Blood Angel Blendernauts....can turn a green tide into a green lake in minutes.
I don't seem to get that. Sure, they get a bunch of attacks, but that's why you send in something with a high initiative at it.
Or just shoot the gak out of it.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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