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![[Post New]](/s/i/i.gif) 2011/09/02 18:51:58
Subject: Space Marine Commander
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Fully-charged Electropriest
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Hey,
I just ordered the Commander and am wondering what would be the best config for him weapon wise.
i was thinking a power weapon and plasma pistol.
Mike
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![[Post New]](/s/i/i.gif) 2011/09/02 19:11:26
Subject: Space Marine Commander
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Decrepit Dakkanaut
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That's a pretty solid choice, HONAW.
You'll get the +1 attack for the pistol/Power Weapon combination and power weapon attacks are always nice at I5.
A bolt pistol with the power weapon is cheaper, and you don't have to worry about the Gets Hot rule. You would give up the S7SP2 plasma pistol shot, though.
Lightning claws are nice because you get to re-roll wounds. You just don't get the +1 attack with a pistol. The only lightning claw I have on a commander also has a Storm Shield, since you won't get the extra attack anyway. Also, 3+ Inv saves are great!
I'm not a fan of putting a thunder hammer or a power fist on an I5 character. Dropping to I1 just seems like a waste. You will be more likely to hit with the weapon than a simple Sergeant, though.
Just my 2 cents.
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This message was edited 1 time. Last update was at 2011/09/02 19:12:16
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/02 19:21:18
Subject: Space Marine Commander
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Fully-charged Electropriest
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I like the lightning claw and storm shield but I think I would like a a ranged and cc setup so I can fire into the enemy before I commit into cc as he does have good ranged and cc skills.
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![[Post New]](/s/i/i.gif) 2011/09/02 19:44:43
Subject: Space Marine Commander
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Shas'o Commanding the Hunter Kadre
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You can actually give him two lightning claws and an auxiliary grenade launcher. Or any two weapons and the grenade launcher. It's a shooting attack that doesn't require the absence of any other weapons. Taking it would give you a versatile shooting attack before melee.
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![[Post New]](/s/i/i.gif) 2011/09/02 19:47:58
Subject: Space Marine Commander
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Guard Heavy Weapon Crewman
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i like the Termanator armor, Plasma pistil and lightning claw.
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Cadians allied with Armegeddon Steellegion
Iron Lords
Terminators
Friends:
Zach
Steve
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![[Post New]](/s/i/i.gif) 2011/09/02 19:51:59
Subject: Space Marine Commander
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Decrepit Dakkanaut
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namelesswalnt wrote:i like the Termanator armor, Plasma pistil and lightning claw.
Not legal.
You can't take a pistol if you take Terminator Armor.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/02 20:08:12
Subject: Space Marine Commander
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Fully-charged Electropriest
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What kind of rounds does the grenade launcher take... if its frag, I will not take it.
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![[Post New]](/s/i/i.gif) 2011/09/02 20:10:32
Subject: Re:Space Marine Commander
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Hellish Haemonculus
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Personally I take the power weapon and the combi-melta. But that's just me.
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![[Post New]](/s/i/i.gif) 2011/09/02 20:11:42
Subject: Space Marine Commander
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Renegade Inquisitor de Marche
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Frag and krak!
I prefer to have this build:
Relic blade
Stormshield
Aux grenade launcher
And either a bike or a jump pack depending on what you run him with.
If you add the command squad (If on foot or bike) and then they can shack up in a razorback.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/09/02 20:13:45
Subject: Space Marine Commander
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Decrepit Dakkanaut
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HONAW wrote:What kind of rounds does the grenade launcher take... if its frag, I will not take it.
It's in the Space Marine Codex.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/02 20:16:34
Subject: Space Marine Commander
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Fully-charged Electropriest
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It is..... Now I have to get my foot out of my mouth...Sorry about that.
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![[Post New]](/s/i/i.gif) 2011/09/02 20:20:40
Subject: Space Marine Commander
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Decrepit Dakkanaut
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HONAW wrote:It is..... Now I have to get my foot out of my mouth...Sorry about that.
No worries, man. While you're there, look through the options a captain is allowed and think up a combination you would have fun with.
Also, after you pick your first captains wargear, you'll have plenty of bits left over to add to another, or make some excellent veterans.
Be sure to post painted pictures in the painting/modeling area.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/02 20:27:21
Subject: Space Marine Commander
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Fully-charged Electropriest
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Ok....I like lightning claws...partly because I dont have any and they sound like they play awesome. When I get him next week I will be painting in time for my big battle with 2 other people and i am teaming up with IG against Tyranids...I cant wait!
I think I will have one lighting claw storm shield and aux grenade launcher. I am going to check my codex to see if thats legal though.
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![[Post New]](/s/i/i.gif) 2011/09/02 20:30:13
Subject: Space Marine Commander
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Bounding Assault Marine
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HONAW wrote:It is..... Now I have to get my foot out of my mouth...Sorry about that.
It's ok, it's a common syndrome on the internet, even among well informed people. My favorite Captain loadout (which costs a metric asston) is this:
Captain - 195
Relic Blade
Artificier Armor
Storm Shield
Bike
He is tough as nails, has 3 S6 PW attacks at WS6 and a 2+/3++ save set...but he does cost a boat load of points...
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Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/02 22:00:04
Subject: Space Marine Commander
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Blood-Drenched Death Company Marine
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I'd go captain Relic Storm shield - in fact I'd just take vulkan as he's better for cheaper points and can give TL weapons..
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![[Post New]](/s/i/i.gif) 2011/09/02 22:35:23
Subject: Space Marine Commander
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Fully-charged Electropriest
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Yeah...but I would need a special list to take advantage of him though.
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![[Post New]](/s/i/i.gif) 2011/09/02 23:09:40
Subject: Space Marine Commander
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Death-Dealing Devastator
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Give the man a bike along with the relic blade and storm shield and watch him tear everything apart.
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![[Post New]](/s/i/i.gif) 2011/09/02 23:25:04
Subject: Space Marine Commander
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Storm Trooper with Maglight
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How about this:
Relic Blade
Storm Shield
Artificer Armor
Auxiliary Grenade Launcher
145 points
You can give him a Bike or a Jump Pack if you want.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/09/03 01:40:11
Subject: Space Marine Commander
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Shas'o Commanding the Hunter Kadre
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If you take:
Relic blade
Storm shield
Artificer armor
Auxiliary grenade launcher
Then you have the option of either a jump pack, giving him the option to move with assault marines or he can take a bike which gives him a faster speed, +1 touchness and a twin linked bolter on the bike as well.
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![[Post New]](/s/i/i.gif) 2011/09/03 02:20:29
Subject: Space Marine Commander
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Ultramarine Master with Gauntlets of Macragge
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I like a combi-melta and a relic blade. Keeps him versatile without going too expensive. Just keep in mind that the commander box only has one lightning claw, so you'll need to find another if you wanted to run a captain with a pair.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/03 02:53:00
Subject: Space Marine Commander
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Fully-charged Electropriest
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Man...lots to think about...I am mainly going up against my friends Nids. I dont really like the grenade launcher because I believe that would be unreliable. We will see.
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![[Post New]](/s/i/i.gif) 2011/09/03 02:54:57
Subject: Space Marine Commander
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Fixture of Dakka
On a boat, Trying not to die.
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HONAW wrote:Man...lots to think about...I am mainly going up against my friends Nids. I dont really like the grenade launcher because I believe that would be unreliable. We will see.
Depends. Does he play Horde or Nidzilla?
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/09/03 02:57:34
Subject: Space Marine Commander
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Fully-charged Electropriest
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well...he has two full battleforces of Nids...plus a Hive Tyrant, Hive Guard and Trygon Prime
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![[Post New]](/s/i/i.gif) 2011/09/03 03:37:03
Subject: Space Marine Commander
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Storm Trooper with Maglight
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Hm... What kind of army are you using? Against Nids I'd take a lot of templates and a few Missile Launchers. The MLs can be useful against the monstruous creatures and the flamers can take out a lot of Nids at the time. Taking a Captain with a combi-flamer is looking like a good idea now.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/09/03 04:17:42
Subject: Space Marine Commander
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Shas'o Commanding the Hunter Kadre
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The auxiliary missile launcher is great when facing hordes and tougher creatures. You can easily threaten wounds before CC on his MC's and cause multiple deaths before CC with hordes.
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![[Post New]](/s/i/i.gif) 2011/09/03 11:43:47
Subject: Space Marine Commander
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Fully-charged Electropriest
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I have....1 standard battleforce of Marines, 1 Librarian, 1 Rhino,
1 Dreadnought, 1 terminator squad.
I am working up to building a Taskforce list.
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This message was edited 1 time. Last update was at 2011/09/03 11:46:06
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![[Post New]](/s/i/i.gif) 2011/09/03 13:36:31
Subject: Space Marine Commander
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Ultramarine Master with Gauntlets of Macragge
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You need more troops; getting Assault on Black Reach (or at least getting the Marine half for real cheap from a site like urbanvikings.com) will let you get that Terminator squad to 10 man strength or let you upgrade two small 5 man squads, give you another tactical squad, plus another dreadnought. The captain in the box can be converted with the leftover bits from the commander box. Trust me, you'll have plenty of bits left over!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/03 13:45:08
Subject: Space Marine Commander
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Fully-charged Electropriest
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I will get more troops then....I have a friend who is getting rid of his marines which is another battleforce, command squad, 2 landspeeders, 1 vindicator, 1 Rhino, and a Devestator squad.
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![[Post New]](/s/i/i.gif) 2011/09/03 17:06:05
Subject: Space Marine Commander
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Flashy Flashgitz
Underneath your painting desk
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My 2 cents...
Don't forget that you might also play against me (horde orks) and a foot guard list.... That means, if you want to make a list geared towards your opponents (which isn't always a good thing) then you're going to want as many templates as you can throw. Like others have said, missile launchers are going to be nice, as well as extra attacks in CC. You'll also expect quite a few attacks, so a higher save would be nice.
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![[Post New]](/s/i/i.gif) 2011/09/03 18:48:07
Subject: Space Marine Commander
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Fully-charged Electropriest
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Ah, good point... Besides that....maybe a few more flamers.
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