Switch Theme:

Which army is best at executing HAHAHA YOU FOOL strategy?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ph
PanOceaniac Hacking Specialist Sergeant





By which I mean, the ability to observe your opponent's deployment / opening moves, then counter accordingly with infiltrate / deepstrike / outflank. I imagine the prereqs for this would be:

1. The ability for all / most of your army to infiltrate / deepstrike / outflank. i.e. DOA BA

2. The ability to manipulate your reserve rolls to get what you want when you need it. I imagine GK / DE are best at this, IG second and Tyranids place third?

3. A proper villainous sneer to mock your enemy when you disrupt his carefully laid plans. Additional points for monocle or handlebar mustache.

Initially I was thinking BA DOA but they don't seem to be able to play around with their reserves that much. Which is a big thing and essentially comes down to luck. What do you guys think?

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in us
Fresh-Faced New User




Kingsville, Texas

I think drop pod BT can do what you are looking for. If you go second, your opponent gets 2 turns of doing nothing but movement.

New to WM/H 
   
Made in au
Lady of the Lake






Eldar/Dark Eldar. The extra mobility goes a long way for this. Dark Eldar add to this with Vect (if I remember correctly), Eldar with Eldrad.

   
Made in sk
Angry Blood Angel Assault marine




BA with deep-striking LR's, that are screaming "in your face fool"

5000 + ( dont know when that happened ) 
   
Made in au
Lady of the Lake






Not really, the large foot print of the land raider only makes it a decent option on a battlefield devoid of terrain.

   
Made in nl
Wight Lord with the Sword of Kings






North of your position

I like to not deep strike my LR's.

   
Made in nz
Longtime Dakkanaut



New Zealand

BA DoA armies get re-rolls on their reserve rolls, that's about as good as you can get as far as reserve manipulation goes (since you can re-roll if you don't want to arrive yet as well).

Essentially you are describing what is often referred to as a null deployment list. You deploy nothing or next to nothing initially and through some mechanism or other ensure you get the first strike in the turn you arrive. BA DoA is an obvious one, but they have dropped in effectiveness/popularity with GK bringing insane Deep Strike defence. There are certainly other lists which can do this as well, Mech Eldar with 1-2 Autarch's work the same way, as do properly built Drop Pod lists. Templars do it automatically, but all the other Marine lists can effectively do this by taking enough empty Pods that they drop nothing turn 1 (although this usually means they deploy some fire support elements initially). Grey Knights have heaps of options in this regard with multiple Terminator options (which can all Deep Strike) and reserve buffs. The other candidate is Dark Eldar, who can do complete null deployments with Harlies + Portal, or partial null deployment with Raider+unit with Portal.

This message was edited 1 time. Last update was at 2011/08/16 10:20:21


 
   
Made in au
Malicious Mandrake





Tyranids.

Two words; Ymgarl Genestealers

BWAHAHA YOU FOOL!

*Click*  
   
Made in us
Regular Dakkanaut




Anyone who reserves all against DE will find themselves unable to enter the board on turn 2.
   
Made in us
Inspiring Icon Bearer





DoA is pretty good with the rerolling of reserve rolls as mentioned.

Eldrad can reposition d3 units after deployment is done and Yriel can modify his reserve rolls. Plus Eldar can outflank their Scorpions and such.

GK are pretty good with army repositioning as well, using Librarians to summon units to them, Mordrak for first turn no-scatter DS, and a GKGM being able to give any unit the stealth special rule.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Fixture of Dakka





Ashenshugar wrote:Anyone who reserves all against DE will find themselves unable to enter the board on turn 2.

This is simply not true.

As for the topic, Mechanized Eldar offers the best counter-punching/trap strategies. They get to decide where and when combat takes place more than any other build/army because of their speed, range, and reserve manipulation. The downside is they are terminally boring to play as they're perfect game only lasts 3 turns, of which one is spent in real fighting distance.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut







Necron monolith destroyer wing can qualify. Reserve everything, declare warriors will be coming through the DSing monoliths, and fly the 15 destroyers on the board (moving as jetbikes).

If he spreads out, you concentrate and isolate a piece to destroy with local superiority. If he concentrates, then you can cut him off from objectives by interposing the monoliths. Reserved destroyers get to fly in anywhere on your edge and shoot before anything hits back even if he is going first.

The best thing is to cackle evilly as he sweats trying to figure out what to do in his empty turns and protect against the incoming pain.

5k 5k 6k
 
   
Made in us
Fixture of Dakka





Necrontyr40k wrote: Reserve everything, declare warriors will be coming through the DSing monoliths, .

Best just to bring the Warriors in from your edge. That way the Monoliths aren't committed to bringing them in, and they don't die if the Monoliths do. If you really want to move them somewhere, a Monolith should be close enough to teleport them anyway.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dakka Veteran






Tau win hands down.

They have a positional relay and it brings reserves in on a 2+

When used they can only roll for one reserve each turn.

Round 1 nothing

Round 2 - 2+ bring a Piranha in with a disruption pod and turbo boost it away from the enemy.

Round 3 - 2+ bring in another turbo boost it the opposite way.

Round 4 - 2+ bring in another turbo boost in away again.

Round 5 - Everything comes on, hammerheads rail gun the face off some armor suits concentrate firepower, and you can drop the most epic sneering snicker of all time!



Hopefully you roll a 1 on reserves too!

Edit: So about to use this on a friend today! Will report how it goes down he plays IG (mech)

This message was edited 1 time. Last update was at 2011/08/16 16:26:24


"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

-Brother Coa Sig'd For the Greater Good 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Contrary to popular belief, CSM can be cunningly subtle.
(albeit, in a blunt, violent way)

This one is a killer:
2x 5-man CSM terminator squads (MOK+ Khorne lord) DS on a Icon of khorne or a Skull-champ's personal icon in order to engage units frantically trying to avoid a MOK lord (w. daemon weapon) led bezerker rampage.

That chews most armies up beautifully.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Tau are (imo) the best at #2 for end-game win-snatching.

Using a list along the lines of what Beefcakesoup said, if you're on an objective-control scenario, for turns 1-3/4, bring on something shooty and/or expendable (The Railhead or suits for some firepower, or some Fire Warriors for an expendable 60 pts) and then on the last/second-to-last turn, bring on the Pirahnas.

You can turboboost the Pirahnas (24"), detatch their gun drones (2"), run them (up to 6"), and contest an objective (assuming a 3" contest radius) that can be 30-36" from your board edge.

Times that by 3 Pirahnas, and you can usually get at least a draw out of the matchup, along with the dreadsock being whiffed at your head for using such cheese

This message was edited 1 time. Last update was at 2011/08/16 16:44:36


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

NO question. Eldar with Eldrad. Being able to reposition after your foe has placed is HUGE. Seriously only eldar get this kind of janky weirding rules.

Pestilence Provides.  
   
Made in us
Dakka Veteran






sennacherib wrote:NO question. Eldar with Eldrad. Being able to reposition after your foe has placed is HUGE. Seriously only eldar get this kind of janky weirding rules.

Forgot about Eldrad, yes that is a huge point, but you still have to fight his list which may or may not struggle against you. Tau can actually build a list to abuse reserves! More cheesy imho

This message was edited 1 time. Last update was at 2011/08/16 16:53:50


"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

-Brother Coa Sig'd For the Greater Good 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

and necrons. the shiny naked gold guy lets you do that


Automatically Appended Next Post:
and yeah that tau thing is nasty :3

This message was edited 1 time. Last update was at 2011/08/16 16:55:48


my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in us
Purposeful Hammerhead Pilot






Vermont

The deciever!

My monoliths are over here!

PYSCH! Now they are over here!
>.<

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Genestealer-heavy Nids.

60 or so Genestealers infiltratring with FNP-slinging Tervigons behind them. Throw in a unit of Ymgarls for good measure. Most people have trouble dealing with that many Stealers rushing them, panic, and then end up spreading their shots across multiple units.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Regular Dakkanaut







DarknessEternal wrote:
Necrontyr40k wrote: Reserve everything, declare warriors will be coming through the DSing monoliths, .

Best just to bring the Warriors in from your edge. That way the Monoliths aren't committed to bringing them in, and they don't die if the Monoliths do. If you really want to move them somewhere, a Monolith should be close enough to teleport them anyway.


I agree that is the better way in standard deployment, where you have at least a sizable chunk deploy normally, e.g. liths and destroyers, and then the warriors walk in. That is what I normally do.

But, in this thread we are talking about the wham factor of reserve plus DS. In such deployment, if you declare the warriors will be walking in, the enemy can try to run to the edge and prevent you for walking in. Then the warriors are automatically destroyed. People with large infiltrator squads (e.g. kroot) or people with fast skimmers (e.g. Dark Eldar and IG) can do this and then it will be they who will snicker "Haha you fool". Conversely, if you declare walking through the monolith, a very unlikely sequence of events has to happen for the warriors to be destroyed - the monoliths coming out of reserve a turn before the warriors and getting all destroyed or immobilized and blocked off before the warriors can come in. Also, walking in loses the "haha you fool" factor of DSing a monolith and having a squad of warriors spew out and rapid-fire gauss weapons into whatever unfortunate victim is around.

5k 5k 6k
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

The first time someone realizes how good the Veil of Darkness is is always a magical moment.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Powerguy wrote:BA DoA armies get re-rolls on their reserve rolls, that's about as good as you can get as far as reserve manipulation goes (since you can re-roll if you don't want to arrive yet as well).

Essentially you are describing what is often referred to as a null deployment list. You deploy nothing or next to nothing initially and through some mechanism or other ensure you get the first strike in the turn you arrive. BA DoA is an obvious one, but they have dropped in effectiveness/popularity with GK bringing insane Deep Strike defence. There are certainly other lists which can do this as well, Mech Eldar with 1-2 Autarch's work the same way, as do properly built Drop Pod lists. Templars do it automatically, but all the other Marine lists can effectively do this by taking enough empty Pods that they drop nothing turn 1 (although this usually means they deploy some fire support elements initially). Grey Knights have heaps of options in this regard with multiple Terminator options (which can all Deep Strike) and reserve buffs. The other candidate is Dark Eldar, who can do complete null deployments with Harlies + Portal, or partial null deployment with Raider+unit with Portal.


Now see, I like the idea of empty drop pods but where do they come from in the force allocation chart? They're in the dedicated transport section right? So how can you take empty ones?

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I would mostly definately put genestealer-heavy nids up there. It's pretty easy to make a list that has a lot of infiltrating stealers (or outflanking) supported by Tervigons to keep your opponent locked in place, then for reserves have some zoanthropes and/or carnifexes and/or trygons and/or ymgarls coming in. Some builds are counters to it, but it is a nice army that would generally do well if you know how to use it.

Looking for games in Shanghai? Send a PM 
   
Made in us
Bloodthirsty Chaos Knight





Washington USA

Necrontyr40k wrote:
DarknessEternal wrote:
Necrontyr40k wrote: Reserve everything, declare warriors will be coming through the DSing monoliths, .

Best just to bring the Warriors in from your edge. That way the Monoliths aren't committed to bringing them in, and they don't die if the Monoliths do. If you really want to move them somewhere, a Monolith should be close enough to teleport them anyway.


I agree that is the better way in standard deployment, where you have at least a sizable chunk deploy normally, e.g. liths and destroyers, and then the warriors walk in. That is what I normally do.

But, in this thread we are talking about the wham factor of reserve plus DS. In such deployment, if you declare the warriors will be walking in, the enemy can try to run to the edge and prevent you for walking in. Then the warriors are automatically destroyed. People with large infiltrator squads (e.g. kroot) or people with fast skimmers (e.g. Dark Eldar and IG) can do this and then it will be they who will snicker "Haha you fool". Conversely, if you declare walking through the monolith, a very unlikely sequence of events has to happen for the warriors to be destroyed - the monoliths coming out of reserve a turn before the warriors and getting all destroyed or immobilized and blocked off before the warriors can come in. Also, walking in loses the "haha you fool" factor of DSing a monolith and having a squad of warriors spew out and rapid-fire gauss weapons into whatever unfortunate victim is around.



“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in au
Lady of the Lake






Jihadnik wrote:
Powerguy wrote:BA DoA armies get re-rolls on their reserve rolls, that's about as good as you can get as far as reserve manipulation goes (since you can re-roll if you don't want to arrive yet as well).

Essentially you are describing what is often referred to as a null deployment list. You deploy nothing or next to nothing initially and through some mechanism or other ensure you get the first strike in the turn you arrive. BA DoA is an obvious one, but they have dropped in effectiveness/popularity with GK bringing insane Deep Strike defence. There are certainly other lists which can do this as well, Mech Eldar with 1-2 Autarch's work the same way, as do properly built Drop Pod lists. Templars do it automatically, but all the other Marine lists can effectively do this by taking enough empty Pods that they drop nothing turn 1 (although this usually means they deploy some fire support elements initially). Grey Knights have heaps of options in this regard with multiple Terminator options (which can all Deep Strike) and reserve buffs. The other candidate is Dark Eldar, who can do complete null deployments with Harlies + Portal, or partial null deployment with Raider+unit with Portal.


Now see, I like the idea of empty drop pods but where do they come from in the force allocation chart? They're in the dedicated transport section right? So how can you take empty ones?


You can deploy a unit outside of its dedicated transport, so you can buy them for squads then deploy them normally giving you empty drop pods.

   
Made in us
Stalwart Veteran Guard Sergeant





Almentia

In the end. Orks have the best troll face.

 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

@ not_u - Cheers mate, I always wondered how that worked!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in nz
Longtime Dakkanaut



New Zealand

n0t_u wrote:
Jihadnik wrote:
Powerguy wrote:BA DoA armies get re-rolls on their reserve rolls, that's about as good as you can get as far as reserve manipulation goes (since you can re-roll if you don't want to arrive yet as well).

Essentially you are describing what is often referred to as a null deployment list. You deploy nothing or next to nothing initially and through some mechanism or other ensure you get the first strike in the turn you arrive. BA DoA is an obvious one, but they have dropped in effectiveness/popularity with GK bringing insane Deep Strike defence. There are certainly other lists which can do this as well, Mech Eldar with 1-2 Autarch's work the same way, as do properly built Drop Pod lists. Templars do it automatically, but all the other Marine lists can effectively do this by taking enough empty Pods that they drop nothing turn 1 (although this usually means they deploy some fire support elements initially). Grey Knights have heaps of options in this regard with multiple Terminator options (which can all Deep Strike) and reserve buffs. The other candidate is Dark Eldar, who can do complete null deployments with Harlies + Portal, or partial null deployment with Raider+unit with Portal.


Now see, I like the idea of empty drop pods but where do they come from in the force allocation chart? They're in the dedicated transport section right? So how can you take empty ones?


You can deploy a unit outside of its dedicated transport, so you can buy them for squads then deploy them normally giving you empty drop pods.


Yeah the idea is that you buy Pods for fire support units which really don't need them like Riflemen Dreads, Thunderfire Cannons, Devastator Squads etc, its only 35pts and they aren't a complete waste of points as they block LoS, movement and give you Beacons to increase accuracy for the remaining Pods. This lets you leave both your heavy hitters (like a full sized Sternguard unit of 2) and scoring units in reserve without committing much early on. Technically its not a true null deployment army, because you tend to deploy the fire support elements in hard cover to start doing damage straight away, but the theory behind it is the same.
   
 
Forum Index » 40K General Discussion
Go to: