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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

So I've decided to go with Dreadnoughts, Terminators and Storm Ravens...what do you think?

H.Q.

Librarian
Might of Titan, Shrouding, Sanctuary, Quicksilver, Warp Rift -175

Troops

Grey Knight Terminators 5x
Justicar w/ MC Daemonhammer, Daemonhammer, 2x Halberd, Sword -205

Grey Knight Terminators 5x
Justicar w/Daemonhammer, Psycannon/Sword, 2x Halberd, Sword -225

Grey Knight Terminators 5x
Justicar w/Daemonhammer, Psycannon/Sword, 2x Halberd, Sword -225

Fast Attack

Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Assault Cannons -205

Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Assault Cannons -205

Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Assault Cannons -205

Heavy Support

Dreadnought
2x Twin Linked Autocannons, Psybolt Ammo -135

Dreadnought
2x Twin Linked Autocannons, Psybolt Ammo -135

Dreadnought
2x Twin Linked Autocannons, Psybolt Ammo -135

Total: 1850

Librarian goes with the 1st squad of Terminators, and everything else is pretty self explanatory, thoughts?


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Hurr! Ogryn Bone 'Ead!





I'd think about leaving the Doomfists on the Dreads, instead of going for double autocannons.

I know that running double autocannons is the kewl thing to do, but if you want the dreadnoughts to ride around in the Stormravens, it might be a good idea if they could pack some punch in close combat.

It would also give you a good close combat unit that can tangle with the stuff your terminatos wouldn't want to, like assault units full of power weapons, and anything with a massive number of S<6 attacks. Arco-Flagelants and Deathcult Assasins from the same Codex spring to mind.
   
Made in us
Brainy Zoanthrope





Underground in a Mawloc-proof zone.

^ I would agree if you were putting the Dreads in the Stormraven, don't put the autocannons on. But if they aren't going in the raven, then put them in a building where they can see everything.

DT:80S++G++MB+IPw40k056D+A++/areWD375 R+++T(T)DM+

3,500 points
Dwarfs: 150 points?

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

My thinking win the Rifleman dreads were for more of Static Fire Support more than close in support.

The reason being is if everything is in the fray, it could easily be surrounded and overwhelmed. For close in though, I probably would to heavy flamer/assault cannon with Psybolt and Psyflame ammo.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, nice idea. The Dreads should stay as they can provide cover fire while the Ravens advance.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I think, as usual, that your Terminators are too vulnerable and would be better off as Strike Squads. More shooting, more attacks, same durability.

But you do seem to like your Terminators, and they are slightly cheaper money wise than Strike Squads. I might consider ditching one Stormraven and one Dreadnought in order to upgrade the units in Stormravens to Purifiers with Halberds, then take a pair of Strike Squads in Rhinos which should be doable at 1,850, but that's just me. I like my Purifiers.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I really like my Terminators indeed .

In all honesty, I refuse to have anything in my Grey Knights army that isn't in Terminator armor, a Dreadknight or Dreadnought for fluff more than anything. With that said, I'm trying to make the most out of my mini-Arnolds...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Dakka Veteran





Run all the terminators squads with 4 halberds and one hammer. I'd want some warding staves in there but I can't see how you'd free the points up. But if all your terminators bar the hammers are striking at I6, you probably don't need Quicksilver (though it's fair to say it's handy against a few nasty characters.

I honestly don't think that 15 terminattors are durable enough to do as troops -- and lacking a GM, you can't make anything else scoring. Basically in combat terminators die twice as fast as paladins and lose killing power even faster -- I think a stave is de rigeur on almost any paladin sqiad so that goes double for terminators.

Consider:

Librarian
Might of Titan, Shrouding, Sanctuary, Warp Rift, Stave -205

Grey Knight Terminators 5x
Justicar w/ Daemonhammer, Incinerator, 3x Halberd, Stave -225

Grey Knight Terminators 5x
Justicar w/Daemonhammer, Psycannon, 3x Halberd, Stave -245

Grey Knight Terminators 5x
Justicar w/Daemonhammer, Psycannon, 3x Halberd, Stave -245


Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Assault Cannons, Psybolts -225

Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Plasma Cannons -205

Stormraven Gunship
Twin Linked Multi-Melta, Twin Linked Assault Cannons, Psybolts -225

Dreadnought
Assault Cannon, Psybolts, Heavy Flamer, Psyflame -145

Dreadnought
Assault Cannon, Psybolts -130


Using the Dreadnoughts as close support where they will tend to draw fire and can tarpit enemy units who might otherwise threaten your terminators.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I can somewhat live with those changes but a few questions on 1 or 2 things:

1) A single Twin Linked Plasma Cannon seems out of place with the overall feel of the force, do you think it will help in a large way?

2) Psybolt Ammo seems rather pricey to add on for the Storm Ravens, wouldn't those points be better suited for the Heavy Flamer/Psyflame ammo on the Last Dreadnought and the other points go towards a Psycannon on the first unit of Terminators?


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Dakka Veteran





I always ran assault cannon until I tried plasma on a whim and I actually prefer it now (I tend to run 2 ravens at 2000 pts or a raven and a raider). They're good anti-heavy infantry being AP2 and that's something GK sometimes struggle with a bit.

You could certainly swap the psybolts as you suggest. I think it's kind of 6 and 2 x 3 myself.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I'll check out the Plasma Cannon option and see what it does for me. I usually love Plasma in my Space Wolves army; however, for the units I use it for, the Terminators seem to win it out in combat against.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Dakka Veteran





I find I sometimes want to whittle a power armour squad a bit before assaulting (or more usually multi-assaulting it and something else to try and make sure a model or two survive so we remain locked and can't be fired on) and assault cannon are a wee bit more hit and miss with that because they don't deny armour saves except on a rend. Then again, they tend to do one or two more hits and are better against vehicles, so...

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Stubborn Prosecutor





USA

It is nice to see a GK army that is not abusing Dreadknights. The only thing I would say is that with only 3 troops you don’t have much to hold objectives. You might want to think about dropping one Storm Raven and one dread and adding another squad of terminators, then you can use the rest of the points for some upgrades.

It's time to go full Skeletor  
   
Made in gb
Dakka Veteran





I'm not so sure about that. The worst-case scenario is 5 objectives. you need to hold 2 and contest 2 to get a win (or hold one, contest 4, etc). Three troops should be sufficient so long as you have 2 other units alive and suitably placed at game's end.
Terminators, in my view, are a second tier troop choice for GK. paladins or Purifiers are better, but need special characters to unlock. lacking them, we are flung back on terminators, who are somewhat brittle but if they get stuck into assault should survive fairly well given warding stave and halberds.
I'd say this list needs the mobility (and underrated hitting power) of the three ravens, which are ideal contesting units, being able to flat out 24".

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Played the list as is tonight against a Space Marine Sternguard list that had Pedro. After 4 turns not a marine left. The Warding Staves were priceless until the first time I had to roll for my librarian against a Power Fist he rolled a 1.

All in all, the staves are a good deal.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Excited Doom Diver






Shrewsbury

I recently watched a Dark Eldar player reduced to shouting 'Die, will you, just die!' as a single surviving Purifier with trusty warding stave tied up a Wych squad plus Lelith for three turns. Hugely amusing.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
 
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