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Made in se
Been Around the Block





Goteborg, Sweden

A character with bike/wings etc is joined with an infantry unit.
In the movement phase, they wish to go separate ways.

How far can the respective units go?
How many dice do they roll if they enter/leave difficult terrain.

And is the answer any different if the unit is fast and the character is slow?

I find there are discrepancies between how "most people" play it and what is actually written in the rulebook.
   
Made in gb
Decrepit Dakkanaut




In theory you dont leave a unit, not fully, muntil the end of the movement phase.

So, strictly, you move at the pace of the slowest model in the unit. A jump pack IC could only move as infantry if they are with a group of infantry models, for example.

Rules as Played - most people consider it stupid to havea jump pack IC having to walk away, and vice versa.
   
Made in se
Been Around the Block





Goteborg, Sweden

So everyone agrees to what the rules say but also agree to play it otherwise?

How does that work in a competitive tournament environment?

Anyone had a controversy at a tournament?
   
Made in us
Junior Officer with Laspistol






The eye of terror.

While an independent character does not *join* a unit until the end of the movement phase, I don't see anywhere on page 48 that says that *leaving* a unit also happens at the end of the movement phase. It simply says that the independent character can leave t unit by moving out of coherency.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

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Made in eu
Screaming Shining Spear




NeoGliwice III

Yes, but until he has moved out of coherency he is still part of the unit. In order to be 2" away he had to move, and at that moment he is still part of the unit and being slowed down / slowing them down.

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Made in gb
Decrepit Dakkanaut




willydstyle wrote:While an independent character does not *join* a unit until the end of the movement phase, I don't see anywhere on page 48 that says that *leaving* a unit also happens at the end of the movement phase. It simply says that the independent character can leave t unit by moving out of coherency.


...and you only check coherency once, at the end of the movement phase. Thats the point at which yu find out if the IC is a member of any unit.

Also, at the time he leaves he is still a member of the unit: he only laeves by getting out of coherency, which he can only do after starting to move and after your "maximum movement" has been fixed.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

From page 12:

"When you are moving a unit, the individual models in it can each move up to their maximum movement distance [emphasis mine]... once a unit has finished moving, the models in it must form an imaginary chain where the distance between one model and the next is no more than 2". We call this 'unit coherency.'"

So it looks like you check coherency at the end of a unit's move.

The rule on page 48 also says that the independent character leaves the unit by "moving out of coherency distance with it." Emphasis mine again, so it may not be strictly moving out of coherency, but simply moving the distance necessary to end out of coherency.

Also on page 48 "The combined unit moves and assaults at the speed of the slowest model while they stay together."

I think that these three quotes show that the IC can move his maximum distance as long as he is moving at least 2" away from any model in the unit.

This message was edited 1 time. Last update was at 2011/09/01 08:12:02


Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Decrepit Dakkanaut




Yet at the point they start moving, they are one unit - and you are bound by the slowest model rules at that point. You dont get to speed up.

Same with MTC and other "*" USRs - you only gain them once you have left, if you lost them when joining a USR-less unit.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

But, as quoted above, the slowest model rule only applies while the IC stays with the unit.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Decrepit Dakkanaut




Yet he starts moving with the unit - by definition, you dont find out they have seperated until you have already moved away
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

So move the unit away from him 2 inches, then move the IC.

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Made in gb
Proud Phantom Titan







juraigamer wrote:So move the unit away from him 2 inches, then move the IC.
you don't leave or join a unit till the end of the movement phase ...
   
Made in gb
Decrepit Dakkanaut




juraigamer wrote:So move the unit away from him 2 inches, then move the IC.


Except that would be the unit leaving the IC, not the other way around. ANd the rules say an IC leaves by moving away from the unit.
   
Made in gb
Judgemental Grey Knight Justicar






I don't agree with what everyone is saying. if a IC is leaving a unit why does he need to move at the pace of the unit?


You check if his left the unit or not at the end of the movement phase. During the movement phase his leaving which also means his not part of the unit because his leaving.

leaving a unit sounds to me his not part of the unit anymore.


Also why are everyone arguing do you really believe a IC is gonna walk slowly with hin unit while leaving it. What your saying might be RAW but in RAI he should be moving as much as he likes.

An FAQ will be nice
   
Made in gb
Fully-charged Electropriest





Marthike wrote:Also why are everyone arguing do you really believe a IC is gonna walk slowly with hin unit while leaving it. What your saying might be RAW but in RAI he should be moving as much as he likes.


The whole purpose of this forum is to figure out the RAW. Nos acknowledged in his first post that most people don't play it that way (and I don't think he does either) but that has no bearing on what the rules actually are.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in us
Sinewy Scourge




Grand ol US of A

willydstyle wrote:From page 12:

"When you are moving a unit, the individual models in it can each move up to their maximum movement distance [emphasis mine]... once a unit has finished moving, the models in it must form an imaginary chain where the distance between one model and the next is no more than 2". We call this 'unit coherency.'"

So it looks like you check coherency at the end of a unit's move.

The rule on page 48 also says that the independent character leaves the unit by "moving out of coherency distance with it." Emphasis mine again, so it may not be strictly moving out of coherency, but simply moving the distance necessary to end out of coherency.

Also on page 48 "The combined unit moves and assaults at the speed of the slowest model while they stay together."

I think that these three quotes show that the IC can move his maximum distance as long as he is moving at least 2" away from any model in the unit.


Maybe I'm just completley reading this wrong but it seems that the italicized part seems to indicate that the instant he is out of coherency distance he has left the unit. I also don't see where it says that coherency is only checked at the end of the phase rather only that at the end of said phase you must be in coherency. So if you move the infantry 6" leaving the IC more than 2" away why can he not use his jump pack to go 12" as he is out of coherency distance?

d3m01iti0n wrote:
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Made in gb
Decrepit Dakkanaut




...because ICs leave units by them moving away from the unit, not the unit moving away from them.

I also check how my opponent wants to play it: i dont run armies with ICs, so i'm happy to play the more "sensible" way which is you leave using your own rules, however you wish.
   
Made in us
Sinewy Scourge




Grand ol US of A

Ok that makes some sense. I usually only split off if its say wyches jumping out of a Raider leaving a haemy behind. Otherwise either they stick around for wound absorption or they can't leave.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Widowmaker





Virginia

So is there no possible way for the unit to move before the IC?

By that logic if the unit moves and the IC doesn't, you won't be able to go back later and move the IC as "his unit" has already moved.



Automatically Appended Next Post:
Akroma06 wrote:Ok that makes some sense. I usually only split off if its say wyches jumping out of a Raider leaving a haemy behind. Otherwise either they stick around for wound absorption or they can't leave.
That would seem illegal as the unit is leaving the character not the other way around.

This message was edited 1 time. Last update was at 2011/09/01 14:51:02


2012- stopped caring
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Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's not illegal. You might want to check the disembarking rules.

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Made in us
Widowmaker





Virginia

Jidmah wrote:That's not illegal. You might want to check the disembarking rules.
I might not I agree with it and a unit leaving a character behind, but others don't.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Sinewy Scourge




Grand ol US of A

Actually the rules allow me to disembark a squad and thus seperate an IC. If I can't find a page I'm sure someone else can. There isn't an argument on that one.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in pl
Screaming Shining Spear




NeoGliwice III

Bat Manuel wrote:So is there no possible way for the unit to move before the IC?

By that logic if the unit moves and the IC doesn't, you won't be able to go back later and move the IC as "his unit" has already moved.

Yes, because they are one unit when you look at them. I believe that moving IC only (who ends outside the coherency) also means that the unit counts as moving.
This may not be the "logical" or RAI but for me it's exactly the same as one guy moving and dying on DT. You can't just move IC out of the unit (and then proceed to do something with the unit). You can however move the unit so that IC is not a part of this unit any more, and after this they become independent.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in us
Dakka Veteran





Macok wrote:I believe that moving IC only (who ends outside the coherency) also means that the unit counts as moving.


No, it doesn't.

That's actually why I disagree with a lot of what has been said in this thread.

All models in the unit must move at the speed of the slowest model in the unit. However, since the unit (sans IC) doesn't count as moving, only the IC does, I don't see how he is bound by that.
   
Made in se
Been Around the Block





Goteborg, Sweden

I haven't seen any kind of consensus here yet, but it seems like many people aren't really aware
what the rule actually says, and most seem to play it as they think it was intended, but opposed to the written text.

Is this attended in any GW-FAQ or tournament FAQ that anyone know of?

As there doesn't seem to be a "right" answer...

This message was edited 1 time. Last update was at 2011/09/02 10:35:42


 
   
Made in gb
Fully-charged Electropriest





Bat Manuel wrote:
Jidmah wrote:That's not illegal. You might want to check the disembarking rules.
I might not I agree with it and a unit leaving a character behind, but others don't.


They can't read then because pg. 67 explicitly allows it.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

According to the INAT FAQ, a faster IC can utilize his faster speed when leaving hte unit

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Made in us
Freaky Flayed One





Too bad the INAT FAQ is not published by GW or official in any way. In fact, this forum pretty specifically says NOT to use the INAT FAQ to justify rules right at the top of it. Try reading before you post.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Happyjew wrote:According to the INAT FAQ, a faster IC can utilize his faster speed when leaving hte unit


Yea, this though T:YMDC

2. The only official sources of information are the current rulebooks and the Games Workshop FAQs. Emails from Askyourquestion@games-workshop.com are technically official, but they are easily spoofed and should not be relied on.

   
Made in se
Been Around the Block





Goteborg, Sweden

If the INAT-FAQ says you can, that at least is a good start to a tournament consensus.

A shame GW doesn't write their rules as PP does.
   
 
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