chriachrias wrote:I'm not a huge fan of MoK DPs. I'd try to find a way to get another MoN prince, or drop him down to a MoT Prince. Unholy Might on your Bloodthirster would also be a nice upgrade, points allowing. He doesn't really need an instrument.
Haha, I agree about the Instrument. It is mostly pointless. I just had 1994 points and wasn't sure where else to spend the last 6. Guess I could drop a Bloodletter for the Might, but I'm not sure if he needs that either.
I've heard that opinion a lot about
MoK DPs. I agree that the
MoN is all-around better, and I probably will pick up a second soon. That said, I had three reasons for going
MoK in this list:
MoN's base 4 attacks can be frustratingly ineffectual, a second BotBG equals more defense against
GK, and I've already got a real pretty-looking
MoK DP model painted up. I guess I'll see how well it works in practice, but you are probably right. T6 should be a better defense most the time..but Psykers have me spooked!
chriachrias wrote:For your waves, not sure you need to drop a plaguebearer squad first. Getting your second prince or Bloodthirster with the crushers and Fateweaver seems more important.
I agree the Plaguebearers won't do anything first round, nor will they do much else for the rest of the game. My thought, though, was that I should go for mostly equal halves. 1/3 games I won't get my favored half, and ending up with one
MC and two squads of grubby Plaguebearers could be a really good way to lose myself a game. Putting two
MC in each group means I've got a guaranteed 2 on the board the first turn of every game. Another problem: if I bring in 3 at once, there's a lot higher chance that one or more will mishap (or have to deploy far out of attack range for safety's sake). From round two on, I'll almost always have a Bloodcrusher Icon to
DS in on. Given how crowded my assaults get early on (when there are still a lot of models alive!)---not to mention how expensive each
MC is, I really want that mishap insurance.
chriachrias wrote:Getting to Str 9 with Unholy Might is just more assurance you're going to pen a Land Raider. And that depends on your meta, I suppose. At Str 8, you'd need at least a 7 on 2d6 to pen. The odds are better than 50:50, but I feel more comfortable with the odds at Str 9.
I'm inclined to agree with Cottonjaw on this. True the odds are better at S9, but a charging
BT has 6 attacks. At S7+1, odds are at least one of those are going to penetrate if the
LR moved 6" or less. If it didn't move: it's toast. A lot of the time, though, I'm content to ignore a
LR if it isn't interfering with mission objectives. In my (limited) experience, a single
LR can't do very much damage per turn against 4 4-wound
MC with rerollable invulnerables. If I'm seeing a lot of 2+
LR lists though...then you might be on to something!