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![[Post New]](/s/i/i.gif) 2011/09/17 12:35:13
Subject: How best to do Quest.
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Longtime Dakkanaut
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So, yeah I've bought Dreadfleeet, being a sucker for Naval Games. But I'm a smidge disappointed it wasn't Quest getting the 'One Off' treatment.
Yet, thinking about it, unlike Dreadfleet, and to some extent Space Hulk, it's not really suited to a single boxed game, as anyone in their right mind would soon want to create Dungeons of their own. Whilst a limited boxed release would go like nobody's business, it would leave Johnny Come Latelys right out in the cold, and that doesn't seem right for a game with such extreme expansion potential.
But, I have a plan. First up, limited edition boxed version, all singing, all dancing, all shinynewspanglygreat. Then, a downloadable version. Rules and Dungeon Map (or possibly make the tiles seperately available, pre-printed). Boof, instant clamour and cashmonies injection, and a minimum-maintenance property which more or less sells itself.
Consider. Every time a Fantasy army comes out, you online-release a new Dungeon, perhaps even with additional tiles (kind of like White Dwarf did in the 90's. But online) This would give people a real incentive to buy up new models, even if they don't buy army d'jour.
I guess you could say the downloadable side could impact sales, but then, given the quality of Space Hulk (leaving Dreadfleet out, as although I like the models, you can't exactly use them outside that game, and perhaps WHFRP) minis, those alone would flog the Boxed version.
What do you reckon Dakkka?
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![[Post New]](/s/i/i.gif) 2011/09/17 12:41:43
Subject: How best to do Quest.
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Fixture of Dakka
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Best way to do Quest: Give it to Fantasy Flight.
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![[Post New]](/s/i/i.gif) 2011/09/17 12:47:05
Subject: How best to do Quest.
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Lord Commander in a Plush Chair
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I don't think GW likes games that encourage few figure sales. When they release a new army, they want you to buy that army. They don't want you to buy a couple of figures for that other game you keep playing that they released a year ago and keep putting up free resources for.
Ideally they want you to buy the game, play it a bit and forget about it just like they do in their shops and go back to buying whole armies again. They want their money for Dreadfleet and then they want it to die.
One reason I think they sculpted the Space Hulk figures as they did was to make it difficult to transfer them from the game to 40K. It's been done by rebasing the terminators but not so much the genestealers.
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![[Post New]](/s/i/i.gif) 2011/09/17 12:50:24
Subject: How best to do Quest.
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Longtime Dakkanaut
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Thing is, I would wager over the course of a year, someone buying bits to populate their dungeon could quite easily spend on that, what they would on a full army.
It's all about the extra incentive. I'm sure many people see a new model they like, but aren't overly interested in the army. For someone like myself, a competent modeller, but mediocre painter, I'm less likely to impulse buy if I can't use it in one of my armies. But, given a game like Quest, I could easily bung whatever I want in a dungeon (well, within reason. Stonehorn is pushing it a bt...) making me far more like to just pick up models I like. And I know I'm not alone on that.
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![[Post New]](/s/i/i.gif) 2011/09/17 12:51:51
Subject: How best to do Quest.
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Lord Commander in a Plush Chair
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I'd love Quest too, but if they did release it I don't think it would get continued support.
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![[Post New]](/s/i/i.gif) 2011/09/17 12:53:34
Subject: How best to do Quest.
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Longtime Dakkanaut
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Wish GW had some kind of suggestion box.
Perhaps I should practice what I occasionally preach and just write Mr Johnson a letter. Worst he can do is ignore it I suppose.
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![[Post New]](/s/i/i.gif) 2011/09/17 13:05:57
Subject: How best to do Quest.
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Courageous Skink Brave
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Mr Mystery wrote:Thing is, I would wager over the course of a year, someone buying bits to populate their dungeon could quite easily spend on that, what they would on a full army.
I'm currently doing just that for Warhammer Quest and D&D. Buying pieces here and there. Initially the GW staff at my local store seemed perplexed that I was using miniatures in D&D, but have been pretty supportive of my dungeon endeavours, even going as far as raiding their bits box for plastic rats!
Thing is, the rules are already available for Warhammer Quest, so there's nothing to stop you doing that now. I do really want an updated base box, which I think is pretty self contained. If it had an updated Bestiary to cover current minis, then you could add to your hearts content. In the new Space Hulk they released a map 13 style pdf to make your own levels and talk about combining sets. They could easily suggest to people that the same can apply to WQ.
So, a Warhammer Quest base set with a full bestiary could easily be sold and forgotten, with people who wanted to add figures able to. I really do want more of the plastic singles. Best thing GW have done.
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![[Post New]](/s/i/i.gif) 2011/09/17 15:19:43
Subject: Re:How best to do Quest.
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Fixture of Dakka
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Warhammer Quest should be done as is.
THAT is what made it fun, THAT is why people got into it.
as an added thought, maybe a book format, when you can use any of the WFB miniatures, with stat lines, and special rules, equipment for all of them.
But to me, bottom line, if they wanted to sell me this, they will reproduce it as is, with updated fugures of the same "Quality" that they shoot thier mouth off about.
None of that finecrap stuff either, Just the basic sprues of the figures that I cut off, prep and paint, and can get right in and play with out all sorts of added work to do.
The "New edition" of spacehulk was a joke. DO it like that, and they might as well close thier doors.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2011/09/17 15:55:29
Subject: How best to do Quest.
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Longtime Dakkanaut
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Wow. First time I've heard someone not like the space hulk redo.
And you wouldn't see Finecast in a boxed game.
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![[Post New]](/s/i/i.gif) 2011/09/17 17:39:36
Subject: How best to do Quest.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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What about the Space Hulk re-release was a joke? About the only downside to that game was that the tiles bow pretty badly after a very short amount of time (compared to my 1st and 2nd Ed tiles which are fine). That's literally my only real valid non-nitpicky criticism of that game.
Anyway, a redone Quest. Ok, so, one-off release, no support. Everything must be in one box. Easy.
Firstly, the game comes with 8 characters, not four. You've got your standard four, plus the Elf Ranger, Warrior Priest, Troll Slayer/Chaos Warrior and Witch Hunter/Imperial Noble (pick either of those). Box also comes with a boss monster Orc Warboss, Shaman, and a couple of other doodads (some Big 'Uns, Fanatics or whatever). That's one sprue - heroes and major bad guys.
The other sprue, duplicated, has 6 basic Orcs (3 Choppa, 3 Bow), 6 basic Goblins (3 Spear, 3 Bow), 6 Skaven, 6 Rats, 6 Spiders, 6 Bats, 1 Minotaur and, if you want, 6 Snotlings. GW plastic technology is such that fitting these on a sprue shouldn't be that hard. You get two of these sprues, giving you 6 Orc Choppas/6 Orc Arrer Boyz/6 Goblin Spearmen/6 Goblin Archers/12 Skaven/2 Minotaurs/12 Rats/12 Bats/12 Spiders/12 Snotlings).
Tiles are as they were in the original Quest (with new embossed art and all that jazz), plus a few extra tiles to represent boss locations. A bit like how the new Hulk had a few tiles from the expansions. You don't need the plastic gates. They weren't all that important.
Cards for everything (Dreadfleet is full of cards, so why not this?), and a rulebook that covers the old scenarios, the more detailed method of play, and include some of the expansion scenarios. Cards include the best of the three magic sets, plus the original ones.
And some dice.
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![[Post New]](/s/i/i.gif) 2011/09/17 17:54:06
Subject: Re:How best to do Quest.
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Give that man a cigar.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/09/17 18:04:19
Subject: How best to do Quest.
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Using Inks and Washes
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I have to say in the 20yrs+ I have been gaming I have never seen WHQ played. In fact I have never seen it. Not even a picture. Spacehulk - quite the opposite. Same with Bloodbowl, Mordheim et al. Never Quest. I don't have friends who have played it either - which is funny coz I have gamed on two continents now.
So I question the viability of releasing it. Maybe GW have done some research and don't think there is a market for it?
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2014 will be the year of zero GW purchases. Kneadite instead of GS, no paints or models. 2014 will be the year I finally make the move to military models and away from miniature games. |
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![[Post New]](/s/i/i.gif) 2011/09/17 18:14:33
Subject: How best to do Quest.
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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We need some more Hirst art style mould companies so people can make their own boards, rooms etc. Build it and they will come. HQ and WHQ are great enough games that they can get by without GW support (though that would be nice).
http://hirstarts.yuku.com/topic/3134/Small-brick-dungeon-new-update-Jan-11
http://hirstarts.yuku.com/topic/1469/WiP-Dungeon-Pictures-5-18-2011-Update
Some of the stuff people are making on that forum are awesome.
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![[Post New]](/s/i/i.gif) 2011/09/18 09:16:18
Subject: How best to do Quest.
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Skillful Swordmaster
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My friend proudly told me about two weeks ago that he had scored a copy of quest of ebay for some godawful overpriced amount.
I was stoked the chance to play a game that I played alot in my youth was to be good to be true.
About halfway thru the third game I relised two things. Firstly the game is horribly unbalanced and follows a format of your group dying for its first few dungeons till you have some gear at witch point your party becomes unstoppable
Secondly the game is really poorly written rule wise how a game with less then 30 pages of core rules somehow got released with so many errors is beyond me.
It also has almost no way that skill or tactics can influence things every room is the same get the wizard in the corner and guard him with the rest of the players /yawn.
Moral of this story dont buy a 200 dollar game of ebay due to nostalgia as it may not be what your remember.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/09/18 09:38:29
Subject: Re:How best to do Quest.
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Tinkering Tech-Priest
Cambridge, UK
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Grot 6 wrote:
The "New edition" of spacehulk was a joke. DO it like that, and they might as well close thier doors.
I have got to say you caught my attention with this comment
How was the new edition of Space Hulk a joke?
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If your going to do something wrong, do it right!!!!
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![[Post New]](/s/i/i.gif) 2011/09/18 17:45:23
Subject: Re:How best to do Quest.
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Fixture of Dakka
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I say it was a joke, because of a whole number of factors.
For one, We can discuss the point that this game in its hayday was bottom line up front, one of the best games GW ever came out with. A game in which I could walk in off the street, stand there for five to ten minutes, and watch a game, and then pick it up and play it right off. I ended up getting my second edition boxed set, and I can still, after all these years, pull it out, show it to someone and get them interested and entertained all on it's own. I can add in any number of factors, from adding in IG guys, to GK's, to psycher rules, and the basics of the game still hold. NO issues with ambiguity, no issues with adding in your own spin to the game with a bunch of drivel about "Oh, that USED to be a great mini, too bad GW nerfed them..." The game is a classic.
That new edition was released for one reason and one reason only- A cash grab. The Miniatures are well over intricate for the game. They do not scale well with the other terminator armor. The new ones in that boxed set do not iscale well. when which you could actually set them to a square, and they hang off into one or two other ones, limiting your getting the figures spacing right. In One square I can add in the One guy, in another, the guy spills over into 2 other squares, when they overbuilt the figures for this game, they unneededly changed the dynamic of the figuresin relation to the game itself. Instead of adding in a couple of run of the mill Terminators, (heck even the precious 50.00 sprue plastic specials), they pushed the game off kilter to not be used with anything else of the other ranges of figures. ( add in these Space Hulk figures to your existing SPace marine force, and go play a game of regular 40K with them, see how that goes for you.)
((Of course, you can use your own figures, of course you can go on ahead and use the "old" terminators, Genestealers, etc... BUT we are talking about a basic, no frills boardgame that you shouldn't have to. ( Yes, of course it might be petty, but when the asking price for this game was in (my area) around 80 or 90 bucks, YOU are selling me the game "Space Hulk". An "introductory" game thats going to have me want to go out and continue tobuy more terminators, and genestealers to fill in, and expand the game...))
Except of course, with GW's bangup marketing, they only want to snatch a few more crumbs from the so called "Kool kidz". or the mark that was dumb enough to go in, order the excessivly priced "Release" of a "Classic GW Game".... all to the tune that you can say that you got it FIRST, which was about the only 'Selling" point that the game had when I talked to our FLGS.
I could go on and on about how the game was a Limited, limit release, that the stores themselves were limited to thier supposed "stock"... What was it, maybe 5-10 boxes or less of each, not including the preorders, maybe? And exclusive to the one run. Which, on any day of the week is a D@#$ move just for the sake of being a D!@#. They in point of fact didn't want to continue to stock the game, increased the price of it, and pretty much made it a point of making the remake as limited, and as painful to get as they possibly could.
Want to discuss what happened AFTER, that? You got it- Feebey, "collectors" and even more D!@#$ moves, only this time, on the part of money grubbing players and oportunists.
They buy the game for 70-80- then turn around and try to sell it, or piecemealed sets, for two times, as much.
I found that tactic, as well as the continued slaps in the face that I got from them with all of the other issues as outright insulting.
About the game materials themselves? As was previously stated, the substandard tiles are garbage. Flimsey, even by GW standards. The idea about making a game like this, in such a way as this would have given one the opinion that they would have made those tiles, out of plastic, with slots to add on wall sections, AND, to even resize the tiles for the new scaled Terminators...
Not GW, though. Lets slap in a couple of half hearted attempts at the "Old" tiles, and thats good enough. "Those suckers will buy it just because of the box art." What does it say when the box is better then the set inside? Whats that about?
The laughable excuse that "They do not have the original tiles copies, so we couldn't reengineer them..." was outright false. The plastic guys, as I related earlier were oversized for the figure ranges, other then this game. You see anyone using the "New" Terminatores of XXL goof size in the 40K game, or having the resource to even try? No. People do not want to buy 50.00 boxes of terminators- leaving the game as is in relation to people WANTING, to pull it out and play it. Not to mewntion the issue that if you have this game, your going to worry about people nicking your stuff, so do you even WANT to pull the game out and play it? !@# no.
Now all you have is an expensive discussion piece revolving around the sentence..."Oh, yeah, I used to have that game. That was a great game back in the day.... How much did it cost again? damn....I bought mine back in the day for 45 bucks. the expansions were around 25 or 30..."( An actual conversation.)
Let me put it out there, I still love the game. I still love the expansions, and I still like the fact that I can pull the games out, play them with the figures I have, and I can pretty much count on that I can get more old style terminators to expand the forces STILL located in the rule books- written before GW became the corperate whore they wish to become. I think I can confidently say that people who have the game are satisfied with thier "Old" game, irrigardless of the self induced hype machine that THIS particular edition tried, and failed to rally.
!@#! am I bitter. But dammit, I want to get back that spark I had when I enjoyed this companies stuff.
Even the other day, when I found the gak I had over in the closet boxes, I was... Interested enough to reread the rulebooks for Spacehulk, and the story in the Deathwing expansion again.
I still like that story.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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