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![[Post New]](/s/i/i.gif) 2011/08/23 04:48:28
Subject: 1850 Salamanders
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Been Around the Block
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Well there's a tournament coming up, and I figured I would dust off my 8-9 year old Salamanders and give it a try.
However I'm not familiar with the current Meta... either locally or even the Meta-Metagame, and I wont be picking up the newest rulebook until late in September (minis come first, more time to paint) , so if I'm missing something,or still labring under a third edition assumption, let me know. (As an example I may not yet know what a kill point is, and you don't have to explain them to me, but if a slight change gives me more or less or whatever I need, please let me know)
Anyway 1st is the part I'm mostly committed to fielding, still any optimizations are appreciated:
Vulcan
5 Assault Terms (TH/SS)
10 Tac Marines Sgt w PF,Melta, MM
10 Tac Marines Sgt w CombiFlamer, Flamer, MM
10 Scouts W SR,ML, CamoCloaks, led by Te'Lion
LR w MM
LRR w EA & MM
This should leave me with about 325 points left.
Now I'm a little less sure of what to add next, but here is some of my current thoughts
a) LRR w EA & MM, LS w MM?
My current favorite, it gives everyone transports... and if your going to go landraider... go big. I could also switch the MM out on the Landspeeder for a HF (for suicide antitroop rather than suicide antivehicle) if I need more antihorde. Also I could cut back a bit (the MM on LR & the camocloaks) and replace the LS with either a Techmarine or a Chaplain (poor Xavier, reduced to a generic).
b) 6 sternguard 2 HFs, Combiflamers (and maybe one combimelta) all around, PF for the sarg in Razorback w Laz/Plaz & a Rhino for one of the above Tac squads
If i need more antihorde this might help, And i suppose if i really want to go all out i can convert my old MM turret into HFs
c) 2 MM/HF Dreads in Drop pods, Drop pod for one of the above tac squads
It involves a bit more painting (as I've only got one dread, and one Drop pod) but if drop pods are the big new must have, this gives me some. Still it leaves my landraiders exposed and taking fire till they drop
Anyway I welcome any advice or criticism.
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This message was edited 1 time. Last update was at 2011/08/23 04:56:22
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![[Post New]](/s/i/i.gif) 2011/08/23 04:59:05
Subject: 1850 Salamanders
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Land Raider Pilot on Cruise Control
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Okay, so some things:
So you have too many scouts, methinks. Instead, take 5 with camo-cloaks, snipers, and an ML.
What's the other Raider for? If you aren't using it for transport, there are cheaper things.
If you have a pod to use, give it to ten sternguard, imo. 10 combi-meltas/flamers is better than 6, imo. I'd also keep them combis, for my tastes. And I don't like PFs for sternguard, but that's up to you.
If you take a razorback, from 24-12" (the range of your sterns) the TLAC is the best weapon available.
In the current meta, tac squads need rhinos/drop pods. As you have pods, give them pods.
From what you seem to have, I'd do the following:
HQ:
Vulcan: 190
Elites:
5 Termies w/TH/SS, LRR (MM): 450
6 stern w/combi-meltas/flamers, razorback w/TLAC: 255
1 Dread w/MM/HF, drop pod: 150
Troops:
1x10 tac marines, pf, melta, MM, pod: 235
1x10 tac marines, combi-flamer, melta, MM, pod: 220
1x5 sniper scouts, camo-cloaks, ML: 100
That's 1600 points. For the other 250 I'd personally recommend either 3 land speeders (MM/HF) or 2 preds AC/LC sponsoons. It's up to you. The top part, however, is more competitive in the meta.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2011/08/23 05:30:53
Subject: 1850 Salamanders
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Steadfast Grey Hunter
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Agreed with Hashbeth for making scout 5 man, but keep the rest. I thought option C would be good
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"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl |
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![[Post New]](/s/i/i.gif) 2011/08/23 05:40:09
Subject: 1850 Salamanders
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Bonkers Buggy Driver with Rockets
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And I'd have to say I agree with Dread, and that option c appeals to me, but is not as competitive like Hashbeth said.
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![[Post New]](/s/i/i.gif) 2011/08/23 15:56:38
Subject: Re:1850 Salamanders
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Been Around the Block
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Hmm i misread Telions rules, which led me to overvaluing him, so removing him and cutting back on the scouts saves me some points. Still just one LR seems risky, i might as well walk Vulcan and the terms then. Also I have noticed 2 gun LS mentioned in some lists- do you actually get to fire the 2nd gun in 5th? (in 3rd it was pretty much a waste of points to buy the 2nd gun)
How does this look:
Vulcan
5 Assault Terms (TH/SS)
Dread MM HF DP
10 Tac Marines Sgt w PF,Melta, MM
10 Tac Marines Sgt w CombiFlamer, Flamer, MM
5 Scouts W SR, CamoCloaks, HB
LS w MM
LR
LRR w EA & MM
LRR w EA & MM
I could replace the LS w a techmarine w PW to bolster either the Terms or a tac squad if i somehow have too much melta.
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![[Post New]](/s/i/i.gif) 2011/08/23 21:00:59
Subject: 1850 Salamanders
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Nasty Nob on Warbike with Klaw
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Firstly a Librarian might bring some good stuff to the list
Opposed to a Techmarine who in all rights is kinda meh (imo)
Landspeeders are vehicles like any other, except theyre fast which means. Move up to 6" fire 2 weapons Move 6.0001-12" fire 1 weapon and all defensive or go flat out and receive a 4+ cover save
Landraiders in the Melta Meta are very easy to deal with, consider running some rhinos saving points for more shooty goodness
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![[Post New]](/s/i/i.gif) 2011/08/23 21:53:51
Subject: 1850 Salamanders
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Land Raider Pilot on Cruise Control
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Yeah save some points with rhinos over raiders.
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Fiat Lux |
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