Switch Theme:

Starting deathwatch  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok so me and my friends are going to start RPG's and we had our first session to day by playing final sanction, and to be honest we weree unprepared and so we need to know a few rules so I have a few questions:

1)Movement how do you move?
2)Hordes totaly confused?
3)We are going to use mini's so how do you represent movement with mini's?
4)In character creation what do you put in the little box that is inside the big box?

I may put a few more questions on here.

Bering in mind that we are total newbies to RPG's so please go easy on us.

Cheers to all comments.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

How do you move?

I have to admit I'm a little confused by that question.


Hordes totally confused?

You're gonna need to be more specific here.

We are going to use mini's so how do you represent movement with mini's

Well we usually set the scale of the map (eg. 1 square inch = 2 square metres, or 1 square inch = 5 square metres, etc.), and then do movement based on that (rounding up for any odd movements/ranges/blast radii/etc.).


In character creation what do you put in the little box that is inside the big bos

I assume you mean on the Strength and Toughness stats? That's for your unnatural stats. So if your Marine has a Toughness of 50, his Toughness would read (5)0, and in that little box you'd put '10' because has Unnatural Toughness x2, which doubles his Toughness Bonus (which is 5, because his Toughness is 50).

I've attached a completed version of our custom character sheet because honestly we find it easier to use as it has more room. The bits that have been blacked out have been done so due to NDA's (no preview rules for you! ).


 Filename Character Sheet - Kestyr Odran (Edited).xls [Disk] Download
 Description Brother Kestyr Odran - Storm Warden Tactical Marine
 File size 78 Kbytes

This message was edited 2 times. Last update was at 2011/09/18 00:41:40


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Thanks.


Automatically Appended Next Post:
H.B.M.C. wrote:How do you move?

I have to admit I'm a little confused by that question.


Hordes totally confused?

You're gonna need to be more specific here.

We are going to use mini's so how do you represent movement with mini's

Well we usually set the scale of the map (eg. 1 square inch = 2 square metres, or 1 square inch = 5 square metres, etc.), and then do movement based on that (rounding up for any odd movements/ranges/blast radii/etc.).


In character creation what do you put in the little box that is inside the big bos

As in how do they attack and how to kill them, and what is the life bar for them?

I assume you mean on the Strength and Toughness stats? That's for your unnatural stats. So if your Marine has a Toughness of 50, his Toughness would read (5)0, and in that little box you'd put '10' because has Unnatural Toughness x2, which doubles his Toughness Bonus (which is 5, because his Toughness is 50).

I've attached a completed version of our custom character sheet because honestly we find it easier to use as it has more room. The bits that have been blacked out have been done so due to NDA's (no preview rules for you! ).


This message was edited 1 time. Last update was at 2011/09/18 08:10:25


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA


1)Movement how do you move? You move 1 inch per the movement chart in the book, it's based off agility

2)Hordes totaly confused? Huh? What about hordes? They are very simple, just hard to model

3)We are going to use mini's so how do you represent movement with mini's? 1 square = one inch, easy stuff.

4)In character creation what do you put in the little box that is inside the big box? The unnatural stat. For example, standard marine, 40 strength. Unnatural x2 of that is 80, but the game only cares about the tens digit, so an 8. Then factor in the +20 strength from power armor and you get a 10 that goes in the small box. This tells you your bonus, so a weapon would do +10 damage for this marine.


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: