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Made in us
Focused Fire Warrior





Watertown New York

Vulcan 190 pts
Captain- Bike, Artifcer Armor, RelicBlade, Combi-Melta 190 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
Terminators- TH/SS, LRC- MM, EA 475 pts
Terminators- TH/SS, LRC- MM, EA 475 pts

The list is fairly straight forward tell me what you guys think. I think I got my points right I dont have my codex in front of me. It comes out to 1990 points

This message was edited 6 times. Last update was at 2011/09/01 21:36:17


 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Was this the army that you were going to post in the other thread to help that guy out?


Automatically Appended Next Post:
http://www.dakkadakka.com/dakkaforum/posts/list/394459.page

This message was edited 1 time. Last update was at 2011/09/02 03:44:40


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Made in us
Focused Fire Warrior





Watertown New York

Any thoughts or comments peeps.
   
Made in gb
Tower of Power






Cannock

I think this is a interesting list. I also think the Terminators will better deep striking in because you've only got two vehicle targets.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

LRs are not easy to drop at distance and with the bikes screening nothing should really be getting into melta range until its too late. Deep striking termies is meh at best

Also, while I usually advocate redundancy that is not something I do for LRs with termies. They simply cost too much. And since the are rather difficult to take out at a distance then you are better of with just one. You can not play it "point, click, win" style tho
Also, pray to god that you dont face Eldar Mech

This message was edited 3 times. Last update was at 2011/09/02 14:30:07


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Focused Fire Warrior





Watertown New York

The reason for 2 Land Raider Crusaders is because I actually own 2. I don't have any bikes yet so I was posting a theoretical list before I bought them. Cause if everyone thinks the list is bad I'm not going to buy the list. Also In a couple of weeks I'm moving to an area I used to live before and last time i was there I got crushed by a Green Tide army so the Land Raider Crusaders should give much needed fire support against them 17 shots per turn and they can't hurt my paint job ohh yah. Also If I remember correctly there is several tyrinids players up there to.

This message was edited 1 time. Last update was at 2011/09/02 14:48:45


 
   
Made in gb
Tower of Power






Cannock

tedurur wrote:LRs are not easy to drop at distance and with the bikes screening nothing should really be getting into melta range until its too late. Deep striking termies is meh at best

Also, while I usually advocate redundancy that is not something I do for LRs with termies. They simply cost too much. And since the are rather difficult to take out at a distance then you are better of with just one. You can not play it "point, click, win" style tho
Also, pray to god that you dont face Eldar Mech


Manticore, Medusa, Fire Prisms, and lucky mass dark lances, lascannons and glancing melta shots can all stop melta at a distance. Then if the tank is wrecked Terminators cannot get out because of the Bikers around them. But I agree, deep striking Terminators is probably the best. Land Raiders are cool but they take up waay too much points and once delivered the Terminators they don't do much else.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Bounding Assault Marine





Minnesota

I have to say that I don't like it. I'm thinking about 2500 vulkan bikers for Ard boyz semis, but you still need durable troops and you are going the MSU route without using it to your advantage. At 2000 you really should have at least 4 scoring units since 2/3 of missions use them.

Warhammer, one of a few games where Yahtzee is possible and not always a good thing


GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)

 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Drop 1 of the Termie/LR units. Get another bike unit.
Consider making the bikes 10 strong. You lose 2 Attack Bikes, but you gain the ability to keep them as a single unit for KP missions while making a few all-bolter units to hold home objectives.
The extra 250 points can then go towards some combination of Rifleman dreadnoughts (your lacking long range transport busting units) and/or HF/MM speeders.
I'd make the LR a Redeemer. Nothing like dropping a S6 AP3 template on a unit of MEQ and asking your opponent to kindly remove said unit from the board.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Focused Fire Warrior





Watertown New York

Vulcan 190 pts
Captain- Bike, Artifcer Armor, RelicBlade, Combi-Melta 190 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
Tac Squad- meltagun, missile launcher, combi-flamer, Rhino 220pts
Tac Squad- meltagun, missile launcher, combi-flamer, Rhino 220 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Landspeeder- mm/heavyflamer 70 pts
Landspeeder- mm/heavyflamer 70 pts
1995 pts total

How about this I actually like this list more myself.
   
Made in us
Bounding Assault Marine





Minnesota

starraptor wrote:Vulcan 190 pts
Captain- Bike, Artifcer Armor, RelicBlade, Combi-Melta 190 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
(5man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 220 pts
Tac Squad- meltagun, missile launcher, combi-flamer, Rhino 220pts
Tac Squad- meltagun, missile launcher, combi-flamer, Rhino 220 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Dreadnaught- 2x twinlinked autocannon 125 pts
Landspeeder- mm/heavyflamer 70 pts
Landspeeder- mm/heavyflamer 70 pts
1995 pts total

How about this I actually like this list more myself.


Better, but it also has a much different feel to it...also Vulkan has no-where to go right now. If you feel like you want to run Vulkan as a certainty give him a LR and termies to go with. Also this list wants nothing to do with close combat right now with the exception of Vulkan and whatever CC unit you put him with. I have to agree with dkellyj in that you need to up the number bikes you have in there if you want the bikes in there. They hurt too much to loose at this level. And try putting it into two squadrons of 8 + attack bikes so you can have 2 scoring units per squadron in objective missions.

Warhammer, one of a few games where Yahtzee is possible and not always a good thing


GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)

 
   
Made in us
Focused Fire Warrior





Watertown New York

Vulcan 190 pts
Captain- Bike, Artifcer Armor, RelicBlade, Combi-Melta 190 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
Terminators- TH/SS, LRC- MM, EA 475 pts
Dreadnaught- 2x twin-linked autocannon 125 pts
Dreadnaught- 2x twin-linked autocannon 125 pts


1990 pts I think this should be a better list (at least I hope so).

This message was edited 3 times. Last update was at 2011/09/02 16:37:54


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

starraptor wrote:Vulcan 190 pts
Captain- Bike, Artifcer Armor, RelicBlade, Combi-Melta 190 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
(8man) Bike Squad- 2x meltagun, combi-flamer, AttackBike- mm 295 pts
Terminators- TH/SS, LRC- MM, EA 475 pts
Dreadnaught- 2x twin-linked autocannon 125 pts
Dreadnaught- 2x twin-linked autocannon 125 pts

1990 pts I think this should be a better list (at least I hope so).
There are a few things with your list.

Vulcan and Combat Tactics
Vulcan overwrites combat tactics, which is a highly useful tool for bike lists. Given that bikes fall back 3d6", they can easily fall back out of range when required. This allows for bikes to easily fall back out of assault range, or fall back out of a danger zone when shot at. Here is a link where I talk about combat tactics.
http://www.dakkadakka.com/dakkaforum/posts/list/390877.page

Study more with Librarians
Given the amount of 3++ models out there, Null Zone has become incredibly useful as of late, as is one of the best tolls in the MEQ kit. By taking Vulcan, you lose the ability to take a librarian. How much is that twin-linked really worth? I promise you that making those TH/SS termies or T-wolves reroll those saves will be incredibly useful. Thats not even counting the psychic hood.

Bigger is not better
Everyone has their own way of playing, but I've found that max size bike squads are not worth it. Combat squadding bikes sucks, as you wind up with a MM paried with 3 useless bolters (your shooting them at armor), or you dealing with a squad thats to large to be effective. I run my squads in the following format.
* PF searg
* 2 MG/PG
* MM attack bike
* 2 bullet catchers
This gives me a total of 6 models and 7 wounds to distrbute. The first wound usually goes on the attack bike, then to the bullet catchers. I play very aggressivly, so the PF fits me well. I will close with 2 plasma bike squads on one target and unleash 8 PG shots, 2 MM shots, and 16 TL bolter shots on the target. Any models left I will assault with 2 PFs (and any ICs nearby) to give another 6 STR 8 hits). This works wonders on most targets, even TH/SS termies that have been null zoned.

Fire Support
Bikes need fire support. You can call it fast'n'slow, or whatever. You just need to make sure that you can crack those transports at range so your shooting the squad inside with your bikes and not your bikes. Personally I field 2 predators, 2 typhoons, and 2 riflemen. That gives me LCs, TL ACs, and MLs for all targets.

DeathStars
A TH/SS termie squad in a LRC works very well with bike armies. They are a hard counter to many of the problems bike armies face --- such as Nob Bikers. The LRC also can work as mobile cover when needed, and the TL AC and MM on it are awesome. Personally I go with a redeemer to save points, as bike armies are not hurting for bolters, but they can always use more STR 6 AP3 templates -- the perfect cure for a squad of wytches that just came out of the transport you cracked.

This is my standard 2500 point list, and it has proved very effective for me in competitive play. Its not a GK power-list, but will give anyone a good run for their money when played correctly.
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B4Or3xsQ0-TGYTYyYjMwYmMtMzNmMi00ODk3LTkwNzAtMDY2YWUwMDY1ZGRh&hl=en_US
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I was thinking of a BA list that could apply here:

9 MM Attack Bikes
3 Vindicators
Troops in LRR or if you want the Crusader

However as I don't know the Vanilla codex I'm unsure whether the LR's are heavy support, what with the Vindicators.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

phantommaster wrote:I was thinking of a BA list that could apply here:

9 MM Attack Bikes
3 Vindicators
Troops in LRR or if you want the Crusader
Personally I find 3 MM bikes to be overkill. A MM attack bike squad is a tool you use to punch armor apart right? In most cases you will fire the bikes and then kill the target your shooting at -- lets say a LR. On the following turn, the termies in the raider will come out and kill the bikes. If not the termies, then some other unit close to the enemy line will open up with 3 MG shots and clear the bike squad. In those cases, as they are suicide units, I field them in units of two and not three. I find that gets the job done.

3 Vindicators through....that's dead 'ard.
   
 
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