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![[Post New]](/s/i/i.gif) 2011/08/15 15:46:25
Subject: Gretchin Tactica?!?
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Purposeful Hammerhead Pilot
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Anyone have any use for these guys in 5th Ed?!  I certainly don't! I lost the Runtherds from shooting before I could use them! Serisouly, with the woud allocation rules you lose them pretty quick! Making a Gretchin squad absolutely useless! I have a total of 30 and they are good for nothing! I should have just bought more shoota boyz!
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![[Post New]](/s/i/i.gif) 2011/08/15 15:58:05
Subject: Re:Gretchin Tactica?!?
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Courageous Space Marine Captain
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Use for a Gretchin Mob?Easy
Meat Shield.Dump them in front of another mob and use them as cover.Fluffy and practical.
Another use is to have a large mob camp on an objective
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/15 16:37:20
Subject: Gretchin Tactica?!?
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Mekboy on Kustom Deth Kopta
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gretchin uses are a cheap meat shield or 2 marchign in front of your boys giving them a cover save.
my personal fav use for gretchin are as follows
bubble wrap : bubble wrap a group of artillary or lootas with a group of 19 gretchin w/ ruth. they count as scoring and are protecting fire power.
objective congo line: so you drew capture and draw.. err control ... well have da orks go krumping an dhave that group of 19 gretchin w/ ruth keep 2 inch coherance and congo line objective to objective. depending on placment I've seen 1 group of 29 (w/ 2 ruth) hold 3 spots
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2011/08/15 16:47:50
Subject: Gretchin Tactica?!?
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Longtime Dakkanaut
Beaver Dam, WI
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Agreed on the bubble wrap. Especially with a capture and control mission.
You ideally want a unit to control an objective and an effective firesupport unit. Other than it uses two FOC slots, Gretchin fulfill the objective control piece rather cheaply. Even fully outfitted, they cost you @100 points. Now you can add a lootas squad or artillery mob that can be placed anywhere irrespective of actual cover because you have your blanket of gretchin to provide them with cover saves.
Now I would never go ape-sh## on that and field 3 lootas with 3 gretchin units but I think 1 gretchin unit is a reasonable benefit to orks.
Also I will point out the single drop-pod dreadnought is really a non-option as is the deamon prince or deamon lord.
The grabba sticks mean -3 attacks (to a minimum of 1) and 30 gretchin mean you will not accomplish anything charging a gretchin mob with a lone figure.
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![[Post New]](/s/i/i.gif) 2011/08/15 17:01:12
Subject: Gretchin Tactica?!?
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FOW Player
Frisco, TX
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40 points to provide cover to all your infantry or to simply walk off of reserves turn 4 and grab an objective.
Always worth it.
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Nova 2012: Narrative Protagonist
AlamoGT 2013: Seguin's Cavalry (Fluffiest Bunny)
Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance
Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com |
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![[Post New]](/s/i/i.gif) 2011/08/15 19:06:30
Subject: Gretchin Tactica?!?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Warning, you might lose three hours of your life by following this link.
http://www.the-waaagh.com/forums/?showtopic=48797
But really, there is no better or more complete answer to your question.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/08/15 19:10:42
Subject: Gretchin Tactica?!?
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Sybarite Swinging an Agonizer
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Hold em in reserve and let em walk on late game to hold an objective. Simple. Cheap. Effective.
Wolf
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Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2011/08/15 21:13:34
Subject: Gretchin Tactica?!?
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Decrepit Dakkanaut
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Holy crap, that was WAY beyond in depth
Added that to my folder-O-goodies to continue reading when Ive got to much time on my hands, thanks for sharing that one Jidmah
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![[Post New]](/s/i/i.gif) 2011/08/16 06:16:36
Subject: Gretchin Tactica?!?
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Mindless Spore Mine
Tupelo, MS
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One of the guys in my group has been playing orcs since rogue trader. He has about 60 gretchin and he uses an appropriately sized squad based on point limit of the game. They are great for sitting on an objective, tying up stout units like dante and sanguinary guard, and can do some damage when massing fire with their acceptable BS. They also work providing cover saves.
edit*
They also have grabba sticks, so they make an assaulting unit lose attacks. Handy when they get involved in a fight between your opponent and somthing you actually want to keep like boys or nobz.
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This message was edited 1 time. Last update was at 2011/08/16 06:17:49
*HIVE FLEET DUBSTEP*
First Encountered: Witts World
Threat Analysis: 2600 points
Losses Inflicted:
[10] Tanks/Transports....[2] Bikes/Koptahs..
[65] Space Marines........[7] Swarms.........
[4] Dreadnoughts..........[8] Beasts..........
[46] Infantry......................................
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![[Post New]](/s/i/i.gif) 2011/08/16 06:34:49
Subject: Gretchin Tactica?!?
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Combat Jumping Garuda
Down Under
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Holy
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![[Post New]](/s/i/i.gif) 2011/08/31 22:08:34
Subject: Gretchin Tactica?!?
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Perfect Shot Black Templar Predator Pilot
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They're good shots hide some among the rest of the Boyz, they won't attract much attention, so when they're close enough, they can start peppering the enemy units that aren't engaged in Close combat and are T3. It's always annoying when you lose three guardsmen to a unit you can't afford to retaliate against because a nearby ork mob is about to decapitate you and you need to blaze away at them for all your worth. This kind of harassment can make the difference between your ork mob fresh from annihilating one enemy unit and ready for the next being mown down or not
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![[Post New]](/s/i/i.gif) 2011/08/31 22:26:19
Subject: Gretchin Tactica?!?
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Longtime Dakkanaut
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I either use Grots as sacrifical screening, as a hiding spot for my KFF Mek early on ("Do you really want to shoot autocannons at these Grots"), or to walk on from a table edge and claim an objective. Nowadays since I decided to field a Killwagon, I occasionally just part a Grot unit inside it as a scoring upgrade.
To a lesser extent, it's worth taking a weakened unit of Grots and running them in a Wagon alongside a character like, say, Ghaz. When it's time to crack a deathstar open, have the Grots charge the center of said unit so the majority of attacks get allocated to them instead. They will die several times over, but your killy units will be relatively unimpeded and be able to kill things after shrugging off the attacks of one or two guys in turn.
MSU multiassaulting and attack-pulling is a minor trick that when practiced properly can make all sorts of differences for your army.
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![[Post New]](/s/i/i.gif) 2011/09/01 05:21:33
Subject: Gretchin Tactica?!?
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Infiltrating Prowler
wocka flocka rocka shocka
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They're best used to tie up units with them, that way, you can do your moving and shooting without problems.
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captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).
wait, what? Σ(・□・;) |
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![[Post New]](/s/i/i.gif) 2011/09/01 12:00:32
Subject: Re:Gretchin Tactica?!?
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Dark Angels Librarian with Book of Secrets
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Ive used them as objective campers to great effect, or as screens for my boys.
Just remember to take 19 of them with 1 runthereder, or 29 of them with 2 runtherders.
For objective camping the first works well and comes in just under 70 points.
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