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![[Post New]](/s/i/i.gif) 2017/05/01 17:32:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Looks like we're even easier to kill than now with how cover is going to work.
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![[Post New]](/s/i/i.gif) 2017/05/01 17:43:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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At least overwatch is still 6s
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/01 18:53:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Ashkayel wrote:We get +1 inch on all our charge range, yay!
But lone koptas eating overwatch now need to 1) survive and 2) reach the enemy.
Not that bad.
No difference really from before, except for multiple overwatch on failed charges
GW seems to be hinting really hard that we will get something tomorrow.
Could it be....consolidating into combat?
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![[Post New]](/s/i/i.gif) 2017/05/01 19:45:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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I guess that we will get the cc rend mechanism
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/01 20:12:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Warbiker
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Saw mention that any S value can "damage" any T value. So orks might have a slight mathematical advantage with volume of attacks.
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![[Post New]](/s/i/i.gif) 2017/05/01 20:28:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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If it's like old Fantasy rules, the wound chart is going to just cap out on 6s- so even S1 against T10 will wound on 'lucky' sixes.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2017/05/01 22:01:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mekboy Hammerin' Somethin'
Alaska
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I think it would be cool if choppas were AP -1. The 3rd edition choppas modified armor saves and in AoS many infantry melee weapons have rend. Maybe that's going to be one of the primary ways they buff assault in this edition?
They might give Space Marines with chainswords AP -1 as well, as one common complaint I've heard is that Marine vs Marine close combat feels like a sad slap fight. Giving many Marines an AP weapon would make it a lot deadlier.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/05/02 12:03:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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It can be like SWA that every str above 3 gives a - 1 to armour save
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/02 12:27:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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But boltgun has no AP modifier and is S4 (I know you meant in close combat, but still).
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![[Post New]](/s/i/i.gif) 2017/05/02 13:04:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lone Wolf Sentinel Pilot
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If Big Choppas get any kind of armor save modifier, I'd call it a win. Would it be enough to make Big Choppa Bossnobs, or dare I say it, Nob units a viable option?
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![[Post New]](/s/i/i.gif) 2017/05/02 13:06:54
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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I don't think that there will be any hard and fast formulas for weapon profiles. I expect that there are enough levers and dials to turn, that the weapons will fit the fluff and the game needs quite well.
Choppas aren't likely to have AP. Big Choppas might (hope so, since I have so many AoBR nobs lying around). Very sure that Power Klaws will have AP -2 or -3. Killsaws should be something like AP -3.
It would be a shame if Chainswords were not AP -1 at least.
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![[Post New]](/s/i/i.gif) 2017/05/02 14:17:08
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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pile in moves can start new combats!!!!!
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/02 15:28:33
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Yes, three inches at a time, unless end-of-combat pile ins exist, in which case it's 6"!!
I'm not sure this makes up for free disengage, though. It will still be hard to get through a thin front line wall without dying next turn, even if we can engage them all.
The second wave of attacks is still going to be where a lot of games are decided, methinks.
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![[Post New]](/s/i/i.gif) 2017/05/02 17:26:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Anpu-adom wrote:Choppas aren't likely to have AP. Big Choppas might (hope so, since I have so many AoBR nobs lying around).
Not that it matters, but I think AoBR nobz are meant to be slugga/choppa nobz, not big choppa nobz. Looking at the two-handed big choppa nobz from the plastic kit, anyway. And the "two-handed" rule on the weapon. Of course even a WYSISWYG tournament might accept them as big choppas.
Yay I like the new Fight phase
Why multi-charge (and lose our +1S, if this still apply) when we can just engage them with a free +4" before we attack?
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![[Post New]](/s/i/i.gif) 2017/05/02 18:18:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Ashkayel wrote: Anpu-adom wrote:Choppas aren't likely to have AP. Big Choppas might (hope so, since I have so many AoBR nobs lying around).
Not that it matters, but I think AoBR nobz are meant to be slugga/choppa nobz, not big choppa nobz. Looking at the two-handed big choppa nobz from the plastic kit, anyway. And the "two-handed" rule on the weapon. Of course even a WYSISWYG tournament might accept them as big choppas.
Yay I like the new Fight phase
Why multi-charge (and lose our +1S, if this still apply) when we can just engage them with a free +4" before we attack?
There was no mention yesterday that multiple charges are disordered, so we may be ok anyway. It could very likely be required that all the boyz charge "forward" instead of moving to optimum positions for assaulting other units. If so, eating the extra overwatch might be worth it.
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![[Post New]](/s/i/i.gif) 2017/05/03 10:58:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Smokin' Skorcha Driver
London UK
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with this new version of pile in being able to drag in more combats I can see the return of the 30 strong boyz squads. I really hope for a ruleset that takes us back to the boyz before toyz mantra
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![[Post New]](/s/i/i.gif) 2017/05/03 12:33:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Nithaniel wrote:with this new version of pile in being able to drag in more combats I can see the return of the 30 strong boyz squads. I really hope for a ruleset that takes us back to the boyz before toyz mantra
Personally I prefer trukk boyz to 30-boyz mobs so I hope our trukks will be able to survive T1. And if we could have our old S3 explosions back, that would be awesome!
I hope they won't nerf the units that are competitive in the 7ed (koptas, tankbustas, bikes, lootas, mek gunz, etc.)...
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![[Post New]](/s/i/i.gif) 2017/05/03 12:42:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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It's hard to tell yet but footslogging boyz can be less durable vs shooting with how cover is going to work now. Also, fighting a marine in cc will be a more difficult task as they can shoot their pistols at us. And stuff can just run away and boyz are left in the open to be shot at once again. It's too early to say - maybe we could get slingshotted by biker models. Currently, the faq killed this practice cause biker characters prevent boyz from WAAAGHing. It might change.
However, we might see more high str one-shot weapons now which makes footslogging boyz more viable compared to how they perform in the age of mid-str million-shot weapons. And i hope much less of "kill half the squad" magic powers that tend to pop up more and more often at the end of 7-th.
Manz and burnaboy missiles are gona be insane i predict.
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This message was edited 4 times. Last update was at 2017/05/03 12:51:50
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![[Post New]](/s/i/i.gif) 2017/05/03 13:47:32
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Growlin' Guntrukk Driver with Killacannon
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JimOnMars wrote:Yes, three inches at a time, unless end-of-combat pile ins exist, in which case it's 6"!!
I'm not sure this makes up for free disengage, though. It will still be hard to get through a thin front line wall without dying next turn, even if we can engage them all.
The second wave of attacks is still going to be where a lot of games are decided, methinks.
The enemy can only move so far back and then do nothing for the rest of the turn. We may get shot but will probably be able to assault again. Besides we'll have our own guns to shoot at them behind the boys.
Shooting in every version of 40K, and most games, and real life, has advantages over CC. I wouldn't mind shooting the opponent with a kombination of Mek Gunz, Lootas, Bikers, and Shoota Boyz and basically use the Ork stat line as a deterrent to opponents charging us. So chargers get to hit first, so what?! 15 years of Int 2 means that I rarely ever struck first anyways.
Orks have always relied on extra durability in Toughness and sheer numbers to weather the storm of bullets and blades, then take their turn dishing it out. Can you imagine 15 Bikers shooting multiple twin linked overwatch in the opponents turn?
I'm going to miss my all time favorite tactic of piling on more Penetrating Hits on vehicles than they have HP each one counting as 2 wounds while multi assaulting some poor schmucks causing them all to take Ld 2 Morale checks. Now I guess we'll just have to kill me the first go around. "Opponent can't fall back if he's completely destroyed". Automatically Appended Next Post: koooaei wrote:
Manz and burnaboy missiles are gona be insane i predict.
Kombi-Skorchas, Kombi-Skorchas everywhere!
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This message was edited 1 time. Last update was at 2017/05/03 13:49:33
Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2017/05/03 13:53:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Footslogging boyz with heavy armor in cover might have a 2+ save if I read it right. Seems like a plan, take boyz, bring screening units.. kan wall?
Genuinely wondering what the power klaw profile will be
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This message was edited 1 time. Last update was at 2017/05/03 14:07:55
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:18:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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Yep. Sounds like June. I should have just enough time to get my walkers painted.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:32:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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GW just posted Morale up.. seems morale will be every turn for any unit with casualties. So a block of thirty boyz loses 3 then fails morale terribly could result in another small handful of boyz gone. So large mobz with no save are out
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:38:43
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Just thought of something.... They mentioned stats not being capped at 10..... Well mob rule used to say your LD is equal to the number of models you have, capped at ten
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:43:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Rismonite wrote:GW just posted Morale up.. seems morale will be every turn for any unit with casualties. So a block of thirty boyz loses 3 then fails morale terribly could result in another small handful of boyz gone. So large mobz with no save are out
Without any word on what our racial morale rules will be, plus the bonus that exists in Age of Sigmar for units (+1 LD per stack of 10?), that might be a premature diagnosis.
As has been mentioned before, considering how pile-ins work now, not to mention the changes to AP and cover, we'll be getting into combat with more enemies more easily and making saves more often against small arms and the like. Bigger squads are going to be viable - and now you don't have to fear losing a handful of models to shooting and having the whole unit run, at worst it'll be a few more boys off the top.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:50:46
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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I just realized I read it wrong the test is with one D6. So maybe not as bad as I thought.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:52:54
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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davou wrote:Just thought of something.... They mentioned stats not being capped at 10..... Well mob rule used to say your LD is equal to the number of models you have, capped at ten 
I'd like to think that GW will reward Ork players with a good mob rule this time, as compensation for 7e mob rule. So...leadership of 30 anyone? Suck it marines, with your lousy leadership 7....
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![[Post New]](/s/i/i.gif) 2017/05/03 18:20:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Rismonite wrote:I just realized I read it wrong the test is with one D6. So maybe not as bad as I thought.
Not sure it's gona help when you loose 15+ boyz per turn and than another 10 to leadership.
And this stuff happens vs shooting too. At least everyone's got a taste of mob rule.
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![[Post New]](/s/i/i.gif) 2017/05/03 18:27:40
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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JimOnMars wrote: davou wrote:Just thought of something.... They mentioned stats not being capped at 10..... Well mob rule used to say your LD is equal to the number of models you have, capped at ten 
I'd like to think that GW will reward Ork players with a good mob rule this time, as compensation for 7e mob rule. So...leadership of 30 anyone? Suck it marines, with your lousy leadership 7....
That would be hilarious. And if greentide stays... LD100 squads!
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2017/05/04 05:51:35
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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It's likely not gona work like that.
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![[Post New]](/s/i/i.gif) 2017/05/04 07:52:15
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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SHHH! let us dream!
I was thinking with how armour saves are going to work we as Ork players should get a good deal. Being an army which didn't have particularly easy access to stuff like invuns and FNP, armour modifiers should work in our favour. (assuming some importation of the fact we are a cheaper horde based army). So before where some marine termie had some sort of 2+/5++/5+ FNP, hes now going to only have a 2+ with a modifier from whatever is shooting him and we are going to have the same, only we are cheaper and usually have far larger numbers in units.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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