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Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

I've seen a few lists featuring Chaos Dreadnoughts. My initial impression was that they're not worth it, since seemingly every squad is running around with meltaguns or power fists. I figured it'd just get blown up before it did any good, with the chance of shooting your own units. Now I'm starting to wonder....

Are they worth taking, and if so, how are they supposed to be equipped?

My thoughts would be to run a Close Combat dread using the extra dread CCW and extra armour, maybe with a heavy flamer, to at least have Crazed work for me some of the time.

This message was edited 2 times. Last update was at 2011/08/26 22:54:03


Ecce Homo Ergo Elk 
   
Made in us
On a Canoptek Spyder's Waiting List





Chaos Dreadnoughts are good, just keep them far away from your stuff.

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Death-Dealing Ultramarine Devastator





Nebraska

SageMage96 wrote:Chaos Dreadnoughts are good, just keep them far away from your stuff.




My friend plays chaos and never fields his dread anymore. He was womping on my space marines. Then his dread forgot to take his Valium and tore apart something expensive. Honestly it made the game funnier but if you really want to win it's kinda of a 50/50. They can be great but yeah, make sure they stay away from you other units.

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Made in us
Dogged Kum






I love my Chaos Dreads. Sure, sometimes things get a little bit sketchy, however they can be AWESOME!

Very high risk, very high reward.

My look when my two Chaos Dreadnoughts killed my Defiler and Vindicator, followed by ripping each other :(

My opponents look when my Dreadnought got nine attacks on the charge

They are so cheap too, and they got an attack over the loyalist pups. The multi-melta is only ten points as well!


My only gripe with this bad boy is that he has to walk up the field, being more likely to hurt your men. I think if Chaos has access to Drop Pods (I don't even want to hear Dreadclaw) in standard games people would cry OP for the crazed rule.

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot





Wallingford Pa

I suggest switch them out for Chaos Obliteraters.

I am not big on them because of there point value

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Made in br
Savage Khorne Berserker Biker






I've seen builds with a chainfist and a missile launcher. Deploy FAR away from the rest of your stuff. If you get fire frenzy, shoot frag missiles at a rhino or LR of yours and you should do no damage to your guys.

Still far from optimal as you'll keep missing turns, but at least you can minimize the damage.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

SageMage96 wrote:Chaos Dreadnoughts are good, just keep them far away from your stuff.

Well, I'd equip them with cc weapons. The storm bolter is not going to hurt much if its being shot at the own units.

Former moderator 40kOnline

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Made in us
Charing Cold One Knight




Lafayette, IN

Eternalhero1983 wrote:I suggest switch them out for Chaos Obliteraters.

I am not big on them because of there point value


This would make sense if they took up the same FOC slot. As they do not, and the heavy section probably already contains units (where else is chaos going to get effective units? FA? lol), not an especially helpful comment. Maybe if you said take termies or chosen instead...

As for controlling chaos dreads, if you look up the rules for how chaos dreads work, and how shooting dreads in general work, you will find (IIRC, been awhile since I looked it up, and GW has a habit of ruling against logic) you can avoid shooting at your own units if the dread doesn't have LOS from his visible arc. Yes, facing for picking targets does matter, even if dreads get a free pivot in shooting, that happens after the target is declared. I of course could be wrong, but that is how I remember the argument explained.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Obliterators are the better choice than Dreads unless you plan to run a Monster Mash list, with DPs, GD, 3 Dreads, 3 Defilers and whatnot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

wuestenfux wrote:Obliterators are the better choice than Dreads unless you plan to run a Monster Mash list, with DPs, GD, 3 Dreads, 3 Defilers and whatnot.


I'd agree with you 9 times out of 10. Oblits are fantastic, but the reason I asked is cause I want that extra "oomph" in a Close-combat centred Chaos list I'm toying around with.

notabot187 wrote:As for controlling chaos dreads, if you look up the rules for how chaos dreads work, and how shooting dreads in general work, you will find (IIRC, been awhile since I looked it up, and GW has a habit of ruling against logic) you can avoid shooting at your own units if the dread doesn't have LOS from his visible arc. Yes, facing for picking targets does matter, even if dreads get a free pivot in shooting, that happens after the target is declared. I of course could be wrong, but that is how I remember the argument explained.


Interesting. I'll have to look at the rules again and keep this in mind.

This message was edited 1 time. Last update was at 2011/08/27 14:06:31


Ecce Homo Ergo Elk 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Dayton OH

hmm, that monster mash list sounds interesting...

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Made in us
Dogged Kum






I've never tried a monster mash myself, maybe because I need two more Defilers, another DP, and a GD. Damn GW for only making two in Finecast... That looks really fun though, I'm dying to try it.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Justus wrote:I've never tried a monster mash myself, maybe because I need two more Defilers, another DP, and a GD. Damn GW for only making two in Finecast... That looks really fun though, I'm dying to try it.

Yeah, monster mash is fun to play. Add some CSM in Rhinos and some Daemons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Dogged Kum






That's just damn nasty, so many huge targets to fire at. I played the classic chaos list against my space wolves buddy. He discovered that Dreadnoughts don't like Daemon Princes

 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Bruno Sardine, Private Inbreastigator?? Awesome man.

Sorry.

Yes, monster mash is great fun. Otherwise, I don't think CSM Dreads have much of a place, as Termicide are better special weapon support, and about as good in CC.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

odorofdeath wrote:Bruno Sardine, Private Inbreastigator?? Awesome man..


Yes! Someone got the reference!

That monster mash list sounds like fun, if a little goofy. To summarize, it's more or less as many Daemon Princes, Defilers, Dreadnoughts, Greater Daemons and minimized CSM squads with icons as can fit in a list, correct?

Thanks for the tips!

Ecce Homo Ergo Elk 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Exactly. Lol.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in ca
Flashy Flashgitz





Brotherjulian wrote:hmm, that monster mash list sounds interesting...


I got a buddy with a 1500 pts list including 3 dreads, a GD, and a defiler, its good times. You could go with more but he also has Kharn and some berserkers, oblits...

Chaos Dreads are ok with just CCW and maybe heavy flamers, then they just walk together in a pack doing nothing to each other if they go crazy. Plasma cannon can be alright, its hard to do much to your dreads with one.
   
Made in us
Hardened Veteran Guardsman



Florida

Never actually seen a list with a Chaos Dread...although I've heard rumors of their destruction, both to the enemy and their friendlies. Generally though, I'd take Oblits if you wanna win or Dreads if you wanna have a good time.

 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Who said winning isn't a good time?? :p

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Regular Dakkanaut





I've read, and actually working on setting up, that 3x Dreads w/ MLs walking up a field close enough to each other that in case one or two go nuts they shoot at themselves with frag missiles, but far away enough so in case they feel like attacking each other they can't quite reach each other. Other than Havocs, there isn't really a reliable source of MLs, and Havocs are a heavy slot.

I think the biggest upsides to Chaos Dreads are their price, and the fact that your opponent will more often than not ignore them with the notion they will just kill your own stuff, and by the time he realizes they can be a threat they've already made their way up the field and are in his face.

As said before, they sync well with DPs/Sorcerors, Defilers, and Oblits. You can use Lash from a DP or Sorceror to force your opponent's units to be closer to your Dread than your own units are, making for certain that if they do get their crazy rolls it will be beneficial to you. Defilers and Oblits provide a similar support with gunlines, forcing the enemy into cover they may not want to be in, which oft times is where your Dreads will be heading anyways.

As for Troops, Standard CSM and PMs tend to work well with Dreads for obvious reasons.
   
Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

Interesting suggestions. I've been looking at the Nurgle dread on forge world and I'm trying to justify buying it, so maybe I'll spring for it next time I have some cash

Ecce Homo Ergo Elk 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Yeah, the FW Chaos Dreads look effing awesome. Ironic, since they're such a poor unit in most lists.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Dogged Kum






Funny, I'm about to throw down some coin for the Emperor's Children Dreadnought with Sonic Weaponry and CCW... I used one last game I played and crazed into my pal's squad. He wasn't happy with two Multi-Meltas and two rounds of Missile Launcher

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, in a monster mash list, I'd go for Daemons as troops since they can stall enemy infantry that would otherwise tie up your precious MCs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Charing Cold One Knight




Lafayette, IN

wuestenfux wrote:Well, in a monster mash list, I'd go for Daemons as troops since they can stall enemy infantry that would otherwise tie up your precious MCs.


I dunno about this idea. They don't count towards your min troop requirement, and you need the gear to even bring them in. In a monster mash list you are going to be hurting for points unless you are playing over 1850. They aren't bad for cheap assault fodder, but I've always like them more in classic "daemon bomb" biker lists.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

notabot187 wrote:
wuestenfux wrote:Well, in a monster mash list, I'd go for Daemons as troops since they can stall enemy infantry that would otherwise tie up your precious MCs.


I dunno about this idea. They don't count towards your min troop requirement, and you need the gear to even bring them in. In a monster mash list you are going to be hurting for points unless you are playing over 1850. They aren't bad for cheap assault fodder, but I've always like them more in classic "daemon bomb" biker lists.

The classical daemon bomb CSM army is dead since Daemons are too weak in this incarnation of the game - and there are no more *cough* siren Lords.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

How are Summoned GD,in a CSM army?And does it matter what model you use?

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Deadshot wrote:How are Summoned GD,in a CSM army?And does it matter what model you use?

Please read the codex. I could tell you the page number, but I have a French version.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

No,I mean how do they fair?What is peoples opinion on them?

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