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2018/04/23 18:41:23
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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I've said it before and I'll say it again, but it's really unfortunate that GW didn't believe more in Necro and made 2 unique sprues for each gang instead of only 1. Game suffer a lot from it.
God damn is that orlock and his dog cool
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2018/04/23 18:58:07
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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streetsamurai wrote:I've said it before and I'll say it again, but it's really unfortunate that GW didn't believe more in Necro and made 2 unique sprues for each gang instead of only 1. Game suffer a lot from it.
For reals, it's half the size of a normal infantry sprue.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/04/23 20:52:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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To be fair... they do that with Bloodbowl too, and if ever a game deserved their (sometimes lacking) confidence, its a game that hasn't needed a rules re-write in functionally twenty years. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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2018/04/23 22:46:50
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dakka Veteran
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Dude, they really are going back to the '80s source here... Must resist calling rad cannon totally tubular... Also, rad stuff destroyed Rogue Trader, so... Man, that's a lot of sentences ending in ellipsis...
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2018/04/23 22:55:33
Subject: Necromunda Underhive - Chaos Cult news 128
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Calculating Commissar
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MonkeyBallistic wrote:I’ll probably get a box of Van Saars for conversions, but it’s Cawdor I’m really wanting. I hope they’re next.
Cawdor are supposed to be next. Personally I suspect they will be revealed at Warhammer Fest in May, quite probably alongside some Van Saar upgrade weapons.
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This message was edited 2 times. Last update was at 2018/04/23 22:56:00
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2018/04/24 03:05:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Where are all the previews of GW3? Compared to GW2 and the recent WD articles, I've not seen anything beyond GW3's cover.
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Thread Slayer |
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2018/04/24 02:03:22
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Ship's Officer
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privateer4hire wrote:Where are all the previews of GW3? Compared to GW2 and the recent WD articles, I've not seen anything beyond GW3's cover.
I'm hoping we get a preview on the twitch channel this week, along with a couple community site articles before their release. Honestly all the quiet about the actual book had me thinking it would be releasing a bit later. I've got mixed feelings on the book as well, just hoping it doesn't make things worse.
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2018/04/24 10:00:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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They mentioned when Andy Hoare was on Warhammer TV last week (talking about Blood Bowl) that the schedule has been disrupted recently because of event coverage. More Necromunda talk this week, apparently.
GW3 previews include the Van Saar, the Ambot and that new Orlock hired gun.
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2018/04/24 11:13:29
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dakka Veteran
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privateer4hire wrote:Where are all the previews of GW3? Compared to GW2 and the recent WD articles, I've not seen anything beyond GW3's cover.
Maybe it's slightly behind because they're proof-reading it this time?
.....I know, I know. A man can but hope.
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2018/04/24 11:29:33
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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Should we put a pool on how many copy paste errors made it through this time?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2018/04/24 11:50:32
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Ridin' on a Snotling Pump Wagon
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Reckon we'll see the next gang previewed at Warhammerfest - possibly both the remaining 'core' gangs.
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2018/04/24 12:24:20
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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Flinty wrote:Should we put a pool on how many copy paste errors made it through this time?
All of them?
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/04/24 15:57:11
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think those new Van Saar look fantastic. Possibly the biggest jump so far between the old sculpts and the new with the new releases, these definitely have a new identity that has benefited from the 20/25 years in-between.
The box and dynamic poses don't bother me too much, if you don't like them I'm sure there will be additional sprues where you can get the conventional standing pose.
I think I'm likely to dirty them up a bit with paint scheme, and move away from the clean sci-fi/Infinity style paint-job that I don't think fits the grimy, roll in mud and dystopian vision of Necromunda. I think they would look ace with a more dirty cyber-punk type look.
Mymearan wrote:Love these models so much. Not buying any more Gang War books though, nope. The weird release schedule has arrested all momentum the game had at my club, so I'll be waiting until the Gang War Collected Edition, hopefully at the end of the year, and I'll be treating the game like it's a new release then... with the support needed to make it a game people want to play.
I'm just starting a campaign, and after some research am running it as a mix of new Necromunda and the classic edition. Simply put I don't think the new campaign elements are fit for purpose; not just the typos, mismatches of stats and FAQs but it doesn't have a good mechanic to regulate gang ratings so it's easy to see them spiralling out of control. That being said I love some of the new mechanics in the new game and increased speed of play (alternative activations, new melee system), it's just that the campaign system feels like its incomplete.
So I'm using new Necromunda for most of the main game (except for WS to hit and grenade weapons) and skills, but all post-game, trading, gang ratings, experience and character growth from the classic game.
I have seen venues planning tournaments of this game, and can only think the people doing it will need a medal afterwards - if there is anything left of them. Although, to be honest the game was never intended to be run in a tournament/competitive setting by design, and I struggle to think of a game less suited to that format. Maybe D&D?
BrookM wrote:The models are not Raging Heroes levels of bad though.
Yes - although those are purposefully in extreme, comic-book heroic poses, rather than being specifically posed as wargaming miniatures (although funnily enough think a few of them would look great in amongst an Escher gang, I was thinking of using the large lady as the gang leader..)
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This message was edited 2 times. Last update was at 2018/04/24 15:59:28
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2018/04/24 16:48:08
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nurgle Chosen Marine on a Palanquin
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Pacific wrote:
I'm just starting a campaign, and after some research am running it as a mix of new Necromunda and the classic edition. Simply put I don't think the new campaign elements are fit for purpose; not just the typos, mismatches of stats and FAQs but it doesn't have a good mechanic to regulate gang ratings so it's easy to see them spiralling out of control. That being said I love some of the new mechanics in the new game and increased speed of play (alternative activations, new melee system), it's just that the campaign system feels like its incomplete.
So I'm using new Necromunda for most of the main game (except for WS to hit and grenade weapons) and skills, but all post-game, trading, gang ratings, experience and character growth from the classic game.
I'm thinking much the same way. Please keep us posted on how this works out.
T
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2018/04/24 17:04:40
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Please do let us know how it goes. I love the original Necromunda's campaign mode, and in just starting N'17 i'm finding I love its flow of play. A hybrid sounds amazing.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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2018/04/24 19:11:04
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stealthy Warhound Titan Princeps
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Gotta ding GW on VanSaar - I liked the other gangs, but these don't work for me. Still, nothing ever said I was going to buy them all.
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2018/04/24 20:44:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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kestral wrote:Gotta ding GW on VanSaar - I liked the other gangs, but these don't work for me. Still, nothing ever said I was going to buy them all.
Interesting. Can you define what you don't like about them? Just curious.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2018/04/24 20:53:15
Subject: Necromunda Underhive - Chaos Cult news 128
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Crazed Cultist of Khorne
Germany
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Haighus wrote: MonkeyBallistic wrote:I’ll probably get a box of Van Saars for conversions, but it’s Cawdor I’m really wanting. I hope they’re next.
Cawdor are supposed to be next. Personally I suspect they will be revealed at Warhammer Fest in May, quite probably alongside some Van Saar upgrade weapons.
Where is it from that Cawdor will be next? Really hope its true
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2018/04/24 21:08:41
Subject: Necromunda Underhive - Chaos Cult news 128
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Fixture of Dakka
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Bloodmaster wrote: Haighus wrote: MonkeyBallistic wrote:I’ll probably get a box of Van Saars for conversions, but it’s Cawdor I’m really wanting. I hope they’re next.
Cawdor are supposed to be next. Personally I suspect they will be revealed at Warhammer Fest in May, quite probably alongside some Van Saar upgrade weapons.
Where is it from that Cawdor will be next? Really hope its true
Around the time the box set was released, someone spoke to one of the developers at a convention and it was suggested that release order would be as follows;
Orlocks
Van Saar
Cawdor
Delaque
The first two were correct, so...
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2018/04/24 22:17:00
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Making Stuff
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H.B.M.C. wrote:Yeah.
If everyone is in a characterful pose, then no one is in a characterful pose.
That box was a bad idea...
Easy enough to remove and replace with something else, at least. Yay for plastic
Love the hammer guy, and that is quite possibly the best dog that GW has ever made.
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2018/04/25 18:14:31
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Not sure if mentioned already, but from Facebook:
This Friday, for just a few credits, you'll be able to add Grendl Grendlsen to your gang courtesy of his hotly awaited release from Forge World.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2018/04/25 18:36:13
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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I went to the Necromunda event at Warhammer World on Saturday. It was a really good event. Four 90-minute games. Stand Off twice and Border Dispute twice. The rules pack was pretty good. 1250 points to build your gang. Items from tading post allowed, but only up to rare(9). Champions do not get their starting skill, but the gang DOES get five skills to spread around anywhere. Friendly atmosphere and a really fun day.
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2018/04/25 19:14:27
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Rampaging Reaver Titan Princeps
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Well I'm definitely placing a Forgeworld order this Friday
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2018/04/26 16:00:50
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Fifty wrote:I went to the Necromunda event at Warhammer World on Saturday. It was a really good event. Four 90-minute games. Stand Off twice and Border Dispute twice. The rules pack was pretty good. 1250 points to build your gang. Items from tading post allowed, but only up to rare(9). Champions do not get their starting skill, but the gang DOES get five skills to spread around anywhere. Friendly atmosphere and a really fun day.
How did you solve charges 0.5" too short to reach target?
How did you handle blast weapons, Grenade launchers in particular (ignores target priority, no cover modifiers, cheaper than buying frag and krak grenades separate with longer range and allows reload which grenades does not)?
How did you handle advancements tax, did the initial skill bump up the XP price of subsequent purchases?
How did you handle fighters that went into recovery from lasting injuries, could they do post-battle actions in the following post-battle sequence? Or did they have to wait until after the next game?
What long range did you use on lasguns?
Could all juves buy grenades, armour and wargear, only Escher juves or no juves at all?
How much did you increase ganger cost after leveling up WS/ BS compared to Wil/Int?
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This message was edited 1 time. Last update was at 2018/04/26 16:03:26
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2018/04/26 16:01:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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2018/04/26 16:04:04
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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According to some screenshots I've seen from facebook, Toxin is now confirmed to allow armour saves.
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2018/04/26 16:09:16
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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A handful of new scenarios in the new book it seem, some could net you hefty sum of credit, some new way to spend credit.
Also a roll for the underdog team where they plead their clan house for help, which could end up getting them punished, nothing, credit, or a champion.
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2018/04/26 16:17:48
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stern Iron Priest with Thrall Bodyguard
UK
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Baxx wrote:According to some screenshots I've seen from facebook, Toxin is now confirmed to allow armour saves.
Offs really it's changing month to month it really seems they are changing stuff not to improve things but to drive book sales.
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2018/04/26 16:17:58
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Chopstick wrote:A handful of new scenarios in the new book it seem, some could net you hefty sum of credit, some new way to spend credit. Also a roll for the underdog team where they plead their clan house for help, which could end up getting them punished, nothing, credit, or a champion.
Let's hope those scenarios doesn't grant some unfortunate situation where the team that bottles and flees robs the opponent of all the rewards. Refer to stand-off, looters, ambush, border dispute, sabotage, rescue and claim the spire. Actually when I come to think about it, only 1 of 8 scenarios (The Gauntlet) seems to make sense. The underdog with clan house help, I suppose that's a one-off bonus since most teams usually have filled the available Champion slots and therefore cannot add more to the roster? Automatically Appended Next Post: hobojebus wrote:Baxx wrote:According to some screenshots I've seen from facebook, Toxin is now confirmed to allow armour saves. Offs really it's changing month to month it really seems they are changing stuff not to improve things but to drive book sales.
Well the books usually just brings more problems and not solutions so I wouldn't expect them to sell more books until they make one that actually has the correct rules.
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This message was edited 3 times. Last update was at 2018/04/26 16:22:16
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2018/04/26 16:29:35
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Dat Escher.. BABE!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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