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Made in nl
Bush? No, Eldar Ranger






Friend of mine, TiB - he's on here, built a beautiful Solitaire model for my birthday. Sadly there are no rules for a Solitaire (though, I heard Forgeworld might make some). I searched Dakka and the webz and found surprisingly few proposed rules for a Solitaire. Even fewer were satisfying (non - actually).

So, here's the Solitaire that I propose. Bear in mind that I've been playing 40k for about six months now, so I'm pretty new to the whole make up your own rules thing.

The stats are inspired mostly by the Yriel entry in the Eldar Codex (I was playing the Solitaire as a counts-as Yriel).

C'n C is very welcome indeed.



Solitaire – 115 - Elite (0-1)

WS 7 BS - S 3 T 3 W 3 I 7 A 4 Ld 10 Sv 3+ Inv.

Individual: an army can include only one Solitaire

Unit type: Infantry


Wargear: Flipbelt (ignore difficult terrain) and Plasma Grenades.

In addition the Solitaire has to be equipped with one of the following: Solitaire Kisses at 15 points or Delirium at 20 points.

Delirium Sword (20 points): It is said that the blade of a Hunger Blade is coated in the stomach acid of Slaanesh, pulled out of her abdomen by The Great Devourer herself. As such a Delirium Sword is like an additional mouth that feedd Her insatiable hunger. A Delirium Sword is a witchblade that forces all models engaged in close combat with the Solitaire to take all their saves at -1. If any model suffers an unsaved wound from a Delirium Sword that model suffers an additional automatic hit from Her Hunger.

Solitaire's Kisses (15 points): These are the Solitaire's version of a Harlequin's Kiss. They are two close combat power weapons that wound on a 3+.


Special Rules:
Eternal Warrior, Fearless, Feel no Pain, Fleet of Foot, Furious Assault,

Slaanesh's Ventriloquism: β€œIt is said that to speak to the Solitaire or to cross his path is to invite damnation...” (Eldar Codex, 4th ed., p. 6) Once per game a Solitaire can activate Slaanesh's Ventriloquism in lieu of making his normal attacks in assault. Place the small blast template centered over the Solitaire; at the end of the turn, all models that were under the template are engulfed by by extreme emotions and suffer d2 automatic wounds with no armour saves allowed.

Kaleidoscopic Assault: On the field of battle a Solitaire may appear to be nowhere or everywhere at once. Blinking in and out of one's peripheral vision before attacking in a spinning blur of light and colour. Any units attempting to shoot at the Solitaire must do so at -1 BS.

Claimed by Slaanesh: The Solitaire's soul is in possession of The Great Enemy. The Solitaire can't be affected by psychic powers. All units within 6" of the Solitaire have, for all intends and purposes, -1 leadership. The Solitaire is worth two killpoints if it is killed by a unit that is part of an army that includes any model with Mark of Slaanesh; or a Greater Daemon of Slaanesh, Fiend of Slaanesh, Daemonette of Slaanesh, or Seeker of Slaanesh.

Warped aesthetics: A Solitaire's senses are impressed by the time of the Webway's chronometers. Through her long stays within those remote locations within the webway where time seemingly goes in reverse or has come to a halt completely, she is able to perceive time at a different pace than the inhabitants of realspace. A Solitaire has a 3+ invulnerable saving throw.

This message was edited 11 times. Last update was at 2011/09/14 14:58:19


 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I think the solitaire used to have rules where it could charge 12" and had extra attacks for each inch it didn't use and all enemies within a certain distance were at Ld7 or lower. I don't think it was broken, at the time most characters had crazy stats.

Btw, 20 boltgun shots would still cause 2.2 wounds according to my (basic) maths. For 170pts and an incredibly dangerous Eldar character, that's probably not good.

This message was edited 1 time. Last update was at 2011/08/27 18:28:53


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Made in nl
Bush? No, Eldar Ranger






So you're suggesting to either lower the cost or up the save. Or both?

Should I add an armour save as well?

Well, gave him a 2+ armour save on top of the inv. Also lowered the points by 10.

This message was edited 1 time. Last update was at 2011/08/27 19:56:38


 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Honestly, I'd suggest neither!
Improving his armour isn't very Eldar-ish to me, whilst a lower points cost suggests weakness, which a solitaire certainly isn't. Then again, I wouldn't say he warrants 170pts.
Ultimately, I'd suggest finding an alternative solution to his (otherwise lacking) durability. What this could be, I don't know. Yet...

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in nl
Bush? No, Eldar Ranger






Well, Pheonix Lords have an armour save of 2+, most regular Eldar (Aspect Warriors, exarch, Wraithguard) have 3+. A Farseer has 3+ inv. Given that the Solitaire is fairly unique - maybe even comparable to a Pheonix Lord, if 'Quins were an aspect - I'd say an armour save of 2/3+ is warranted. To combine that with a 3+ inv would, maybe be a stretch though. Seeing as that would effectively give him a terminator armour.

The other solution would be to up his Toughness. That is something I consider to be not Eldar like. The only units that have a higher T than 3 in the official dex are the Wratihguard/Lord, the Avatar, Eldrad and the Pheonix Lords. Now, as we've seen something similar can be said about the saves. However Eldar are supposed to be fragile and graceful. I think that means: when choosing between higher saves or higher toughness, go for saves... Unless I put him on a jetbike, which is sort of silly.

The thing that makes this character more vulnerable than your average Eldar, I think, is because it isn't allowed to join other units. Effectively, it doesn't have a buffer of cannonfodder like Eldrad has when you give him a bunch of Warlocks or Jain Zar with her Banshees. However, I think the fluff is pretty clear on this one. The Solitaire is not supposed to mingle, not even with other 'Quins - except in a highly ritualistic and religious fashion... which the battlefield is not really a good setting for.


Last option, lower the points. I'll have a count and just make the numbers up as I go.

- Basically what we have here, stat wise, is a vanilla Autarch with no BS, +1 I, -1A, +1 Sv and +1 inv. I'unno - just guessing - but I think that stat line warrants +0/-10 modifier on the 70 points base.
- Kiss upgrade on a 'Quin is +4, should be x2 'cause of the twin-links. Then ofcourse the 5+ rending would be something like +2, seeing that a Pathfinder upgrade is just 5 points. The flipbelt is what? - 8 max? Seeing as it's better than the Scorpion's Stalker ability. Gives us a total of +18 on the wargear.
- Special Rules: Autonomous Character is a flaw, so -5? Then he has no Master Strategist, but he does have Eternal Warrior, Feel no Pain, and Furious Assault. I'll say 10 points per special, that's a net of +20.
Slaanesh Ventriloquist: Looking at it I can see how it can be really useless, in any c ase it needs some reqording to make it clearer. I think it's nice and fluffy, but the only time you'd want to play it is in (a) last turn. Then again, it could be pretty awesome against large mobs with no inv. Meh- +10?

That's 70+18+20+10 = 118 Might even be 108 if I'm right about the - 10 for no BS.

What do you think?
   
Made in gb
Death-Dealing Ultramarine Devastator





Scotland

Can't say I agree with the idea of a Harlequin with an armour save. The Phoenix Lords have a 2+, but they are wearing the most ancient and powerful Aspect Armour created by their race. Most Aspect Warriors only have a 4+ (Striking Scorpions and Reapers get a 3+ but lose their Fleet as a consequence) and they are heavily armoured by Elday standards. I would say knock the Solitaire's price down to around 130 pts, and give him a Dodge save in CC similar to Dark Eldar Wyches (a 4++/5++ vs shooting save would be sufficient I believe, successful Eldar players are used to dealing with saves of this magnitude anyway).

What do you mean when you say his Solitaire's Kisses are twin-linked? Twin-linked is a shooting rule, so do you mean he gets a re-roll(s) to hit? To wound?

Not convinced he should have Eternal Warrior either, that seems like the sort of thing that should be limited to big/demonic creatures and legendary folks like Abaddon, it's thrown around a bit too lightly nowadays.

Finally, there's no need for a new "Autonomous Character" rule. You just make him a unit of 1 model, like The Sanguinor or Mephiston.

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Made in nl
Bush? No, Eldar Ranger






Thank you very much for the input.

I see what you mean with the armour saves and Harlequins. Thing is that I fear he will go down pretty damn fast with only a 4+ inv. Would you agree with a 3+ inv, if I remove the regular armour save? (I wanted to say "if I give a 6+ regular save," but I think that'd be kinda useless.)

Twin linked is shooting only? Then I mean re-roll to hit... Though re-roll to wound would be sweet with rending weapons, do you think that would be too much?

Right, dropping Autonomous.
   
Made in gb
Decrepit Dakkanaut






UK

3+ Invul, EW, FNP and no armour save should be fine. He is, after all, only T3 with 3 wounds, whereas a Lone Wolf, who can get a 3+ invul, has 2 wounds, FNP and EW, is both T4 and considerably cheaper.

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Made in nl
Bush? No, Eldar Ranger






Good. Though, I resent any comparison to a mere human - even if they're genetically enhanced. (;

Editing now.

Edited to 3+ inv. re-rolls to wound and costs 125 points.


Automatically Appended Next Post:
Rewording Slaanesh's Ventriloquism

Slaanesh's Ventriloquism: β€œIt is said that to speak to the Solitaire or to cross his path is to invite damnation...” (Eldar Codex, 4th ed., p. 6) Once per game a Solitaire can activate Slaanesh's Ventriloquism in lieu of making his normal attacks in assault. Place the large blast template centered over the Solitaire; at the end of the round, all models under the template suffer an automatic wound with no armour saves allowed. or at the end of the game all units that were under the template suffer automatic wounds equal to the number of hits they suffered from Slaanesh's Ventriloquism, with no armour saves allowed.



Automatically Appended Next Post:
Found this blurb on the FW Solitaire:
Two other things of note from the IA book, the Solitaire is in and there is a Specters phoenix lord, the rules for both are utterly underwhelming, the solitaire is to all intents and purposes a ws 8 harlequin with some extra wounds, he can buy a 4++ or shadowfield and has access to a power wep a harlies kiss and a neural shredder , 4 attacks makes him barely more dangerous than a troupe leader , oh yeah , he can buy a vortex grenade for apococrap , his special rule , the one I can remember gives him re-roll to wound VS Slaanesh ,actually I hazily recollect him having a rule forcing him to not be able to join any squads, oh dear


's Meh... Not that mine is stronger or anything, but you know...

Also, I think a Solitaire should be an Elite choice, not an HQ. He doesn't lead. That's the Troupe Master (or, what used to be, the High Avatar back in the day).

This message was edited 5 times. Last update was at 2011/08/27 23:42:41


 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

How's this for a Solitaire:

Eldar Solitaire - 125 pts - elite

WS BS S T W I A Ld Sv
7 - 4 3 3 7 4 10 3++


Unit type: Infantry (unique)

Wargear: Flip-belt

Delirium Sword: The Delirium Sword is a power weapon that gives the wearer +1 strength (included in profile). When it strikes, it engulfs a wounded enemy with extreme emotions. This effect is so powerful that many victims will simply remain impaled upon the sword and let the madness of Slaanesh wash through them. A model wounded but not killed by the Delirium Sword must make a single leadership test (regardless of how many times it was originally wounded) or suffer an additional D3 wounds with no saves of any kind allowed.

Special Rules: Fleet of Foot, Furious Assault, Hit and Run, Fearless

Kaleidoscopic Assault On the field of battle a Solitaire may appear to be nowhere or everywhere at once. Blinking in and out of one's peripheral vision before attacking in a spinning blur of light and colour.
Any units attempting to shoot at the Solitaire must do so at -1 BS. The Solitaire loses this ability if fielded with a Harlequin Masque

Soulless: The Solitaire can't be affected by psychic powers. All units within 6" of the Solitaire have -1 leadership. (even the Harlequin unit the Solitaire may have joined, but not the Solitaire itself).

Harlequin Masque: The Eldar player may choose to deploy the Solitaire as part of a unit of Harlequins. It is now for all intents and purposes part of that unit (like for example a Shadowseer or Death Jester)



I took something from the stuff you proposed, added a dash of Slaanesh (a comparable weapon could be found in the old chaos 'dex) and some seemingly obvious stuff from lexicanum (why didn't yours have immunity from psych?)
I don't think he's really borken, but will certainly be irritating. These rules convey the image I have of a Solitaire zipping around the battlefield without any grand battle plan, just taking heads here and there while being very hard to hit. And it fits the model.

I can only take some pitchers of the Solitaire when I see you again btw. Since I haven't taken any before I gave it to you.

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Made in gb
Ichor-Dripping Talos Monstrosity






The Solitaire I've made in my extended codex is:
Spoiler:

Harlequin Solitaire Solitaire 54 1* Infantry 6 4 3 3 3 7 4(5) 9 4+*(2+*)

FO: Elites
Squad: Harlequin Solitaire
Unit: Solitaire
Points Per: 54
Models: 1*
Unit Type: Infantry
WS6 BS4 S3 T3 W3 I7 A5(5) Ld9 Sv4+*(2+*)
You may include one Solitaire in an army that contains one or more squads of Harlequins.
This squad does not use up a Force Organisation chart selection.

Wargear:
Harlequin's Kiss
Shuriken Pistol
Flip Belt
Shadowsuit

Special Rules:
Independent Character
Fleet
Dance of Death
Lightning Charge
Soul-Damned
Spiritless
Solitaire

Options:
May replace its Shuriken Pistol with:
+ Fusion Pistol 10

Cant find my info on the rules right now (gah)
but it was along the lines of 4+ inv standard, 2+ inv in combat, the old 12" charge with each inch unused giving +1 attack and possibly immune to psychic powers or something... I forget


I'll find and add the special rules this evening...

   
Made in nl
Bush? No, Eldar Ranger






I like the Kaleidoscope, I sort of like Soulless... I think that the delirium sword is broken, and I'm sure that it's not very 'Quin like. I mean, it could be cool. But I don't think it fits the fluff for this unit. Maybe some Slaanesh CSM.


Automatically Appended Next Post:
@Ovion: looking forward to your rule suggestions

This message was edited 1 time. Last update was at 2011/08/28 19:44:57


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Ok, so the unit is as follows:

FO: Elites
Squad: Harlequin Solitaire
Unit: Solitaire
Points Per: 54
Models: 1*
Unit Type: Infantry
WS6 BS4 S3 T3 W3 I7 A5(5) Ld9 Sv4+*(2+*)
You may include one Solitaire in an army that contains one or more squads of Harlequins.
This squad does not use up a Force Organisation chart selection.

Wargear:
Harlequin's Kiss
Shuriken Pistol
Flip Belt
Shadowsuit

Special Rules:
Independent Character
Fleet
Dance of Death
Lightning Charge
Soul-Damned
Spiritless
Solitaire

Options:
May replace its Shuriken Pistol with:
+ Fusion Pistol 10

Shadowsuit: The Solitaire is equipped with one of the earliest incarnations of the holosuit, seen as little more than wisps of
darkness moving across the battlefield. The Shadowsuit confers a 4+ invulnerable save and a 3+ invulnerable save in Close Combat.

Spiritless: The Solitaire is immune to Psychic Powers and does not have to take Leadership Tests of any kind.
In addition, any attack which relies upon the Solitaire’s Leadership value have no effect and automatically fail.

Spiritless: The Solitaire is immune to Psychic Powers and does not have to take Leadership Tests of any kind.
In addition, any attack which relies upon the Solitaire’s Leadership value have no effect and automatically fail.

Lightning Charge: When a Solitaire moves at full speed they are a blur of light, faster than any other living creature.
A Solitaire can assault 12" instead of the normal 6". Rather than gaining +1 Attack for charging into an assault, a Solitaire gains
+1 Attack for each inch of unused charge distance up to a maximum of +6 Attacks.
For example, if a Solitaire charges into an enemy 8" away then they gain +4 Attacks.

Solitaire: The Solitaire can never join a unit, except for a Harlequin Troupe.

And I cannot for the life of me remember / find waht Soul Damned was meant to be.. I'm sure it was something to do with how solitaires get nommed by slanney when they die, but buggered if I know what.

I'll re-make it up again later Something to do with reducing leadership and making psykers feel uncomfortable.

Ok so - Soul-Damned: Due to the highly disturbing nature of the Solitaires mental emanations all nearby beings feel deep unease and psykers find their presence practically nauseating.
Any model within 12" of the Solitaire have their Leadership reduced by 1, furthermore and Psykers within 18" lose an additional 1 Leadership (so a Psyker within 12" of the Solitaire loses 2 Ld).

This message was edited 1 time. Last update was at 2011/08/29 00:44:56


   
Made in nl
Bush? No, Eldar Ranger






Incorporating your suggestions

Changed Attacks, added some of the Special Rules and changed Slaanesh's Ventriloquism so that it has an effect similar to the delirium sword.

Is it underpriced?


Solitaire – 125 - Elite

WS 6 BS - S 3 T 3 W 3 I 7 A 4 Ld 10 Sv 3+ Inv.


Unit type: Infantry

Wargear: Flipbelt (ignore difficult terrain), Plasma Grenades
Solitaire's Kisses: These are the Solitaire's version of a Harlequin's Kiss. They re-roll to wound and rend on a 5+.

Special Rules:
Eternal Warrior, Fearless, Feel no Pain, Fleet of Foot, Furious Assault,

Slaanesh's Ventriloquism: β€œIt is said that to speak to the Solitaire or to cross his path is to invite damnation...” (Eldar Codex, 4th ed., p. 6) Once per game a Solitaire can activate Slaanesh's Ventriloquism in lieu of making his normal attacks in assault. Place the large blast template centered over the Solitaire; at the end of the turn, all models that were under the template are engulfed by by extreme emotions and suffer d2 automatic wounds with no armour saves allowed.

Kaleidoscopic Assault On the field of battle a Solitaire may appear to be nowhere or everywhere at once. Blinking in and out of one's peripheral vision before attacking in a spinning blur of light and colour. Any units attempting to shoot at the Solitaire must do so at -1 BS.

Claimed by Slaanesh: The Solitaire's soul is in possession of The Great Enemy. The Solitaire can't be affected by psychic powers. All units within 6" of the Solitaire have, for all intends and purposes, -1 leadership


Automatically Appended Next Post:
Btw, the reason why I left out the possibility of the Solitaire joining a troupe of Harlequin's is because of the Lexicanum entry. According to that a Solitaire might join a Masque - which is a group of Harlequins consisting of several troupes.

Might be a nice Apocalypse formation, though.

This message was edited 4 times. Last update was at 2011/08/29 20:26:50


 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

Well it looks better now.

Some things:

- the Delirium Sword wasn't broken. In fact, against most enemies it was just a normal power weapon. Since it had to succesfully wound a model (which would kill most standard models) before it would have to take a leadership test (another hurdle) before it would get D3 wounds, it only works against multi-wound models.
Now, this new Slaanesh's Ventriloquism is broken. It hits everything under the (unscattering) template and, with no tests of any kind, frags practically every (non-invulnerable saving) model.
My sword was a power weapon with a slight edge against powerful enemies. Your thing makes 1-2 squads just go away.

- why eternal warrior? I get that you want to portray that it's a mystical being millenia old, or that it's so agile it dodges those big insta-killing attacks, but I agree with automatonsleuth that it's just sprinkled on every tough-looking character nowadays. You can always just say that instead of getting killed the solitaire just blinked away back to the webway or something.

- WS6 might be on the low side for such a legendary being focussed on cc. (no biggie, since the thing'll strike on a 3+ against most stuff anyway. But WS7 just looks a little more 1337)

- this thing needs a more powerful weapon, even if it's just a power weapon or something. Right now it's just a suicide guy that (since it's on its own) won't be able to make enough of a dent in the assaulted squad to survive the retaliation if that squad is even the least bit proficient in CC.

- Why the plasma grenades? I know they help and all but they just seem a little tacked on. Once again, this could be just me so feel free to ignore.

- Maybe Claimed by Slaanesh should also say that the solitaire is worth 2 kp against models with a mark of slaanesh or to make it easier just Daemons or CSM in general.

- Either put (unique) after infantry or make it a 0-1 choice. Multiple solitaires running around at the same time doesn't seem fitting to me.


I don't think it's underpriced by the way. For what it does now I think it's rather overpriced. Sure it's fast, hard to kill from a distance and attacks first. But right now, with just a mildly improved Kiss, it just lacks the hitting power to be good in a squad of 1.

This message was edited 2 times. Last update was at 2011/08/29 21:03:00


www.timblom.com for all your illustrative needs.
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Made in nl
Bush? No, Eldar Ranger






TiB wrote:- the Delirium Sword wasn't broken. In fact, against most enemies it was just a normal power weapon. Since it had to succesfully wound a model (which would kill most standard models) before it would have to take a leadership test (another hurdle) before it would get D3 wounds, it only works against multi-wound models.
Now, this new Slaanesh's Ventriloquism is broken. It hits everything under the (unscattering) template and, with no tests of any kind, frags practically every (non-invulnerable saving) model.
My sword was a power weapon with a slight edge against powerful enemies. Your thing makes 1-2 squads just go away.

Damn, it should have been the small blast template. Wy the template? For fluff's sake.

- why eternal warrior? I get that you want to portray that it's a mystical being millenia old, or that it's so agile it dodges those big insta-killing attacks, but I agree with automatonsleuth that it's just sprinkled on every tough-looking character nowadays. You can always just say that instead of getting killed the solitaire just blinked away back to the webway or something.

Well, it's for the anti intafrag really...

- WS6 might be on the low side for such a legendary being focussed on cc. (no biggie, since the thing'll strike on a 3+ against most stuff anyway. But WS7 just looks a little more 1337)
M'kay.

- this thing needs a more powerful weapon, even if it's just a power weapon or something. Right now it's just a suicide guy that (since it's on its own) won't be able to make enough of a dent in the assaulted squad to survive the retaliation if that squad is even the least bit proficient in CC.
'Kay. How 'bout the Solitaire kisses being a powerweapon that rerolls to wound/wounds on a 2+?

- Why the plasma grenades? I know they help and all but they just seem a little tacked on. Once again, this could be just me so feel free to ignore.

'Cause Harlies gotz them, really the only reason.

- Maybe Claimed by Slaanesh should also say that the solitaire is worth 2 kp against models with a mark of slaanesh or to make it easier just Daemons or CSM in general.

Could be a good idea.

- Either put (unique) after infantry or make it a 0-1 choice. Multiple solitaires running around at the same time doesn't seem fitting to me.

Will do.

I don't think it's underpriced by the way. For what it does now I think it's rather overpriced. Sure it's fast, hard to kill from a distance and attacks first. But right now, with just a mildly improved Kiss, it just lacks the hitting power to be good in a squad of 1.

Working on it. Will post updated thing some later time.
   
Made in us
Been Around the Block




The 2+ save doesn't rreally mesh well with the Harlequin theme. If you have the Grey Knights codex take the rules for the Culexus assasin and play around with them.

He has a rule that in order to target him with shooting you have to pass a leadership test on 3d6.

his stats are ws/8 bs8 s4 t4 w2 i7 A4 SVE4++

Change his wargear around, he comes in at 135 points normally.

Obviously frag grenades would be switched to Plasma. he has fleet and fearless.

I guess you would replace his weapons with a harlequins kiss or a power weapon and add furious charge.
He wouldn't be an independent character so there might have to be some adjustments to targetting him to balance it out.
In the fluff the other Harlequins stay away from the Solitaire so he doesn't make sense as a super squad leader.

Add the flip belt so he ignores difficult terrain, and reduce his toughness and strength to 3 but add one wound.

Maybe combat drugs like wyches? The solitaire could be incorporated into both DE and Eldar armies.

Or he could be given a rule similar to Mephistons gaze thing that makes it so models must pass a leadership test to strike at him in close combat.

And I am thinking whether or not he gets killed in the game he should always count as a kill point for the opposing team. It would balance him out and give room for some upgrades while keeping with the damned feeling
similar to Yriel.

The Callidus might make a better starting point though (hopefully you have that book)

Sorry for the rambling!

 
   
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Bush? No, Eldar Ranger






Change log:
- Changed Ventriloguism's large blast to small blast. Ik think it's a bit more evened out now, inv is still possible and it only gives a max of two wounds.
- WS 7
- Changed the kissess.
- Changed Claimed by Slaanesh
- Changed cost

@orz192: Sadly, I don't have that book...
   
Made in au
Malicious Mandrake





Only problem with the rules at the moment is that he's not actually an IC...

Might want to add that.

Also; clarify that the bubble of 6" -1 Ld doesn't affect the Solitaire itself.

Finally; give it preferred enemy against the units that make it's death worth two kill points.

Looks pretty good!

*Click*  
   
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Stubborn Hammerer





Rotterdam, the Netherlands

That was done on purpose I believe to make the solitaire unable to join any units.

www.timblom.com for all your illustrative needs.
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Made in gb
Ichor-Dripping Talos Monstrosity






Just incase you wanted more ideas / to compare -
Spoiler:


Yours seems to be a little harder than mine?
What's the current unit actually look like, lil unsure as to which exactly is the actual stats.

   
Made in se
Wicked Warp Spider






Ios

I'd set him as LD-
He's soulless, not just a soul claimed by Slaanesh. Any attempts to influence the Solitaire (such as Lash of Submission) will automatically fail, any leadership rolls are automatically passed (such as Pinning), and any attempts to assault the Solitaires mind will fail (such as Mind War).

The old 3rd edition experimental codex also had Solitaires completely unable to join any unit for any reason.
The presence of the Solitaire is the presence of Slaanesh itself, and the Harlequins are not soulless but followers of Cegorach who hides from and confuses Slaanesh.

I really need to stay away from the 40K forums. 
   
Made in nl
Bush? No, Eldar Ranger






Changed the wargear to this:
Wargear: Flipbelt (ignore difficult terrain) and Plasma Grenades. In addition the Solitaire has to be equipped with one of the following:
Solitaire's Kisses (15 points): These are the Solitaire's version of a Harlequin's Kiss. They are two close combat power weapons that wound on a 3+.
Her Hunger (20 points): Her Hunger is a witchblade that forces the close combat opponents of the Solitaire to make all their saves at -1. If any model suffers an unsaved wound from Her Hunger that model suffers an additional automatic hit from Her Hunger, to a maximum of three wounds per model.


What do you think?


Automatically Appended Next Post:
Mahtamori wrote:I'd set him as LD-
He's soulless, not just a soul claimed by Slaanesh. Any attempts to influence the Solitaire (such as Lash of Submission) will automatically fail, any leadership rolls are automatically passed (such as Pinning), and any attempts to assault the Solitaires mind will fail (such as Mind War).

The old 3rd edition experimental codex also had Solitaires completely unable to join any unit for any reason.
The presence of the Solitaire is the presence of Slaanesh itself, and the Harlequins are not soulless but followers of Cegorach who hides from and confuses Slaanesh.

These were already included, right? Claimed by Slaanesh states that the Solitaire is soulless. The fact that it's a 0-1 Elite choice and an individual means that she can't join any other units.

This message was edited 1 time. Last update was at 2011/09/07 19:31:41


 
   
Made in se
Wicked Warp Spider






Ios

I distinctly remember reading that the Solitaire may not join a unit that is not a Harlequin Troupe, but I might have accidentally read the wrong post or something.
There's still a distinction between LD- and Claimed By. As the OP is currently written, there are still some abilities which might affect the Solitaire - the only requirement is that it's not a psychic power - which would otherwise target the psyche / mind. Psychostroke Grenades, for instance.

Why would the forces of Slaanesh gain extra from killing a creature who's soul is already owned by Slaanesh? Would it not mean more for the Eldar if the Solitaire killed a marked of Slaanesh than the other way around?

I really need to stay away from the 40K forums. 
   
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Been Around the Block





indiana

Personally, I like the idea of the Solitair's Kisses just being a more powerful version of the Harlequin's kiss. Making it wound automatically on a 3+ and having it rend on a 5+ sounds good to me.

Perhaps having Her Hunger use the vampire rule as found in the GK codex could work. You would have to choose between using the Solitair's kisses and Her Hunger, but Her Hunger would beef up survivability by adding wounds to your character for each unsaved wound inflicted with it.

Also, another option for survivability that isn't FNP is something like the good old Bionics, even though they rarely work. Also, perhaps you could do something with a force field as used by the IG HQ, Commissar Yarrick. it doesn't involve bulky, thick armor but allows for strong attacks to be potentially nothing. It lets you roll a d6 and subtract that from the strength of an incoming attack. Personally I think its a little overpowered already so maybe d3 would be better. I have no idea for an appropriate points cost though.

Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
 
   
Made in nl
Bush? No, Eldar Ranger






Mahtamori wrote:I distinctly remember reading that the Solitaire may not join a unit that is not a Harlequin Troupe, but I might have accidentally read the wrong post or something.
There's still a distinction between LD- and Claimed By. As the OP is currently written, there are still some abilities which might affect the Solitaire - the only requirement is that it's not a psychic power - which would otherwise target the psyche / mind. Psychostroke Grenades, for instance.

Ah, right. I've never heard of these types of grenades. But thanks for pointing it out.

Why would the forces of Slaanesh gain extra from killing a creature who's soul is already owned by Slaanesh? Would it not mean more for the Eldar if the Solitaire killed a marked of Slaanesh than the other way around?

I imagine that it's similar to when you, a devout Christian from medieval times, sold your soul to the devil. It is owned by the devil, but it will only come into his full possession when your time is up and the contract ends. The solitaire's soul is owned by Slaanesh, but will only come in her full possession when she or her minions were successfull in collecting the debt - that is, killing the solitaire. 2 kp 'cause it's a prestige project.
   
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Devastating Dark Reaper





Ovion wrote:Just incase you wanted more ideas / to compare -
Spoiler:


Yours seems to be a little harder than mine?
What's the current unit actually look like, lil unsure as to which exactly is the actual stats.


I. Want. This.

Although I can see how so many people would find it overpowered, I think it matches up to some of the Cheese that GW has come up with recently,

My vote for Solitaires in the next Eldar Codex is cast


War is my master, Death my Mistress- Maugan Ra  
   
Made in se
Focused Fire Warrior



Where you least expect it...

I would not play with the solitaire in >1500 pts scince he takes upp an Elite choice.

just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

Well, here it is:


It's still a little shiny, got to lay down another layer of matte varnish.

www.timblom.com for all your illustrative needs.
DA:80S++G+M+++B++I++Pw40k10-D+A+++/sWD:360R++T(M)DM+

4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in us
Been Around the Block





indiana

What bits did you use when making that? Looks pretty cool imo. Not sure about the head though. Might just need a better pic or different view of it.

Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
 
   
 
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